launch review – BabelTechReviews https://babeltechreviews.com Tech News & Reviews Wed, 04 Jan 2023 22:53:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://babeltechreviews.com/wp-content/uploads/2023/03/BTR-logo-blue-square.svg launch review – BabelTechReviews https://babeltechreviews.com 32 32 RTX 4070 Ti TUF GAMING OC Edition Review https://babeltechreviews.com/rtx-4070-ti-tuf-gaming-oc-edition-review/ https://babeltechreviews.com/rtx-4070-ti-tuf-gaming-oc-edition-review/#comments Wed, 04 Jan 2023 22:53:15 +0000 /?p=29368 Read more]]> The $849.99 TUF GAMING RTX 4070 Ti OC Edition Gaming Performance

We recently received an ASUS TUF GAMING RTX 4070 Ti OC Edition 12GB from Nvidia and we have been testing it for the past ten days by using 19 PC games plus hybrid and non-synthetic benchmarks. This time, there will be no production nor distribution of Founder Edition models for its RTX 4070 Ti GPU (AD104) by Nvidia, and AIBs will be the only ones assembling and distributing custom models of this Ada Lovelace GPU. Although these GPUs arrive with multiple new features, including DLSS 3, this review will focus mainly on testing raw performance, not upscaling.

rtx 4070 ti tuf gaming oc edition

Our Plan

Nvidia touted the RTX 4070 Ti as a card delivering an outstanding efficient performance that can be up to 3x faster than the RTX 3090 Ti in specific games which offers a tremendous upgrade for GTX 1080 Ti or RTX 2080 users. Although for this review, we have not been able to use those same Pascal, Turing, and Ampere GPUs, we have been able to compare our RTX 4070 Ti versus an RTX 3080 (Ampere micro-architecture, 2nd RTX generation) and RTX 2080 Ti (Turing micro-architecture, 1st RTX generation).

We think comparing the RTX 4070 Ti’s performance against two iconic cards from Nvidia’s previous two RTX generations of GPUs may be worth it for Turing or Ampere users considering an upgrade to Ada Lovelace.

The RTX 4070 Ti features 7680 CUDA Cores, 40 Shader TFLOPS, 93 RT-TFLOPS, 641 Tensor FLOPS, and 12GB of GDDR6X memory, so we will see how it performs and compare with raster games and ray-tracing/DLSS games. We will focus on RTX 4070 Ti raw performance as well as consider whether the new RTX 4070 Ti TUF GAMING OC Edition at $850 delivers a good value as an upgrade from the RTX 3080 that launched at $700 MSRP two years ago and from the RTX 2080 Ti which launched at $1000 MSRP four years ago.

Features & Specifications

Key Features from ASUS

  • Dedicated 3rd generation ray tracing cores (60)
  • Dedicated 4th generation Tensor cores (240)
  • NVIDIA DLSS 3 support
  • Game Ready and Nvidia Studio drivers
  • Nvidia GeForce Experience
  • Nvidia Broadcast
  • Nvidia G-Sync
  • Nvidia GPU Boost
  • PCI Express Gen 4
  • Microsoft DirectX 12 Ultimate support
  • Support for Vulkan RT APIs, Vulkan 1.3, and OpenGL 4.6
  • HDCP 2.3 support
  • DisplayPort 1.4a support: up to 4K at 240Hz or 8K at 60Hz with DSC, HDR
  • HDMI 2.1a support: up to 4K 240Hz or 8K 60Hz with DSC, Gaming VRR, HDR

Specifications

Nvidia’s MSRP price for RTX 4070 Ti GPUs is $799, and ASUS’s price for the RTX 4070 Ti TUF GAMING OC Edition is $849.99. This is approximately $50 over Nvidia’s MSRP price for a quality well-cooled tri-fan custom model with a factory GPU overclock of 120 MHz over the Nvidia reference 2610MHz boost clock.

rtx 4070 ti tuf gaming oc edition
Graphics Card Information provided by GPU-Z (Performance VBIOS mode).

According to GPU-Z, the RTX 4070 Ti TUF GAMING OC has the same default GPU clock of 2310MHz and boost GPU clock of 2730MHz – 120MHz higher than the reference – using both VBIOS modes, so the only difference between VBIOS modes is the fan curve.

We will show GPU-Z data and test the card using the Performance VBIOS mode only, as the factory overclock doesn’t change between VBIOS modes, and the card is silent under full-load when in Performance Mode, so it is not worth having higher GPU temperatures with slightly worse performance.

Below is the advanced general information on the RTX 4070 Ti TUF GAMING OC reported by the GPU-Z tool.

rtx 4070 ti tuf gaming oc
Advanced General Information, provided by GPU-Z (Performance VBIOS mode).
rtx 4070 ti tuf gaming oc
NVIDIA BIOS Information, provided by GPU-Z (Performance VBIOS Mode)

As you can see from the GPU-Z screenshots above, you can even increase both power and temperature limits to some degree, so there is still some room for GPU overclocking, but not very high or extreme, at least without taking other risky modding procedures.

The Test Bed

We benchmark with CapFrameX and FrameView tools on a recent install of Windows 11 Pro Edition 22H2, at 2560×1440 and 3840×2160, using an Intel Core i9-12900K with stock clocks and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz memory on an ASUS PRIME Z690-P D4 motherboard. All games and benchmarks are the latest versions, and we use the latest GeForce Game-Ready 527.62 press drivers for games and hybrid and non-synthetic tests. The games tested, display driver, settings, and hardware are identical except for the GPUs we compare.

Let’s see the unboxing and take a closer look at this graphics card.

A Closer Look at the ASUS TUF GAMING RTX 4070 Ti OC Edition 12GB

Packaging

rtx 4070 ti tuf gaming oc edition

The box cover highlights the graphics card image, adding the TUF GAMING logo, the GeForce RTX GPU name, and references to AURA SYNC, OC Edition, 12GB of GDDR6X memory, and DLSS3, ray tracing, Reflex, and Studio.

rtx 4070 ti tuf gaming ocThe back of the case touts the strengths of this model in terms of cooling, durability, aesthetics, and ASUS software. It also includes a list of key features like its dedicated ray tracing and tensor cores, PCI-E Gen 4, Display Port 1.4a, HDMI 2.1a, and HDCP 2.3, and support for DirectX 12 Ultimate, DLSS 3, and G-Sync.

However, on the back of the box, there is no mention of the minimum system requirements. Only a QR code that leads to a table of recommended PSUs is added. The minimum system requirements are only shown on one lateral side of the cover and only mention the need for a 1*16-pin supplementary power connector.

Accessories

rtx 4070 ti tuf gaming oc

We open the box and note there are parts for a card stand. The card stand is height adjustable, and its thinner upper part can also be separated and become a small screwdriver for card disassembling purposes. Also, the card stand has a rubber band at one end, and the support base has a magnet to fix the card stand inside the chassis.

ASUS includes a PCIe Gen5 power cable adapter to two PCI-E 8-pin cables to connect the RTX 4070 Ti TUF GAMING OC to most PSUs. While the power connector adapter requires two Molex wires from the PSU to operate, newer PSUs may offer the new PCIe Gen5 single cable connector instead of massive double cabling. They also include a Velcro cable management strap with TUF GAMING branding.

rtx 4070 ti tuf gaming oc

Above, you can see the card stand fully assembled. Some may not feel the need to use the card stand, given how relatively heavy the 4070 Ti TUF GAMING OC is. However, for safety and given the little volume it occupies inside the case, we think it is a worthwhile addition.

Also, you will find a small detachable black cardboard box, which includes the quick start guide, the warranty card, the certificate of reliability, the graphics card holder manual, an ASUS promotional detachable cardboard holder for your mobile phone, and a collectible card advertising this model.

The Card

rtx 4070 ti tuf gaming oc

The RTX 4070 Ti TUF GAMING OC is a large tri-fan and three-slot graphics card with sober aesthetics and solid and quality design.

Turning it over, we see a sturdy metal backplate featuring the TUF and GeForce RTX logos and branding.

rtx 4070 ti tuf gaming oc

Heat pipes and heatsink fins cover the entire PCB, and there is a switch to choose between the Performance and Quiet VBIOS modes. We didn’t bother using the Quiet VBIOS mode as the card is silent anyway, and the factory overclock is the same, but it is good to have in case a flash procedure fails.

The IO panel connectors are 3 DisplayPorts and 2 HDMI connections.

Below is the other card end.

Plugged in & Inside the case

rtx 4070 ti tuf gaming oc

The RTX 4070 Ti TUF GAMING OC looks beautiful inside a case. We liked that only the TUF logo has RGB lighting to match our RGB-lite gaming rig.

rtx 4070 ti tuf gaming oc

The specifications look promising, and the card, itself, looks solid and quality.

Next is our testing configuration, methodology, and more.

Test Configuration

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • ASUS TUF GAMING GeForce RTX 4070 Ti OC Edition 12GB, stock clocks; supplied by Nvidia
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 527.62 press drivers; ‘Prefer maximum performance’ (on a per-game profile basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR (disabled with RTX 2080 Ti due to the lack of full support).
  • ‘V-Sync application controlled’ in the control panel; V-Sync off in-game.
  • We note and specify the main in-game display, graphics, AA, and scaling settings in the performance summary charts.
  • Windows 11 64-bit Pro edition, latest updates v22H2, High-performance power plan, HAGS & Game Mode are enabled, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis, Hypervisor and Virtualization-based security are disabled.
  • We do not install GIGABYTE or ASUS tools.
  • Latest DirectX
  • All 19 games are patched to their latest versions at the time of publication.
  • 3DMark suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • FrameView, the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall drivers using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • We use the corresponding built-in or custom benchmark sequence.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing frametimes and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We use FrameView for capturing purposes only when DLSS 3 is enabled for maximum reliability.
  • We always perform consecutive runs until detecting three usable runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • Aggregate excluding outliers:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/Avg FPS > 3% when valuing hybrid and non-synthetic benchmarks;
    • Avg FPS > 3% when evaluating raw performance.

