frametimes – BabelTechReviews https://babeltechreviews.com Tech News & Reviews Mon, 06 Mar 2023 18:31:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://babeltechreviews.com/wp-content/uploads/2023/03/BTR-logo-blue-square.svg frametimes – BabelTechReviews https://babeltechreviews.com 32 32 GeForce 528.24 Driver Performance Analysis https://babeltechreviews.com/geforce-528-24-driver-performance/ Sun, 29 Jan 2023 02:18:26 +0000 /?p=29643 This driver performance analysis showcases the performance of an ASUS TUF GAMING RTX 4070 Ti OC EDITION (Ada Lovelace architecture) and a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) with 17 PC games using the latest GeForce 528.24 Game Ready driver. We compare this GeForce driver versus our previously recommended driver 528.02 with both cards, and we perform all tests on the same game version & OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs and the drivers we compare.

Our ASUS TUF GAMING RTX 4070 Ti OC EDITION (Ada Lovelace GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.2212 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • ASUS TUF GAMING GeForce RTX 4070 Ti OC EDITION 12GB, stock clocks
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28″ IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27″ IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • Nvidia GeForce 528.02 and 528.24 drivers; ‘Prefer maximum performance’ (on a per-game profile basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR.
  • ‘V-Sync application controlled’ in the control panel; V-Sync off in-game.
  • We note and specify the display resolution and the main in-game display, graphics, AA, and scaling settings in the performance summary charts.
  • Windows 11 64-bit Pro edition, latest updates v22H2, High-performance power plan, HAGS & Game Mode are enabled, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis, Hypervisor and Virtualization-based security are disabled.
  • We do not install GIGABYTE or ASUS tools.
  • Latest DirectX
  • All 17 games are patched to their latest versions at the time of publication.
  • 3DMark suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX); the latest version
  • RivaTuner Statistics Server (RTSS); the latest version
  • FrameView; the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall drivers using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • We use the corresponding built-in or custom benchmark sequence.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing frametimes and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We use FrameView for capturing purposes only when DLSS 3 is enabled for maximum reliability.
  • We always perform consecutive runs until detecting three usable runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • Aggregate excluding outliers:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 17 PC Games, 4 Hybrid & 3 Non-Synthetic Tests

PC Games

DX11 Games

  • Days Gone (DX11)
  • God of War (DX11)
  • Total War: Warhammer III (DX11)

DX12 Games

  • A Plague Tale: Requiem (DX12)
  • Assassin’s Creed: Valhalla (DX12)
  • Call of Duty: Vanguard (DX12)
  • Cyberpunk 2077 v.1.61 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • The Callisto Protocol (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.6.0)
  • Wolfenstein: Youngblood (VK)

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • GPUScore: Relic of Life
  • UNIGINE Superposition

Nvidia Control Panel settings

Here are the global Nvidia Control Panel settings:

Nvidia Control Panel Global 3D Settings (AORUS RTX 3080 MASTER & TUF GAMING RTX 4070 Ti OC).

The value ‘Prefer maximum performance’ for the power management mode setting is set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

GeForce 528.24 Game Ready WHQL Drivers

This latest GeForce Game Ready 528.24 driver was released on January 24 primarily for the release of Dead Space (Remake) and Forspoken, which feature Nvidia DLSS technology. It also brings optimized support for the new DLSS 3 games, including Marvel’s Midnight Suns, Hitman 3, and Deliver Us Mars.

Dead Space (Remake/2023) in-game screenshot (by BTR)

The download links for the latest GeForce 528.24 drivers can be found here. The release notes are here as a downloadable pdf file. Here are the release highlights from Nvidia’s website:

This new Game Ready Driver provides the best day-0 gaming experience for the latest new games supporting NVIDIA DLSS 3 technology including Marvel’s Midnight Suns, Hitman 3, and Deliver Us Mars. Additionally, this Game Ready Driver supports the launch of titles supporting NVIDIA DLSS technology including Dead Space and Forspoken.

Fixed Bugs

    • Adobe Premiere Pro, Photoshop, and Lightroom instability with 528.02 [3940086]
    • Adobe Photoshop 24.1 application instability with 528.02 when using GeForce Experience [3940488]
    • Adobe Premiere Pro: ProRes RAW files appear completely black when previewing [3924753]
    • Autodesk Alias: Expected transparent window appears opaque [3891620]
    • OctaneBench 2020 fails intermittently due to render engine failure [3880988]

The GeForce 528.24 Driver Performance – Summary Charts with 17 Games

Below are the summary charts of our selection of 17 games plus four hybrid and three non-synthetic benchmarks. We chart our games’ driver performance progression from version 528.02 to 528.24 using the AORUS RTX 3080 MASTER and the TUF RTX 4070 Ti OC.

You can see the list of graphics settings on the performance data tables, and we run each built-in or custom game benchmark’s sequence at 3840×2160 or 2560×1440, as specified on the charts.

Results give average framerates, and higher is better. We display the low FPS percentile (P1) below the corresponding averages in italics and a slightly smaller font. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 FPS percentiles values.

There are also columns showing percentages of gain/loss in raw performance (average FPS) and, when applicable, in frame time consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 528.24 Driver Performance Charts

geforce 528.24 driver performance
Hybrid Benchmark Results
geforce 528.24 driver performance
Non-Synthetic Benchmark Results
geforce 528.24 driver performance
DirectX 11 Game Performance Results
geforce 528.24 driver performance
DirectX 12 Game Performance Results
geforce 528.24 driver performance
Vulkan Game Performance Results
geforce 528.24 driver performance
DirectX Raytracing Game Benchmark Results
geforce 528.24 driver performance
Vulkan Raytracing Game Performance Results

Notes on GeForce 528.24 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for the hybrid and non-synthetic tests using our RTX 4070 Ti and RTX 3080.

For the game benchmarks, although most games show no significant differences when we move to 528.24 drivers from the 528.02 driver version using both GPUs, we see a noteworthy improvement in Doom Eternal (Vulkan Ray Pipeline API) in terms of raw performance.

Also, based on our testing, we found that the significant performance differences in Hitman 3 (DX12 & DXR) and The Callisto Protocol (DX12 & DXR) are not driver-related but game-related due to their latest title updates.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ada Lovelace and Ampere gaming rigs on Windows 11 v22H2. Although our GeForce driver recommendation can still be handy or suitable for Turing gamers, their representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ada Lovelace and Ampere users update to 528.24 drivers. Overall, although its raw performance and smoothness or frametimes consistency are on par with our previously recommended driver 528.02 using both Nvidia GPU architectures, we see a significant gain in raw performance in Doom Eternal (Vulkan Ray Pipeline API) using both Nvidia GPU architectures.

From a qualitative point of view, there are also important reasons that make it advisable to upgrade to version 528.24. These reasons include its higher level of driver bug fixes, the optimizations for the latest games, and support for the latest Nvidia technologies.

Let’s Play!

***

Rodrigo González (aka RodroG) is the current BTR lead reviewer and an enthusiast gamer. He is especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the Nvidia WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
GeForce 522.25 Driver Performance Analysis https://babeltechreviews.com/geforce-522-25-driver-performance/ Wed, 19 Oct 2022 16:10:21 +0000 /?p=28853 Read more]]> GeForce 522.25 Driver Performance Analysis – 20 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 20 PC games using the latest GeForce 522.25 Game Ready driver. We compare this GeForce driver versus our previously recommended driver 517.48 with both cards, and we perform all tests on the same game version and OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs and the drivers we compare.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p or (DL)DSR resolution.

Test Configuration – Software

  • NVIDIA GeForce 517.48 and 522.25 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR.
  • ‘V-Sync application controlled’ in the control panel; V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v22H2, High-performance power plan, HAGS & Game Mode are enabled, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis, Hypervisor and Virtualization-based security are disabled.
  • We do not install GIGABYTE or ASUS tools.
  • Latest DirectX
  • All 20 games are patched to their latest versions at the time of publication.
  • 3DMark suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • We use the corresponding built-in or custom benchmark sequence.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We always perform consecutive runs until detecting three valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • Aggregate excluding outliers:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 20 PC Games, 4 Hybrid & 5 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • GPUScore: Relic of Life
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Chernobylite (DX11)
  • Days Gone (DX11)
  • God of War (DX11)

DX12 Games

  • Assassin’s Creed Valhalla (DX12)
  • Borderlands 3 (DX12)
  • Call of Duty: Vanguard (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Ghostwire: Tokyo (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.6.0)
  • Wolfenstein: Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

GeForce 522.25 Game Ready WHQL Drivers

This latest GeForce Game Ready 522.25 driver was released on October 12 primarily for the release of Gotham Knights, Uncharted: Legacy of Thieves Collection, and Dakar Desert Rally, which feature NVIDIA DLSS technology. It also brings optimized support for the first new DLSS 3 games including A Plague Tale: Requiem, Justice, Loopmancer, F1 22, Bright Memory: Infinite, SUPER PEOPLE, Microsoft Flight Simulator, and Marvel’s Spider-Man Remastered.

