Turing – BabelTechReviews https://babeltechreviews.com Tech News & Reviews Wed, 04 Jan 2023 22:53:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://babeltechreviews.com/wp-content/uploads/2023/03/BTR-logo-blue-square.svg Turing – BabelTechReviews https://babeltechreviews.com 32 32 RTX 4070 Ti TUF GAMING OC Edition Review https://babeltechreviews.com/rtx-4070-ti-tuf-gaming-oc-edition-review/ https://babeltechreviews.com/rtx-4070-ti-tuf-gaming-oc-edition-review/#comments Wed, 04 Jan 2023 22:53:15 +0000 /?p=29368 Read more]]> The $849.99 TUF GAMING RTX 4070 Ti OC Edition Gaming Performance

We recently received an ASUS TUF GAMING RTX 4070 Ti OC Edition 12GB from Nvidia and we have been testing it for the past ten days by using 19 PC games plus hybrid and non-synthetic benchmarks. This time, there will be no production nor distribution of Founder Edition models for its RTX 4070 Ti GPU (AD104) by Nvidia, and AIBs will be the only ones assembling and distributing custom models of this Ada Lovelace GPU. Although these GPUs arrive with multiple new features, including DLSS 3, this review will focus mainly on testing raw performance, not upscaling.

rtx 4070 ti tuf gaming oc edition

Our Plan

Nvidia touted the RTX 4070 Ti as a card delivering an outstanding efficient performance that can be up to 3x faster than the RTX 3090 Ti in specific games which offers a tremendous upgrade for GTX 1080 Ti or RTX 2080 users. Although for this review, we have not been able to use those same Pascal, Turing, and Ampere GPUs, we have been able to compare our RTX 4070 Ti versus an RTX 3080 (Ampere micro-architecture, 2nd RTX generation) and RTX 2080 Ti (Turing micro-architecture, 1st RTX generation).

We think comparing the RTX 4070 Ti’s performance against two iconic cards from Nvidia’s previous two RTX generations of GPUs may be worth it for Turing or Ampere users considering an upgrade to Ada Lovelace.

The RTX 4070 Ti features 7680 CUDA Cores, 40 Shader TFLOPS, 93 RT-TFLOPS, 641 Tensor FLOPS, and 12GB of GDDR6X memory, so we will see how it performs and compare with raster games and ray-tracing/DLSS games. We will focus on RTX 4070 Ti raw performance as well as consider whether the new RTX 4070 Ti TUF GAMING OC Edition at $850 delivers a good value as an upgrade from the RTX 3080 that launched at $700 MSRP two years ago and from the RTX 2080 Ti which launched at $1000 MSRP four years ago.

Features & Specifications

Key Features from ASUS

  • Dedicated 3rd generation ray tracing cores (60)
  • Dedicated 4th generation Tensor cores (240)
  • NVIDIA DLSS 3 support
  • Game Ready and Nvidia Studio drivers
  • Nvidia GeForce Experience
  • Nvidia Broadcast
  • Nvidia G-Sync
  • Nvidia GPU Boost
  • PCI Express Gen 4
  • Microsoft DirectX 12 Ultimate support
  • Support for Vulkan RT APIs, Vulkan 1.3, and OpenGL 4.6
  • HDCP 2.3 support
  • DisplayPort 1.4a support: up to 4K at 240Hz or 8K at 60Hz with DSC, HDR
  • HDMI 2.1a support: up to 4K 240Hz or 8K 60Hz with DSC, Gaming VRR, HDR

Specifications

Nvidia’s MSRP price for RTX 4070 Ti GPUs is $799, and ASUS’s price for the RTX 4070 Ti TUF GAMING OC Edition is $849.99. This is approximately $50 over Nvidia’s MSRP price for a quality well-cooled tri-fan custom model with a factory GPU overclock of 120 MHz over the Nvidia reference 2610MHz boost clock.

rtx 4070 ti tuf gaming oc edition
Graphics Card Information provided by GPU-Z (Performance VBIOS mode).

According to GPU-Z, the RTX 4070 Ti TUF GAMING OC has the same default GPU clock of 2310MHz and boost GPU clock of 2730MHz – 120MHz higher than the reference – using both VBIOS modes, so the only difference between VBIOS modes is the fan curve.

We will show GPU-Z data and test the card using the Performance VBIOS mode only, as the factory overclock doesn’t change between VBIOS modes, and the card is silent under full-load when in Performance Mode, so it is not worth having higher GPU temperatures with slightly worse performance.

Below is the advanced general information on the RTX 4070 Ti TUF GAMING OC reported by the GPU-Z tool.

rtx 4070 ti tuf gaming oc
Advanced General Information, provided by GPU-Z (Performance VBIOS mode).
rtx 4070 ti tuf gaming oc
NVIDIA BIOS Information, provided by GPU-Z (Performance VBIOS Mode)

As you can see from the GPU-Z screenshots above, you can even increase both power and temperature limits to some degree, so there is still some room for GPU overclocking, but not very high or extreme, at least without taking other risky modding procedures.

The Test Bed

We benchmark with CapFrameX and FrameView tools on a recent install of Windows 11 Pro Edition 22H2, at 2560×1440 and 3840×2160, using an Intel Core i9-12900K with stock clocks and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz memory on an ASUS PRIME Z690-P D4 motherboard. All games and benchmarks are the latest versions, and we use the latest GeForce Game-Ready 527.62 press drivers for games and hybrid and non-synthetic tests. The games tested, display driver, settings, and hardware are identical except for the GPUs we compare.

Let’s see the unboxing and take a closer look at this graphics card.

A Closer Look at the ASUS TUF GAMING RTX 4070 Ti OC Edition 12GB

Packaging

rtx 4070 ti tuf gaming oc edition

The box cover highlights the graphics card image, adding the TUF GAMING logo, the GeForce RTX GPU name, and references to AURA SYNC, OC Edition, 12GB of GDDR6X memory, and DLSS3, ray tracing, Reflex, and Studio.

rtx 4070 ti tuf gaming ocThe back of the case touts the strengths of this model in terms of cooling, durability, aesthetics, and ASUS software. It also includes a list of key features like its dedicated ray tracing and tensor cores, PCI-E Gen 4, Display Port 1.4a, HDMI 2.1a, and HDCP 2.3, and support for DirectX 12 Ultimate, DLSS 3, and G-Sync.

However, on the back of the box, there is no mention of the minimum system requirements. Only a QR code that leads to a table of recommended PSUs is added. The minimum system requirements are only shown on one lateral side of the cover and only mention the need for a 1*16-pin supplementary power connector.

Accessories

rtx 4070 ti tuf gaming oc

We open the box and note there are parts for a card stand. The card stand is height adjustable, and its thinner upper part can also be separated and become a small screwdriver for card disassembling purposes. Also, the card stand has a rubber band at one end, and the support base has a magnet to fix the card stand inside the chassis.

ASUS includes a PCIe Gen5 power cable adapter to two PCI-E 8-pin cables to connect the RTX 4070 Ti TUF GAMING OC to most PSUs. While the power connector adapter requires two Molex wires from the PSU to operate, newer PSUs may offer the new PCIe Gen5 single cable connector instead of massive double cabling. They also include a Velcro cable management strap with TUF GAMING branding.

rtx 4070 ti tuf gaming oc

Above, you can see the card stand fully assembled. Some may not feel the need to use the card stand, given how relatively heavy the 4070 Ti TUF GAMING OC is. However, for safety and given the little volume it occupies inside the case, we think it is a worthwhile addition.

Also, you will find a small detachable black cardboard box, which includes the quick start guide, the warranty card, the certificate of reliability, the graphics card holder manual, an ASUS promotional detachable cardboard holder for your mobile phone, and a collectible card advertising this model.

The Card

rtx 4070 ti tuf gaming oc

The RTX 4070 Ti TUF GAMING OC is a large tri-fan and three-slot graphics card with sober aesthetics and solid and quality design.

Turning it over, we see a sturdy metal backplate featuring the TUF and GeForce RTX logos and branding.

rtx 4070 ti tuf gaming oc

Heat pipes and heatsink fins cover the entire PCB, and there is a switch to choose between the Performance and Quiet VBIOS modes. We didn’t bother using the Quiet VBIOS mode as the card is silent anyway, and the factory overclock is the same, but it is good to have in case a flash procedure fails.

The IO panel connectors are 3 DisplayPorts and 2 HDMI connections.

Below is the other card end.

Plugged in & Inside the case

rtx 4070 ti tuf gaming oc

The RTX 4070 Ti TUF GAMING OC looks beautiful inside a case. We liked that only the TUF logo has RGB lighting to match our RGB-lite gaming rig.

rtx 4070 ti tuf gaming oc

The specifications look promising, and the card, itself, looks solid and quality.

Next is our testing configuration, methodology, and more.