Benchmark Suite: 19 Games, 6 Hybrid & 3 Non-Synthetic Tests

PC Games

DX11 Games

  • Days Gone (DX11)
  • God of War (DX11)
  • Total War: Warhammer III (DX11)

DX12 Games

  • A Plague Tale: Requiem (DX12)
  • Assassin’s Creed: Valhalla (DX12)
  • Call of Duty: Vanguard (DX12)
  • Cyberpunk 2077 v.1.61 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Spider-Man: Remastered (DX12)
  • The Callisto Protocol (DX12)
  • The Witcher 3: Wild Hunt v.4.00 (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.6.0)
  • Wolfenstein: Youngblood (VK)

Synthetic Tests

  • AIDA64 GPGPU benchmarks
  • Blender 3.4.0 benchmark
  • Geekbench 5
  • Sandra 2021 GPGPU Benchmarks

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Extreme
  • Fire Strike Ultra
  • Port Royal
  • Time Spy
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • GPUScore: Relic of Life
  • UNIGINE Superposition

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (RTX 4070 Ti TUF GAMING OC & AORUS RTX 3080 MASTER).
NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Noise, Temperatures, and Power Consumption

Unfortunately, we did not have time to check out the overclocking potential, but temperatures were slightly higher than the AORUS RTX 3080 MASTER. So BTR plans to follow this review up with a VR review – conducted by Mark Poppin, BTR’s PC VR specialist – and an overclocking and creative and pro apps performance analysis – done by the author of the current article.

The RTX 4070 Ti TUF GAMING OC is quiet, and its fans never spin up, even under a heavy or full load, to be irritating or noticeable. It is as silent as the AORUS RTX 3080 MASTER. This model also supports a 0RPM fan mode on idle or light load conditions.

This card is factory clocked 120MHz higher than the reference version at 2610MHz using both BIOS modes. According to its specifications, the RTX 4070 Ti TUF GAMING OC boost can clock up to 2730MHz out of the box. From our testing, we generally see it boosting even higher and typically settling in 2820MHz with peaks above 2850MHz under full or heavy load conditions.

Below is our thermal and approximate power consumption analysis on idle (Windows desktop, no user interactions) and full-load (UNIGINE Superposition Stress Test, 2160p resolution, highest settings, 10 minutes).

Idle conditions

rtx 4070 ti tuf gaming oc
Idle temperatures & power consumption metrics, provided by GPU-Z (Performance VBIOS mode)

On idle conditions, we see a maximum GPU clock of 210MHz, a Memory Clock of 50.6MHz max, a GPU temperature of 23 Celsius degrees (room temp at 19 Celsius degrees) max, an average board power draw of approximately 9.0W, average power consumption of 3%, and a maximum GPU voltage of 0.88V.

Full-load conditions

rtx 4070 ti tuf gaming oc
Full-load temperatures & power consumption metrics, provided by GPU-Z (Performance VBIOS mode)

Under full-load conditions, the RTX 4070 Ti TUF GAMING OC peaked at a maximum clock of 2880MHz, but after some minutes running the Superposition stress test, it slowed down progressively, step by step, and stabilized at 2820MHz when GPU temp stays in the mid-60s C. Also, the maximum memory clock was 1312.7MHz, the GPU peaked at 65.50 Celsius degrees max (room temp at 21 Celsius degrees), the approximate board power draw was 272.8W max, a maximum power consumption peak of 95.7%, and the GPU voltage reached a maximum of 1.10V.

Finally, the reported PerfCap reason (performance limited by different factors) during our full-load GPU stress test was either the intended VBIOS power or reliability limits.

So taking into account all the above, we consider that our ASUS TUF GAMING RTX 4070 Ti OC Edition sample works great and as intended in terms of frequencies, noise level, temperature, and power consumption. Overall the RTX 4070 Ti TUF GAMING OC is quiet, well-cooled, and power efficient.

Let’s head to the performance charts to compare the graphics performance of the RTX 4070 Ti TUF GAMING OC with two other graphics cards; an RTX 3080, based on the Ampere architecture, and an RTX 2080 Ti, based on the Turing architecture.

Gaming Performance Charts

DirectX 11 Game Performance Charts

Days Gone (DX11)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

God of War (DX11)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Total War: Warhammer III (DX11)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better


DirectX 12 Game Performance Charts

A Plague Tale: Requiem (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

*TAAU Ultra Quality (No DLSS)
1440p – Avg FPS & P1 FPS – Higher is better
TAAU Ultra Quality (No DLSS)

Assassin’s Creed: Valhalla (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Call of Duty: Vanguard (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Cyberpunk 2077 (DX12) v.1.61

2160p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

1440p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

F1 22 (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

1440p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

Far Cry 6 (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Forza Horizon 5 (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

*Ray tracing High (Forza Vista only) & No DLSS

1440p – Avg FPS & P1 FPS – Higher is better

*Ray tracing High (Forza Vista only) & No DLSS

Hitman 3 (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

1440p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

Horizon Zero Dawn (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

The Callisto Protocol (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better


Vulkan Game Performance Charts

Doom Eternal (Vulkan)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Wolfenstein: Youngblood (Vulkan)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better


DirectX Raytracing Game Performance Charts

Cyberpunk 2077 (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

F1 22 (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Far Cry 6 (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Forza Horizon 5 (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Hitman 3 (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Metro Exodus PC Enhanced Edition (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

The Callisto Protocol (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better


Vulkan Raytracing Game Performance Charts

Doom Eternal (Vulkan Ray Pipeline)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Quake II RTX v.1.6.0 (Vulkan Ray Query)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Wolfenstein: Youngblood (RTX)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Main Performance Gaming Summary Charts

Here are the summary charts of 19 games, six hybrid, and three non-synthetic tests. We note and specify the main in-game display, graphics, AA, and scaling settings on the performance summary charts below. The benches were run at 2560×1440 and at 3840×2160.

We compare three graphics cards and list them listed in order starting with the TUF GAMING RTX 4070 Ti OC (yellow text), the AORUS RTX 3080 MASTER, and the EVGA RTX 2080 Ti BLACK. All results, except for 3D Mark Fire Strike, Time Spy, and Port Royal hybrid tests, show average framerates, and higher is better. Minimum framerates are next to the averages in italics and a slightly smaller font. Minimum framerates are expressed by the 1% percentile FPS (P1), and higher is better.

rtx 4070 ti tuf gaming oc
DirectX 11 Game Performance Results
rtx 4070 ti tuf gaming oc
DirectX 12 Game Performance Results
rtx 4070 ti tuf gaming oc
Vulkan Game Performance Results
rtx 4070 ti tuf gaming oc
DirectX Raytracing (DXR) Game Performance Results
rtx 4070 ti tuf gaming oc
Vulkan Raytracing Game Performance Results

Here are the hybrid and non-synthetic benchmark results.

rtx 4070 Ti tuf oc gaming

rtx 4070 ti tuf gaming oc
Non-Synthetic Benchmark Results

DLSS Benchmarks

In this section, we compare the performance in some games with Quality DLSS on and off, and also compare performance with Quality DLSS 2 with our RTX 3080 and 2080 Ti cards versus Quality DLSS 3 (DLSS 2 + Frame Generation) using our RTX 4070 Ti TUF GAMING OC to check if the massive performance improvements advertised by Nvidia are real.

No DLSS vs. Quality DLSS 2

rtx 4070 ti tuf gaming oc

Looking at the chart above, we see substantial performance improvements in all tested games using Quality DLSS 2 with our three cards compared to not using DLSS.

At 2160p and using Quality DLSS, the 4070 Ti TUF GAMING OC is the only card of our three we compare to exceed the 30FPS barrier in Cyberpunk 2077 (DXR), to reach the 60FPS one in Hitman 3 (DXR), and to exceed 60FPS avg in Metro Exodus PC Enhanced Edition (DXR).

No DLSS vs. Quality DLSS 2 & 3

rtx 4070 ti tuf gaming oc

rtx 4070 ti tuf gaming oc
TUF GAMING RTX 4070 Ti OC – Quality DLSS 2 & 3 Performance Results

Nvidia talks about 2x and up to 2.4x performance improvements when using DLSS 3 in games supported by the RTX 4070 Ti. In our case, we saw that their promo ads are consistent with reality.

We see an impressive +159% (2.6X) performance improvement between having DLSS 3 on and off in The Witcher 3 (DXR) v4.0, another +107% (2.1X) in F1 22 (DXR), +72% (1.7X) in Spider-Man: Remastered (DXR), and +91% (1.9X) in A Plague Tale: Requiem.

The previous results using DLSS 3 show us the notable advantage and performance leap in the most demanding and current ray-traced games, which comes from having an Ada Lovelace graphics card, especially in the case of the RTX 4070 Ti TUF GAMING OC.

Considering the image quality results from a 2160p native resolution, we saw that overall, Quality DLSS 3 looks just as good as Quality DLSS 2 in all games we tested, with only some minor artifacts visible in certain situations. From a 1440p native resolution, we see similar results, except The Witcher 3 v.4.0, as the game with DLSS 3 enabled showed a blurrier image than Quality DLSS 2 in this scenario.

Averaged Framerates & Relative GPU Performance

Averaged Game Framerates

We averaged the aggregated FPS avg of all games and testing scenarios, and we represented the total game average FPS for each tested graphics card by the following chart:

rtx 4070 ti tuf gaming oc

On average, the TUF GAMING RTX 4070 Ti is approximately 17% faster than the AORUS RTX 3080 MASTER and 66% faster than the EVGA RTX 2080 BLACK. So, although the RTX 4070 Ti TUF GAMING OC offers a substantial performance improvement in games over the EVGA RTX 2080 Ti BLACK baseline performance, the RTX 4070 Ti TUF GAMING OC delivers a far less impressive step up over the AORUS RTX 3080 MASTER.