This new driver adds support for the GeForce RTX 4090 GPU (Ada Lovelace GPU micro-architecture) and brings significant DirectX 12 performance improvements for GeForce RTX GPUs:

These improvements include shader compilation optimization, reduced CPU overhead, and Resizable BAR profiles for Forza Horizon 5 and F1 22. Many of these optimizations are most beneficial in CPU-bound scenarios, enabling your graphics card to be utilized to a greater degree. […] Our DirectX 12 optimizations apply to GeForce RTX graphics cards and laptops, though improvements will vary based on your specific system setup, and the game settings used. (Source: NVIDIA)

Source: NVIDIA

The download links for the latest GeForce 522.25 drivers can be found starting here. The release notes are found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready

This new Game Ready Driver provides the best day-0 gaming experience for the latest new DLSS titles including Gotham Knights, Uncharted: Legacy of Thieves Collection, and Dakar Desert Rally. In addition, this Game Ready Driver supports the first new DLSS 3 titles including A Plague Tale: Requiem, Justice, Loopmancer, F1 22, Bright Memory: Infinite, SUPER PEOPLE, Microsoft Flight Simulator, and Marvel’s Spider-Man Remastered. This Game Ready Driver also includes significant DirectX 12 performance optimizations which can dramatically improve performance for GeForce 30 Series GPUs.

Gaming Technology

Includes support for the GeForce RTX 4090.

Source: NVIDIA

The GeForce 522.25 Driver Performance – Summary Charts with 20 Games

Below you can find the summary charts of our representative selection of 20 games plus 4 hybrid and 5 non-synthetic benchmarks. We chart our games’ driver performance progression from version 517.48 to 522.25 using the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Days Gone and Far Cry 6 tested at 3840×2160 resolution. You may click each chart to open a pop-up for the best viewing.

Results give average framerates, and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frame time consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 522.25 Driver Performance Charts

geforce 522.25 driver performance
Hybrid Benchmarks

geforce 522.25 driver performance
Non-Synthetic Benchmarks

geforce 522.25 driver performance
DirectX 11 Games – We tested Days Gone, Chernobylite, and God of War using BTR custom sequences.

geforce 522.25 driver performance
DirectX 12 Games – Built-in benchmarks (except Call of Duty: Vanguard and Ghostwire: Tokyo, tested using BTR custom sequences).

geforce 522.25 driver performance
Vulkan Games – We tested Wolfenstein: Youngblood using its built-in benchmark & DOOM Eternal using a custom sequence.

geforce 522.25 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Ghostwire: Tokyo, tested using BTR custom sequence).

geforce 522.25 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 522.25 Driver Performance

From the charts, although we see no significant differences in graphics performance between drivers for the hybrid tests using our RTX 3080 and RTX 2080 Ti, we see a significant raw performance regression in the GPUScore: Relic of Life (Vulkan Ray Pipeline API) non-synthetic test.

For the game benchmarks, although most games show no significant differences when we move to 522.25 drivers from the 517.48 driver version using both GPUs, we see a significant performance regression in Assassin’s Creed Valhalla (DX12) in terms of frametime consistency; but substantial improvements in raw performance in Assassin’s Creed Valhalla (DX12), Call of Duty: Vanguard (DX12), Cyberpunk 2077 (DX12 & RTX), DIRT 5 (DXR), Forza Horizon 5 (DX12), Horizon Zero Dawn (DX12), and Watch Dogs: Legion (DX12 & DXR).

This time, we also believe that the substantial average FPS improvement we saw in Assassin’s Creed Valhalla, using both RTX graphics cards, may offset the regression in frame time stability.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users update to the latest GeForce 522.25 driver. Although its raw performance and smoothness or frametimes consistency are overall on par with our previously recommended driver 517.48, we see substantial performance gains in many DX12 games using both NVIDIA GPU architectures.

From a qualitative point of view, there are also important reasons that make it advisable to upgrade to version 522.25. These reasons include its higher level of driver bug fixes, the optimizations for the latest games, and support for the RTX 4090 GPU and latest NVIDIA technologies.

We hope to be able to compare GeForce drivers under the Ada Lovelace architecture in November, as soon as we can get our hands on a GeForce RTX 4080 16GB graphics card.

Let’s Play!

***

Rodrigo González (aka RodroG) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
GeForce 517.48 Driver Performance Analysis https://babeltechreviews.com/geforce-517-48-driver-performance/ Tue, 11 Oct 2022 22:21:10 +0000 /?p=28804 Read more]]> GeForce 517.48 Driver Performance Analysis – 20 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 20 PC games using the latest GeForce 517.48 Game Ready driver. We compare this GeForce driver versus our previously recommended driver 516.94 with both cards, and we perform all tests on the same game version and OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs and the drivers we compare.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p or (DL)DSR resolution.

Test Configuration – Software

  • NVIDIA GeForce 516.94 and 517.48 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR.
  • ‘V-Sync application controlled’ in the control panel; V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v22H2, High-performance power plan, HAGS & Game Mode are enabled, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis, Hypervisor and Virtualization-based security are disabled.
  • We do not install GIGABYTE or ASUS tools.
  • Latest DirectX
  • All 20 games are patched to their latest versions at the time of publication.
  • 3DMark suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • We use the corresponding built-in or custom benchmark sequence.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We always perform consecutive runs until detecting three valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • Aggregate excluding outliers:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 20 PC Games, 4 Hybrid & 5 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • GPUScore: Relic of Life
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Chernobylite (DX11)
  • Days Gone (DX11)
  • God of War (DX11)

DX12 Games

  • Assassin’s Creed Valhalla (DX12)
  • Borderlands 3 (DX12)
  • Call of Duty: Vanguard (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Ghostwire: Tokyo (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.6.0)
  • Wolfenstein: Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

GeForce 517.48 Game Ready WHQL Drivers

This latest GeForce Game Ready 517.48 driver was released on September 27 primarily for the release of Overwatch 2, which features NVIDIA Reflex technology. It also brings optimized support for Microsoft Flight Simulator’s DLSS 2 Update.

This new driver adds support for 4 more displays to the G-SYNC compatible list, bringing the total to 237 (HP HyperX Armada 27 and HyperX Armada 25; and Sony INZONE M9 and INZONE M3).

Source: nintendo.es

The download links for the latest GeForce 517.48 drivers can be found starting here. The release notes are found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Overwatch 2

This new Game Ready Driver provides the best day-0 gaming experience for Overwatch 2. In addition, this new Game Ready Driver offers support for the latest releases and updates including the addition of NVIDIA DLSS technology to Microsoft Flight Simulator.

Source: YouTube

The GeForce 517.48 Driver Performance – Summary Charts with 20 Games

Below you can find the summary charts of our representative selection of 20 games plus 4 hybrid and 5 non-synthetic benchmarks. We chart our games’ driver performance progression from version 516.94 to 517.48 using the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Days Gone and Far Cry 6 tested at 3840×2160 resolution. You may click each chart to open a pop-up for the best viewing.

Results give average framerates, and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frame time consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 517.48 Driver Performance Charts

geforce 517.48 driver performance
Hybrid Benchmarks

geforce 517.48 driver performance
Non-Synthetic Benchmarks

geforce 517.48 driver performance
DirectX 11 Games – We tested Days Gone, Chernobylite, and God of War using BTR custom sequences.

geforce 517.48 driver performance
DirectX 12 Games – Built-in benchmarks (except Call of Duty: Vanguard and Ghostwire: Tokyo, tested using BTR custom sequences).

geforce 517.48 driver performance
Vulkan Games – We tested Wolfenstein: Youngblood using its built-in benchmark & DOOM Eternal using a custom sequence.

geforce 517.48 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Ghostwire: Tokyo, tested using BTR custom sequence).

geforce 517.48 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 517.48 Driver Performance

From the charts, although we see no significant differences in graphics performance between drivers for the hybrid tests using our RTX 3080 and RTX 2080 Ti, we see significant performance improvements in BasemarkGPU (Vulkan & DX12) non-synthetic tests.

For the game benchmarks, although most games show no significant differences when we move to 517.48 drivers from the 516.94 driver version using both GPUs, we see a significant performance improvement in frametime stability in Far Cry 6 (DXR).

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 11 v22H2. Their representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users update to the latest GeForce 517.48 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 516.94, using both NVIDIA GPU architectures.

From a qualitative point of view, there are also important reasons that make it advisable to upgrade to version 517.48. These reasons include its higher level of driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

We also want to let you know that we hope to be able to compare GeForce drivers under the Ada Lovelace architecture sometime next November, as soon as we manage to get our hands on a GeForce RTX 4080 16GB graphics card.

Let’s Play!

***

Rodrigo González (aka RodroG) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
GeForce 516.94 Driver Performance Analysis https://babeltechreviews.com/geforce-516-94-driver-performance/ https://babeltechreviews.com/geforce-516-94-driver-performance/#comments Fri, 12 Aug 2022 04:45:21 +0000 /?p=28370 Read more]]> GeForce 516.94 Driver Performance Analysis – 20 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 20 PC games using the latest GeForce 516.94 Game Ready driver. We compare this GeForce driver versus our previously recommended driver 516.79 with both cards, and we perform all tests on the same game version and OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture)

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs and the drivers we compare.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture)

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p or (DL)DSR resolution.