Test Configuration

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • ASUS TUF GAMING GeForce RTX 4070 Ti OC Edition 12GB, stock clocks; supplied by Nvidia
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 527.62 press drivers; ‘Prefer maximum performance’ (on a per-game profile basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR (disabled with RTX 2080 Ti due to the lack of full support).
  • ‘V-Sync application controlled’ in the control panel; V-Sync off in-game.
  • We note and specify the main in-game display, graphics, AA, and scaling settings in the performance summary charts.
  • Windows 11 64-bit Pro edition, latest updates v22H2, High-performance power plan, HAGS & Game Mode are enabled, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis, Hypervisor and Virtualization-based security are disabled.
  • We do not install GIGABYTE or ASUS tools.
  • Latest DirectX
  • All 19 games are patched to their latest versions at the time of publication.
  • 3DMark suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • FrameView, the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall drivers using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • We use the corresponding built-in or custom benchmark sequence.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing frametimes and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We use FrameView for capturing purposes only when DLSS 3 is enabled for maximum reliability.
  • We always perform consecutive runs until detecting three usable runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • Aggregate excluding outliers:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/Avg FPS > 3% when valuing hybrid and non-synthetic benchmarks;
    • Avg FPS > 3% when evaluating raw performance.

Benchmark Suite: 19 Games, 6 Hybrid & 3 Non-Synthetic Tests

PC Games

DX11 Games

  • Days Gone (DX11)
  • God of War (DX11)
  • Total War: Warhammer III (DX11)

DX12 Games

  • A Plague Tale: Requiem (DX12)
  • Assassin’s Creed: Valhalla (DX12)
  • Call of Duty: Vanguard (DX12)
  • Cyberpunk 2077 v.1.61 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Spider-Man: Remastered (DX12)
  • The Callisto Protocol (DX12)
  • The Witcher 3: Wild Hunt v.4.00 (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.6.0)
  • Wolfenstein: Youngblood (VK)

Synthetic Tests

  • AIDA64 GPGPU benchmarks
  • Blender 3.4.0 benchmark
  • Geekbench 5
  • Sandra 2021 GPGPU Benchmarks

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Extreme
  • Fire Strike Ultra
  • Port Royal
  • Time Spy
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • GPUScore: Relic of Life
  • UNIGINE Superposition

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (RTX 4070 Ti TUF GAMING OC & AORUS RTX 3080 MASTER).
NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Noise, Temperatures, and Power Consumption

Unfortunately, we did not have time to check out the overclocking potential, but temperatures were slightly higher than the AORUS RTX 3080 MASTER. So BTR plans to follow this review up with a VR review – conducted by Mark Poppin, BTR’s PC VR specialist – and an overclocking and creative and pro apps performance analysis – done by the author of the current article.

The RTX 4070 Ti TUF GAMING OC is quiet, and its fans never spin up, even under a heavy or full load, to be irritating or noticeable. It is as silent as the AORUS RTX 3080 MASTER. This model also supports a 0RPM fan mode on idle or light load conditions.

This card is factory clocked 120MHz higher than the reference version at 2610MHz using both BIOS modes. According to its specifications, the RTX 4070 Ti TUF GAMING OC boost can clock up to 2730MHz out of the box. From our testing, we generally see it boosting even higher and typically settling in 2820MHz with peaks above 2850MHz under full or heavy load conditions.

Below is our thermal and approximate power consumption analysis on idle (Windows desktop, no user interactions) and full-load (UNIGINE Superposition Stress Test, 2160p resolution, highest settings, 10 minutes).

Idle conditions

rtx 4070 ti tuf gaming oc
Idle temperatures & power consumption metrics, provided by GPU-Z (Performance VBIOS mode)

On idle conditions, we see a maximum GPU clock of 210MHz, a Memory Clock of 50.6MHz max, a GPU temperature of 23 Celsius degrees (room temp at 19 Celsius degrees) max, an average board power draw of approximately 9.0W, average power consumption of 3%, and a maximum GPU voltage of 0.88V.

Full-load conditions

rtx 4070 ti tuf gaming oc
Full-load temperatures & power consumption metrics, provided by GPU-Z (Performance VBIOS mode)

Under full-load conditions, the RTX 4070 Ti TUF GAMING OC peaked at a maximum clock of 2880MHz, but after some minutes running the Superposition stress test, it slowed down progressively, step by step, and stabilized at 2820MHz when GPU temp stays in the mid-60s C. Also, the maximum memory clock was 1312.7MHz, the GPU peaked at 65.50 Celsius degrees max (room temp at 21 Celsius degrees), the approximate board power draw was 272.8W max, a maximum power consumption peak of 95.7%, and the GPU voltage reached a maximum of 1.10V.

Finally, the reported PerfCap reason (performance limited by different factors) during our full-load GPU stress test was either the intended VBIOS power or reliability limits.

So taking into account all the above, we consider that our ASUS TUF GAMING RTX 4070 Ti OC Edition sample works great and as intended in terms of frequencies, noise level, temperature, and power consumption. Overall the RTX 4070 Ti TUF GAMING OC is quiet, well-cooled, and power efficient.

Let’s head to the performance charts to compare the graphics performance of the RTX 4070 Ti TUF GAMING OC with two other graphics cards; an RTX 3080, based on the Ampere architecture, and an RTX 2080 Ti, based on the Turing architecture.

Gaming Performance Charts

DirectX 11 Game Performance Charts

Days Gone (DX11)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

God of War (DX11)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Total War: Warhammer III (DX11)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better


DirectX 12 Game Performance Charts

A Plague Tale: Requiem (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

*TAAU Ultra Quality (No DLSS)
1440p – Avg FPS & P1 FPS – Higher is better
TAAU Ultra Quality (No DLSS)

Assassin’s Creed: Valhalla (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Call of Duty: Vanguard (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Cyberpunk 2077 (DX12) v.1.61

2160p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

1440p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

F1 22 (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

1440p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

Far Cry 6 (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Forza Horizon 5 (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

*Ray tracing High (Forza Vista only) & No DLSS

1440p – Avg FPS & P1 FPS – Higher is better

*Ray tracing High (Forza Vista only) & No DLSS

Hitman 3 (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

1440p – Avg FPS & P1 FPS – Higher is better

*Ray tracing Off & No DLSS

Horizon Zero Dawn (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

The Callisto Protocol (DX12)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better


Vulkan Game Performance Charts

Doom Eternal (Vulkan)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Wolfenstein: Youngblood (Vulkan)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better


DirectX Raytracing Game Performance Charts

Cyberpunk 2077 (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

F1 22 (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Far Cry 6 (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Forza Horizon 5 (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Hitman 3 (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Metro Exodus PC Enhanced Edition (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

The Callisto Protocol (DXR)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better


Vulkan Raytracing Game Performance Charts

Doom Eternal (Vulkan Ray Pipeline)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Quake II RTX v.1.6.0 (Vulkan Ray Query)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Wolfenstein: Youngblood (RTX)

2160p – Avg FPS & P1 FPS – Higher is better

1440p – Avg FPS & P1 FPS – Higher is better

Main Performance Gaming Summary Charts

Here are the summary charts of 19 games, six hybrid, and three non-synthetic tests. We note and specify the main in-game display, graphics, AA, and scaling settings on the performance summary charts below. The benches were run at 2560×1440 and at 3840×2160.

We compare three graphics cards and list them listed in order starting with the TUF GAMING RTX 4070 Ti OC (yellow text), the AORUS RTX 3080 MASTER, and the EVGA RTX 2080 Ti BLACK. All results, except for 3D Mark Fire Strike, Time Spy, and Port Royal hybrid tests, show average framerates, and higher is better. Minimum framerates are next to the averages in italics and a slightly smaller font. Minimum framerates are expressed by the 1% percentile FPS (P1), and higher is better.

rtx 4070 ti tuf gaming oc
DirectX 11 Game Performance Results
rtx 4070 ti tuf gaming oc
DirectX 12 Game Performance Results
rtx 4070 ti tuf gaming oc
Vulkan Game Performance Results
rtx 4070 ti tuf gaming oc
DirectX Raytracing (DXR) Game Performance Results
rtx 4070 ti tuf gaming oc
Vulkan Raytracing Game Performance Results

Here are the hybrid and non-synthetic benchmark results.

rtx 4070 Ti tuf oc gaming

rtx 4070 ti tuf gaming oc
Non-Synthetic Benchmark Results

DLSS Benchmarks

In this section, we compare the performance in some games with Quality DLSS on and off, and also compare performance with Quality DLSS 2 with our RTX 3080 and 2080 Ti cards versus Quality DLSS 3 (DLSS 2 + Frame Generation) using our RTX 4070 Ti TUF GAMING OC to check if the massive performance improvements advertised by Nvidia are real.

No DLSS vs. Quality DLSS 2

rtx 4070 ti tuf gaming oc

Looking at the chart above, we see substantial performance improvements in all tested games using Quality DLSS 2 with our three cards compared to not using DLSS.

At 2160p and using Quality DLSS, the 4070 Ti TUF GAMING OC is the only card of our three we compare to exceed the 30FPS barrier in Cyberpunk 2077 (DXR), to reach the 60FPS one in Hitman 3 (DXR), and to exceed 60FPS avg in Metro Exodus PC Enhanced Edition (DXR).

No DLSS vs. Quality DLSS 2 & 3

rtx 4070 ti tuf gaming oc

rtx 4070 ti tuf gaming oc
TUF GAMING RTX 4070 Ti OC – Quality DLSS 2 & 3 Performance Results

Nvidia talks about 2x and up to 2.4x performance improvements when using DLSS 3 in games supported by the RTX 4070 Ti. In our case, we saw that their promo ads are consistent with reality.

We see an impressive +159% (2.6X) performance improvement between having DLSS 3 on and off in The Witcher 3 (DXR) v4.0, another +107% (2.1X) in F1 22 (DXR), +72% (1.7X) in Spider-Man: Remastered (DXR), and +91% (1.9X) in A Plague Tale: Requiem.