RTX 4070 Ti TUF GAMING OC Relative Performance

Considering the calculated total game average FPS and the RTX 4070 Ti TUF GAMING OC as 100% performance, we can situate relatively the two other cards we compare. So, based on our total game average FPS of each card, the relative GPU performance of the AORUS RTX 3080 MASTER is approximately 86% (14% less performance than the RTX 4070 Ti, on average), and the relative GPU performance of the EVGA RTX 2080 Ti BLACK is 60% (40% less performance than the RTX 4070 Ti, on average).

rtx 4070 ti tuf gaming oc

Let’s see our final thoughts and verdict on the RTX 4070 Ti TUF GAMING OC.

Final Thoughts & Verdict

This has been an enjoyable exploration comparing the new ASUS TUF GAMING RTX 4070 Ti OC Edition with the AORUS RTX 3080 MASTER and EVGA RTX 2080 Ti BLACK. The TUF GAMING RTX 4070 Ti is a quality card with a sober aesthetic, minimal RGB lighting, an excellent cooling system, and room for moderate additional overclocking.

The RTX 4070 Ti TUF GAMING OC performed solidly above the RTX 3080 and well above the RTX 2080 Ti. While the TUF GAMING RTX 4070 Ti OC is not a notable upgrade for existing RTX 3080 users, it certainly is for RTX 2080 Ti users and any Turing users considering upgrading their gaming rig. However, at $849.99 and for users coming from an RTX 3080, the TUF GAMING RTX 4070 Ti OC is still a reasonably priced option to consider as a decent GPU refresh, especially if you want to enjoy significant performance improvements in DX12 and ray-traced games and the massive performance gains that DLSS 3 brings to gamers.

The TUF GAMING RTX 4070 Ti OC Edition especially shines at 1440p resolution delivering high to very-high framerates in every recent game and 3D API scenario we tested, and also has the power to play most games over 60FPS at 2160p, where until now, a 3080 fell short of delivering a smooth 60 FPS experience in the most demanding games.

All in all, the ASUS TUF GAMING RTX 4070 Ti OC Edition is a decent refresh in terms of performance for RTX 3080 owners who want to upgrade to the latest architecture to maximize its graphics power for a reasonable price or even a big step up at a good price for Turing users who also like to enjoy the ray tracing and Nvidia DLSS enhancements of the new Ada-Lovelace micro-architecture.

Let’s Play!

***

Rodrigo González (aka RodroG) is the current BTR lead reviewer and an enthusiast gamer. He is especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

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RTX 4090 Performance – 45 Games, VR & Pro Apps Benchmarked https://babeltechreviews.com/rtx-4090-performance-45-games-vr-pro-apps-benchmarked/ https://babeltechreviews.com/rtx-4090-performance-45-games-vr-pro-apps-benchmarked/#comments Tue, 11 Oct 2022 07:27:53 +0000 /?p=28708 Read more]]> The $1599 RTX 4090 Performance of 45 Games, VR, SPEC, Pro Apps, Workstation & GPGPU

BTR recently received a RTX 4090 Founders Edition (FE) from Nvidia and we have been testing it for the past ten days by using 45 pancake and VR games plus GPGPU benchmarks. In addition, although the RTX 4090 is not a workstation card, we have added workstation SPEC benches and selected popular creative and synthetic apps. Although this new flagship Ada Lovelace card arrives with multiple new features including DLSS 3, this review will focus on testing raw performance, not upscaling.

The RTX 4090 is touted as a beast in every way by Nvidia as the fastest video card for gaming with up to 4X the performance of the Ampere flagship or up to 2X the performance without using DLSS 3. The RTX 4090 boasts 83 Shader-TFLOPS, 191 RT-TFLOPS, and 1.3 Tensor petaFLOPS. It achieves over 1 TB/s memory bandwidth using 24 GB of GDDR6X memory. Its 72 MB L2 cache offers a 12X improvement over the RTX 3090 Ti.

We will focus on RTX 4090 raw performance as well as consider whether the new RTX 4090 Founders Edition at $1599 delivers a good value as a compelling upgrade from the RTX 3090 which launched at $1499 two years ago. We will also compare performance with the RX 6900 XT. In addition to gaming, VR, and SPECworkstation3 GPU results, we have added creative results using Geekbench, the Blender 3.3.0 benchmark, and complete Sandra 2020 and AIDA64 GPGPU benchmark results plus some pro applications including Blender rendering and OTOY OctaneRender.

We benchmark using Windows 11 Pro Edition 2H22 at 2560×1440 and at 3840×2160 using Intel’s Core i9-12900K and 32GB of T-FORCE DELTA RGB 6400MHz CL40 DDR5 2x16GB memory on an ASUS ROG Maximus Apex motherboard. All games and benchmarks are the latest versions, and we use the latest GeForce Game Ready press drivers for games and for testing pro apps, and Adrenalin 22.10.1 for the RX 6900 XT benching.

Let’s first take a quick look at the RTX 4090 Founders Edition before we go to the test configuration

The RTX 4090 Founders Edition Unboxing

Just like as with all RTX 3000 Founders Edition cards, the RTX 4090 comes in a similar “shoebox” style where the card inside lays flat at an slight incline for display. However, the RTX 4090 box is much thicker and probably close to 50% larger.

Score 10/10 for presentation but not so well for environmental consciousness and recyclability

The system requirements, contents, and warranty information are printed on the bottom of each box. The RTX 4090 requires an 850W power supply unit – 100W more than the RTX 3090 – and the case must have space for a 304mm (L) x 137mm (W) x 61mm (H) three-slot card. However, it easily fits in our Corsair 5000D ATX mid-tower. The extra thick packing of the box protects the card. Inside the box and beneath the card are warnings, a quick start guide, and warranty information, plus the PCIe Gen5 power cable adapter to quad PCIe 8-pin cables that will be required to connect the RTX 4090 to most PSUs.

The RTX 4090 Founders Edition exudes a premium and solid feel from its industrial design. It is a very heavy 3-slot card and we use two thumbscrews to lock it down, taking care not to damage our PCIe slot.

The power connector adapter requires three or four molex cables from the PSU to operate; the fourth cable is for overclocking. Newer PSUs may offer the new PCIe Gen5 single cable connector instead of a bulky quad cable.

Turning the card over, we see a similar design of the Ada Lovelace FEs to the Ampere cards with a fan also on the other side.

The IO panel has a very large air vent and four connectors. The connectors are similar to the Founders Edition of the RTX 3090. Three DisplayPort 1.4 connectors are included, and the HDMI 2.1 connector allows for 4K/120Hz or 8K/60Hz over a single HDMI cable.

The other end offers a removable plate for enthusiasts to use a support bracket.

The RTX 4090 Founders Edition is a beautiful card with a very unique industrial style, and it’s larger than the RTX 3090 which is itself an imposing card. However, the larger Ada Lovelace card tends not to heat up like the RTX 3090 and it is also much quieter under full load. It looks great installed inside a case.

Disassembly appears to be very difficult and should give pause to any enthusiast who may have custom watercooling in mind. In fact, we think that watercooling is a waste for the Founders Edition as it doesn’t have any thermal issues.

Let’s check out our test configuration.

Test Configuration

Test Configuration – Hardware

  • Intel Core i9-12900KF (HyperThreading and Turbo boost at stock settings)..
  • ASUS ROG Maximus Z690 Apex LGA1700 motherboard (Intel Z690 chipset, latest BIOS, PCIe 5.0, DDR5)
  • T-Force Delta RGB PC5-51200 6400MHz DDR5 CL40 2x16GB kit, supplied by TeamGroup
  • Valve Index, 90Hz
  • Gigabyte RX 6900 XT GAMING OC, GV-R69XTGAMING OC-16GD 16GB, factory clocks
  • RTX 3090 24GB Founders Edition, factory clocks, supplied by Nvidia
  • RTX 4090 24GB Founders Edition, stock clocks, supplied by Nvidia
  • 2 x T-Force Cardea Ceramic C440; 2TB PCIe Gen 4 x4 NVMe SSD (one for AMD/one for Nvidia)
  • T-Force M200 4TB USB 3.2 Gen2x2 Type-C Portable SSD, supplied by TeamGroup
  • Super Flower LedEx, 1200W Platinum 80+ power supply unit
  • MSI MAG Series CORELIQUID 360R (AIO) 360mm liquid CPU cooler
  • Corsair 5000D ATX mid-tower (plus 1 x 140mm fan; 2 x 120mm Noctua fans)
  • BenQ EW3270U 32? 4K HDR 60Hz FreeSync monitor
  • LG C1 48″ 4K OLED HDR 120Hz display/TV

Test Configuration – Software

  • GeForce press drivers for the RTX 3090 and RTX 4090, and Adrenalin 22.10.1 for the RX 6900 XT.
  • High Quality, prefer maximum performance, single display, set in the Nvidia control panel.
  • High Quality textures, all optimizations off in the Adrenalin control panel
  • VSync is off in the control panel and disabled for each game
  • AA enabled as noted in games; all in-game settings are Ultra Preset or highest with 16xAF always applied – no upscaling is used except for five DLSS games tested using the Quality preset.
  • Highest quality sound (stereo) used in all games
  • All games have been patched to their latest versions
  • Gaming results show average frame rates in bold including minimum frame rates shown on the chart next to the averages in a smaller italics font where higher is better. The minimums are expressed by 1% lows (99th-percentile) in FPS
  • Windows 11 Pro edition; 22H2 clean install for GeForce and Radeon cards on separate identical NVMe SSDs. DX11 titles are run under the DX11 render path. DX12 titles are run under DX12, and seven games use the Vulkan API.
  • Latest DirectX

