hellhound – BabelTechReviews https://babeltechreviews.com Tech News & Reviews Tue, 13 Dec 2022 05:05:31 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://babeltechreviews.com/wp-content/uploads/2023/03/BTR-logo-blue-square.svg hellhound – BabelTechReviews https://babeltechreviews.com 32 32 The Hellhound RX 7900 XTX Takes on the RTX 4080 with 50 VR & PC Games https://babeltechreviews.com/hellhound-rx-7900-xtx-vs-rtx-4080-50-games-vr/ Tue, 13 Dec 2022 05:05:31 +0000 /?p=29183 Read more]]> The Hellhound RX 7900 XTX takes on the RTX 4080 in more than 50 VR & PC Games , GPGPU & SPEC Workstation Benchmarks

The $999 Hellhound RX 7900 XTX arrived at BTR for evaluation last week from PowerColor. We have been comparing it against Nvidia’s new $1199 RTX 4080 Founders Edition (FE) and $1599 RTX 4090 FE plus five additional top cards. We focus on raw performance by benchmarking 42 PC and 10 VR games, GPGPU, workstation, SPEC, and synthetic benchmarks.

We will also compare the performance of these three new competing cards with the RX 6900 XT and RX 6800 XT reference editions and their competitors, the RTX 3080 Ti and RTX 3080 FE.

Features & Specifications

Although launched at reference $999 XTX pricing, the Hellhound RX 7900 XTX has its factory Game Clock set 30MHz higher than the reference version’s 2300MHz. According to PowerColor specifications, the Hellhound RX 7900 XTX can boost its Game Clock to 2330MHz (2270MHz Silent) with the OC BIOS. The Game Clock is the expected GPU clock while running average high-load gaming scenarios with a regular non-overclocked total graphics usage situation. However, the GPU Boost Clock can reach as high as 2525MHz – 25MHz higher than reference – by using the OC BIOS and we will test this.

Here are the Hellhound RX 7900 XTX features.

Source: PowerColor

Additional Information from PowerColor

  • The Hellhound has 2 modes, OC and Silent with a BIOS switch on the side of the card. Even on performance mode it’s said to be considerably quieter than reference board and the silent mode is indeed very quiet.
  • The 14 layer high TG PCB board has 12+3+2+2+1 Phase VRM design. Hellhounds are over-spec’d in order to deliver the best stability and overclocking headroom. By having high quality VRMs, it will run cooler and last longer.
  • DrMos and high-polymer Caps are used without compromise.
  • The cooler features three 9-blade ball bearing fans with 8 heat pipes (8X6?) across a high density heatsink with a copper base. The PCB is shorter than the cooler.
  • It uses mute fan technology and the fans stop under 60C.
  • The Hellhound RX 7900 XTX includes card stands for supporting it so as to not put extra strain on the PCIe slot.

The RX 7900 XTX is AMD’s brand new RDNA 3 flagship card, and the Hellhound represents one of the best choices for a mildly factory overclocked $999 card by virtue of its high-quality components and carefully selected GPUs coupled with good support and great warranty service.

The Test Bed

We benchmark using FCAT VR and FrameView on Windows 11 Pro Edition 2H22 with Intel’s Core i9-13900KF, and 32GB of T-Force Delta RGB 6400MHz CL40 DDR5 2x16GB memory on an ASUS Prime-A Wi-Fi Z790 motherboard with fast SSD storage. All games and benchmarks are patched to their latest versions, and we use recent drivers.

First, let’s take a closer look at the new PowerColor Hellhound RX 7900 XTX.

A Closer Look at the PowerColor Hellhound RX 7900 XTX

Although the Hellhound RX 7900 XTX advertises itself as a premium 24GB card which features ray tracing, Radeon Boost, and Anti-Lag, the cover of the box uses almost no text in favor of stylized imagery.

The back of the box touts key features which include ray tracing, Anti-Lag, DisplayPort 2.1, RDNA 3, FidelityFX, Infinity Cache, streaming aids, and Boost, as well as states its 800W power and system requirements. There is no mention of VR Ready Premium. Also highlighted are PowerColor’s custom cooling solution, Dual-BIOSes, fan improvements, and output LEDs. The default LED color is an eye-pleasing amethyst.