The previous results using DLSS 3 show us the notable advantage and performance leap in the most demanding and current ray-traced games, which comes from having an Ada Lovelace graphics card, especially in the case of the RTX 4070 Ti TUF GAMING OC.

Considering the image quality results from a 2160p native resolution, we saw that overall, Quality DLSS 3 looks just as good as Quality DLSS 2 in all games we tested, with only some minor artifacts visible in certain situations. From a 1440p native resolution, we see similar results, except The Witcher 3 v.4.0, as the game with DLSS 3 enabled showed a blurrier image than Quality DLSS 2 in this scenario.

Averaged Framerates & Relative GPU Performance

Averaged Game Framerates

We averaged the aggregated FPS avg of all games and testing scenarios, and we represented the total game average FPS for each tested graphics card by the following chart:

rtx 4070 ti tuf gaming oc

On average, the TUF GAMING RTX 4070 Ti is approximately 17% faster than the AORUS RTX 3080 MASTER and 66% faster than the EVGA RTX 2080 BLACK. So, although the RTX 4070 Ti TUF GAMING OC offers a substantial performance improvement in games over the EVGA RTX 2080 Ti BLACK baseline performance, the RTX 4070 Ti TUF GAMING OC delivers a far less impressive step up over the AORUS RTX 3080 MASTER.

RTX 4070 Ti TUF GAMING OC Relative Performance

Considering the calculated total game average FPS and the RTX 4070 Ti TUF GAMING OC as 100% performance, we can situate relatively the two other cards we compare. So, based on our total game average FPS of each card, the relative GPU performance of the AORUS RTX 3080 MASTER is approximately 86% (14% less performance than the RTX 4070 Ti, on average), and the relative GPU performance of the EVGA RTX 2080 Ti BLACK is 60% (40% less performance than the RTX 4070 Ti, on average).

rtx 4070 ti tuf gaming oc

Let’s see our final thoughts and verdict on the RTX 4070 Ti TUF GAMING OC.

Final Thoughts & Verdict

This has been an enjoyable exploration comparing the new ASUS TUF GAMING RTX 4070 Ti OC Edition with the AORUS RTX 3080 MASTER and EVGA RTX 2080 Ti BLACK. The TUF GAMING RTX 4070 Ti is a quality card with a sober aesthetic, minimal RGB lighting, an excellent cooling system, and room for moderate additional overclocking.

The RTX 4070 Ti TUF GAMING OC performed solidly above the RTX 3080 and well above the RTX 2080 Ti. While the TUF GAMING RTX 4070 Ti OC is not a notable upgrade for existing RTX 3080 users, it certainly is for RTX 2080 Ti users and any Turing users considering upgrading their gaming rig. However, at $849.99 and for users coming from an RTX 3080, the TUF GAMING RTX 4070 Ti OC is still a reasonably priced option to consider as a decent GPU refresh, especially if you want to enjoy significant performance improvements in DX12 and ray-traced games and the massive performance gains that DLSS 3 brings to gamers.

The TUF GAMING RTX 4070 Ti OC Edition especially shines at 1440p resolution delivering high to very-high framerates in every recent game and 3D API scenario we tested, and also has the power to play most games over 60FPS at 2160p, where until now, a 3080 fell short of delivering a smooth 60 FPS experience in the most demanding games.

All in all, the ASUS TUF GAMING RTX 4070 Ti OC Edition is a decent refresh in terms of performance for RTX 3080 owners who want to upgrade to the latest architecture to maximize its graphics power for a reasonable price or even a big step up at a good price for Turing users who also like to enjoy the ray tracing and Nvidia DLSS enhancements of the new Ada-Lovelace micro-architecture.

Let’s Play!

***

Rodrigo González (aka RodroG) is the current BTR lead reviewer and an enthusiast gamer. He is especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

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GeForce 511.23 Driver Performance Analysis https://babeltechreviews.com/geforce-511-23-driver-performance/ https://babeltechreviews.com/geforce-511-23-driver-performance/#comments Sun, 23 Jan 2022 18:54:11 +0000 /?p=25966 Read more]]> GeForce 511.23 Driver Performance Analysis – 26 games benchmarked, including God of War using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 26 PC games including God of War using the latest GeForce 511.23 Game Ready driver. We compare these drivers versus our previously recommended driver 497.29 with both cards, and we perform all tests on the same game version and the same OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.0605 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 497.29 and 511.23 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • Resizable BAR off
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 26 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 26 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • God of War (DX11) – NEW
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Assassin’s Creed Valhalla (DX12) – NEW
  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12) – NEW
  • Hitman 3 (DX12) – NEW
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Myst (2021, DX12)
  • Shadow of the Tomb Raider (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Strange Brigade (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).
NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 511.23 Game Ready WHQL Drivers

This latest GeForce Game Ready 511.23 driver was released on Friday (01/14/22) primarily for the launch of God of War on PC and to provide optimized support for Tom Clancy’s Rainbow Six Extraction, Hitman III (Year 2), The Anacrusis, GRIT, and Monster Hunter Rise.

It introduces support for NVIDIA Deep Learning Dynamic Super Resolution (DLDSR) technology, a new AI-enhanced NVIDIA DSR. It renders a game at a higher resolution before using deep learning algorithms to downscale the frames back to your native resolution, improving image quality by enhancing detail, smoothing edges, and reducing shimmering.

This new driver adds support for 8 more monitors to the G-SYNC compatible list, bringing the total to 204 (AOC AG275QG3R4B+, Q32G3WG3, AG275QXE; Dell G2723HN; HP OMEN 27i IPS; MSI MPG321UR-QD; Philips 24M1N3200ZA; and ViewSonic VX3220-4K-Pro).

The download links for the latest GeForce 511.23 drivers can be found starting here. The release notes are found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for God of War

This new Game Ready Driver provides the best day-0 gaming experience for God of War, which utilizes NVIDIA DLSS to maximize performance and NVIDIA Reflex to minimize latency. In addition, this new Game Ready Driver offers support for the latest new titles and updates including Tom Clancy’s Rainbow Six Extraction, Hitman III, The Anacrusis, GRIT, and Monster Hunter Rise.

God of War (PC, 2022) – BTR Screenshot

The God of War Performance Overview using an RTX 3080

God of War (PC, 2022), by Sony Interactive Entertainment and Santa Monica Studio, is a high-quality port of the PS4 version to the PC ecosystem. The PC version brings enhanced graphics, an unlocked frame rate, HDR, DLSS 2.x, and ultrawide screen support. The launch on PC was a success, although it has a few issues, such as the lack of a DLSS sharpness slider and a RAM/VRAM memory leak. The developers are actively investigating the RAM/VRAM memory leak and are considering the addition of a DLSS Sharpness slider in the future.

God of War (PC, 2022) – BTR Screenshot

We use the latest 511.23 drivers to chart God of War’s performance using our RTX 3080 graphics card. We compare the performance using all the main video quality presets and also chart multiple DLSS settings/modes.

Video Quality Preset Charts

Our performance results of God of War show an overall good optimization. There are no significant stutters or frame-pacing issues. We tested “Ultra”, “High”, and “Original” preset, and we saw an approximate 30% performance gain going from “Ultra” to “High”, and an approximate 43% performance improvement from “Ultra” to “Original” preset.

DLSS Settings/Modes Performance Charts

Our results show a consistent and significant performance boost in God of War due to the use of any DLSS setting/mode. In fact, we see a performance increase of +13.5% going from DLSS off to DLSS Quality mode and up to +22% with DLSS Performance mode. We also see that God of War performance scales well when you move between the different DLSS settings.

We don’t recommend RTX users playing God of War without DLSS. Using DLSS Quality/Balanced from a 1440p native resolution provides near-native image quality and a significant performance boost. So there is no reason to play this game without DLSS if you have an RTX GPU.

The GeForce 511.23 Driver Performance – Summary Charts with 26 Games

Below you can find the summary charts of our representative selection of 26 games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 497.29 to 511.23 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, Far Cry New Dawn, and Far Cry 6 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 511.23 Driver Performance Charts

geforce 511.23 driver performance
Hybrid Benchmarks
geforce 511.23 driver performance
Non-Synthetic Benchmarks
geforce 511.23 driver performance
DirectX 11 Games – Built-in benchmarks (except Days Gone, Chernobylite, and God of War, tested using BTR custom sequences).
geforce 511.23 driver performance
DirectX 12 Games – Built-in benchmarks [except Cyberpunk 2077, LEGO® Builder’s Journey, and Myst (2021), tested using BTR custom sequences].
geforce 511.23 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).
geforce 511.23 driver performance
DirectX Raytracing Games – Built-in benchmarks [except Cyberpunk 2077, LEGO Builder’s Journey, and Myst (2021), tested using BTR custom sequences].
geforce 511.23 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 511.23 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, most games show no significant differences when we move to 511.23 drivers from the 497.29 driver version using both GPUs.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 11 v21H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 511.23 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 497.29 using both NVIDIA GPU architectures.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 511.23. These reasons include support for Windows 11 Dynamic Refresh Rate, its higher level of driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies, such as Deep Learning Dynamic Super Resolution (DLDSR).