Test Configuration – Software

  • NVIDIA GeForce 516.79 and 516.94 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR (why?).
  • ‘V-Sync application controlled’ in the control panel; V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off (why?), Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis, Hypervisor and Virtualization-based security are disabled.
  • We disable hidden Xbox’s Xvdd SCSI Miniport storage controller to work around a possible hitching/stuttering/freezing when testing non-Xbox Play Anywhere games (source), except for test Xbox Play Anywhere games.
  • We do not install GIGABYTE and ASUS tools.
  • Latest DirectX
  • All 20 games are patched to their latest versions at the time of publication.
  • 3DMark suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • We use the corresponding built-in or custom benchmark sequence.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We always perform consecutive runs until detecting three valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • Aggregate excluding outliers:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 20 PC Games, 4 Hybrid & 5 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • GPUScore: Relic of Life
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Chernobylite (DX11)
  • Days Gone (DX11)
  • God of War (DX11)

DX12 Games

  • Assassin’s Creed Valhalla (DX12)
  • Borderlands 3 (DX12)
  • Call of Duty: Vanguard (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Ghostwire: Tokyo (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Wolfenstein: Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black)

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER)

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

GeForce 516.94 Game Ready WHQL Drivers

This latest GeForce Game Ready 516.94 driver was released on August 9 primarily for the release of Marvel’s Spider-Man Remastered, which features NVIDIA DLSS, NVIDIA DLAA, NVIDIA HBAO+, and real-time ray tracing effects. It also brings optimized support for Madden NFL 23 and the upcoming SUPER PEOPLE beta.

This new driver adds support for 18 more monitors to the G-SYNC compatible list, bringing the total to 233 (ACER XB273U Z; ASUS XG256Q, XG276Q, PG48UQ; AOC Q24G2; Corsair 32UHD144; LG 32GQ850, 32GQ950,48GQ900, 49WQ95C; LG TV LX1Q; and Philips 27M1N5200PA, 27M1N5500ZA, 77OLED807/12, PHL24M1N5500Z, PHL252M1RPE, PHL27M1N3200Z, and PHL27M1N5200P).

Source: NVIDIA

The download links for the latest GeForce 516.94 drivers can be found starting here. The release notes are found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Marvel’s Spider-Man Remastered

This new Game Ready Driver provides the best day-0 gaming experience for Marvel’s Spider-Man Remastered which includes support for the latest gaming technologies including NVIDIA DLSS, NVIDIA DLAA, NVIDIA HBAO+, and upgraded ray-tracing effects. In addition, this new Game Ready Driver offers support for the latest releases and updates including Madden NFL 23 and the beta for SUPER PEOPLE.

Source: NVIDIA

The GeForce 516.94 Driver Performance – Summary Charts with 20 Games

Below you can find the summary charts of our representative selection of 20 games plus 4 hybrid and 5 non-synthetic benchmarks. We chart our games’ driver performance progression from version 516.79 to 516.94 using the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Days Gone and Far Cry 6 tested at 3840×2160 resolution. You may click each chart to open a pop-up for the best viewing.

Results give average framerates, and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frame time consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 516.94 Driver Performance Charts

geforce 516.94 driver performance
Hybrid Benchmarks

geforce 516.94 driver performance
Non-Synthetic Benchmarks

geforce 516.94 driver performance
DirectX 11 Games – We tested Days Gone, Chernobylite, and God of War using BTR custom sequences.

geforce 516.94 driver performance
DirectX 12 Games – Built-in benchmarks (except Call of Duty: Vanguard and Ghostwire: Tokyo, tested using BTR custom sequences).

geforce 516.94 driver performance
Vulkan Games – We tested Wolfenstein: Youngblood using its built-in benchmark & DOOM Eternal using a custom sequence.

geforce 516.94 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Ghostwire: Tokyo, tested using BTR custom sequence).

geforce 516.94 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 516.94 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, most games show no significant differences when we move to 516.94 drivers from the 516.79 driver version using both GPUs.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 11 v21H2. Their representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users upgrade to the latest GeForce 516.94 driver. Overall, its raw performance and smoothness or frametimes consistency level are on par with our previously recommended driver 516.79 using both NVIDIA GPU architectures.

From a qualitative point of view, there are also important reasons that make it advisable to upgrade to version 516.94. These reasons include its higher level of security and driver bug fixes, the optimizations for the latest games, such as Marvel’s Spider-Man Remastered, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka RodroG) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
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Adrenalin 22.7.1 Driver Performance Analysis https://babeltechreviews.com/adrenalin-22-7-1-driver-performance/ https://babeltechreviews.com/adrenalin-22-7-1-driver-performance/#comments Sun, 31 Jul 2022 19:48:45 +0000 /?p=28229 Read more]]> Adrenalin 22.7.1 Driver Performance Analysis – 22.7.1 vs. 22.6.1 – 17 games benchmarked using the RX 6700 XT

This review showcases the latest reference Radeon RX 6700 XT’s Adrenalin driver performance with 17 PC games. We benchmark the Optional Adrenalin 22.7.1 driver released a few days ago versus our previously recommended driver 22.6.1. We perform all tests using the same game version and OS build.

This latest Radeon Software Adrenalin 22.7.1 Optional driver was released on July 26 primarily to introduce new AMD Noise Suppression technology, expanded hardware support for Radeon Super Resolution upscaling technology, OpenGL performance optimization, and other enhancements.

Our AMD Radeon RX 6700 XT (Reference, RDNA 2.0 GPU micro-architecture).

Our testing platform is a recent Windows 11 64-bit Pro Edition installation, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings, and hardware, are identical except for the drivers we compare.

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • AMD Radeon RX 6700 XT (Reference) 12GB, stock clocks, on loan from AMD
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • AMD Software Adrenalin 22.7.1 drivers, and 22.6.1 drivers; default AMD Radeon features and settings; AMD FreeSync ‘Disabled’ (when applicable).
  • AMD SAM/Resizable BAR On
  • V-Sync ‘off, unless application specifies’ in the Software Adrenalin control center; V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2; High-performance power plan; Game Mode, Game DVR & Game Bar features off; Control Flow Guard (CFG) off on a per-game basis; Hypervisor and Virtualization-based security are disabled.
  • We do not install GIGABYTE and ASUS tools.
  • Latest DirectX
  • All 17 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

Radeon Software Adrenalin Suite-related

  • The minimal Radeon Adrenalin Software installation is used.
  • We install the display driver.
  • We enable the ‘Issue detection’ setting.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We always perform consecutive runs until detecting 3 valid runs (no outliers) that we can aggregate using CapFrameX and the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 17 PC Games, 4 Hybrid & 5 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test (DXR)
  • Fire Strike Extreme (DX11)
  • Port Royal (DXR)
  • Time Spy (DX12)

Non-Synthetic Tests

  • Basemark GPU (Vulkan, OpenGL, DX12)
  • Boundary: Raytracing Benchmark (DXR)
  • Gravity Mark: GPU Benchmark (OpenGL) NEW
  • Neon Noir (Benchmark, DX11)
  • UNIGINE Superposition (DX11, OpenGL)

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Tom Clancy’s The Division 2 (DX11)

DX12 Games

  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Wolfenstein Youngblood (VK)

AMD Software Adrenalin Control Center Settings

Here are the global Adrenalin Control Center settings:

AMD Software Adrenalin Control Center – Global Graphics Settings (AMD Radeon RX 6700 XT).

All the AMD Radeon Software Adrenalin features and settings are default.

AMD Radeon Software Adrenalin 22.7.1

The Radeon Software Adrenalin 22.7.1 Optional driver was released on July 26 primarily to introduce new AMD Noise Suppression technology, expanded hardware support for Radeon Super Resolution upscaling, and OpenGL performance optimization, and other enhancements.

The download links for the Adrenalin 22.7.1 Optional drivers can be found starting here. The 22.7.1 release notes can be found here.

Here are the release highlights of Adrenalin v22.7.1 from AMD Radeon’s website:

      • Swordsman Remake.
      • Radeon Boost using Variable Rate Shading with Elden Ring, Resident Evil Village, and VALORANT.
      • Microsoft Windows 11 version 22H2.
      • Microsoft Agility SDK Release 1.602 including new minor features.
      • Microsoft Agility SDK Release 1.606 including Microsoft Shader Model 6.7.
      • Additional Vulkan extensions. Click here for more information.
      • AMD Noise Suppression
        • Our newest feature: AMD Noise Suppression reduces background audio noise from your surrounding environment using a real-time deep learning algorithm, providing greater clarity and improved concentration whether you are focused on an important meeting or staying locked in on a competitive game. To learn more, check out our blog post HERE!
      • OpenGL Optimizations
        • Up to 79% increase in performance in Minecraft @ 4k Fabulous settings, using Radeon Software Adrenalin 22.7.1 on the Radeon RX 6950XT, versus the previous software driver version 22.6.1.
        • Up to 75% increase in performance in Minecraft @ 4k Fabulous settings, using Radeon Software Adrenalin 22.7.1 on the Radeon RX 6400, versus the previous software driver version 22.6.1.
      • Radeon Super Resolution
        • Expanded support for discrete Radeon RX 5000 and 6000 series GPUs on AMD Ryzen processor notebooks with hybrid graphics.
        • RSR has been improved to provide a more seamless experience in borderless fullscreen mode with a performance/quality slider to personalize your gaming experience.
Fixed Issues
        • Lower than expected Folding@home compute performance with OpenCL API on some AMD Graphics Products such as the Radeon RX 6800.
        • Auto Undervolt may disable the Zero RPM fan feature.
        • Hitman 3 may freeze when rapidly switching between windows in Fullscreen Exclusive mode.
        • Video upscaling in browsers appears blurry with some AMD Graphics Products such as the Radeon RX 6900 XT Graphics.
        • Enhanced Sync may cause games to lock to 15FPS with video playback on extended monitors.