We open the box and note there are parts for a card stand.

The complete package contents except for the anti-static bag are pictured above together with the card holder parts. Above the stand is fully assembled. Although the Hellhound is relatively heavy, it is not 4090-heavy, and we didn’t feel a need for it.

The Hellhound RX 7900 XTX is a large tri-fan card in a three slot design which is quite handsome with PowerColor’s neutral colors and even more striking with the LED on.

Turning it over we see a sturdy backplate featuring the Hellhound logo which also lights up with amethyst being the default color.

Looking at either long edge, we see the entire PCB is covered by heatpipes and heatsink fins. Additional power is provided by the PSU’s 2 x 8-pin Molex cables to the card connectors. There is also a switch to choose between the default overclock (OC) BIOS and the Silent BIOS. We didn’t bother using the Silent BIOS as the card is really quiet anyway, but it is good to have in case a flash goes bad.

The card should perhaps be locked down with two thumbscrews instead of one because it is heavy or the stand can be used.

The Hellhound’s IO panel connectors include 3 DisplayPorts and 1 HDMI connection.

Below is the other end which is very plain.

The Hellhound RX 7900 XTX looks great inside a case.

The specifications look good and the card itself looks solid. Now let’s check out its performance after we look over our test configuration and more on the next page.

Test Configuration

Test Configuration – Hardware

  • Intel Core i9-13900KF (HyperThreading and Turbo boost at stock settings)
  • ASUS Prime-A Z790 LGA1700 motherboard (Intel Z790 chipset, latest BIOS, PCIe 5.0, DDR5)
  • T-Force Delta RGB PC5-51200 6400MHz DDR5 CL40 2x16GB kit, supplied by TeamGroup
  • Valve Index, 90Hz / 100% SteamVR Render Resolution
  • Hellhound RX 7900 XTX, 24GB, factory clocks, supplied by PowerColor
  • RTX 4080 16GB Founders Edition, stock clocks, supplied by Nvidia
  • RTX 4090 24 GB Founders Edition, stock clocks, supplied by Nvidia
  • Gigabyte RX 6900 XT GAMING OC, 16GB, factory clocks
  • RX 6800 XT Reference 16GB, factory clocks, supplied by AMD
  • RTX 3080 Ti 12GB Founders Edition, stock clocks, supplied by Nvidia
  • RTX 3080 10 GB Founders Edition, stock clocks, supplied by Nvidia
  • 2 x 2TB T-Force Cardea Ceramic C440 (5,000/4,400MB/s) PCIe Gen 4 x4 NVMe SSDs (one for AMD/one for Nvidia)
  • T-Force M200 4TB USB 3.2 Gen2x2 Type-C external SSD (2,000x2000B/s), supplied by TeamGroup
  • Super Flower LedEx, 1200W Platinum 80+ power supply unit
  • MSI MAG Series CORELIQUID 360R (AIO) 360mm liquid CPU cooler
  • Corsair 5000D ATX mid-tower (plus 1 x 140mm fan & 2 x 120mm Noctua fans)
  • BenQ EW3270U 32? 4K HDR 60Hz
  • LG C1 48″ 4K OLED HDR 120Hz display

Test Configuration – Software

  • GeForce 526.98 drivers for the RTX 4090/4080 and 527.27 for the RTX 3080/3080 Ti. Adrenalin 22.11.2 for the RX 6800 XT and 6900 XT, and press drivers for the RTX 7900 XTX.
  • High Quality, prefer maximum performance, single display, set in the Nvidia control panel.
  • High Quality textures, all optimizations off in the Adrenalin control panel
  • VSync is off in the control panel and disabled for each game
  • AA enabled as noted in games; all in-game settings are Ultra Preset or highest with 16xAF always applied – no upscaling is used
  • Highest quality sound (stereo) used in all games
  • All games have been patched to their latest versions
  • VR charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom; higher is better)
  • Windows 11 Pro edition; 22H2 recent clean install for GeForce and Radeon cards using separate but identical NVMe SSDs.
  • Latest DirectX
  • SteamVR latest beta