Let’s Play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
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GeForce 497.29 Driver Performance Analysis https://babeltechreviews.com/geforce-497-29-driver-performance/ Wed, 22 Dec 2021 19:12:36 +0000 /?p=25667 Read more]]> GeForce 497.29 Driver Performance Analysis – 22 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 22 PC games using the latest GeForce 497.29 Game Ready driver. We compare these drivers versus 496.98 Game Ready Hotfix drivers with both cards, and we perform all tests on the same game version and the same OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

This time our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare. For this analysis, GeForce 496.98 and 497.29 driver performance was compared from the ground up on our new 12900K CPU platform using both the RTX 2080 Ti and the RTX 3080.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.0605 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 496.98 and 497.29 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • Resizable BAR off
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 22 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 22 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Myst (2021, DX12)
  • Shadow of the Tomb Raider (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Strange Brigade (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).
NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 497.29 Game Ready WHQL Drivers

This latest GeForce Game Ready 497.29 driver was released on Monday (12/20/21) primarily to ensure the best performance in GTFO and to bring optimized DLSS support in Horizon Zero Dawn.

Source: TechPowerUp

It also includes among others the following bug fixes:

    • [Microsoft Flight Simulator]: The game may crash to the desktop during gameplay. [3454519]
    • [Microsoft Flight Simulator]: Purple/blue artifacts appear on ground textures in the game.
      [3454530]
    • [Supreme Command: Forged Alliance/Supreme Commander 2]: Performance drop occurs
      when there is mouse movement. [3405920]
    • Desktop may stutter after extended period when mouse cursor is moved. [3443235]
    • [NVIDIA Control Panel]: Spelling error in the German language NVIDIA Control Panel ->
      Manage 3D Settings -> Shader Cache Size default option. [3442310]

The download links for the latest GeForce 497.29 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready

This new Game Ready Driver provides the best day-1 gaming experience for the latest new titles including GTFO as well as the latest update for Horizon Zero Dawn which utilizes NVIDIA DLSS to improve performance by up to 50%.

The GeForce 497.29 Driver Performance – Summary Charts with 22 Games

Below you can find the summary charts of our representative selection of 22 games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 496.98 to 497.29 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, Far Cry New Dawn, and Far Cry 6 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 497.29 Driver Performance Charts

geforce 497.29 driver performance
Hybrid Benchmarks
geforce 497.29 driver performance
Non-Synthetic Benchmarks
geforce 497.29 driver performance
DirectX 11 Games – Built-in benchmarks (except Days Gone and Chernobylite, tested using BTR custom sequences).
geforce 497.29 driver performance
DirectX 12 Games – Built-in benchmarks [except Cyberpunk 2077, LEGO® Builder’s Journey, and Myst (2021), tested using BTR custom sequences].
geforce 497.29 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).
geforce 497.29 driver performance
DirectX Raytracing Games – Built-in benchmarks [except Cyberpunk 2077, LEGO Builder’s Journey, and Myst (2021), tested using BTR custom sequences].
geforce 497.29 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 497.29 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, although most games show no significant differences when we move to 497.29 drivers from the 496.98 driver version using both GPUs, we see significant performance improvements in Deus Ex: Mankind Divided (DX11) and Metro: Exodus (DX12, vanilla edition) in terms of frametime consistency.

We also found that Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11 & Vulkan) currently shows major performance issues using our i9-12900K. So, we will not include this game in our testing suite again until the developers fix this problem.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 11 v21H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 497.29 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with 496.98 drivers using both NVIDIA GPU architectures.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 497.29. These reasons include its higher level of security and driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Happy Holidays and Stay Safe!

]]>
GeForce 496.98 Hotfix Driver Performance Analysis https://babeltechreviews.com/geforce-496-98-hotfix-driver-performance/ Thu, 25 Nov 2021 17:17:11 +0000 /?p=25523 Read more]]> GeForce 496.98 Hotfix Driver Performance Analysis – 23 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 23 PC games using the latest GeForce 496.98 Game Ready Hotfix driver. We compare this GeForce Hotfix driver versus 496.49 Game Ready drivers with both cards, and we perform all tests on the same game version and the same OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

This time our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

aorus rtx 3080 master
Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 496.49 and 496.98 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • Resizable BAR off
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis.
  • GIGABYTE and ASUS tools are not installed.
  • Latest DirectX
  • All 23 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 23 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Neon Noir (DX11; Loop Mode)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Myst (2021, DX12)
  • Shadow of the Tomb Raider (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Strange Brigade (VK)
  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).
NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

GeForce 496.98 Hotfix Driver

The GeForce Hotfix display driver version 496.98, based on the latest Game Ready 496.76 drivers, was released on Wednesday (11/24/21) to address the following driver issues:

    • [YouTube]: The YouTube website randomly displays extreme contrast/gamma while idle or during video playback. [3420164]
    • [Notebook]: Black screen may be observed on some Optimus notebooks with 1440p/165hz panels when in discrete GPU mode [3426730]
    • Games do not launch correctly on GeForce GTX 750 Ti when NVIDIA Image Scaling is enabled [3442778]
    • Using Adaptive Vertical Sync while G-SYNC is enabled may result in a random black screen [3437003]
    • [Red Dead Redemption 2/Doom Eternal]: The game crashes with TDR or the system crashes while running the game. [200766423]

It also features the following driver bug fix for NVIDIA Image Scaling pushed through the previously released 496.84 Hotfix driver:

    • [NVIDIA Image Scaling]: After performing a clean install or over-install over version 496.49, NVIDIA Image Scaling resolutions do not appear in the game. [3434708]

Being based on the GeForce 496.76 Game Ready driver, it also brings support for Battlefield 2042 and Ruined King: A League of Legends Story, and the latest games to leverage DLSS technology, including Assetto Corsa Competizione, Bright Memory: Infinite, Farming Simulator 22, Hot Wheels Unleashed, and Myth of Empires.

GeForce 496.98 Hotfix Driver Performance – Summary Charts with 23 Games

Below you can find the summary charts of our representative selection of 23 games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 496.49 to 496.98 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, Far Cry New Dawn, and Far Cry 6 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 496.98 Hotfix Driver Performance Charts

geforce 496.98 hotfix driver
Hybrid Benchmarks
geforce 496.98 hotfix driver
Non-Synthetic Benchmarks
geforce 496.98 hotfix driver
DirectX 11 Games – Built-in benchmarks (except Days Gone and Chernobylite, tested using BTR custom sequences).
geforce 496.98 hotfix driver
DirectX 12 Games – Built-in benchmarks [except Cyberpunk 2077, Far Cry 6, LEGO® Builder’s Journey, and Myst (2021), tested using BTR custom sequences].
geforce 496.98 hotfix driver
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).
geforce 496.98 hotfix driver
DirectX Raytracing Games – Built-in benchmarks [except Cyberpunk 2077, LEGO Builder’s Journey, Far Cry 6, and Myst (2021), tested using BTR custom sequences].
geforce 496.98 hotfix driver
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 496.98 Hotfix Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, although most games show no significant differences when we move to 496.98 drivers from the 496.49 driver version using both GPUs, we see significant performance regressions in Metro: Exodus (vanilla DX12 and Enhanced edition) in terms of frametime consistency, and some noteworthy performance improvements in F1 2021 (DX12) in terms of raw performance, and in Shadow of the Tomb Raider (DXR API mode) in terms of frametime stability.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 11 v21H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users update to the latest GeForce 496.98 Hotfix driver. Its raw performance and smoothness or frametimes consistency level are overall on par with 496.49 Game Ready drivers using both NVIDIA GPU architectures.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 496.98. These reasons include its higher level of driver bug fixes, the optimizations for the latest games, and support for NVIDIA Image Scaling (NIS) and the latest NVIDIA technologies.

We are also pleased to announce that BTR is finally ready to upgrade our current testing platform to Intel’s new flagship i9-12900K/Z690 CPU platform, so this will be our last driver performance analysis using an i9-9900K/Z390 gaming setup.

Stay tuned, and let’s play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
GeForce 496.13 Driver Performance Analysis – Using Ampere and Turing https://babeltechreviews.com/geforce-496-13-driver-performance/ https://babeltechreviews.com/geforce-496-13-driver-performance/#comments Thu, 21 Oct 2021 14:57:01 +0000 /?p=25300 Read more]]> GeForce 496.13 Driver Performance Analysis – 25 games benchmarked including Far Cry 6 using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 25 PC games using the latest GeForce 496.13 Game Ready driver. We compare these drivers versus our previously recommended driver 472.12 with both cards, and we perform all tests on the same game version and the same OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 472.12 and 496.13 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • Resizable BAR off – Why? Read main reasons here.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v21H1, High-performance power plan, HAGS off (why?), Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 25 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 25 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Neon Noir (DX11; Loop Mode)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12) – NEW
  • Godfall (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Myst (2021, DX12)
  • Red Dead Redemption 2 (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Red Dead Redemption 2 (VK)
  • Strange Brigade (VK)
  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).
NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 496.13 Game Ready WHQL Drivers

This latest GeForce Game Ready 496.13 driver was released on Tuesday (10/12/21) primarily for the launch of Back 4 Blood, with support for NVIDIA DLSS, Crysis Remastered Trilogy, which features DLSS and ray-traced reflections, and The Riftbreaker.

Source: NVIDIA

This new driver provides support for DLSS 2.X in Baldur’s Gate 3, Chivalry 2, Rise of the Tomb Raider, Shadow of the Tomb Raider, and Sword and Fairy 7.