Games

Vulkan

  • Sniper Elite
  • DOOM Eternal
  • Red Dead Redemption 2
  • Ghost Recon: Breakpoint
  • Wolfenstein Youngblood
  • World War Z
  • Strange Brigade

DX12

  • Spiderman: Remastered
  • F1 2022
  • Ghostwire: Tokyo
  • Elden Ring
  • God of War
  • Dying Light 2
  • Forza Horizon 5
  • Call of Duty: Vanguard
  • Marvel’s Guardians of the Galaxy
  • Far Cry 6
  • DEATHLOOP
  • Chernobylite
  • Resident Evil Village
  • Metro Exodus Enhanced Edition
  • Hitman 3
  • Godfall
  • DiRT 5
  • Assassin’s Creed Valhalla
  • Cyberpunk 2077
  • Watch Dogs: Legions
  • Horizon Zero Dawn
  • Death Stranding
  • Borderlands 3
  • Tom Clancy’s The Division 2
  • Civilization VI – Gathering Storm Expansion
  • Battlefield V
  • Shadow of the Tomb Raider

DX11

  • Overwatch 2
  • Total War: Warhammer III
  • Days Gone
  • Crysis Remastered
  • Destiny 2 Shadowkeep
  • Total War: Three Kingdoms
  • Grand Theft Auto V

VR Games

  • Assetto Corsa: Competizione
  • Elite Dangerous
  • F1 2022
  • No Man’s Sky
  • ProjectCARS 2

Synthetic

  • TimeSpy & Time Spy Extreme (DX12)
  • 3DMark FireStrike – Ultra & Extreme
  • Superposition
  • VRMark Blue Room
  • AIDA64 GPGPU benchmarks
  • Blender 3.3.0 benchmark
  • Geekbench
  • Sandra 2020 GPGPU Benchmarks
  • SPECworkstation3
  • SPECviewperfect 2020
  • Octanebench
  • FrameView benching tool
  • OCAT benching tool

NVIDIA Control Panel settings

Here are the NVIDIA Control Panel settings.

Unfortunately, we did not have time to check out overclocking, but temperatures and noise levels are lower than the RTX 3090 FE. We plan to follow this review up with a VR review, an overclocking review, and a DLSS 3 review.

Let’s check out performance using 41 pancake and 5 VR games plus Workstation and creative benches on the next page.

Performance summary charts & graphs

Main Performance Gaming Summary Charts

Here are the summary charts of 41 games and 6 synthetic tests. The highest settings are always chosen, ray tracing is enabled for all games that offer it, and the settings are listed on the chart. The benches were run at 2560×1440 and at 3840×2160 as it is pointless to test at 1920×1080 with such a powerful card. In fact, we see CPU bottlenecking at 1440P for certain games.

Three cards are compared and they are listed in order starting with the RTX 4090, the RX 6900 XT, and the RTX 3090. We do not have a RX 6950 XT or a RTX 3090 Ti and no other cards are in this class.

All results, except for synthetic scores, show average framerates, and higher is better. Minimum framerates are next to the averages in italics and in a slightly smaller font. Minimum framerates are expressed by the 99th-percentile (1% lows) and higher is better.

The RTX 4090 offers an overall 160% to 180% improvement over the RTX 3090’s baseline performance (at 100%) depending on the resolution and individual game, and in several examples it offers nearly a 200% improvement!

All of the games that we tested ran well on the RTX 4090. Although some games show less of a performance increase than others due to being CPU bound even at 1440P, it is a blowout and the RTX 4090 FE wins every game benchmark over the RTX 3090 and RX 6900 XT – it crushes the former Ampere and RDNA2 flagships. This is achieved with no upscaling whatsoever!

The RTX 4090 is the first single-GPU card that is truly suitable for 4K/60+ FPS using ultra/maxed-out ray traced settings for most modern demanding games without any upscaling, and it’s probably even solid for 4K/120 FPS using Quality DLSS which has equivalent or better visuals than the native image.

Next we look at five RTX/DLSS enabled games, each using maximum ray traced settings and the highest Quality DLSS.

RTX/DLSS Benchmarks

The RTX 4090 FE maintains its performance dominance over the RTX 3090 FE and pulls even further away when Quality DLSS is enabled.

Using Quality DLSS, we can see that the RTX 4090 will take advantage of an LG C1 4K/120Hz panel using the most demanding ray traced modern games. From testing DLSS 2 exhaustively, we note that the Quality setting at 4K is visually equal to or better than the native image.

We only had a little time to check out DLSS 3 which upscales far better than DLSS 2 and looks just as good. We believe that DLSS 3 will prove especially advantageous for the less powerful upcoming Ada Lovelace cards and will devote an upcoming review to it.

Next, we look at VR performance.

VR Games

For this review we benchmarked the Valve Index and set the SteamVR render resolution to 150% (2758×2740) which is considered ideal, if overkill, to compensate for lens distortion, and it’s well above our usual benchmarking render resolution at 100%. This higher render resolution gives the visuals exceptional clarity. The Index is still considered one of the best overall headsets due to its outstanding tracking and solid feature set, and we are going to compare the performance of the RX 4090 versus the RX 3090 at each game’s Ultra/Highest settings.

IMPORTANT: BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS, measuring just one important performance metric, faster is better.

Let’s individually look at our 5 sim-heavy VR games’ performance using FCAT VR. All of these games were benchmarked at 150% SteamVR resolution as we compare the stock-clocked RTX 4090 FE with the stock RTX 3090 FE using the Valve Index and FCAT VR.

First up, Assetto Corsa Competizione.

Assetto Corsa: Competizione (ACC)

BTR’s sim/racing editor, Sean Kaldahl created the replay benchmark run that we use for both the pancake game and the VR game. It is run at night with 20 cars, lots of geometry, and the lighting effects of the headlights, tail lights, and everything around the track looks spectacular.

Just like with Project CARS, you can save a replay after a race. Fortunately, the CPU usage is the same between a race and its replay so it is a reasonably accurate benchmark using the Circuit de Spa-Francorchamps.
iRacing may be more accurate or realistic, but Assetto Corsa: Competizione has some appeal because it feels more real than many other racing sims. It delivers the sensation of handling a highly-tuned racing machine driven to its edge. We test the VR Ultra preset.

VR Ultra

Here are the ACC FCAT VR frametimes using VR Ultra.

Here are the details are reported by FCAT-VR:

The RTX 3090 delivered 46.26 unconstrained FPS with 7884 (62%) synthesized frames with 1 dropped frame and 1 Warp miss.

The RTX 4090 delivered 78.63 unconstrained FPS together with 6346 (50%) synthetic frames but with no dropped frames nor Warp misses.

The ACC racing experience is better with the RTX 4090. However, the only way that the RTX 4090 can play on VR Epic is to lower the SteamVR render resolution to 100% as it is best to have no synthesized frames.

Next, we check out Elite Dangerous next.

Elite Dangerous (ED)

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets. Elite Dangerous is also co-op and multiplayer with a dedicated following of players.

We picked the Ultra Preset and we set the Field of View to its maximum. Here are the frametimes.

Here are the details as reported by FCAT-VR:

The RTX 3090 delivered 137.33 unconstrained FPS with 1 synthesized frames with 1 dropped frame and 1 Warp miss.

The RTX 4090 delivered 236.17 unconstrained FPS together with no synthetic frames and with no dropped frames nor Warp misses.

The experience playing Elite Dangerous at Ultra settings is not perceptibly different on either video card but the RTX 4090 has a lot more performance headroom to increase the render resolution or to use a higher resolution headset like the Reverb G2 or the Vive Pro 2.

Let’s look at our newest VR sim, F1 2022.

F1 2022

Codemasters has captured the entire Formula 1 2021 season racing in F1 2022, and the VR immersion is good. The graphics are customizeable and solid, handling and physics are good, the AI is acceptable, the scenery is outstanding, and the experience ticks many of the necessary boxes for a racing sim.

Here is the frametime plot for F1 2022.

Here are the details as reported by FCAT-VR.

The RTX 3090 delivered 117.16 unconstrained FPS with 2 synthesized frames but no dropped frames or Warp misses.

The RTX 4090 delivered 192.66 unconstrained FPS together with no synthetic frames and with no dropped frames nor Warp misses.

The experience playing F1 2022 using the Ultra preset is not very different on either video card but the RTX 4090 has more performance headroom to increase the framerate to 120Hz or to use a higher resolution headset.

Next we check out No Man’s Sky.

No Man’s Sky (NMS)

No Man’s Sky is an action-adventure survival single and multiplayer game that emphasizes survival, exploration, fighting, and trading. It is set in a procedurally generated deterministic open universe, which includes over 18 quintillion unique planets using its own custom game engine.

The player takes the role of a Traveller in an uncharted universe by starting on a random planet with a damaged spacecraft equipped with only a jetpack-equipped exosuit and a versatile multi-tool that can also be used for defense. The player is encouraged to find resources to repair his spacecraft allowing for intra- and inter-planetary travel, and to interact with other players.

Here is the No Man’s Sky Frametime plot. We set the settings to Maximum which is a step over Ultra including setting the anisotropic filtering to 16X and upgrading to FXAA+TAA. Since DLSS is available for RTX cards and the Quality setting improves performance without impacting image quality, we used it.

Here are the FCAT-VR details of our comparative runs.

The RTX 3090 delivered 109.88 unconstrained FPS with 198 (3%) synthesized frames but no dropped frames or Warp misses.

The RTX 4090 delivered 183.68 unconstrained FPS together with 4 synthetic frames and with no dropped frames nor Warp misses.