Games

Vulkan

  • Sniper Elite
  • DOOM Eternal
  • Red Dead Redemption 2
  • World War Z
  • Strange Brigade
  • Rainbow Six: Siege

DX12

  • A Plague Tale: Requiem
  • Spiderman: Remastered
  • F1 2022
  • Ghostwire: Tokyo
  • Elden Ring
  • God of War
  • Dying Light 2
  • Forza Horizon 5
  • Call of Duty: Vanguard
  • Marvel’s Guardians of the Galaxy
  • Far Cry 6
  • DEATHLOOP
  • Chernobylite
  • Resident Evil Village
  • Metro Exodus Enhanced Edition
  • Hitman 3
  • Godfall
  • DiRT 5
  • Assassin’s Creed Valhalla
  • Cyberpunk 2077
  • Watch Dogs: Legions
  • Horizon Zero Dawn
  • Death Stranding
  • Borderlands 3
  • Tom Clancy’s The Division 2
  • Civilization VI – Gathering Storm Expansion
  • Battlefield V
  • Shadow of the Tomb Raider

DX11

  • Overwatch 2
  • Total War: Warhammer III
  • Days Gone
  • Crysis Remastered
  • Destiny 2 Shadowkeep
  • Total War: Three Kingdoms
  • Grand Theft Auto V

VR Games

  • Assetto Corsa: Competizione
  • Elite Dangerous
  • F1 2022
  • Kayak Mirage
  • Moss: Book II
  • No Man’s Sky
  • Project CARS 2
  • Skyrim
  • Sniper Elite
  • The Walking Dead: Saints & Sinners

Synthetic

  • Time Spy & Time Spy Extreme (DX12)
  • 3DMark FireStrike – Ultra & Extreme
  • Superposition
  • VRMark Blue Room
  • AIDA64 GPGPU benchmarks
  • Blender 3.3.0 benchmark
  • Geekbench
  • Sandra 2020 GPGPU Benchmarks
  • SPECworkstation3
  • SPECviewperfect 2020
  • FCAT VR benching tool
  • OpenVR Benchmark tool

Adrenalin Control Panel settings

Here are the Adrenalin Control Panel settings.

NVIDIA Control Panel settings

Here are the NVIDIA Control Panel settings.

Overclocking, temperatures and noise

We spent little time overclocking the Hellhound RX 7900 XTX for this review as we encountered some unexpected results that require further investigation. The card is very quiet and its fans never spin up even under a heavy load so as to be irritating or even noticeable. It’s quieter than the Gigabyte 6900 XT or the RTX 3080 Ti.

The Hellhound RX 7900 XTX is factory clocked 30MHz higher than the reference version at 2330MHz using the OC BIOS. According to its specifications, the Hellhound boost can clock up to 2565MHz out of the box. From our benching, we generally see it boosting even higher and it generally settles in above 2750MHz with peaks above 2780MHz.

The Hellhound temperatures stay in the low to mid-60s C with the fans quietly running well below 50% even using the OC BIOS under a full gaming load. It is an exceptionally well-cooled and quiet card.

Let’s head to the performance charts to compare the performance of the Hellhound RX 7900 XTX with six other cards.

The Hellhound RX 7900 XTX vs. the RTX 4080 FE and 5 other cards benchmarked with 42 games

Here are the performance results of 42 games and 3 synthetic tests. The highest settings are used and are listed on the charts. The benches were run at 2560×1440 and 3840×2160. Click on each chart to open in a pop-up for best viewing. Gaming results show average framerates in bold text, and higher is better. Minimum framerates are next to the averages in italics and in a slightly smaller font which represent a game’s average 1% lows (99th percentiles).

The first set of charts show the seven main competing cards. Column two represents the $999 Hellhound RX 7900 XTX performance in between the $1599 RTX 4090 FE in column one and the RTX 4080 FE, its $1199 primary competitor, in the third column. The RTX 3080 Ti results are in the fourth column next to Gigabyte RX 6900 XT OC version performance results in the fifth column, followed up by the RTX 3080 in the sixth and the RX 6800 XT in the seventh column.