Source: NVIDIA

It also adds Shader Cache Size control to set the maximum amount of disk space to use for storing shader compiles, and includes among others the following bug fixes:

    • [GeForce RTX 3080]: The system does not boot with two Samsung Odyssey G70A 28″ monitors are connected to the GPU. [3359697]
    • [GeForce GTX 960]: The primary monitor lost after resume from sleep or shutdown. [3340905]
    • [Windows 11]: The screen flashes once after switching to the discrete GPU-only mode in the NVIDIA Control Panel. [3330077]
    • [Multiple Apps][Ansel/Freestyle]: Depth of field filter shows blurry characters. [200749545]
    • [Notebook]: Vulkan test applications run on the integrated graphics processor instead of the discrete GPU. [200770322]

The download links for the latest GeForce 496.13 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Back 4 Blood

This new Game Ready Driver provides support for Back 4 Blood, which utilizes NVIDIA DLSS to boost performance by up to 46% at 4K. In addition, this new Game Ready Driver offers support for the latest new titles and updates, including the launch of the Crysis Remastered Trilogy and Baldur’s Gate 3 which utilize NVIDIA DLSS, as well as DLSS updates to Rise of the Tomb Raider, Shadow of the Tomb Raider, and Chivalry 2. Additionally, this release provides optimal support for The Riftbreaker and Sword and Fairy 7.

The GeForce 496.13 Driver Performance – Summary Charts with 25 Games

Below you can find the summary charts of our representative selection of 25 games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 472.12 to 496.13 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, Far Cry New Dawn, Far Cry 6, and Red Dead Redemption 2 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 496.13 Driver Performance Charts

geforce 496.13 driver performance
Hybrid Benchmarks
geforce 496.13 driver performance
Non-Synthetic Benchmarks
geforce 496.12 driver performance
DirectX 11 Games – Built-in benchmarks (except Days Gone and Chernobylite, tested using BTR custom sequences).
geforce 496.13 driver performance
DirectX 12 Games – Built-in benchmarks [except Cyberpunk 2077, Far Cry 6, LEGO® Builder’s Journey, Myst (2021), and Red Dead Redemption 2, tested using BTR custom sequences].
geforce 496.13 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal and Red Dead Redemption 2, tested using custom sequences).
geforce 496.13 driver performance
DirectX Raytracing Games – Built-in benchmarks [except Cyberpunk 2077, LEGO Builder’s Journey, Far Cry 6, and Myst (2021), tested using BTR custom sequences].
geforce 496.13 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 496.13 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, although most games show no significant differences when we move to 496.13 drivers from the 472.12 driver version using both GPUs, we see a significant performance regression in F1 2021 (DX12) in terms of raw performance, and some noteworthy performance improvements in Cyberpunk 2077 (RTX), DIRT 5, Far Cry 6, and LEGO® Builder’s Journey (RTX) in terms of raw performance, and a significant performance gain in F1 2021 (DXR) in terms of frametime consistency.

However, we cannot rule totally out the possibility that the significant performance changes in F1 2021 may also be due to the latest and most recent updates to this game.

We are also not showing Godfall and Red Dead Redemption 2 data using the latest driver and won’t be testing them from now on because the variability between runs is currently too high using any built-in or custom benchmark sequence.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v21H1. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 496.13 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 472.12 using both NVIDIA GPU architectures.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 496.13. These reasons include its higher level of driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
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GeForce 472.12 Driver Performance Analysis – Using Ampere and Turing https://babeltechreviews.com/geforce-472-12-driver-performance/ https://babeltechreviews.com/geforce-472-12-driver-performance/#comments Wed, 29 Sep 2021 16:27:35 +0000 /?p=25088 Read more]]> GeForce 472.12 Driver Performance Analysis – 24 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 24 PC games using the latest GeForce 472.12 Game Ready driver. We compare these drivers versus our previously recommended driver 471.96 with both cards, and we perform all tests on the same game version and the same OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

aorus rtx 3080 master
Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 471.96 and 472.12 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
  • Resizable BAR off – Why? Read main reasons here.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v21H1, High-performance power plan, HAGS off (why?), Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 24 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use Standard Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 24 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Neon Noir (DX11; Loop Mode)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Godfall (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Myst (2021, DX12)
  • Red Dead Redemption 2 (DX12) – NEW
  • Shadow of the Tomb Raider (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Red Dead Redemption 2 (VK) – NEW
  • Strange Brigade (VK)
  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).
NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 472.12 Game Ready WHQL Drivers

This latest GeForce Game Ready 472.12 driver was released on Monday (09/20/21) primarily to brings support for the official release of Windows 11 (October 5, 2021), including support for the latest Windows gaming features for RTX users, such as full DirectX 12 Ultimate support, Auto HDR with G-Sync Ultimate or G-Sync HDR-capable monitors on DirectX 11 or DirectX 12 SDR games, and DirectStorage technology.

Source: hothardware.com

This new driver adds optimized support for Alan Wake Remastered, which features DLSS technology, the latest update to Deathloop, which adds NVIDIA Reflex technology, as well as Diablo II: Resurrected, Far Cry 6, Hot Wheels Unleashed, Industria, New World, and World War Z: Aftermath.

NVIDIA Deep Learning Anti-Aliasing (DLAA) Supported

GeForce 472.12 also introduces support for NVIDIA DLAA (Deep Learning Anti-Aliasing) technology, and you can try its first implementation available on Elder Scrolls Online test servers:

Many gamers want higher frame rates. But others have plenty of FPS and instead want to maximize image quality. NVIDIA DLAA (Deep Learning Anti-Aliasing) is a new AI-based anti-aliasing mode for users who have spare GPU headroom and want higher levels of image quality. DLAA uses the same technology developed for DLSS, but works on a native resolution image to maximize image quality instead of boosting performance. Source NVIDIA

The download links for the latest GeForce 472.12 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Windows 11

This new Game Ready Driver provides support for the official launch of Windows 11, including a variety of new features and functionality to enhance your gaming and productivity. In addition, this new Game Ready Driver offers support for the latest new titles and updates, including Alan Wake Remastered which utilizes NVIDIA DLSS to boost framerates by up to 2x at 4K resolution. Additionally, this release always provides optimal support for the latest update to Deathloop which introduces NVIDIA Reflex technology, as well as the launch of Diablo II: Resurrected, Far Cry 6, Hot Wheels Unleashed, Industria, New World, and World War Z: Aftermath.

The GeForce 472.12 Driver Performance – Summary Charts with 24 Games

Below you can find the summary charts of our representative selection of 24 games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 471.96 to 472.12 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, Far Cry New Dawn, and Red Dead Redemption 2 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 472.12 Driver Performance Charts

Hybrid Benchmarks
Non-Synthetic Benchmarks
DirectX 11 Games – Built-in benchmarks (except Days Gone and Chernobylite, tested using BTR custom sequences).
DirectX 12 Games – Built-in benchmarks [except Cyberpunk 2077, LEGO® Builder’s Journey, Myst (2021), and Red Dead Redemption 2, tested using BTR custom sequences].
Vulkan Games – Built-in benchmarks (except DOOM Eternal and Red Dead Redemption 2, tested using custom sequences).
DirectX Raytracing Games – Built-in benchmarks [except Cyberpunk 2077, LEGO Builder’s Journey, and Myst (2021), tested using BTR custom sequences].
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 472.12 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, although most games show no significant differences when we move to 472.12 drivers from the 471.96 driver version using both GPUs, we see significant performance regressions in Red Red Redemption 2 (Vulkan API mode) in terms of raw performance, in Myst (2021, DXR API mode), in terms of frametime stability, and a significant performance improvement in Red Dead Redemption 2 (DX12 API mode) in terms of raw performance.

However, this time, we cannot rule totally out the possibility that all these significant performance differences may also be due to the latest and most recent updates to these games.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v21H1. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 472.12 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 471.96 using both NVIDIA GPU architectures.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 472.12. These reasons include support for the official release of Windows 11, its higher level of driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
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GeForce 471.96 Driver Performance Analysis with 23 Games Featuring Myst https://babeltechreviews.com/geforce-471-96-driver-performance/ https://babeltechreviews.com/geforce-471-96-driver-performance/#comments Sun, 05 Sep 2021 17:36:49 +0000 /?p=24873 Read more]]> GeForce 471.96 Driver Performance Analysis – 23 games benchmarked, including Myst (2021) using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 23 PC games including Myst (2021) using the latest GeForce 471.96 Game Ready driver. We compare these drivers versus our previously recommended driver 471.68 with both cards, and we perform all tests on the same game version and the same OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor (Fixed Refresh Rate On) when testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor (Fixed Refresh Rate On) when testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 471.68 and 471.96 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
  • Resizable BAR off – Why? Read main reasons here.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v21H1, High-performance power plan, HAGS off (why?), Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 23 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use Standard Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 23 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)
  • Boundary: Raytracing Benchmark

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Godfall (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Myst (2021, DX12) – NEW
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)
  • Shadow of the Tomb Raider (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Strange Brigade (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).
NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 471.96 Game Ready WHQL Drivers

This latest GeForce Game Ready 471.96 driver was released on Tuesday (08/31/21) primarily to update scaling resolution for NVIDIA Image Sharpening.

This new driver adds support for 6 more monitors to the G-SYNC compatible list, bringing the total to 179 (EVE Spectrum ES07D03, Lenovo G27Q-20, MSI MAG321QR, Philips OLED806, ViewSonic XG250, and Xiaomi O77M8-MAS).