The Adrenalin 22.7.1 Driver Performance – Summary Charts with 17 Games

Below you can find the summary charts of our representative selection of 17 games plus 4 hybrid and 5 non-synthetic benchmarks. We chart our games’ driver performance progression from version 22.6.1 to 22.7.1 using the reference AMD Radeon RX 6700 XT.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Far Cry New Dawn, tested at 3840×2160 resolution; and Metro Exodus PC Enhanced Edition (DXR) and Quake 2 RTX (Vulkan Ray Tracing Pipeline) which are tested at 1920×1080 resolution.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

Ad renalin 22.7.1 Driver Performance Charts

Hybrid Benchmarks

adrenalin 22.7.1 driver performance
Non-Synthetic Benchmarks

adrenalin 22.7.1 driver performance
DirectX 11 Games – We tested Days Gone and Chernobylite using BTR custom sequences.

Adrenalin 22.7.1 driver performance
DirectX 12 Games – Built-in benchmarks

Vulkan Games – Wolfenstein: Youngblood tested using a built-in benchmark and DOOM Eternal using a custom sequence.

adrenalin 22.7.1 driver performance
DirectX Raytracing Games – Built-in benchmarks

Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on Adrenalin 22.7.1 Driver Performance – 22.7.1 vs. 22.6.1

From the charts, although we see no significant differences in graphics performance between drivers for the hybrid tests, we see notable performance improvements in Basemark GPU (OpenGL), Gravity Mark: GPU Benchmark (OpenGL), and Superposition (OpenGL) non-synthetic tests.

For the game benchmarks, although many games show no significant differences when we upgrade to the 22.7.1 drivers from 22.6.1, we see significant improvements in Cyberpunk 2077 (DXR), Far Cry 6 (DX12 & DXR), Horizon Zero Dawn (DX12), Metro Exodus PC Enhanced Edition (DXR), and Watch Dogs: Legion (DX12) in terms of raw performance; Cyberpunk 2077 (DX12 & DXR) and DOOM Eternal (Vulkan Ray Pipeline) in terms of frametime consistency; but also noteworthy performance regressions in Chernobylite (DX11) and DOOM Eternal (Vulkan and Vulkan Ray Pipeline) in terms of raw performance, Days Gone (DX11), Far Cry 6 (DXR), Metro Exodus PC Enhanced Edition (DXR), and Watch Dogs Legion (DX12) in terms of frametime stability.

The noticeable regression in terms of frame time consistency in Days Gone (DX11) with 22.7.1 results in micro-stuttering during gameplay, and The Division 2 (DX11) still shows noticeable hitching and random crashes during gameplay. However, the annoying stuttering we saw in DOOM Eternal (Vulkan Ray Pipeline) with driver 22.6.1 is not present using the latest 22.7.1 drivers.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar RDNA 2.0 gaming rigs on Windows 11 v21H2. Its representativeness, applicability, and usefulness on different AMD Radeon micro-architectures, testing benches, and Microsoft Windows versions may vary.

Conclusion

The performance of the latest AMD Software Adrenalin 22.7.1 driver was like a roller coaster. Based on our previous results and findings, although we saw some significant and notable performance gains using the latest 22.7.1 driver compared to 22.6.1 drivers, we still see significant performance inconsistencies and notable performance regressions that prevent us from recommending 22.7.1 for general or global use for Radeon users. Therefore, our current recommended driver for RDNA 2.0 gamers is still the Adrenalin 22.6.1 Optional driver or WHQL AMD’s Recommended 22.5.1 drivers for the best functional stability.

Since the Adrenalin 22.7.1 driver can bring notable performance gains in OpenGL games and applications, and in certain DX12 or Vulkan games, we recommend doing your own testing to see how the Adrenalin 22.7.1 Optional driver works with your gaming rig and set of favorite games.

Some qualitative reasons may make it advisable to upgrade to version 22.7.1. These reasons include higher-level driver bug fixes, optimized support for Swordsman Remake and Windows 11 22H2, and support for the latest AMD Radeon technologies, such as AMD Noise Suppression.

Let’s Play!

***

Rodrigo González (aka “RodroG”) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

*The featured image is from AMD.

]]>
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Adrenalin 22.6.1 Driver Performance Analysis – 22.6.1 vs 21.10.2 – Fine Wine? https://babeltechreviews.com/adrenalin-22-6-1-driver-performance/ Mon, 04 Jul 2022 22:27:35 +0000 /?p=27942 Read more]]> Adrenalin 22.6.1 Driver Performance Analysis – 22.6.1 vs 21.10.2 – Fine Wine? – 17 games benchmarked using the RX 6700 XT

This review tests AMD’s fine wine theory by showcasing the latest reference Radeon RX 6700 XT’s Adrenalin driver performance with 17 PC games. We benchmark the WHQL Optional Adrenalin 22.6.1 driver released a few days ago versus our nine-month-old recommended driver 21.10.2. We perform all tests using the same game version and the same OS build.

Our AMD Radeon RX 6700 XT (Reference, RDNA 2.0 GPU micro-architecture).

This time, our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware, are identical except for the drivers we compare.

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • AMD Radeon RX 6700 XT (Reference) 12GB, stock clocks, on loan from AMD
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • AMD Software Adrenalin 22.6.1 drivers, and 21.10.2 drivers; default AMD Radeon features and settings; AMD FreeSync ‘Disabled’ (when applicable).
  • AMD SAM/Resizable BAR On
  • V-Sync ‘off, unless application specifies’ in the Software Adrenalin control center; V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2; High-performance power plan; Game Mode, Game DVR & Game Bar features off; Control Flow Guard (CFG) off on a per-game basis; Hypervisor and Virtualization-based security are disabled.
  • We do not install GIGABYTE and ASUS tools.
  • Latest DirectX
  • All 17 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

Radeon Software Adrenalin Suite-related

  • The minimal Radeon Adrenalin Software installation is used.
  • We install the display driver.
  • We enable the ‘Issue detection’ setting.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We always perform consecutive runs until detecting 3 valid runs (no outliers) that we can aggregate using CapFrameX and the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 17 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • Tom Clancy’s The Division 2 (DX11)

DX12 Games

  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Wolfenstein Youngblood (VK)

Software Adrenalin Control Center Settings

Here are the global Adrenalin Control Center settings:

Radeon Software Adrenalin Control Center Global Graphics Settings (AMD Radeon RX 6700 XT).

All the AMD Radeon Software Adrenalin features and settings are default.

AMD Radeon Software Adrenalin 22.6.1

This latest Radeon Software Adrenalin 22.6.2 Optional (WHQL) driver was released on June 29 primarily for the launch of F1 2022.

Source: EA.com

The download links for the Adrenalin 22.6.1 Optional drivers can be found starting here. The 22.6.1 release notes can be found here.

Here are the release highlights of Adrenalin v22.6.1 from AMD Radeon’s website:

Support for F1 2022:
        • Up to 5% increase in performance in F1 2022 @ 4k Ultra High settings, using AMD Software: Adrenalin Edition 22.6.1 on the Radeon RX 6950 XT, versus the previous software driver version 22.5.2.
        • Up to 4% increase in performance in F1 2022 @ 4k Ultra High settings, using AMD Software: Adrenalin Edition 22.6.1 on the Radeon RX 6800 XT, versus the previous software driver version 22.5.2.
        • Up to 6% increase in performance in F1 2022 @ 4k Ultra High settings, using AMD Software: Adrenalin Edition 22.6.1 on the Radeon RX 6750 XT, versus the previous software driver version 22.5.2.
Fixed Issues
        • Performance drop may be experienced while playing Fortnite with Multithreaded Rendering and DirectX 11 API on some AMD Graphics Products such as the Radeon RX 6900 XT.
        • Stuttering may be experienced while playing Overwatch with some AMD Graphics Products such as the Radeon RX 6700 XT.
        • Higher than expected CPU usage when Instant Replay is enabled on some AMD Graphics Products such as the Radeon RX 6900 XT.
        • Fan Tuning option may be missing on some AMD Graphics Products such as the Radeon RX 590.

The Adrenalin 22.6.1 Driver Performance – Summary Charts with 17 Games

Below you can find the summary charts of our representative selection of 17 games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 21.10.2 to 22.6.1 using the reference AMD Radeon RX 6700 XT.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Far Cry New Dawn, tested at 3840×2160 resolution; and Metro Exodus PC Enhanced Edition (DXR) and Quake 2 RTX (Vulkan Ray Tracing Pipeline) which are tested at 1920×1080 resolution.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

Adrenalin 22.6.1 Driver Performance Charts

adrenalin 22.6.1 driver performance
Hybrid Benchmarks

adrenalin 22.6.1 driver performance
Non-Synthetic Benchmarks

adrenalin 22.6.1 driver performance
DirectX 11 Games – We tested Days Gone, and Chernobylite using BTR custom sequences.

adrenalin 22.6.1
DirectX 12 Games – Built-in benchmarks

adrenalin 22.6.1 driver performance
Vulkan Games – Wolfenstein: Youngblood is tested using a built-in benchmark & DOOM Eternal is tested using a custom sequence.

adrenalin 22.6.1 driver performance
DirectX Raytracing Games – Built-in benchmarks

adrenalin 22.6.1 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on Adrenalin 22.6.1 Driver Performance – 22.6.1 vs. 21.10.2 – Fine Wine?

From the charts, although we see no significant differences in graphics performance between drivers for the hybrid tests, we see significant performance improvements in Superposition (DX11) and Neon Noir (DX11) non-synthetic tests.

For the game benchmarks, although many games show no significant differences when we upgrade to the 22.6.1 drivers from 21.10.2, we saw notable performance improvements in most DX11 games such as Borderlands 3 (DX11), Days Gone (DX11), Deus Ex Mankind Divided (DX11), and Far Cry New Dawn (DX11), as well as in Doom Eternal (Vulkan & Vulkan Ray Pipeline) and Quake 2 RTX (Vulkan Ray Query).