“Wins” between the RX 7900 XTX and the RTX 4080 are denoted by yellow text. If there is a tie, both values are in yellow.

Playing with the RX 7900 XTX, Elden Ring locked up the PC even after verifying files and reinstalling Adrenaline drivers and it appears a driver issue prevented ray traced Guardians of the Galaxy running on the RX 6800 XT.

The Hellhound RX 7900 XTX and the RTX 4080 and RTX 4090 are cards that are primarily suited for 4K and high-FPS 1440P gaming and they stand out from the other four cards. The RX 7900 XTX trades blows with the RTX 4080 in rasterized games – they are equivalent cards if ray tracing is not considered.

Although RX 7900 XTX ray tracing has greatly improved over the RX 6900 XT and RX 6800 XT, it now appears to perform similarly to the RTX 3080 and RTX 3080 Ti but far behind the RTX 4080. FSR 2.0, although still not on the same image quality level as Nvidia’s DLSS 2, will almost double framerates for a very minor IQ hit and will make most of the games quite playable at Ultra/4K in this 52 game benching suite. Gamers who are not so impressed with ray tracing or who are not picky about image quality perfection may well prefer to save $200 on a $1000 Hellhound RX 7900 XTX over buying a $1200 RTX 4080.

Let’s look at synthetic benches.

Synthetic benches

We hold synthetic benches to be meaningless for predicting real world gaming performance versus competing cards with different architectures although they have other practical uses like overclocking and ranking. The RX 7900 XTX performs better in the synthetic tests than in gaming.

Let’s see how the Hellhound performs in ten popular VR (Virtual Reality) games next.

10 VR Games

For this review, we benchmarked the Valve Index using FCAT VR and set the SteamVR render resolution to 100% (2016×2240) which uses a factor of 1.4X (the native resolution is 1440×1600) to compensate for lens distortion and to increase clarity. We are going to compare the performance of the RX 7900 XTX with the RX 4080 and versus the RX 4090 at each game’s Ultra/Highest settings.

Unfortunately, FCAT VR still doesn’t work with MS Flight Simulator 2020 or with Star Wars Squadrons. Here are the ten VR games we tested.

VR Games

  • Assetto Corsa: Competizione
  • Elite Dangerous
  • F1 2022
  • Kayak Mirage
  • Moss: Book II
  • No Man’s Sky
  • Project CARS 2
  • Skyrim
  • Sniper Elite
  • The Walking Dead: Saints & Sinners

Synthetic

  • Time Spy & Time Spy Extreme (DX12)
  • 3DMark FireStrike – Ultra & Extreme
  • Superposition
  • VRMark Blue Room

IMPORTANT: BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS, measuring just one important performance metric, faster is better.

Let’s individually look at our 10 sim-heavy VR games’ performance using FCAT VR.

First up, Assetto Corsa: Competizione.

Assetto Corsa: Competizione (ACC)

BTR’s sim/racing editor, Sean Kaldahl created the replay benchmark run that we use for both the pancake game and the VR game. It is run at night with 20 cars, lots of geometry, and the lighting effects of the headlights, tail lights, and everything around the track looks spectacular.

Just like with Project CARS, you can save a replay after a race. Fortunately, the CPU usage is the same between a race and its replay so it is a reasonably accurate benchmark using the Circuit de Spa-Francorchamps. iRacing may be more accurate or realistic, but Assetto Corsa: Competizione has some appeal because it feels more real than many other racing sims. It delivers the sensation of handling a highly-tuned racing machine driven to its edge.

Here are the ACC FCAT VR frametimes using VR Ultra using the Hellhound RX 7900 XTX, the RTX 4080 FE, and the RTX 4090 FE.

Here are the details are reported by FCAT-VR:

The RX 7900 XTX managed 85.77 unconstrained FPS with 6339 (50%) synthesized frames with no dropped frames nor Warp misses.