The experience playing No Man’s Sky using the highest settings is not very different on either video card but the RTX 4090 has far more performance headroom.

Let’s continue with another VR game, ProjectCARS 2, that we still like better than its successor even though it is no longer available for online play.

Project CARS 2 (PC2)

There is a real sense of immersion that comes from playing Project CARS 2 in VR using a wheel and pedals. It uses its in-house Madness engine, and the physics implementation is outstanding. We are disappointed with Project CARS 3, and will continue to use the older game instead for VR benching.

Project CARS 2 offers many performance options and settings and we prefer playing with SMAA Ultra rather than to use MSAA.

Project CARS 2 performance settings

We used maximum settings including for Motion Blur.

Here is the frametime plot.

Here are the FCAT-VR details.

The RTX 3090 delivered 113.60 unconstrained FPS with no synthesized frames and no dropped frames or Warp misses.

The RTX 4090 delivered 209.53 unconstrained FPS together with no synthetic frames and with no dropped frames nor Warp misses.

The experience playing Project CARS 2 using maximum settings is similar for both video cards but the RTX 4090 has far more performance headroom to increase the framerate to 120Hz or to use a higher resolution headset like the Vive Pro 2 or Reverb G2.

Amazing. Although all of these maxed out VR benchmarks were run at SteamVR’s 150% render resolution (2758×2740), the RTRX 4090 only broke a sweat playing ACC.

Unconstrained Framerates

The following chart summarizes the overall Unconstrained Framerates (the performance headroom) of our two cards using our 5 VR test games. The preset is listed on the chart and higher is better.

The RX 4090 FE delivers far higher unconstrained frames for all VR benchmarks over the RTX 3090 FE in this important performance metric. However, unconstrained framerates are just one metric that has to be taken together with the frametime plots to have any meaning. It is clear that the RTX 4090 is ready for higher resolution headsets than the Valve Index. We’ll follow up this review with an expanded VR review using the Reverb G2 and Vive Pro.

Creative, Pro & Workstation Apps

Let’s look at Creative applications next to see if the RTX 4090 is a good upgrade from the RTX 3090 or RX 6900 XT. We test starting with Geekbench.

GeekBench

GeekBench is an excellent CPU/GPU benchmarking program which runs a series of tests and times how long a GPU (in this case) takes to complete its tasks. It benchmarks OpenCL, Vulcan, and CUDA performance

OpenCL, Vulcan, and CUDA Performance

RTX 6900 XT

First, OpenCL performance.

Next we test the RTX 6900 XT using Vulcan.

The 6900 XT does not run CUDA, so we move on to RTX 3090 performance.

RX 3090

First, OpenCL performance.

Next we test the RX 3090 using Vulcan.

Finally, RTX 3090 CUDA performance.

We move on to RTX 4090 performance

RX 4090

First, OpenCL performance.

Next we test the RX 4090 using Vulcan.

Finally, RTX 4090 CUDA performance.

The summary charts below show the comparative performance scores.

Again, the RTX 4090 performance is outstanding.

Next up, Blender benchmark.

Blender 3.3.0 Benchmark

Blender is a very popular open source 3D content creation suite. It supports every aspect of 3D development with a complete range of tools for professional 3D creation.

For the following chart, higher is better as the benchmark renders a scene multiple times and gives the results in samples per minute.

Blender’s benchmark performance is highest using the RTX4090, and often the amount of time saved is substantial over using the next fastest card, the RTX 3090.

Next, we look at the OctaneBench.

OTOY Octane Bench

OctaneBench allows you to benchmark your GPU using OctaneRender. The hardware and software requirements to run OctaneBench are the same as for OctaneRender Standalone.

We run OctaneBenc 2020.1.5 for Windows and here are the RTX 3090’s complete results and overall score of 671.17

We compare the score and results for the RTX 4090 – almost double the RTX 3090 score with 1261.64

Here is the summary chart comparing the RTX 4090 with the RTX 3090 overall scores.

The RTX 4090 is a beast of a card when used for rendering.

Next, we move on to AIDA64 GPGPU benchmarks.

AIDA64

AIDA64 is an important industry tool for benchmarkers. Its GPGPU benchmarks measure performance and give scores to compare against other popular video cards.

AIDA64’s benchmark code methods are written in Assembly language, and they are well-optimized for every popular AMD, Intel, NVIDIA and VIA processor by utilizing the appropriate instruction set extensions. We use the Engineer’s full version of AIDA64 courtesy of FinalWire. AIDA64 is free to to try and use for 30 days. CPU results are also shown for comparison with the RTX 4090 GPGPU benchmarks.

Here is the chart summary of the AIDA64 GPGPU benchmarks with the RTX 4090, the RTX 3090 and the RX 6900 XT side-by-side.

Generally the RTX 3090 is faster at almost all of AIDA64’s GPGPU benchmarks than the other cards. So let’s look at Sandra 2020 next.

SiSoft Sandra 2020

To see where the CPU, GPU, and motherboard performance results differ, there is no better tool than SiSoft’s Sandra 2020. SiSoftware SANDRA (the System ANalyser, Diagnostic and Reporting Assistant) is a excellent information & diagnostic utility in a complete package. It is able to provide all the information about your hardware, software, and other devices for diagnosis and for benchmarking. Sandra is derived from a Greek name that implies “defender” or “helper”.

There are several versions of Sandra, including a free version of Sandra Lite that anyone can download and use. 20/21-R16a is the latest version, and we are using the full engineer suite courtesy of SiSoft. Sandra 2020 features continuous multiple monthly incremental improvements over earlier versions of Sandra. It will benchmark and analyze all of the important PC subsystems and even rank your PC while giving recommendations for improvement.

With the above in mind, we ran Sandra’s intensive GPGPU benchmarks and charted the results summarizing them. The performance results of the RTX 4090 are compared with the performance results of the RTX 3080, and the RX 6900 XT.

In Sandra GPGPU benchmarks, the RTX 4090 is much faster than the RTX 3090 and it distinguishes itself in every area – Processing, Cryptography, Financial and Scientific Analysis, Image Processing, and Bandwidth.

Next up, SPEC benchmarks.

SPECworkstation3.1 Benchmarks

All the SPECworkstation 3 benchmarks are based on professional applications, most of which are in the CAD/CAM or media and entertainment fields. All of these benchmarks are free except for vendors of computer-related products and/or services.

The most comprehensive workstation benchmark is SPECworkstation 3. It’s a free-standing benchmark which does not require ancillary software. It measures GPU, CPU, storage and all other major aspects of workstation performance based on actual applications and representative workloads. We only tested the GPU-related workstation performance as checked in the image above.

Here are our raw SPECworkstation 3.1 raw scores for the RX 6900 XT:

Here are our raw SPECworkstation 3.1 raw scores for the RTX 3090:

Finally, here are our SPECworkstation 3.1 raw scores for the RTX 4090:

Below are the SPECworkstation 3.1 RTX 4090 results summarized in a chart along with the two competing cards, the RTX 3090, and the RTX 6900 XT. Higher is better since we are comparing scores.

The RTX 4090 is not a workstation card, yet it uses brute force to win most of the benches against the other two cards. The Radeon scores unbelievably high in snx-03, however, and we have no explanation for this result.

Finally, we benchmark using SPECviewperfect GPU benches.

SPECviewperf 2020 GPU Benches

The SPEC Graphics Performance Characterization Group (SPECgpc) has released a 2020-22 version of its SPECviewperf benchmark that features updated viewsets, new models, support for up to 4K display resolutions, and improved set-up and results management. We use the highest available 3800×2120 display resolution for highend cards.

Here are SPECviewperf 2020 GPU RTX 4090 benchmarks summarized in a chart together with our two competing cards.

Although we see different architectures with different strengths and weaknesses, the RTX 4090 is a beast in these SPEC benchmarks.

The RTX 4090 doesn’t offer any certifications for professional applications and it is not expected. It is likely that in workstation specific benchmarks, there will be cases where a Quadro board will outperform the RTX 4090 GeForce card. This is why professionals pay much more for Quadro than for any GeForce with otherwise equivalent raw performance.

After seeing the totality of the benches, many creative users will probably upgrade their existing systems with a new RTX 4090 series card based on the performance increases and the associated increases in productivity that they require. The question to buy the RTX 4090 or the RTX 3090 should be based on the workflow and requirements of each user as well as budget. Time is money to a professional depending on how these apps are used. Hopefully the benchmarks that we ran may help you decide.

Let’s head to our conclusion.

Final Thoughts

This has been a very enjoyable exploration evaluating the new Ada Lovelace RTX 4090 FE versus the RTX 3090 FE and Gigabyte RTX 6900 XT Gaming OC. The RTX 4090 performed brilliantly performance-wise. It totally blows away its other competitors as it is much faster. The RTX 4090 at $1599 is the upgrade from the $1499 RTX 3090 since the RTX 4090 gives at least a 160% (1.6X) improvement over its baseline performance. If a gaming enthusiast wants the very fastest card – just as the RTX 3090 was for the past two years (until the up to 10% faster RTX 3090 Ti was released), and doesn’t mind the $100 price increase – then the RTX 4090 is the only choice for intensive gaming and high resolution VR headsets.

The RTX 4090 is the flagship gaming card that can also run intensive creative apps very well, especially by virtue of its huge 24GB framebuffer. But it is still not a Quadro. These cards cost a lot more and are optimized specifically for workstations and also for professional and creative apps.

For RTX 3090 gamers who paid $1499 and who have disposable cash for their hobby, the RTX 4090 Founders Edition which costs $1599 is the card to maximize their upgrade. And for high-end gamers who also use creative apps, this card may become a very good value. Hobbies are very expensive to maintain, and the expense of PC gaming pales in comparison to what golfers, skiers, audiophiles, and many other hobbyists pay for their entertainment.