It also includes among others the following bug fixes:

  • DPC latency is higher when color mode is set to 8-bit color compared to 10-bit color. [3316424]
  • Unable to detect supported display modes for the Samsung Odyssey G9 display [3332327]
  • Blue-screen crash/reboot loop occurs when two Samsung Odyssey G9 displays @ 240Hz are connected. [3256732]
  • NVDisplay.Container.exe constantly writes data to C:\ProgramData\NVIDIA Corporation\nvtopps\nvtopps.db3. [3350171]
  • [Windows 11][Notebook]: With the graphics mode set to Hybrid, the GPU frequently wakes up while idle. [3345922]
  • [CUDA][Turing/Volta GPUs]: Stability issues with Topaz Denoise AI. [200755368]

The download links for the latest GeForce 471.96 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1. Additionally, this release also provides support for 6 new G-SYNC Compatible displays.

Source: SAMSUNG – GeForce 471.96 driver fixed two major driver bugs affecting the Samsung Odyssey G9 monitor.

The Myst (2021) Performance Overview using an RTX 3080

Myst (2021), by Cyan Worlds Inc, is the latest remake of the iconic 1990s puzzle-adventure Myst game. Cyan reimagined the original Myst and rebuilt it to play in PC VR and flat-screen PC. Powered by Unreal Engine 4, it features updated and advanced graphics, real-time ray-traced reflections, and support for NVIDIA DLSS 2.0 technology to boost performance and deliver high-quality visuals.

Myst Island – BTR screenshot

We use the latest 471.96 drivers to chart Myst’s performance using our RTX 3080 graphics card. We compare ray-tracing performance on versus off and also chart multiple DLSS settings/modes.

The Myst (2021) Summary Performance Charts

Ray Tracing On vs. Off

geforce 471.96 driver performanceOur performance results of Myst (2021) ray tracing on vs. off show an overall good optimization. We tested RT on and off without DLSS at 1440p resolution and Epic video quality settings and we saw an approximate 44% performance loss using RT on versus RT off.

Below you can see our frametime comparisons of Myst (2021) ray tracing on vs. off.

From the above chart, we see that Myst (2021) with ray tracing enabled and DLSS disabled shows an overall similar frametime stability to having ray tracing disabled. This is also confirmed using our custom stability formula which shows non-significant regressions on P1 and P0.2 metrics (approximately -0.5%).

However, if we look at the frametime variances and adaptive standard frametime deviations (adaptive STDEV FPS metric), we see that Myst (2021) with ray tracing disabled and DLSS disabled shows overall worse frame-pacing than with ray tracing enabled.

Ray Tracing & DLSS 2.0

geforce 471.96 driver performanceOur results show a consistent and notable performance boost in ray-traced Myst (2021) due to the use of any DLSS 2.0 setting/mode. In fact, we see a performance increase of +44% going from DLSS off to DLSS Quality mode and up to +106% with DLSS Ultra Performance mode. We also see that Myst’s (2021) performance scales quite well when you move between the different DLSS settings.

If you want to play Myst (2021) with ray-traced reflections enabled, we highly recommend enabling DLSS Quality or Balanced mode to compensate for the notable ray tracing performance penalty while still getting good image quality.

The GeForce 471.96 Driver Performance – Summary Charts with 23 Games

Below you can find the summary charts of our representative selection of 23 games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 471.68 to 471.96 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, and Far Cry New Dawn, tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 471.96 Driver Performance Charts

geforce 471.96 driver performance
Hybrid Benchmarks
geforce 471.96 driver performance
Non-Synthetic Benchmarks
geforce 471.96 driver performance
DirectX 11 Games – Built-in benchmarks (except Days Gone and Chernobylite, tested using BTR custom sequences).
geforce 471.96 driver performance
DirectX 12 Games – Built-in benchmarks [except Cyberpunk 2077, LEGO® Builder’s Journey, and Myst (2021), tested using BTR custom sequences].
geforce 471.96 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).
geforce 471.96 driver performance
DirectX Raytracing Games – Built-in benchmarks [except Cyberpunk 2077, LEGO Builder’s Journey, and Myst (2021), tested using BTR custom sequences].
geforce 471.96 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 471.96 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

Although most games show no significant differences when we move to 471.96 drivers from 471.68 using both GPUs, the game benchmarks show significant performance improvements in Borderlands 3 (DX11) in terms of raw performance, and with Chernobylite (DX11) and Metro Exodus PC Enhanced Edition (DXR) in terms of frametime consistency.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v21H1. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 471.96 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 471.68 using both NVIDIA GPU architectures.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 471.96. These reasons include its higher level of driver bug fixes and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
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GeForce 471.68 Driver Performance Analysis – Using Ampere and Turing https://babeltechreviews.com/geforce-471-68-driver-performance/ https://babeltechreviews.com/geforce-471-68-driver-performance/#comments Tue, 17 Aug 2021 13:38:12 +0000 /?p=24591 Read more]]> GeForce 471.68 Driver Performance Analysis – 22 games benchmarked, including Chernobylite using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 22 PC games including Chernobylite using the latest GeForce 471.68 Game Ready driver. We compare these drivers versus our previously recommended driver 471.41 with both cards, and we perform all tests on the same game version and the same OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

aorus rtx 3080 master
Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor (Fixed Refresh Rate On) when testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor (Fixed Refresh Rate On) when testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 471.41 and 471.68 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
  • Resizable BAR off.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v21H1, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 22 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • Standard Game Ready drivers are used.
  • The display driver is installed.
  • The latest version of PhysX is installed.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 22 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)
  • Boundary: Raytracing Benchmark

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11) – NEW
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Godfall (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)
  • Shadow of the Tomb Raider (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Strange Brigade (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).
NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 471.68 Game Ready WHQL Drivers

This latest GeForce Game Ready 471.68 driver was released on Tuesday (08/10/21) primarily to provide day-0 support for Naraka: Bladepoint and the Back 4 Blood Open Beta, which feature NVIDIA DLSS technology. It also brings support for Psychonauts 2.

Source: libero.pe

This new driver adds support for 7 more monitors to the G-SYNC compatible list, bringing the total to 173 (AOC AG274FG8R4+, and AG274QG3R4B+; ASUS VG258QM, and PG32UQ; Lenovo G24-20; MSI G251F; and ViewSonic XG320Q).

It also includes among others the following bug fixes:

    • [Batman Arkham Knight][GeForce 10 Series]: The game may crash when turbulence smoke is used. [3202250]
    • [Hitman 3]: The game may display random flickering when V-SYNC is disabled. [200742415]
    • [Monster Hunter World]: The game displays flashing glitches after extended gameplay. [3336071]
    • [Assassin’s Creed Odyssey]: Drops in frame rate occur during gameplay and when running the benchmark.[3345840]

The download links for the latest GeForce 471.68 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Naraka: Bladepoint

This new Game Ready Driver provides support for Naraka: Bladepoint, which utilizes NVIDIA DLSS and NVIDIA Reflex to boost performance by up to 60% at 4K and make you more competitive through the reduction of system latency. Additionally, this release also provides optimal support for the Back 4 Blood Open Beta and Psychonauts 2 and includes support for 7 new G-SYNC Compatible displays.

Source: anmosugoi.com

The GeForce 471.68 Driver Performance – Summary Charts with 22 Games

Below you can find the summary charts of our representative selection of 22 games and 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 471.41 to 471.68 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, and Far Cry New Dawn, tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 471.68 Driver Performance Charts

geforce 471.68 driver performance
Hybrid Benchmarks
geforce 471.68 driver performance
Non-Synthetic Benchmarks
geforce 471.68 driver performance
DirectX 11 Games – Built-in benchmarks (except Days Gone and Chernobylite, tested using the BTR custom sequence).
geforce 471.68 driver performance
DirectX 12 Games – Built-in benchmarks (except Cyberpunk 2077 and LEGO® Builder’s Journey, both tested using the BTR custom sequences).
geforce 471.68 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).
geforce 471.68 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Cyberpunk 2077 and LEGO Builder’s Journey, both tested using the BTR custom sequences).
geforce 471.68 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 471.68 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

About the game benchmarks, although most games show no significant differences when we move to 471.68 drivers from the 471.41 driver version using both GPUs, we see both a significant performance regression in Metro Exodus PC Enhanced Edition (DXR API) in terms of frametime consistency and a noteworthy improvement in F1 2021 (DX12 API) in terms of raw performance.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v21H1. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we do not recommend updating to the latest GeForce 471.68 drivers if you play Metro Exodus PC Enhanced Edition, as it showed an overall trend toward poorer frametimes stability. Otherwise, driver 471.68’s raw performance and smoothness or frametimes consistency level are overall on par with our prior recommended driver, and it also features important bug fixes for certain games, such as Batman Arkham Knight, Hitman 3, Monster Hunter World, and Assassin’s Creed Odyssey.