The RTX 4080 delivered 118.42 unconstrained FPS with 207 (2%) synthesized frames with 1 dropped frame and 1 Warp miss.

The RTX 4090 achieved 164.03 unconstrained FPS together with 1 synthetic frame but with no dropped frames nor Warp misses.

The ACC racing experience is best with the RTX 4090 although the RTX 4080 delivers a nearly constant 90 FPS on the Epic VR preset unlike the RX 7900 XTX which requires one-half of its frames to be synthesized.

Next, we check out Elite Dangerous.

Elite Dangerous (ED)

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets. Elite Dangerous is also co-op and multiplayer with a dedicated following of players.

We picked the Ultra Preset and we set the Field of View to its maximum.

Here are the frametimes.

Here are the details as reported by FCAT-VR:

The RX 7900 XTX managed 185.21 unconstrained FPS with no synthesized frames with no dropped frames or Warp misses.

The RTX 4080 delivered 230.98 unconstrained FPS with 1 synthesized frame and 1 dropped frame and 1 Warp miss.

The RTX 4090 brings 296.16 unconstrained FPS together with 2 synthetic frames but with 2 dropped frames and 2 Warp misses.

Although the Hellhound RX 7900 XTX has the lowest performance, the experience playing Elite Dangerous at Ultra settings is not perceptibly different on any tested video card. However, the RTX 4090 has a lot more performance headroom to increase the render resolution or to use a higher resolution headset like the Reverb G2 or the Vive Pro 2.

Let’s look at our newest VR sim, F1 2022.

F1 2022

Codemasters has captured the entire Formula 1 2021 season racing in F1 2022, and the VR immersion is good. The graphics are customizeable and solid, handling and physics are good, the AI is acceptable, the scenery is outstanding, and the experience ticks many of the necessary boxes for a racing sim.

Here is the frametime plot for F1 2022.

Here are the details as reported by FCAT-VR.

The RX 7900 XTX delivered 156.57 unconstrained FPS with 6 synthesized but no dropped frames nor Warp misses.

The RTX 4080 achieved 200.24 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4090 delivered 254.72 unconstrained FPS together with 3 synthetic frames plus with 3 dropped frames and 3 Warp misses.

The experience playing F1 2022 using the Ultra preset is not very different on any of these video cards but the RTX 4090 and RTX 4080 have considerably more performance headroom than the RX 7900 XTX to use 120Hz/144Hz or to use a higher resolution headset.

Kayak VR: Mirage

The outstanding near-photorealistic visual fidelity really sets Kayak VR: Mirage apart from other simulators. It boasts a wide range of locales with day/night/sunset options offering tropical, icy, desert, and even stormy scenarios with trips to Costa Rica, Antarctica, Norway, and Australia and occasional interactions with wildlife. It can be played as a relaxing sim or as a strenuous workout with competitive time trials which offer asynchronous multiplayer and ranking on global leaderboards.

We benchmark at 100% resolution with the highest “Cinematic” in-game settings but do not use DLSS or FSR.

Here is the frametime plot for Kayak VR: Mirage.

Here are the FCAT-VR details.

The RX 7900 XTX delivered 198.98 unconstrained FPS with no synthesized frames or dropped frames nor Warp misses.

The RTX 4080 delivered 257.16 unconstrained FPS with 1 synthesized and 1 dropped frame and 1 Warp miss.

The RTX 4090 got 329.35 unconstrained FPS together with 1 synthetic frame and 1 dropped frame plus 1 Warp miss.

Kayak VR: Mirage looks fantastic at 100% resolution with maximum settings and would be well-suited for play on the Reverb G2 with any of our test cards.

Next, we look at Moss: Book II.

Moss: Book II

Moss: Book II is an amazing VR experience with much better graphics than the original game. It’s a 3rd person puzzle adventure game played seated that offers a direct physical interaction between you (the Reader) and your avatar, Quill, a mouse that bring real depth to the story. Extreme attention has been paid to the tiniest details with overall great art composition and outstanding lighting that make this game a must-play for gamers of all ages.

Moss II boasts very good visuals and we use the in-game highest settings.