We cannot call the $1600 RTX 4090 a “good value” generally for gamers as it is a halo card although it provides more than 1.6X the performance of a RTX 3090. Of course, a RTX 3090 can be currently found at many etailers for under $1000 and a RTX 6900 XT for less than $700. Value is in the eye of the beholder, and the RTX 4090 delivers on its raw performance promises.

In addition, DLSS 3 brings a great future value to the new 4000 series as it has already received support from many of the world’s leading game developers, with more than 35 games and applications announcing support including game engines, including Unity, Unreal, and Frostbite Engine. If a game already uses DLSS 2 Super Resolution, upgrading to DLSS 3 is a relatively simple process that will make both Super Resolution and Frame Generation available. DLSS 3 leverages the same integration points as DLSS 2 (color buffer, depth buffer, engine motion vectors, and output buffers) and Nvidia Reflex, making upgrades from these existing SDKs easy for devs using the DLSS 3 Streamline plugin.

We will follow up with a DLSS 3 review since what we have experienced so far is extremely promising especially for upcoming less powerful Ada Lovelace cards.

Conclusion

We are very impressed with the RTX 4090 raw performance after spending more than 100 hours testing it over the past few days. It offers exceptional performance at Ultra 4K and and it even supports smooth playable gaming at 4K/120Hz using Quality DLSS and may be used for 8K gaming. It currently stands alone as the fastest video card in the world.

The Founders Edition of the RTX 4090 is well-built, solid, good-looking, and it stays cool and quiet even when overclocked – the card does not get hot like the RTX 3090 and it is much quieter under load. The RTX 4090 Founders Edition offers a big performance improvement over any previous Founders Editions in every metric.

Pros

  • The RTX 4090 is the fastest video card in the world
  • The RTX 4090 at $100 more than the RTX 3090 launched at is at least a 1.6X+ jump in raw performance
  • The RTX 4090 offers an overall 160% to 180% improvement over the RTX 3090’s baseline performance (at 100%) depending on the resolution and individual game, and in several examples it offers nearly a 200% improvement!
  • 24GB of fast vRAM and a fast core allow for 4K/120Hz gaming and it’s also very useful for intensive creative apps
  • Ray tracing is a game changer in every way and DLSS 2 is pure magic. DLSS 3 looks to be even more of a game changer
  • Ada Lovelace improves over Ampere with AI/deep learning and ray tracing to improve visuals while also increasing performance with DLSS 2 and especially with DLSS 3
  • The RTX 4090 Founders Edition design cooling is quiet and efficient; the GPU in a well-ventilated case stays much cooler and quieter than the RTX 3090
  • The industrial design is eye-catching and it is solidly built

Con

  • Price. At $1600, the RTX 4090 is not a good value for gaming except as a multi-purpose halo card or for bragging rights

The Verdict:

If you are a gamer who also uses creative apps where saving time is important, you may do yourself a favor by upgrading to a RTX 4090. For high-end gamers with disposable income, the RTX 4090 is a true 4K/120Hz video card for most modern games and it offers the highest performance as an upgrade from a RTX 3090 delivering from 160% to nearly 200% improvement in raw performance power.

Stay tuned, there is a lot more on the way from BTR. Next up, we will more extensively test the RTX 4090, RTX 3080, and RX 6900 XT in VR using the Vive Pro 2 and Reverb G2 with an ETA of early next week. We also plan to follow up with an RTX 4090 overclocking review and a DLSS 3 deep dive. Stay tuned to BTR!

Happy Gaming!

UPDATE: I shared my data with John Peddie Research and they posted their own take on the RTX 4090 focusing on averages and easy-to-read charts including their famous Pmark overall comparison.

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The Mega 50+ Game RTX 3060 Launch Review – Part 1, Virtual Reality https://babeltechreviews.com/the-mega-50-game-rtx-3060-launch-review-part-1-virtual-reality/ Thu, 25 Feb 2021 15:03:18 +0000 /?p=22047 Read more]]> The Mega 50+ Game EVGA RTX 3060 Black Launch Review – Part 1, VR

The RTX 3060 has arrived as the EVGA Black since there is no Founders Edition, and we will benchmark this midrange video card for virtual reality to compare performance with its faster sibling, the RTX 3060 Ti, that we recommended as the new “bang for buck” VR champ. This review presents its performance in 16 VR games using the Vive Pro and FCAT VR. We will follow up later today with Part 2 of BTR’s mega review using 37 regular games, GPGPU, workstation, SPEC, and synthetic benchmarks comparing the new card’s performance with the RTX 3060 Ti, the RTX 2060, the GTX 1060, and against the Radeon RX 5700 XT.

In pancake games, depending on resolution, the $329 RTX 3060 is about 30% slower than the $399 RTX 3060 Ti, and about 25% faster than the Turing GeForce RTX 2060 which launched originally at $349. It’s also on average 90% faster than the Pascal GeForce GTX 1060 which was one of NVIDIA’s most popular cards that launched at the bargain price of $249 four and one-half years ago. The RTX 3060 is also about as fast as the Radeon RX 5700 XT which launched at $449, but we test using the Anniversary Edition which originally launched at $499.

Source: NVIDIA

The RTX 3060 delivers 12.7 shader TFLOPs, 24.9 RT TFLOPs, and 102 Tensor TFLOPs (using the new sparsity feature) of computational power over a 192-bit memory interface using 12GB of GDDR6. It is based on its own 12 billion transistor GA106 chip, not the GA104 chip used in the RTX 3060 Ti and for the RTX 3070.

We want to see where the RTX 3060 fits regarding VR performance and how it compares with the RTX 3060 Ti which is sufficient to power a headset of the Valve Index/Vive Pro class. We had originally planned to also compare its performance with the RTX 5700 XT, but the latest driver caused conflicts with SteamVR that we were unable to solve in time for this review. Although a fast CPU is important for geometry and other processing, smooth VR delivery depends mostly on the video card. An underpowered video card can even cause reprojecting and artifacting for a substandard playing experience that can even lead to VR sickness.

We currently benchmark sixteen VR games using the Vive Pro that features 2880×1600 resolution (1440×1600 pixels per eye), the same as the Valve Index and with similar performance at 90Hz/90FPS. BTR’s testing platform is an overclocked Intel Core i9-10900K, an EVGA Z490 FTW motherboard, and 32 GB of Vulcan Dark Z DDR4 at 3600MHz on a clean install of Windows 10 64-bit Pro Edition using the RTX 3060 launch driver, 461.64.

It is important to be aware of VR performance since poorly delivered frames can make a VR experience unpleasant. It’s also important to understand how we accurately benchmark VR games using FCAT-VR as explained here. But before we benchmark our VR games, check out our Test Configuration below.

Test Configuration – Hardware

  • Intel Core i9-10900K (HyperThreading/Turbo boost On; All cores overclocked to 5.1GHz/5.0Ghz. Comet Lake DX11 CPU graphics)
  • EVGA Z490 FTW motherboard (Intel Z490 chipset, v1.3 BIOS, PCIe 3.0/3.1/3.2 specification, CrossFire/SLI 8x+8x), supplied by EVGA
  • T-FORCE DARK Z 32GB DDR4 (2x16GB, dual channel at 3600MHz), supplied by Team Group
  • Vive Pro, on loan from HTC/Vive; the Wireless Adapter is not used for benchmarking
  • RTX 3060 Founders Edition 12GB, stock clocks, on loan from EVGA
  • RTX 3060 Ti Founders Edition 8GB, stock clocks, on loan from NVIDIA
  • Radeon RX 5700 XT 8GB, Anniversary Edition, at AE clocks (Adrenalin Edition 21.2.3 drivers).
  • 1TB Team Group MP33 NVMe2 PCIe SSD for C: drive
  • 1.92TB San Disk enterprise class SATA III SSD (storage)
  • 2TB Micron 1100 SATA III SSD (storage)
  • 1TB Team Group GX2 SATA III SSD (storage)
  • 500GB T-FORCE Vulcan SSD (storage), supplied by Team Group
  • ANTEC HCG1000 Extreme, 1000W gold power supply unit
  • BenQ EW3270U 32? 4K HDR 60Hz FreeSync monitor
  • Samsung G7 Odyssey (LC27G75TQSNXZA) 27? 2560×1440/240Hz/1ms/G-SYNC/HDR600 monitor
  • DEEPCOOL Castle 360EX AIO 360mm liquid CPU cooler
  • Phanteks Eclipse P400 ATX mid-tower (plus 1 Noctua 140mm fan)

Test Configuration – Software

  • GeForce 461.64 press RTX 3060 launch drivers – High Quality, prefer maximum performance, single display, no optimizations, Vsync is off as set in the NVIDIA control panel
  • Windows 10 64-bit Pro edition; latest updates v2004.
  • Latest DirectX
  • All 16 VR games are patched to their latest versions at time of publication
  • FCAT-VR Capture Beta 03/04/20
  • FCAT-VR Beta 18
  • SteamVR – at 100% resolution unless specified

16 VR Game benchmark suite & 3 synthetic tests

Synthetic

  • VRMark Blue Room
  • Unigine Superposition VR Benchmark
  • OpenVR Benchmark

SteamVR /Epic Platform Games

  • ARK: Park
  • Assetto Corsa Competizione
  • Boneworks
  • Elite Dangerous
  • Fallout 4
  • Half Life: Alyx
  • Hellblade: Senua’s Sacrifice
  • Into the Radius
  • No Man’s Sky
  • Obduction
  • Pavlov
  • Project CARS 2
  • Skyrim
  • Subnautica
  • The Vanishing of Ethan Carter
  • The Walking Dead: Saints & Sinners

It is important to remember that BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS which measures just one important performance metric, faster is better.