The only negative outlier with driver 22.6.1 is The Division 2 (DX11), which showed a noticeable regression in terms of frame time consistency resulting in micro-stuttering during gameplay.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar RDNA 2.0 gaming rigs on Windows 11 v21H2. Its representativeness, applicability, and usefulness on different AMD Radeon micro-architectures, testing benches, and Microsoft Windows versions may vary.

Conclusion

So, do Radeon cards’ performance get better with age as newer drivers bring more performance? Or asked another way, does the performance comparison of 22.6.1 vs. 21.10.2 drivers act as a good example to support the Fine Wine theory?

Based on our previous results and findings, we answer yes to this question, and we recommend RDNA 2.0 gamers update to the latest Adrenalin 22.6.1 driver. Its raw performance and smoothness or frametimes consistency level are overall better in most DX11 games and some Vulkan games than with our last recommended driver.

There are relevant qualitative reasons that also make it advisable to upgrade to version 22.6.1. These reasons include a higher level of security and driver bug fixes, optimizations for the latest games, and support for the latest AMD Radeon technologies.

Let’s Play!

***

Rodrigo González (aka “RodroG”) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

*The featured image is from AMD.

]]>
GeForce 516.40 Driver Performance Analysis https://babeltechreviews.com/geforce-516-40-driver-performance/ https://babeltechreviews.com/geforce-516-40-driver-performance/#comments Fri, 24 Jun 2022 22:32:51 +0000 /?p=27797 Read more]]> GeForce 516.40 Driver Performance Analysis – 20 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 20 PC games using the latest GeForce 516.40 Game Ready driver. We compare these drivers versus our previously recommended driver 512.77 with both cards, and we perform all tests on the same game version and the same OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 512.77 and 516.40 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR (why?).
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off (why?), Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis, Hypervisor and Virtualization-based security are disabled.
  • We do not install GIGABYTE and ASUS tools.
  • Latest DirectX
  • All 20 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We always perform consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 20 PC Games, 4 Hybrid & 5 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • GPUScore: Relic of Life NEW
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Chernobylite (DX11)
  • Days Gone (DX11)
  • God of War (DX11)

DX12 Games

  • Assassin’s Creed Valhalla (DX12)
  • Borderlands 3 (DX12)
  • Call of Duty: Vanguard (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Ghostwire: Tokyo (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Wolfenstein: Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

GeForce 516.40 Game Ready WHQL Drivers

This latest GeForce Game Ready 516.40 driver was released on June 15 primarily for the release of Fall Guys: Free For All. It brings optimized support for the latest updates in Jurassic World Evolution 2, Resident Evil 2, Resident Evil 3, and Resident Evil 7, which introduce ray-tracing technology to these games. Also, it adds support for NVIDIA Reflex in ICARUS to improve system latency.

The download links for the latest GeForce 516.40 drivers can be found starting here. The release notes are found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Fall Guys: Free for All

This new Game Ready Driver provides the best day-0 gaming experience for Fall Guy: Free for All. In addition, this new Game Ready Driver offers support for the latest releases and updates including the addition of NVIDIA Reflex in ICARUS and the introduction of ray tracing to Jurassic World Evolution 2, Resident Evil 2, Resident Evil 3, and Resident Evil 7.

Source: Forbes

The GeForce 516.40 Driver Performance – Summary Charts with 20 Games

Below you can find the summary charts of our representative selection of 20 games plus 4 hybrid and 5 non-synthetic benchmarks. We chart our games’ driver performance progression from version 512.77 to 516.40 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Days Gone and Far Cry 6 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 516.40 Driver Performance Charts

geforce 516.40 driver performance
Hybrid Benchmarks

geforce 516.40 driver performance
Non-Synthetic Benchmarks

geforce 516.40 driver performance
DirectX 11 Games – We tested Days Gone, Chernobylite, and God of War using BTR custom sequences.

geforce 516.40 driver performance
DirectX 12 Games – Built-in benchmarks (except Call of Duty: Vanguards and Ghostwire: Tokyo, tested using BTR custom sequences).

geforce 516.40 driver performance
Vulkan Games – Wolfenstein: Youngblood is tested using a built-in benchmark & DOOM Eternal is tested using a custom sequence.

geforce 516.40 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Ghostwire: Tokyo, tested using BTR custom sequence).

geforce 516.40 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 516.40 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, most games show no significant differences when we move to 516.40 drivers from the 512.77 driver version using both GPUs.

We can also confirm that the significant performance regressions we saw in Hitman 3 (DX12) and Chernobylite (DX11) were due to their latest title updates and weren’t driver-related.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 11 v21H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users update to the latest GeForce 516.40 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 512.77 using both NVIDIA GPU architectures.

From a qualitative point of view, there are also important reasons that make it advisable to upgrade to version 516.40. These reasons include its higher level of driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka “RodroG”) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
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GeForce 512.77 Driver Performance Analysis https://babeltechreviews.com/geforce-512-77-driver-performance/ https://babeltechreviews.com/geforce-512-77-driver-performance/#comments Wed, 18 May 2022 23:32:38 +0000 /?p=27432 Read more]]> GeForce 512.77 Driver Performance Analysis – 26 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 26 PC games using the latest GeForce 512.77 Game Ready driver. We compare these drivers versus our previously recommended driver 512.15 with both cards, and we perform all tests on the same game version and the same OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture)

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture)

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 512.15 and 512.77 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR (why?).
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off (why?), Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis.
  • We do not install GIGABYTE and ASUS tools.
  • Latest DirectX
  • All 26 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • We always perform consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and evaluate the results and aggregated records in terms of percentages of gain/loss and set the following thresholds to consider a % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 26 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • God of War (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Assassin’s Creed Valhalla (DX12)
  • Borderlands 3 (DX12)
  • Call of Duty: Vanguard (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Ghostwire: Tokyo (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Strange Brigade (VK)
  • Wolfenstein: Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black)

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER)

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

GeForce 512.77 Game Ready WHQL Drivers

This latest GeForce Game Ready 512.77 driver was released on May 12 primarily for the launch of Evil Dead: The Game, which supports NVIDIA DLSS technology. It also provides optimized support for Dolmen and Vampire: The Masquerade – Swansong.

The download links for the latest GeForce 512.77 drivers can be found starting here. The release notes are found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Evil Dead: The Game

This new Game Ready Driver provides the best day-0 gaming experience for Evil Dead: The Game, which uses NVIDIA DLSS to maximize performance. In addition, this new Game Ready Driver offers support for the latest releases including Dolmen and Vampire: The Masquerade – Swansong.

Source: NVIDIA

The GeForce 512.77 Driver Performance – Summary Charts with 26 Games

Below you can find the summary charts of our representative selection of 26 games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 512.15 to 512.77 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Days Gone, Far Cry New Dawn, and Far Cry 6 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 512.77 Driver Performance Charts

geforce 512.77 driver performance
Hybrid Benchmarks

geforce 512.77 driver performance
Non-Synthetic Benchmarks

DirectX 11 Games – Built-in benchmarks (except Days Gone, Chernobylite, and God of War, tested using BTR custom sequences)

geforce 512.77 driver performance
DirectX 12 Games – Built-in benchmarks (except Call of Duty: Vanguards, Ghostwire: Tokyo, and LEGO® Builder’s Journey, tested using BTR custom sequences)

geforce 512.77 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence)

geforce 512.77 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Ghostwire: Tokyo and LEGO Builder’s Journey, tested using BTR custom sequences)

geforce 512.77 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence)

Notes on GeForce 512.77 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, most games show no significant differences when we move to 512.77 drivers from the 512.15 driver version using both GPUs.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 11 v21H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users update to the latest GeForce 512.77 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 512.15 using both NVIDIA GPU architectures.

From a qualitative point of view, there are also important reasons that make it advisable to upgrade to version 512.77. These reasons include its higher level of security and driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka “RodroG”) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
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Hardware Accelerated GPU Scheduling Performance Revisited https://babeltechreviews.com/hardware-accelerated-gpu-scheduling-performance/ https://babeltechreviews.com/hardware-accelerated-gpu-scheduling-performance/#comments Tue, 03 May 2022 20:54:02 +0000 /?p=27289 Read more]]> Windows 11 Hardware Accelerated GPU Scheduling Performance Analysis (HAGS On vs. HAGS Off) – 26 games benchmarked using a Gigabyte AORUS RTX 3080 MASTER

Windows 11 includes an optional OS graphics feature called Hardware Accelerated GPU Scheduling (abbreviated as HAGS), and this performance analysis will showcase gaming using the Gigabyte AORUS RTX 3080 MASTER. We will compare the performance of 26 PC games with HAGS on versus HAGS off using our latest recommended GeForce Game Ready driver, 512.15, and Windows 11 version 21H2.

Windows 11 “Default graphics settings” – How to enable or disable HAGS

The Windows 10 May 2020 Update (version 20H1) added this feature, and we tested it using this Windows version in November 2020. Unfortunately, we saw that the HAGS feature led to performance inconsistencies on Windows 10. That made us not recommend it for general use at the time. We’re now revisiting HAGS performance using the latest Windows 11 public build to see if it is finally worth it.

You can enable HAGS through the Windows 11 “Default graphics settings” menu as long as you satisfy its requirements: Windows 10 v20H1 or newer, a supported GPU (Pascal onwards from NVIDIA, and RX 5600 onwards from AMD), and HAGS compatible GPU drivers.