Here are the frametimes plots of our four cards.

Here are the details are reported by FCAT-VR:

The RX 7900 XTX delivered 189.29 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4080 delivered 308.44 unconstrained FPS with 1 synthetic and 1 dropped frame and 1 Warp miss.

The RTX 4090 achieved 436.34 unconstrained FPS no synthesized or dropped frames nor Warp misses.

Unfortunately, the experience playing Moss II on the Valve Index using the RX 7900 XTX is marred by visual issues including artifacting and shimmering.

Next, we will check out another demanding VR game, No Man’s Sky.

No Man’s Sky (NMS)

No Man’s Sky is an action-adventure survival single and multiplayer game that emphasizes survival, exploration, fighting, and trading. It is set in a procedurally generated deterministic open universe, which includes over 18 quintillion unique planets using its own custom game engine.

The player takes the role of a Traveller in an uncharted universe by starting on a random planet with a damaged spacecraft equipped with only a jetpack-equipped exosuit and a versatile multi-tool that can also be used for defense. The player is encouraged to find resources to repair his spacecraft allowing for intra- and inter-planetary travel, and to interact with other players.

Here is the No Man’s Sky frametime plot. We set the settings to Maximum which is a step over Ultra including setting the anisotropic filtering to 16X and upgrading to FXAA. We did not use any upscaling method.

Here are the FCAT-VR details of our comparative runs.

The RX 7900 XTX brought 108.17 unconstrained FPS with 3536 (50%) synthesized frames but no dropped frames nor Warp misses.

The RTX 4080 delivered 159.10 unconstrained FPS with 2 synthesized frames but with no dropped frames nor Warp misses.

The RTX 4090 achieved 201.96 unconstrained FPS together with 17 synthetic frames but with no dropped frames nor Warp misses.

RX 7900 XTX gamers may want to lower some individual settings to remain above 90 FPS. The RTX 4080 and RTX 4090 have enough performance headroom to increase the refresh rate, render resolution, or to perhaps use a higher resolution headset.

Let’s continue with another VR game, Project CARS 2, that we still like better than its successor even though it is no longer available for online play.

Project CARS 2 (PC2)

There is still a sense of immersion that comes from playing Project CARS 2 in VR using a wheel and pedals. It uses its in-house Madness engine, and the physics implementation is outstanding.

Project CARS 2 offers many performance options and settings.

Project CARS 2 performance settings

We used maximum settings including for Motion Blur but picked SMAA Ultra instead of MSAA.

Here is the frametime plot.

Here are the FCAT-VR details.

The RX 7900 XTX delivered 194.77 unconstrained FPS with no synthesized nor dropped frames or Warp misses.

The RTX 4080 got 200.88 unconstrained FPS with no synthesized frames nor dropped frames and no Warp misses.

The RTX 4090 achieved 253.50 unconstrained FPS together with 3 synthetic frames plus 2 dropped frames and 2 Warp misses.

The experience playing Project CARS 2 using maximum settings is similar for all three video cards.

Next we will check out a classic VR game, Skyrim VR.

Skyrim VR

Skyrim VR is an older game that is no longer supported by Bethesda, but fortunately the modding community has adopted it. It is not as demanding as many of the newer VR ports so its performance is still very good on maxed-out settings using its Creation engine.

We benchmarked vanilla Skyrim using its highest settings plus we increased the in-game Supersample option to maximum.

Here are the frametime results.

Here are the details of our comparative runs as reported by FCAT-VR.

The RX 7900 XTX provided 218.2 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4080 achieved 239.08 unconstrained FPS with 2 synthetic frames plus 2 dropped frames and 1 Warp miss.

The RTX 4090 delivered 337.76 unconstrained FPS together with 2 synthetic frame and with 2 dropped frames plus 1 Warp miss.

All cards deliver an identical vanilla Skyrim VR experience with a ton of extra performance headroom to add mods and, in addition, to raise the render resolution using the two faster cards.

Next we check out Sniper Elite VR.