Let’s individually look at our sixteen VR games’ performance using FCAT VR. All of our games were benchmarked at 100% SteamVR resolution (or higher as noted for ARK: Park) as we benchmark the RTX 3060 to see how it compares with the RTX 3060 Ti.

First up, ARK Park.

ARK Park

ARK Park is a single or multiplayer VR adventure game set in a dinosaur theme park, and it allows gamers to interact with a few of the dinosaurs in ARK: Survival Evolved. The idea is to explore your own “Jurassic Park”, study genetics, raise baby dinosaurs from eggs, ride and paint them, and even defend the park against attacking dinosaurs in a wave shooter segment. It’s not a great game with small maps, but its visuals are still worth benchmarking.

ARK: Park has very few adjustable settings so we benchmark it using its highest preset. We also used SteamVR to increase the resolution from 100% to 200% as it is a rather old game.

Here are the performance results of our two competing cards using FCAT VR’s generated chart.

Here are the details are reported by FCAT-VR:

The RTX 3060 delivered 141.79 unconstrained FPS with no dropped frames and no synthetic frames nor Warp Misses.

The RTX 3060 Ti achieved 195.11 unconstrained FPS with 2 dropped and 2 synthetic frames together with 2 Warp misses.

There isn’t any difference playing on either of our cards at our chosen settings using 200% Super Resolution as ARK Park is built on the Unreal Engine and it is just not very demanding. However, the RTX 3060 Ti has significantly more performance headroom than the RTX 3060.

Next up, Assetto Corsa Competizione.

Assetto Corsa Competizione

BTR’s sim/racing editor, Sean Kaldahl created the replay benchmark run used for both the pancake game and the VR game. It is run at night with lots of geometry, and the lighting effects of the headlights, tail lights, and everything around the track adds to the feel of racing.

Just like with Project CARS, you can save a replay after a race. The CPU usage is the same between a race and its replay so it is a reasonably accurate benchmark using the Circuit de Spa-Francorchamps against 20 AI drivers.

Although iRacing may be more accurate or realistic, Assetto Corsa Competizione has some appeal because it feels more real than many other racing sims. It delivers the sensation of handling a highly-tuned racing machine driven to its edge.

Here are the VR Low frametimes.

Here are the details are reported by FCAT-VR:

The RTX 3060 managed to deliver 120.20 unconstrained FPS with 2 dropped frame and 2 Warp misses, but 11 frames were synthesized.

Thee RTX 3060 Ti achieved 157.08 unconstrained FPS with 2 dropped and 2 synthetic frames together with 2 Warp misses.

The RTX 3060 Ti would be able to play on VR High if you are willing to put up with synthetic frames, but not the RTX 3060.

VR Low shows a noticeable drop in visuals from VR High, and we would suggest lowering individual settings instead of dropping from the High to Low preset to stay out of reprojection. Unfortunately, there is no “VR Medium” preset.

Next, we look at Boneworks.

Boneworks

Boneworks is a rare game that couples a fair single player campaign with an incredible sandbox and next generation VR physics interactive tour de force. We benchmark using the ‘Time Tower’ level.

Boneworks made on the Unity engine has average to very good visuals and it particularly benefits by allowing for high levels of MSAA up to 8X which we use for benching. We also enable ambient occlusion and use the highest settings, and we leave SteamVR’s resolution at 100%.

Here are the frametimes plots of both of our cards.

Here are the details are reported by FCAT-VR:

The RTX 3060 delivered 144.04 unconstrained FPS with no dropped frame or Warp misses, but 2 frames were synthesized.

The RTX 3060 Ti achieved 186.04 unconstrained FPS with 1 dropped frame, 1 synthetic frame, and 1 Warp miss.

As with ARK Park, there isn’t any difference playing with either cards at the highest settings at 100% resolution although the RTX 3060 Ti has more performance headroom for increasing the resolution. For GeForce cards, we recommend using VRSS for additional visual improvement with only a minor performance penalty.

Let’s check out Elite Dangerous next.

Elite Dangerous

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets (~400 billion). Elite Dangerous is also co-op and multiplayer with a very dedicated following of players.

We picked the Ultra Preset and we set the field of view (FoV) to its maximum. Here are the frametimes.

Here are the details are reported by FCAT-VR:

The RTX 3060 delivered 74.37 unconstrained FPS with 2 dropped frames and 2 Warp misses, but 3217 (50%) of its frames were synthesized.

The RTX 3060 Ti delivered 105.16 unconstrained FPS with 1 dropped frame and 1 Warp miss, and 610 (9%) of its frames were synthesized.

It is perhaps acceptable to play when less than 10% of the frames are synthetic, but others may wish to lower the FoV or adjust individual settings to avoid any Motion Smoothing/Reprojection.

The RTX 3060 Ti requires less than 10% of its frames be synthesized to deliver smoothly at exactly 90Hz/FPS to the HMD while the RTX 3060 requires half of them to be synthesized. We would not play Elite Dangerous using Ultra settings using the RTX 3060.

Let’s continue with Fallout 4.

Fallout 4

Fallout 4 uses the Creation Engine, and Bethesda has dropped all support for it so it remains unoptimized although there are mods that may be helpful. It’s pretty hard to use the Index controllers with it, so we use the Vive wands instead for this game. We benchmark at its highest settings and with TAA. All Fade settings are set to their maximums.

Fallout 4 had some issues on both cards as it is still an unoptimized mess abandoned by its publisher – but it is playable and an amazing full-game experience.

Here is the frametime plot for Fallout 4.

Here are the details are reported by FCAT-VR:

The RTX 3060 delivered 71.17 unconstrained FPS with no dropped frames and no Warp misses, but 2922 (50%) of its frames were synthesized.

The RTX 3060 Ti managed 107.76 unconstrained FPS with 2 dropped frames and two Warp misses, but 1859 (27%) of its frames were synthesized.

These cards may both benefit by using lowered settings for a smoother experience.

Next we look at Half Life: Alyx:

Half Life: Alyx

Half Life: Alyx uses an adaptive/dynamic scaling algorithm which uses a card’s performance headroom to subsample in demanding scenes and to supersample in less demanding scenes. We used its console commands to lock the SteamVR resolution to 100% so that it did not supersample or subsample.

Here is the frametime plot for Half Life Alyx.

Here are the details as reported by FCAT-VR.

The RTX 3060 delivered 109.21 unconstrained FPS with no dropped frames nor Warp misses, but 763 (15%) of its frames were synthesized.

The RTX 3060 Ti managed 149.86 unconstrained FPS with no dropped, synthetic, or Warp misses.

Half Life: Alyx isn’t particularly demanding unless the Super Resolution increased in SteamVR settings, but unless console commands are used, the game will automatically subsample or supersample as needed and it will run fine with Ultra settings on both cards.

Next, we look at Hellblade: Senua’s Sacrifice.

Hellblade: Senua’s Sacrifice

Hellblade: Senua’s Sacrifice is a visually impressive game built using the Unreal 4 engine. It is a dark and disturbing game that is far more intense in VR than the pancake version. We benchmark at 100% resolution with its very highest in-game settings and with TAA.

Here is the frametime plot for Hellblade: Senua’s Sacrifice.

Here are the FCAT-VR details.

The RTX 3060 delivered 98.26 unconstrained FPS with 4 dropped frames and 4 Warp misses, but 1230 (19%) frames were synthesized.

The RTX 3060 Ti delivered 132.2 unconstrained FPS with no dropped frames and no Warp misses, but it required 5 synthetic frames.

Hellblade looks great at 100% resolution and we would suggest lowering individual settings to stay out of reprojection for the RTX 3060 although it is possible to increase the in-game resolution to 110% or higher for the RTX 3060 Ti.

Next we look at Into the Radius.

Into the Radius

Into the Radius is a hardcore single player stealth survival adventure/exploration game, and it pays homage to the S.T.A.L.K.E.R. series by being set in the dangerous large open world of the Pechorsk Exclusion Zone.

Into the Radius has decent visuals using Unreal Engine 4 that really add to its spooky and intense atmosphere, and its performance demands on the video card are also higher since its a huge open world game with a decent draw distance.

There are no user options for changing individual graphics settings other than High, Medium, and Low presets. There is also a slider to drop or subsample the resolution down to 65%, or to increase the resolution to 110%. We benchmarked our two cards at High Quality and with 100% resolution.

Here is the frametime plot for Into the Radius.

Here are the FCAT-VR details.

The RTX 3060 managed 108.06 unconstrained FPS with no dropped frames or Warp misses, but 130 (2%) frames were synthesized.

The RTX 3060 Ti produced 157.21 unconstrained FPS with no dropped frames and no Warp misses but 11 synthetic frames were generated.

The RTX 3060 provided a similar VR experience playing Into the Radius as using the RTX 3060 Ti which offers enough performance headroom to increase the resolution to 110%.

Next, we will check out another demanding VR game, No Man’s Sky.

No Man’s Sky

No Man’s Sky is an action-adventure survival single and multiplayer game that emphasizes survival, exploration, fighting, and trading. It is set in a procedurally generated deterministic open universe, which includes over 18 quintillion unique planets using its own custom game engine.

The player takes the role of a Traveller in an uncharted universe by starting on a random planet with a damaged spacecraft equipped with only a jetpack-equipped exosuit and a versatile multi-tool that can also be used for defense. The player is encouraged to find resources to repair his spacecraft allowing for intra- and inter-planetary travel, and to interact with other players.

Here is the No Man’s Sky Frametime plot. We set the settings to Enhanced which is above Low and below High, but we also set the anisotropic filtering to 16X and upgraded to FXAA+TAA.

Here are the FCAT-VR details of our comparative runs.

The RTX 3060 delivered 64.35 unconstrained FPS with 5 dropped frames and 5 Warp misses, but 3179 (50%) frames were synthesized.