This time, our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings, hardware, GeForce drivers, and Windows 11 build are identical except for the HAGS’ states we compare (on vs. off).

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Before offering the performance data and charts of each different analysis scenario, it’s important to describe both the hardware and software configuration used in our testing, as well as the analysis methodology.

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 512.15 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR (why?).
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis.
  • We do not install GIGABYTE and ASUS tools.
  • Latest DirectX
  • All 26 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Game Benchmarks-related

  • We use the corresponding built-in or custom benchmark sequence.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 26 PC Games

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • God of War (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Assassin’s Creed Valhalla (DX12)
  • Borderlands 3 (DX12)
  • Call of Duty: Vanguard (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Ghostwire: Tokyo (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Strange Brigade (VK)
  • Wolfenstein: Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

The Performance Summary Charts with 26 Games

Below are the summary charts of 26 games used to compare the games’ performance changes with HAGS enabled and disabled using the AORUS RTX 3080 MASTER.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Days Gone, Far Cry New Dawn, and Far Cry 6 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different states of the HAGS feature. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

Hardware Accelerated GPU Scheduling Performance Charts ( On vs. Off)

hardware accelerated gpu scheduling
DirectX 11 Games – Built-in benchmarks (except Days Gone, Chernobylite, and God of War, tested using BTR custom sequences).

hardware accelerated gpu scheduling
DirectX 12 Games – Built-in benchmarks (except Call of Duty: Vanguards, Ghostwire: Tokyo, and LEGO® Builder’s Journey, tested using BTR custom sequences).

hardware accelerated gpu scheduling
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Hardware Accelerated GPU Scheduling
DirectX Raytracing Games – Built-in benchmarks (except Ghostwire: Tokyo and LEGO Builder’s Journey, tested using BTR custom sequences).

Hardware Accelerated GPU Scheduling
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on Windows 11 Hardware Accelerated GPU Scheduling performance (On vs. Off)

For the game benchmarks, although most games show no significant performance differences with HAGS enabled, we see significant improvements in Ghostwire: Tokyo (DX12), Metro Exodus PC Enhanced Edition (DXR), and Wolfenstein: Youngblood (RTX) in terms of frametime consistency; but also noteworthy performance regressions in Ghostwire: Tokyo (DX12) in terms of raw performance, LEGO® Builder’s Journey (DX12 & RTX modes) and Quake 2 RTX (Vulkan Ray Pipeline & Vulkan Ray Query modes) in terms of frametime consistency. Both LEGO® Builder’s Journey and Quake 2 RTX regressions are striking and are associated with severe and consistent frametime stability and frame-pacing issues during testing and gameplay.

Also, we saw inconsistent and low GPU load in Tom Clancy’s The Division 2 (DX12) and experienced random crashes in Horizon Zero Dawn (DX12) with HAGS enabled.

Disclaimer

Please be aware that the following results, notes, and the corresponding HAGS’ state recommendation are valid for similar Ampere gaming rigs using GeForce Game Ready 512.15 driver and Windows 11 v21H2. Its representativeness, applicability, and usefulness on different GPU architectures, testing benches, GPU drivers, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, although we acknowledge that HAGS performance results are better on Windows 11 than we showed in the past using Windows 10, we still see significant performance inconsistencies that prevent us from recommending HAGS for general or global use for GeForce gamers.

Anyway, the HAGS feature is still quite promising and can improve performance in some cases, so we also recommend doing your testing to see how it works with your gaming rig and set of favorite games.

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GeForce 512.15 Driver Performance Analysis https://babeltechreviews.com/geforce-512-15-driver-performance/ https://babeltechreviews.com/geforce-512-15-driver-performance/#comments Mon, 18 Apr 2022 15:15:35 +0000 /?p=27201 Read more]]> GeForce 512.15 Driver Performance Analysis – 26 games benchmarked using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 26 PC games using the latest GeForce 512.15 Game Ready driver. We compare these drivers versus our previously recommended driver 511.23 with both cards, and we perform all tests on the same game version and the same OS build.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 511.23 and 512.15 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • We enable Resizable BAR (why?).
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis.
  • We do not install GIGABYTE and ASUS tools.
  • Latest DirectX
  • All 26 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 26 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • God of War (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Assassin’s Creed Valhalla (DX12)
  • Borderlands 3 (DX12)
  • Call of Duty: Vanguard (DX12) – NEW
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Ghostwire: Tokyo (DX12) – NEW
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Strange Brigade (VK)
  • Wolfenstein: Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

GeForce 512.15 Game Ready WHQL Drivers

This latest GeForce Game Ready 512.15 driver was released on March 22 primarily for the launch of Ghostwire: Tokyo and to provide optimized support for Tiny Tina’s Wonderlands and Shadow Warrior 3. It also brings support for NVIDIA DLAA (Deep Learning Anti-Aliasing) technology in Chorus, Jurassic World Evolution 2, and No Man’s Sky.

This new driver adds support for 11 more monitors to the G-SYNC compatible list, bringing the total to 215 (Acer XB283KV; ASUS VG27AC1A; AOC AG274QS8R1B; I-O DATA GC241UXD; MSI G274 and MAG281URF; Philips 32M1N5800, PHL276M1RPE, PHL32M1N5500Z, PHL32M1N5800A; and ViewSonic VP2776).

The download links for the latest GeForce 512.15 drivers can be found starting here. The release notes are found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Ghostwire: Tokyo

This new Game Ready Driver provides the best day-0 gaming experience for Ghostwire: Tokyo, which features ray-traced reflections and shadows and utilizes NVIDIA DLSS for an up to a 2X performance boost. In addition, this new Game Ready Driver offers support for Tiny Tina’s Wonderlands as well as the addition of NVIDIA DLAA to Chorus, Jurassic World Evolution 2, and No Man’s Sky.

Source: Epic Games Store

The GeForce 512.15 Driver Performance – Summary Charts with 26 Games

Below you can find the summary charts of our representative selection of 26 games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 511.23 to 512.15 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Days Gone, Far Cry New Dawn, and Far Cry 6 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 512.15 Driver Performance Charts

geforce 512.15 driver performance
Hybrid Benchmarks

geforce 512.15 driver performance
Non-Synthetic Benchmarks

geforce 512.15 driver performance
DirectX 11 Games – Built-in benchmarks (except Days Gone, Chernobylite, and God of War, tested using BTR custom sequences).

geforce 512.15 driver performance
DirectX 12 Games – Built-in benchmarks (except Call of Duty: Vanguards, Ghostwire: Tokyo, and LEGO® Builder’s Journey, tested using BTR custom sequences).

geforce 512.15 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

geforce 512.15 driver performance
DirectX Raytracing Games – Built-in benchmarks (except Ghostwire: Tokyo and LEGO Builder’s Journey, tested using BTR custom sequences).

geforce 512.15 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 512.15 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, although most games show no significant differences when we move to 512.15 drivers from the 511.23 driver version using both GPUs, we see a significant performance regression in Assassin’s Creed Valhalla (DX12) in terms of raw performance and God of War (DX11) in terms of frametime consistency; but a noteworthy improvement in frametime stability in Assassin’s Creed Valhalla (DX12).

However, based on our testing, we believe that the performance regression we saw in God of War (DX11) is likely game-related and not driver-related.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 11 v21H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users update to the latest GeForce 512.15 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 511.23, using both NVIDIA GPU architectures.

From a qualitative point of view, there are also important reasons that make it advisable to upgrade to version 512.15. These reasons include its higher level of security and driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies.

Let’s Play!

***

Rodrigo González (aka “RodroG”) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

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NVIDIA Resizable BAR Performance Revisited https://babeltechreviews.com/nvidia-resizable-bar-performance/ Thu, 31 Mar 2022 13:45:39 +0000 /?p=26852 Read more]]> NVIDIA Resizable BAR Performance Analysis (On vs. Off) – 9 supported games benchmarked, using an RTX 3080, a Z690 motherboard, and an i9-12900K CPU

A year ago, we analyzed NVIDIA Resizable BAR performance on an unsupported Intel Z390 CPU platform, so now we will test this feature on an officially supported Z690/12900K platform to see if it’s worth it. We benchmark this feature, on versus off, using our latest recommended GeForce driver, the latest version of Windows 11, and nine NVIDIA white-listed PC games which are part of our testing suite.

Source: MSI

Notes on NVIDIA Resizable BAR

To use NVIDIA Resizable BAR, users need a GeForce RTX 30 Series graphics card with a supported VBIOS, a compatible CPU, a compatible motherboard and SBIOS, and GeForce 465.89 driver onwards. With these requirements met, you need to enable Resizable BAR in your motherboard’s UEFI setup program and boot your PC in UEFI mode with CSM disabled for UEFI GOP support.

Source: NVIDIA

While the list above doesn’t specifically mention our Z690 platform, we asked NVIDIA directly, and they confirmed it officially supports Resizable BAR. So in this review, we will see how the following NVIDIA’s words apply to our Z690 platform or similar officially supported configurations:

” … NVIDIA will be pre-testing titles and using game profiles to enable Resizable BAR only when it has a positive performance impact. That way you won’t have to worry about bugs or performance decreases, and won’t have to rely on the community to benchmark each title and discover whether Resizable BAR is beneficial in the games you’re playing.” (Source)

How To Check the NVIDIA Resizable BAR Feature State

You can check if Resizable BAR is enabled using GPU-Z, the NVIDIA Control Panel, and Windows Device Manager. Below you can see what our testing system reports when Resizable BAR is enabled using the mentioned methods:

nvidia resizable bar performance
GPU-Z, NVIDIA Control Panel, and Windows Device Manager report that our system has Resizable BAR enabled.