So our current recommended GeForce Game Ready driver is 471.68 unless you favor the best performance in Metro Exodus PC Enhanced Edition over any other consideration.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 471.68. These reasons include its higher level of driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
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GeForce 471.41 Driver Performance Analysis – Using Ampere and Turing https://babeltechreviews.com/geforce-471-41-driver-performance/ https://babeltechreviews.com/geforce-471-41-driver-performance/#comments Tue, 03 Aug 2021 17:58:41 +0000 /?p=24425 Read more]]> GeForce 471.41 Driver Performance Analysis – 21 games benchmarked, including F1 2021 RTX ON using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 21 PC games including ray-traced F1 2021 using the latest GeForce 471.41 Game Ready driver. We compare these drivers versus our previously recommended driver 471.11 with both cards, and we perform all tests on the same game version and the same OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor (Fixed Refresh Rate On) when testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor (Fixed Refresh Rate On) when testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 471.11 and 471.41 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
  • Resizable BAR off.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v21H1, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 21 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • Standard Game Ready drivers are used.
  • The display driver is installed.
  • The latest version of PhysX is installed.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 21 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)
  • Boundary: Raytracing Benchmark

DX11 Games

  • Borderlands 3 (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12) – NEW
  • Godfall (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)
  • Shadow of the Tomb Raider (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Strange Brigade (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).
NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 471.41 Game Ready WHQL Drivers

This latest GeForce Game Ready 471.41 driver was released on Monday (07/19/21) primarily for the launch of the DLSS game updates for Red Dead Redemption 2 and Chernobylite.

Source: NVIDIA

This new driver adds support for 2 more monitors to the G-SYNC compatible list, bringing the total to 166 (Samsung LS28AG700N and LC27G50A).

It also includes among others the following bug fixes:

    • Disabled NOHud/RemoveHud filter from the game Valorant. [3332516]
    • [Doom Eternal]: The game may freeze during gameplay. [3331270]
    • [League of Legends]: The game may fail to launch. [200744747]
    • Ansel DOF filter blurs the entire screen in some games. [3288883]
    • Some displays screen resolution limited to 640×480 after driver update. [3330750]

The download links for the latest GeForce 471.41 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases.
Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Red Dead Redemption 2

This new Game Ready Driver provides support for the latest new titles and updates, including the
latest game updates for Red Dead Redemption 2 and Chernobylite which introduce NVIDIA DLSS
technology.

Red Dead Redemption – DLSS On vs. Off (Source: NVIDIA)

The GeForce 471.41 Driver Performance – Summary Charts with 21 Games

Below you can find the summary charts of our representative selection of 21 games and 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 471.11 to 471.41 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, and Far Cry New Dawn, tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 471.41 Driver Performance Charts

geforce 471.41 driver performance
Hybrid Benchmarks
geforce 471.41 driver performance
Non-Synthetic Benchmarks
geforce 471.41 driver performance
DirectX 11 Games – Built-in benchmarks (except Days Gone, tested using the BTR custom sequence).
geforce 471.41 driver performance
DirectX 12 Games – Built-in benchmarks (except Cyberpunk 2077 and LEGO® Builder’s Journey, both tested using the BTR custom sequences).
geforce 471.41 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).
DirectX Raytracing Games – Built-in benchmarks (except Cyberpunk 2077 and LEGO Builder’s Journey, both tested using the BTR custom sequences).
geforce 471.41 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 471.41 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

About the game benchmarks, although most games show no significant differences when we move to 471.41 drivers from the 471.11 driver version using both GPUs, we see a significant performance improvement in DIRT 5 (DXR API mode) in terms of raw performance.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v21H1. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 471.41 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 471.11 using both NVIDIA GPU architectures.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 471.41. These reasons include its higher level of security and driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
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GeForce 471.11 Driver Performance Analysis – Featuring RTX DOOM Eternal https://babeltechreviews.com/geforce-471-11-driver-performance/ https://babeltechreviews.com/geforce-471-11-driver-performance/#comments Tue, 29 Jun 2021 22:56:46 +0000 /?p=24048 Read more]]> GeForce 471.11 Driver Performance Analysis – 20 games benchmarked, including DOOM Eternal and LEGO® Builder’s Journey RTX ON using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 20 PC games including the RTX edition of DOOM Eternal and the Windows PC edition of LEGO® Builder’s Journey using the latest GeForce 471.11 Game Ready driver. We compare these drivers versus our previously recommended driver 466.77 using both cards, and we perform all tests on the same game version and the same OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

aorus rtx 3080 master
Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor (Fixed Refresh Rate On) when testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor (Fixed Refresh Rate On) when testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 466.77 and 471.11 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
  • Resizable BAR off.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v21H1, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 20 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • Standard Game Ready drivers are used.
  • The display driver is installed.
  • The latest version of PhysX is installed.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 20 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)
  • Boundary: Raytracing Benchmark

DX11 Games

  • Borderlands 3 (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12) – NEW
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Godfall (DX12)
  • DIRT 5 (DX12)

Vulkan Games

  • DOOM Eternal (VK) – NEW
  • Strange Brigade (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).
NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 471.11 Game Ready WHQL Drivers

This latest GeForce Game Ready 471.11 driver was released on Tuesday (06/22/21) primarily for the launch of today’s patch for DOOM Eternal, which adds ray-traced reflections and DLSS. It also brings support for LEGO® Builder’s Journey on Windows 10 systems which features ray-traced effects and DLSS, the latest DLSS update for Rust, F1 2021, and the NVIDIA Reflex in Escape from Tarkov.

This new driver adds support for 4 more monitors to the G-SYNC compatible list, bringing the total to 164 (AOC AG274US4R6B and AG254FWG8R4; ASUS VG28UQL1A; and LG 32GN650/32GN63T).

Source: PlayGround.ru

It also includes among others the following bug fixes:

    • [World of Warcraft: Shadowlands]: Random flicker may occur in certain locations in the game [3206341]
    • [Steam VR game]: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running in the background. [3152190]
    • Display may flicker or lose signal when launching a game on an adaptive-sync VRR monitor in multi-monitor configuration when sharing the same display mode [3314055]

The download links for the latest GeForce 471.11 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for DOOM Eternal

This new Game Ready Driver provides support for the latest new titles and updates, including the latest patch for DOOM Eternal which introduces ray-trace reflections and NVIDIA DLSS technology. Additionally, this release also provides optimal support for LEGO Builder’s Journey which includes several ray-traced effects and performance-accelerating DLSS, the latest update for Rust which adds NVIDIA DLSS technology, F1 2021, and the new NVIDIA Reflex integration in Escape from Tarkov.

Source: NVIDIA

DOOM Eternal RTX Performance Notes

Our performance results of DOOM Eternal ray tracing on vs. off show an overall good optimization. We tested RT on and off without DLSS at 1440p resolution and Ultra Nightmare video quality settings and we saw an approximate 35% performance loss using RT on versus RT off. However, DLSS Quality brought an approximate 20% performance gain with RT enabled and we found the IQ implementation so good that Quality mode provided an image quality approximately equal to native.

The GeForce 471.11 Driver Performance – Summary Charts with 20 Games

Below you can find the summary charts of our representative selection of 20 games and 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 466.77 to 471.11 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, and Far Cry New Dawn, tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple or orange font for the significant improvements or regressions respectively.

GeForce 471.11 Driver Performance Charts

geforce 471.11 driver performance
Hybrid Benchmarks
geforce 471.11 driver performance
Non-Synthetic Benchmarks
geforce 471.11 driver benchmark
DirectX 11 Games – Built-in benchmarks (except Days Gone, tested using the BTR custom sequence).
geforce 471.11 driver performance
DirectX 12 Games – Built-in benchmarks (except Cyberpunk 2077 and LEGO® Builder’s Journey, both tested using the BTR custom sequences).
geforce 471.11 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).
geforce 471.11 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Cyberpunk 2077 and LEGO Builder’s Journey, both tested using the BTR custom sequences).
geforce 471.11 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 471.11 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

About the built-in game benchmarks, although most games show no significant differences when we move to 471.11 drivers from the 466.77 driver version using both GPUs, we see a significant performance improvement in Deus Ex: Mankind Divided (DX11 API mode) in terms of raw performance, and in Metro: Exodus (DX12, non-enhanced edition) in terms of frame time consistency.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v21H1. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 471.11 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 466.77 using both NVIDIA GPU architectures.

Our performance results of DOOM Eternal ray tracing on vs. off show an overall good optimization. We tested RT on and off without DLSS at 1440p resolution and Ultra Nightmare video quality settings and we saw an approximate 35% performance loss using RT on versus RT off. However, DLSS Quality brought an approximate 20% performance gain with RT enabled and we found the IQ implementation so good that Quality mode provided an image quality approximately equal to native.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 471.11. These reasons include its higher level of security and driver bug fixes, the optimizations for the latest AAA games, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

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GeForce 466.27 Driver Performance Analysis – Using Ampere and Turing https://babeltechreviews.com/geforce-466-27-driver-performance/ Wed, 12 May 2021 22:17:25 +0000 /?p=23352 Read more]]> GeForce 466.27 Driver Performance Analysis – 17 games benchmarked including Metro Exodus Enhanced Edition using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 17 PC games including the Enhanced Edition of Metro Exodus using the latest GeForce 466.27 Game Ready driver. We compare these drivers versus our previously recommended driver 466.11 using both cards, and we perform all tests on the same game version and the same OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Before offering the performance data and charts of each different analysis scenario, it’s important to describe both the hardware and software configuration used in our testing as well as the analysis methodology.