The RTX 3060 Ti produced 89.60 unconstrained FPS with 1 dropped frames and 1 Warp miss, but it required 3079 (48%) synthetic frames.

The Low Preset may be better suited for both cards or else individual setting may be lowered to maintain a balance of performance to visuals.

Next, we will check out another VR game, Obduction.

Obduction

Obduction is considered to be the spiritual successor to Myst and Riven. It is an adventure game developed by Cyan Worlds using the Unreal 4 engine and it has very good visuals. There is an emphasis on puzzle solving which get more and more difficult as a player progresses.
Obduction’s visuals are both graphically impressive and relatively intensive. There are adjustable menu sliders that will allow the player to dial down the settings but we picked Epic and left the in-game resolution at 100% plus 75% texture memory. Lowering the settings means the world textures are less detailed and the player will see them pop into view rather suddenly, breaking VR immersion.

Here is Obduction’s frametime plot.

Here are the details.

The RTX 3060 delivered 66.46 unconstrained FPS with 4 dropped frames and 4 Warp misses, and 3241 (50%) frames were synthesized.

The RTX 3060 Ti delivered 96.83 unconstrained FPS with no dropped frames or Warp misses but 1643 (25%) synthetic frames were generated.

The RTX 3060 Ti delivers a better VR experience than the RTX 3060 although we would not recommend playing with all Epic individual settings even at 100% resolution.

Next we check out BTR’s newest game, Pavlov.

Pavlov

There is a real sense of immersion that comes from playing Pavlov in VR. Pavlov is the most popular multiplayer shooter in VR with a primary focus on its community. Realistic fast-paced combat is a large part of its core experience, and even tanks have been added to make it into a great shooter.

Source: Steam

We used the training sessions with the highest settings.

Here is the frametime plot.

Here are the details:

The RTX 3060 delivered 168.74 unconstrained FPS with no dropped frames or Warp misses.

The RTX 3060 Ti delivered 232.77 unconstrained FPS also with no dropped frames or Warp misses.

The RTX 3060 delivers an identical VR experience to the Ti although the faster card has significantly more performance headroom that may be used for increasing the resolution.

Next we will check out another demanding VR game, Project CARS 2 that we like better than Project CARS 3.

Project CARS 2

There is a real sense of immersion that comes from playing Project CARS 2 in VR using a wheel and pedals. It uses its in-house Madness engine, and the physics implementation is outstanding. We are disappointed with Project CARS 3, and will continue to use the older game instead for VR benching.

Project CARS 2 offers many performance options and settings and we prefer playing with SMAA Ultra.

Project CARS 2 performance settings

We used maximum settings including for Motion Blur although it looks best to us on Low or Medium. For lesser cards, we would also recommend lowering grass and reflections to maximize framerate delivery as motion smoothing or reprojection tends to cause visible artifacting.

Here is the frametime plot.

Here are the FCAT-VR details.

The RTX 3060 managed 61.00 unconstrained FPS with 1 dropped frame and 1 Warp miss but 4793 (50%) frames were synthesized.

The RTX 3060 Ti achieved 77.43 unconstrained FPS with no dropped frames but with 4792 (50%) synthetic frames. It had no Warp misses.

The experience playing Project CARS 2 on our maximum VR settings is similar on both cards, but we would recommend lowering individual settings or even lower the resolution a bit as needed to stay out of reprojection.

Let’s benchmark Skyrim VR.

Skyrim VR

Skyrim VR is an older game that is no longer supported by Bethesda, but fortunately the modding community has adopted it. It is not as demanding as many of the newer VR ports so its performance is still very good on maxed-out settings using its Creation engine.

We benchmarked Skyrim VR using its highest settings, and we also increased the resolution to its in-game maximum.

Here are the frametime results.

Here are the details of our comparative runs as reported by FCAT-VR.

The RTX 3060 delivered 105.14 unconstrained FPS with 4 dropped frames and 4 Warp misses, and 2196 (24%) frames were synthesized.

The RTX 3060 Ti managed 124.266 unconstrained FPS with 6 dropped frames, 51 synthetic frames, and 6 Warp misses.

Only the RTX 3060 Ti can play Skyrim at its maxed out in-game settings including using maximum in-game Supersampling without resorting to reprojecting or synthesizing frames.

Let’s check out Subnautica next.

Subnautica

Subnautica uses the Unity engine. As the sole survivor of a crash landing, the player ventures into the depths of a visually impressive alien underwater world. Here you can explore, craft equipment and build bases, pilot underwater craft, and solve mysteries all while attempting to survive a hostile environment. It is an unoptimized mess, but the VR experience is well worth it.

We benchmarked Subnautica using its highest settings plus TAA, but we left its resolution at 100%, and here are the frametime results.Here are the details.

The RTX 3060 managed 52.85 unconstrained FPS with 3 dropped frames and 3 Warp misses, but 3675 (58%) frames were synthesized.

The RTX 3060 Ti achieved 69.47 unconstrained FPS with 2 dropped frames and 2 Warp misses, but 3187 (50%) frames needed to be synthesized.

The experience playing Subnautica using its highest settings is not great as it doesn’t appear to be very well optimized, and there are obvious stutters at times We would recommend lowering individual settings as needed to maintain a balance between visuals and performance to stay out of reprojection.

Next up, The Vanishing of Ethan Carter.

The Vanishing of Ethan Carter

The Vanishing of Ethan Carter is an older game which is built on the Unreal 4 engine and it still boasts amazing visuals although it is not demanding. Although it is considered by some to be a walking simulator, it is also an excellent detective game with great puzzles. But be aware that its style of locomotion tends to make some of its players VR sick.

There are only a few in-game graphics options available, so we used 100% resolution in-game with TAA.

Here is the frametime plot.

Here are the FCAT-VR details at 100% Resolution.

The RTX 3060 delivered 132.88 unconstrained FPS with no dropped frames or Warp misses, and no frames were synthesized.

The RTX 3060 Ti managed 183.30 unconstrained FPS with 2 dropped frames, 2 synthetic frames, and 2 Warp misses.

Although it is a beautiful game visually, The Vanishing of Ethan Carter isn’t particularly demanding. The VR experience playing on both cards are similar.

Last up, The Walking Dead: Saints & Sinners.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinner is the last of BTR’s 16 VR game benching suite. It is a first person survival horror adventure RPG with a strong emphasis on crafting. Its visuals using the Unreal 4 engine are outstanding and it makes good use of physics for interactions.

We benchmarked Saints and Sinners using its highest settings and we left the Pixel Density at 100%.. Here is the frametime chart. Please note that the Pixel Density is 100%.

Here are the details as reported by FCAT-VR. Please note that the Pixel Density is 100%.

The RTX 3060 produced 111.87 unconstrained FPS with 2 dropped frames and 2 Warp misses, but 344 (5%) frames were synthesized.

The RTX 3060 Ti managed 146.53 unconstrained FPS with 2 dropped frames and 2 Warp misses but only 3 synthetic frames were generated.

Playing The Walking Dead: Saints & Sinners using the in-game maximum settings and 100% Pixel Density is similar for both of our cards although the RTX 3060 Ti has sufficient headroom to not require synthetic or reprojected frames.

Unconstrained Framerates

The following chart summarizes the overall Unconstrained Framerates (the performance headroom) of our two cards using sixteen test games and and we added the RX 5700 XT for three synthetic benches: Superposition, VRMark’s Blue Room, and the OpenVR benchmark. Higher is better. Synthetic benchmarks are only useful for ranking cards. They don’t predict how any game will actually play in VR on any particular video card.

We don’t give percentages of change or percentages of increase between competing cards since unconstrained framerates are just one metric of performance headroom that is useless without the accompanying frametime charts.

Let’s check out our conclusion.

Conclusion

Unfortunately, we are facing two pandemics – the COVID-19 pandemic and the Cryptocurrency Pandemic – both of which have made it very difficult for gamers to find any new cards at all – and pricing is way up primarily because of the mining demand. If the EVGA RTX 3060 can be purchased for its suggested price of $329, it would be an acceptable entry level card for the Vive Pro or Valve Index class of VR headset. However, the RTX 3060 Ti probably gives the most bang-for-buck for VR at $399.

It is great to see NVIDIA delivering two cards that are below $400 – if they can be found – that drop the entry price for VR. It will also be interesting to see what AMD brings to this price segment with their upcoming midrange RX 6000 Navi 3 cards.

The EVGA RTX 3060 Black sits in a unique position as the fastest $329 MSRP video card available for VR and it offers reasonable performance for use with a HMD like the Vive Pro or the Valve Index, and no doubt it would offer excellent performance for an original Vive, Rift CV1, or even for a Rift S.

The RTX 3060 can max out several of the games in our benching suite if the resolution is left at 100% or slightly subsampled, or if the in-game settings are lowered. But if someone is going to spend $1000 for a premium HMD, it makes sense to pair it with a faster video card like the RTX 3060 Ti or higher. However, one cannot pair a high resolution headset like the Reverb G2 with either card.

The RTX 3060 is a good card for high/medium quality PC VR at a rather bargain price of $329 – if it can be purchased at this price – and the RTX 3060 Ti is a more solid offering for $70 more. The RTX 3070 is faster but it also costs $170 more at $499 and the RX 6800 costs $258 more and is also almost impossible to find. The EVGA RTX 3060 Black is impressive as a $329 card that can even power a high-end HMD and its a real step forward toward more widespread VR adoption.

Next up for today is the much more detailed Part 2 of our Mega 53-game review using 37 pancake games, GPGPU, workstation, SPEC, and synthetic benchmarks comparing the new EVGA RTX 3060’s performance with the RTX 3060 Ti, the RTX 2060, the GTX 1060, and against the Radeon RX 5700 XT. Don’t miss it!

Stay tuned to BTR!

Happy VR Gaming!

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