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings, hardware, GeForce drivers, and Windows 11 build are identical except for the off versus on ‘Resizable BAR’ state we compare. We enabled and disabled Resizable BAR using the UEFI setup program for our testing.

Before offering the performance data and charts of each different analysis scenario, it’s important to describe both the hardware and software configuration used in our testing, as well as the analysis methodology.

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • MSI MAG Series CORELIQUID C280, ARGB CPU Liquid Cooler (AIO) 280mm CPU water cooler
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor

Test Configuration – Software

  • NVIDIA GeForce 511.23 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis.
  • We do not install GIGABYTE and ASUS tools.
  • Latest DirectX
  • All 9 games we tested are patched to their latest versions at the time of publication.
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • ISLC (Purge Standby List) before each benchmark.
  • TechPowerUp GPU-Z (GPU-Z), the latest version
  • Nvidia Profile Inspector (by Orbmu2K), the latest version

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Game Benchmarks-related

  • The corresponding built-in benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • We use CapFrameX for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 9 PC Games With NVIDIA Resizable BAR Support

Source: NVIDIA

As of today, and as shown by the Nvidia Profile Inspector tool using the latest GeForce Game Ready driver (v512.15), the total number of compatible games is 20, adding the following games to the original list:

    • Deathloop
    • Metro Exodus Enhanced Edition
    • The Riftbreaker

From the above list, we benchmark the following NVIDIA white-listed games that are already part of our current testing bed (nine games):

  • Assassin’s Creed Valhalla (DX12)
  • Borderlands 3 (DX11 & DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • Hitman 3 (DX12)
  • Horizon Zero Dawn (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Watch Dogs: Legion (DX12)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile basis via Manage 3D Settings > Program settings tab.

Let’s head to our gaming performance results.

The Performance Charts with 9 Games with NVIDIA Resizable BAR Support

Below you can find the summary charts of nine games whitelisted by NVIDIA with Resizable BAR support (as of March 30, 2022) that are part of our usual testing bed. We compare the games’ performance changes with ‘Resizable BAR’ enabled and disabled, using the AORUS RTX 3080 MASTER on an Intel Z690 platform.

You can see the list of games’ graphics settings on the charts, and we run each built-in game benchmark’s sequence at 2560×1440. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different testing scenarios. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

NVIDIA Resizable BAR Performance Charts – On vs. Off

Assassin’s Creed Valhalla (DX12)

nvidia resizable bar performanceFrom the charts, we see a noteworthy improvement in raw performance (average FPS) with NVIDIA Resizable BAR enabled in Assassin’s Creed Valhalla (DX12). Frametime stability and frame-pacing are similar, though.

Borderlands 3 (DX11 & DX12)

DirectX 11 API

nvidia resizable bar performanceHere we see a tie between both testing scenarios. In other words, Borderlands (DX11) shows roughly the same raw performance, frametime consistency, and frame-pacing with NVIDIA Resizable BAR enabled or disabled.

DirectX 12 API

nvidia resizable bar performance Although the average FPS was slightly higher with NVIDIA Resizable BAR enabled in Borderlands 3 (DX12), we see overall the same performance with NVIDIA Resizable enabled or disabled.

Cyberpunk 2077 (DX12)

nvidia resizable bar performance No significant performance differences were found between NVIDIA Resizable BAR on or off in Cyberpunk (DX12).

Cyberpunk 2077 (DXR) nvidia resizable bar performance

While we found a significant improvement in the average FPS with NVIDIA Resizable BAR enabled in Cyberpunk (RTX), frametime consistency and frame-pacing were similar.

DIRT 5 (DX12)

nvidia resizable bar performance

We see no significant differences in raw performance, frametime stability, and frame-pacing between NVIDIA Resizable BAR on or off in DIRT 5 (DX12). So here is another case of a technical tie.

DIRT 5 (DXR)

nvidia resizable bar performance Again, we see no significant performance differences between having NVIDIA Resizable BAR enabled or disabled in DIRT (DXR).

Hitman 3 (DX12)

nvidia resizable bar performance Although we see a slightly better average FPS with NVIDIA Resizable BAR enabled in Hitman 3 (DX12), performance is overall similar with this feature enabled or disabled.

Horizon Zero Dawn (DX12)

nvidia resizable bar performance We see no significant differences. Horizon Zero Dawn (DX12) shows overall the same performance with NVIDIA Resizable BAR enabled or disabled.

Metro Exodus (DX12)

nvidia resizable bar performance Again, this is a case of a technical tie in performance between having NVIDIA resizable BAR enabled or disabled.

Metro Exodus (DXR)

nvidia resizable bar performance Metro Exodus (DXR) also shows a similar performance with NVIDIA Resizable BAR enabled or disabled. The differences were not significant.

Metro Exodus PC Enhanced Edition (DX12)

nvidia resizable bar performance Again, we found another case where the NVIDIA Resizable BAR feature state (on vs. off) doesn’t make any noteworthy performance difference.

Watch Dogs: Legion (DX12)

nvidia resizable bar performance

We don’t see significant performance differences with NVIDIA Resizable BAR enabled or disabled in Watch Dogs: Legion (DX12).

Watch Dogs: Legion (DXR)

nvidia resizable bar performance Finally, no significant differences in raw performance, frametime consistency, and frame-pacing were found between NVIDIA Resizable BAR on or off in Watch Dogs: legion (DXR).

NVIDIA Resizable BAR Performance – Summary Chart

Here is the performance summary chart of the nine NVIDIA Resizable BAR compatible games we tested that are already part of our usual testing suite.

Notes on NVIDIA Resizable BAR Gaming Performance

For the game benchmarks, although we see significant improvements in raw performance in Assassin’s Creed Valhalla (DX12) and Cyberpunk 2077 (RTX), most games show no significant performance differences between having NVIDIA Resizable BAR enabled or disabled.

The best news is that we didn’t see any significant regression in raw performance, frametime stability, or frame-pacing with NVIDIA resizable BAR enabled using our officially supported Z690/12900K CPU platform. Also, our results support NVIDIA’s claims about the value of enabling Resizable BAR for their pre-tested games that showed a positive effect (either in the forms of improvements or lack of regressions).

Disclaimer

Please be aware that the following results, notes, and the corresponding NVIDIA Resizable BAR recommendations are valid for similar Ampere gaming rigs (with officially supported Z690 Intel motherboards) using GeForce Game Ready 511.23 driver and Windows 11 v21H2. Its representativeness, applicability, and usefulness on different testing benches, CPU platforms, GPU drivers, and MS Windows versions may vary.

Final Thoughts

Based on our results and findings, we recommend NVIDIA Resizable BAR’s general use for platforms similar to ours (Z690) and for those that have official support.

However, we cannot recommend the same for platforms that lack NVIDIA’s official support, like Z390 or older CPU platforms. If so, our recommendation would be to disable it globally or carry out your tests. If the whitelisted game installed on your system worsens its performance with Resizable BAR on, deactivate it on a per-game basis, as explained here.

Let’s play!

***

Rodrigo González (aka “RodroG”) is an enthusiast gamer and tech reviewer interested especially in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

]]>
GeForce 511.23 Driver Performance Analysis https://babeltechreviews.com/geforce-511-23-driver-performance/ https://babeltechreviews.com/geforce-511-23-driver-performance/#comments Sun, 23 Jan 2022 18:54:11 +0000 /?p=25966 Read more]]> GeForce 511.23 Driver Performance Analysis – 26 games benchmarked, including God of War using an RTX 3080 and 2080 Ti

This driver performance analysis showcases the performance of a Gigabyte AORUS RTX 3080 MASTER (Ampere architecture) and an EVGA RTX 2080 Ti BLACK (Turing architecture) with 26 PC games including God of War using the latest GeForce 511.23 Game Ready driver. We compare these drivers versus our previously recommended driver 497.29 with both cards, and we perform all tests on the same game version and the same OS build.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Our testing platform is a recent install of Windows 11 64-bit Pro Edition, an i9-12900K with stock clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The games tested, settings and hardware are identical except for the GPUs we use and the drivers we compare.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Benching Methodology

Test Configuration – Hardware

  • 12th Gen Intel Core i9-12900K (Hyper-Threading/Turbo boost on; stock settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.0605 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), supplied by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, stock clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, stock clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • Corsair RM850x, 850W 80PLUS Gold power supply unit
  • ASUS TUF Gaming VG289Q 28? IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing games at 2160p resolution.
  • ASUS ROG Swift PG279Q 27? IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing games at 1440p resolution.

Test Configuration – Software

  • NVIDIA GeForce 497.29 and 511.23 drivers; ‘High Quality’ and ‘prefer maximum performance’ (on a per-game profile-basis); Shader Cache Size ‘Unlimited’ (globally); fixed refresh rate (globally).
  • Resizable BAR off
  • V-Sync application controlled in the control panel, V-Sync off in-game.
  • AA and AF as noted in games; all in-game settings are specified.
  • Windows 11 64-bit Pro edition, latest updates v21H2, High-performance power plan, HAGS off, Game Mode, Game DVR & Game Bar features off, Control Flow Guard (CFG) off on a per-game basis.
  • GIGABYTE and ASUS tools not installed.
  • Latest DirectX
  • All 26 games are patched to their latest versions at the time of publication.
  • 3DMark’s suite and UNIGINE Superposition benchmark, the latest version
  • Basemark GPU benchmark, v.1.2.3
  • UNIGINE Superposition, v.1.1
  • CapFrameX (CX), the latest version
  • RivaTuner Statistics Server (RTSS), the latest version
  • Display Driver Uninstaller (DDU), the latest version; always uninstall old driver using DDU in safe mode, clean, and restart.
  • ISLC (Purge Standby List) before each benchmark.