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28″ IPS UHD 4K (3840×2160) 60Hz 5ms FreeSync Monitor (Fixed Refresh Rate on)

Test Configuration – Software

  • NVIDIA GeForce 466.11 and 466.27 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
  • Resizable BAR off.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v20H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 17 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • Standard Game Ready drivers are used.
  • The display driver is installed.
  • The latest version of PhysX is installed.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 17 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)
  • Boundary: Raytracing Benchmark

DX11 Games

  • Borderlands 3 (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12) NEW
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Godfall (DX12)
  • DIRT 5 (DX12)

Vulkan Games

  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Strange Brigade (VK)
  • Wolfenstein Youngblood (VK)
  • Quake 2 RTX (VK; v.1.5.0)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).
NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 466.27 Game Ready WHQL Drivers

This latest GeForce Game Ready 466.27 driver was released on Thursday (04/29/2021) primarily for the launch of Metro Exodus PC Enhanced Edition, which features new and improved ray-traced effects and DLSS 2.0 technology. It also brings support for Mass Effect Legendary Edition and Resident Evil Village.

This new driver adds support for 5 more monitors to the G-SYNC compatible list, bringing the total to 160 (AOC 24G2W1G8 and AG274US4R6B; ASUS XG349C; Philips 279M1RV; and Samsung LC27G50A).

Metro Exodus PC Enhanced Edition – Screenshot – Source: NVIDIA

The download links for the latest GeForce 466.27 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for the Metro Exodus PC Enhanced Edition
This new Game Ready Driver provides support for the Metro Exodus PC Enhanced Edition, which adds additional ray-traced effects and NVIDIA DLSS 2.0 for greater performance and improved image quality. Additionally, this release also provides optimal support for Mass Effect Legendary Edition and Resident Evil Village, along with support for 5 new G-SYNC Compatible displays.

Metro Exodus PC Enhanced Edition – PC Specs – Source: Deep Silver (www.metrothegame.com)

The performance results of Metro Exodus Enhanced Edition are not very surprising. Basically, the game looks better than ever using all the new and improved ray tracing effects, but it also comes with a significant performance penalty (~10 FPS). Only DLSS 2.0 and VRS mitigate this performance cost.

Let’s head to the tables and charts to compare the driver performance changes of the latest GeForce Game Ready 466.27 driver versus 466.11 using both our AORUS RTX 3080 MASTER and EVGA RTX 2080 Ti BLACK.

The Performance Summary Charts with 17 Games

Below you can find the summary charts of our representative selection of 17 games and 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 466.11 to 466.27 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3 and Far Cry New Dawn, tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values. There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. To calculate the gains or losses in stability we applied our custom formula:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple or orange font for the significant improvements or regressions respectively.

GeForce 466.27 Driver Performance Charts

geforce 466.27 driver performance
Hybrid Benchmarks.
geforce 466.27 driver performance
Non-Synthetic Benchmarks.
geforce 466.27 driver performance
DirectX 11 Games – Built-in benchmarks.
geforce 466.27 driver performance
DirectX 12 Games – Built-in benchmarks (except Cyberpunk 2077, tested using the BTR custom sequence).
geforce 466.27 driver performance
Vulkan Games – Built-in benchmarks.
geforce 466.27 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Cyberpunk 2077, tested using the BTR custom sequence).
geforce 466.27 driver performance
Vulkan Raytracing Games – Built-in benchmarks.

Notes on GeForce 466.27 Driver Performance

From the charts, we see no significant performance changes between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the built-in game benchmarks, although most games show no significant differences when we move to 466.27 drivers from the 466.11 driver version using both GPUs, there is a significant regression in Watch Dogs: Legion (DX12 API mode) in terms of raw performance.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v20H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we do not recommend updating to the latest GeForce 466.27 drivers if you play Watch Dogs: Legion (DX12), as it showed a noteworthy regression in raw performance using both GPUs. Otherwise, driver 466.27’s raw performance and smoothness or frametimes consistency level are overall on par with our prior recommended driver using both NVIDIA GPU architectures, Turing, and Ampere.

Therefore, our current recommended GeForce driver is 466.27 unless you favor the best performance in Watch Dogs: Legion using an RTX graphics card.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 466.27. These reasons include its higher level of driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

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GeForce 466.11 Driver Performance Analysis – Using Ampere and Turing https://babeltechreviews.com/geforce-466-11-driver-performance/ https://babeltechreviews.com/geforce-466-11-driver-performance/#comments Wed, 21 Apr 2021 04:11:32 +0000 /?p=23129 Read more]]> Game Ready GeForce 466.11 Driver Performance Analysis – 16 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 16 PC games using the latest GeForce 466.11 Game Ready driver. We compare these drivers versus our previously recommended driver 465.89 using both cards, and we perform all tests on the same game version and the same OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Our testing platform is a recent install of Windows 10 64-bit Pro Edition, an i9-9900K with stock clocks, a Gigabyte Z390 AORUS PRO motherboard, and 32GB of Kingston DDR4 3333MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

aorus rtx 3080 master
Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Before offering the performance data and charts of each different analysis scenario, it’s important to describe both the hardware and software configuration used in our testing as well as the analysis methodology.

Benching Methodology

Test Configuration – Hardware

  • Intel Core i9-9900K (Hyper-Threading/Turbo boost on; stock settings)
  • Gigabyte Z390 AORUS PRO motherboard (Intel Z390 chipset, v.F12l BIOS)
  • Kingston HyperX Predator 32GB DDR4 (2×16GB, dual-channel at 3333 MHz CL16)
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • Samsung 500GB SSD 960 EVO NVMe M.2
  • WD Blue 1TB SATA SSD
  • Corsair RM750x, 750W 80PLUS Gold power supply unit
  • ASUS ROG Swift PG279Q 27? IPS 2560 x 1440 165Hz 4ms G-Sync Monitor (G-Sync off, Fixed Refresh Rate on)

Test Configuration – Software

  • NVIDIA GeForce 465.89 and 466.11 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); fixed refresh rate (globally).
  • Resizable BAR off.
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 10 64-bit Pro edition, latest updates v20H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off.
  • GIGABYTE tools not installed.
  • Latest DirectX
  • All 16 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.1
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), latest version
  • Display Driver Uninstaller (DDU), latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • Standard Game Ready drivers are used.
  • The display driver is installed.
  • The latest version of PhysX is installed.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when valuing raw performance;
    • P1/P0.2 > 3% when valuing frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 16 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • Fire Strike Ultra
  • Time Spy Extreme
  • DirectX Raytracing feature test
  • Port Royal

Non-Synthetic Tests

  • Basemark GPU
  • UNIGINE Superposition
  • Neon Noir (Benchmark)
  • Boundary: Raytracing Benchmark

DX11 Games

  • Borderlands 3 (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Tom Clancy’s Ghost Ghost Recon Breakpoint (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro: Exodus (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Godfall (DX12)
  • DIRT 5 (DX12)

Vulkan Games

  • Tom Clancy’s Ghost Recon Breakpoint (VK)
  • Strange Brigade (VK)
  • Wolfenstein Youngblood (VK)
  • Quake 2 RTX (VK; v.1.5.0)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).
NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 466.11 Game Ready WHQL Drivers

This latest GeForce Game Ready 466.11 driver was released on Wednesday (04/14/21) primarily for the launch of Mortal Shell‘s RTX update. It also brings support for Valorant’s NVIDIA Reflex update and NVIDIA Broadcast Noise Reduction support in OBS. This new driver adds support for 6 more monitors and TVs to the G-SYNC compatible list, bringing the total to 155 (LG 27GP950, 2021 B1 4K Series, 2021 C1 4K Series, 2021 G1 4K Series, 2021 Z1 8K Series; and MSI MAG301RF).

Source: NVIDIA

The download links for the latest GeForce 466.11 drivers can be found starting here. The release notes can be found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Mortal Shell
This new Game Ready Driver provides support for Mortal Shell’s RTX update, which introduces NVIDIA DLSS, boosting performance by up to 130% at 4K. Additionally, this release also provides optimal support for Valorant’s NVIDIA Reflex update, NVIDIA Broadcast Noise Reduction support in OBS, 6 new G-SYNC Compatible gaming monitors and TVs, and more.

Source: NVIDIA

Let’s head to the tables and charts to compare the driver performance changes of the latest GeForce Game Ready 466.11 driver versus 465.89 using both our AORUS RTX 3080 MASTER and EVGA RTX 2080 Ti BLACK.

The Performance Summary Charts with 16 Games

Below you can find the summary charts of our representative selection of 16 games and 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 465.89 to 466.11 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3 and Far Cry New Dawn, tested at 150% resolution scaling. You may click on each chart to open a pop-up for best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values. There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. To calculate the gains or losses in stability we applied our custom formula:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple or orange font for the significant improvements or regressions respectively.

GeForce 466.11 Driver Performance Charts

Hybrid Benchmarks.
Non-Synthetic Benchmarks.
geforce 466.11 driver performance
DirectX 11 Games – Built-in benchmarks.
geforce 466.11 driver performance
DirectX 12 Games – Built-in benchmarks (except Cyberpunk 2077, tested using the BTR custom sequence).
geforce 466.11 driver performance
Vulkan Games – Built-in benchmarks.
geforce 466.11 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Cyberpunk 2077, tested using the BTR custom sequence).
geforce 466.11 driver performance
Vulkan Raytracing Games – Built-in benchmarks.

Notes on GeForce 466.11 Driver Performance

From the charts, we see no significant performance changes between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the built-in game benchmarks, most games show no significant differences when we move to 466.11 drivers from the 465.89 driver version using both GPUs.

Disclaimer

Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 10 v20H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 466.11 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 465.89 using both NVIDIA GPU architectures.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 466.11. These reasons include its higher level of security and driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Be safe, and let’s play!

***

Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

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