GeForce Driver Suite-related

  • We use DCH Game Ready drivers.
  • The display driver is installed.
  • We install the latest version of PhysX.

Hybrid & Non-Synthetic Tests-related

  • Single run per test.

Game Benchmarks-related

  • The corresponding built-in or custom benchmark sequence is used.

Frametimes Capture & Analysis tool-related

  • CapFrameX is used for capturing and analyzing the relevant performance numbers obtained from each recorded built-in or custom benchmark sequence.
  • Consecutive runs until detecting 3 valid runs (no outliers) that can be aggregated by CapFrameX using the following method:
    • ‘Aggregate excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier percentage: 3% (the % the FPS of an entry can differ from the median of all entries before counting as an outlier).
  • We compare and value the results and aggregated records in terms of percentages of gain/loss, by setting the following thresholds to consider a certain % value as significant (not within the margin of error) for our benchmarking purposes:
    • Score/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating raw performance;
    • P1/P0.2 > 3% when evaluating frame time consistency; after applying our custom formula

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 26 PC Games, 4 Hybrid & 4 Non-Synthetic Tests

Hybrid Tests (3DMark)

  • DirectX Raytracing feature test
  • Fire Strike Ultra
  • Port Royal
  • Time Spy Extreme

Non-Synthetic Tests

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Dawn (DX11)
  • God of War (DX11) – NEW
  • Neon Noir (DX11; Loop Mode)

DX12 Games

  • Assassin’s Creed Valhalla (DX12) – NEW
  • Borderlands 3 (DX12)
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12) – NEW
  • Hitman 3 (DX12) – NEW
  • Horizon Zero Dawn (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus (DX12)
  • Metro Exodus PC Enhanced Edition (DX12)
  • Myst (2021, DX12)
  • Shadow of the Tomb Raider (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Dogs: Legion (DX12)

Vulkan Games

  • DOOM Eternal (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Strange Brigade (VK)
  • Wolfenstein Youngblood (VK)

NVIDIA Control Panel settings

Here are the global NVIDIA Control Panel settings:

NVIDIA Control Panel Global 3D Settings (EVGA RTX 2080 Ti Black).

NVIDIA Control Panel Global 3D Settings (AORUS RTX 3080 MASTER).

Both ‘High-Quality’ values for texture filtering-quality setting and ‘Prefer maximum performance’ for power management mode are set on a per-game or program profile-basis via Manage 3D Settings > Program settings tab.

GeForce 511.23 Game Ready WHQL Drivers

This latest GeForce Game Ready 511.23 driver was released on Friday (01/14/22) primarily for the launch of God of War on PC and to provide optimized support for Tom Clancy’s Rainbow Six Extraction, Hitman III (Year 2), The Anacrusis, GRIT, and Monster Hunter Rise.

It introduces support for NVIDIA Deep Learning Dynamic Super Resolution (DLDSR) technology, a new AI-enhanced NVIDIA DSR. It renders a game at a higher resolution before using deep learning algorithms to downscale the frames back to your native resolution, improving image quality by enhancing detail, smoothing edges, and reducing shimmering.

This new driver adds support for 8 more monitors to the G-SYNC compatible list, bringing the total to 204 (AOC AG275QG3R4B+, Q32G3WG3, AG275QXE; Dell G2723HN; HP OMEN 27i IPS; MSI MPG321UR-QD; Philips 24M1N3200ZA; and ViewSonic VX3220-4K-Pro).

The download links for the latest GeForce 511.23 drivers can be found starting here. The release notes are found here as a downloadable pdf file. Here are the release highlights from NVIDIA’s website:

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for God of War

This new Game Ready Driver provides the best day-0 gaming experience for God of War, which utilizes NVIDIA DLSS to maximize performance and NVIDIA Reflex to minimize latency. In addition, this new Game Ready Driver offers support for the latest new titles and updates including Tom Clancy’s Rainbow Six Extraction, Hitman III, The Anacrusis, GRIT, and Monster Hunter Rise.

God of War (PC, 2022) – BTR Screenshot

The God of War Performance Overview using an RTX 3080

God of War (PC, 2022), by Sony Interactive Entertainment and Santa Monica Studio, is a high-quality port of the PS4 version to the PC ecosystem. The PC version brings enhanced graphics, an unlocked frame rate, HDR, DLSS 2.x, and ultrawide screen support. The launch on PC was a success, although it has a few issues, such as the lack of a DLSS sharpness slider and a RAM/VRAM memory leak. The developers are actively investigating the RAM/VRAM memory leak and are considering the addition of a DLSS Sharpness slider in the future.

God of War (PC, 2022) – BTR Screenshot

We use the latest 511.23 drivers to chart God of War’s performance using our RTX 3080 graphics card. We compare the performance using all the main video quality presets and also chart multiple DLSS settings/modes.

Video Quality Preset Charts

Our performance results of God of War show an overall good optimization. There are no significant stutters or frame-pacing issues. We tested “Ultra”, “High”, and “Original” preset, and we saw an approximate 30% performance gain going from “Ultra” to “High”, and an approximate 43% performance improvement from “Ultra” to “Original” preset.

DLSS Settings/Modes Performance Charts

Our results show a consistent and significant performance boost in God of War due to the use of any DLSS setting/mode. In fact, we see a performance increase of +13.5% going from DLSS off to DLSS Quality mode and up to +22% with DLSS Performance mode. We also see that God of War performance scales well when you move between the different DLSS settings.

We don’t recommend RTX users playing God of War without DLSS. Using DLSS Quality/Balanced from a 1440p native resolution provides near-native image quality and a significant performance boost. So there is no reason to play this game without DLSS if you have an RTX GPU.

The GeForce 511.23 Driver Performance – Summary Charts with 26 Games

Below you can find the summary charts of our representative selection of 26 games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our games’ driver performance progression from version 497.29 to 511.23 using both the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You can see the list of graphics settings on the charts, and we run each built-in or custom game benchmark’s sequence at 2560×1440, except for Borderlands 3, Days Gone, Far Cry New Dawn, and Far Cry 6 tested at 3840×2160 resolution. You may click on each chart to open a pop-up for the best viewing.

Results give average framerates and higher is better. We display the low FPS percentiles (P1 and P0.2) below the corresponding averages. We use CapFrameX to record frametimes over time and to visualize and convert them into their corresponding average FPS and P1 and P0.2 FPS percentiles values.

There are also columns showing percentages of gain/loss in both raw performance (average FPS) and, when applicable, in frametimes consistency or stability between the different driver versions. We applied the following custom formula to calculate the stability gains or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark significant performance changes (higher than 3%) in bold and use purple for the significant improvements or orange font for regressions.

GeForce 511.23 Driver Performance Charts

geforce 511.23 driver performance
Hybrid Benchmarks

geforce 511.23 driver performance
Non-Synthetic Benchmarks

geforce 511.23 driver performance
DirectX 11 Games – Built-in benchmarks (except Days Gone, Chernobylite, and God of War, tested using BTR custom sequences).

geforce 511.23 driver performance
DirectX 12 Games – Built-in benchmarks [except Cyberpunk 2077, LEGO® Builder’s Journey, and Myst (2021), tested using BTR custom sequences].

geforce 511.23 driver performance
Vulkan Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

geforce 511.23 driver performance
DirectX Raytracing Games – Built-in benchmarks [except Cyberpunk 2077, LEGO Builder’s Journey, and Myst (2021), tested using BTR custom sequences].

geforce 511.23 driver performance
Vulkan Raytracing Games – Built-in benchmarks (except DOOM Eternal, tested using a custom sequence).

Notes on GeForce 511.23 Driver Performance

From the charts, we see no significant differences in graphics performance between drivers for both the hybrid and non-synthetic tests using both our RTX 3080 and RTX 2080 Ti.

For the game benchmarks, most games show no significant differences when we move to 511.23 drivers from the 497.29 driver version using both GPUs.

Disclaimer
Please be aware that the following results, notes, and the corresponding driver recommendation are valid for similar Ampere and Turing gaming rigs on Windows 11 v21H2. Its representativeness, applicability, and usefulness on different NVIDIA GPU architectures, testing benches, and MS Windows versions may vary.

Conclusion

Based on our previous results and findings, we recommend Ampere and Turing users to update to the latest GeForce 511.23 driver. Its raw performance and smoothness or frametimes consistency level are overall on par with our previously recommended driver 497.29 using both NVIDIA GPU architectures.

From a qualitative point of view, there are important reasons that also make it advisable to upgrade to version 511.23. These reasons include support for Windows 11 Dynamic Refresh Rate, its higher level of driver bug fixes, the optimizations for the latest games, and support for the latest NVIDIA technologies, such as Deep Learning Dynamic Super Resolution (DLDSR).

Let’s Play!

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Rodrigo González (aka ‘RodroG’) is an enthusiast gamer and tech reviewer especially interested in shooter games, open-world role-playing games, and software and hardware benchmarking. He is the author of the NVIDIA WHQL Driver Performance Benchmarks Series and founder and moderator of the r/allbenchmarks community on Reddit.

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