Sniper Elite VR

Sniper Elite VR’s visuals are decent with good texture work that is well-realized. The building architecture and panoramas look good, explosions are convincing and the weapons convey a sense of weight, although not achieving realism. It is primarily an arcade style sniping game featuring its signature X-Ray kill cam, but it offers multiple ways to achieve goals including with explosives and by using three other main weapon choices besides your rifle.

We benchmarked using the Highest settings.

Here is the frametime plot.

Here are the details:

The RX 6900 XT delivered 197.98 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4080 delivered 223.33 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4090 brought 318.03 unconstrained FPS together with 1 synthetic and 1 dropped frames and 1 Warp miss.

All three cards deliver a similar playing experience on High with the RTX cards offering more performance headroom. We recommend that any performance headroom be used for increasing the SteamVR render resolution.

Last up, The Walking Dead: Saints & Sinners.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinner is the last of BTR’s 10 VR game benching suite. It is a first person survival horror adventure RPG with a strong emphasis on crafting. Its visuals using the Unreal 4 engine are very good and it makes good use of physics for interactions.

We benchmarked Saints and Sinners using its High preset and we left the Pixel Density at 100%. Here is the frametime chart.

Here are the details as reported by FCAT-VR.

The RX 7900 XTX delivered 198.93 unconstrained FPS with no synthetic nor dropped frames or Warp misses.

The RTX 4080 got 260.94 unconstrained FPS with 1 synthetic frames and 1 dropped frames and 1 Warp miss.

The RTX 4090 achieved 366.41 unconstrained FPS together with 6 synthetic frames and with 4 dropped frames and 4 Warp misses.

The RX 7900 XTX experience was marred by artifacting and shimmering.

Let’s check out synthetic VR tests and unconstrained framerates.

Unconstrained Framerates & Synthetic VR Benchmarks

The following chart summarizes the overall Unconstrained Framerates (the performance headroom) of our three cards using our 10 VR test games. In addition, we added recent RTX 3080 Ti and 6900 XT results for comparison. The preset is listed on the chart and higher is better. In addition, we present three synthetic VR benchmarks.

Although synthetic VR benches (except for OpenVR benchmark) predicted good VR performance, we were disappointed with our 7900 XTX VR experience, unlike with pancake games. In at least two games, we experienced distracting visual artifacting and texture shimmering. The 7900 series may benefit from some attention to VR from the Radeon driver team as in many cases it even falls behind the RX 6900 XT.

At AMD’s press event in Las Vegas, the presenters noted that AMD drivers continue to improve for the entire life of the architecture – generally with an up to 10% performance gain – often compared to “fine wine” aging well. However, for VR enthusiasts today, the RX 7900 XTX is disappointing and it performs well behind the RTX 4080 not logging a single performance win.

We next look at creative, pro, GPGPU, and workstation apps.

Creative, Pro & Workstation Apps

Let’s look at non-gaming applications next to see if the RX 7900 XTX is a good upgrade from the other video cards that we tested starting with Blender.

Blender 3.3.0 Benchmark

Blender is a very popular open source 3D content creation suite. It supports every aspect of 3D development with a complete range of tools for professional 3D creation.

We benchmarked three Blender 3.3.0 benchmarks which measure GPU performance by timing how long it takes to render production files. We tested seven of our comparison cards using CUDA, Optix, and OpenCL.

For the following chart, higher is better as the benchmark renders a scene multiple times and gives the results in samples per minute.

The RX 7900 XTX sits well ahead of the RX 6800 XT and 6900 XT but well behind the GeForce cards.

Next, we move on to AIDA64 GPGPU benchmarks.

AIDA64 v6.80

AIDA64 is an important industry tool for benchmarkers. Its GPGPU benchmarks measure performance and give scores to compare against other popular video cards.

AIDA64’s benchmark code methods are written in Assembly language, and they are well-optimized for every popular AMD, Intel, NVIDIA and VIA processor by utilizing the appropriate instruction set extensions. We use the Engineer’s full version of AIDA64 courtesy of FinalWire. AIDA64 is free to to try and use for 30 days. CPU results are also shown for comparison with both the RTX 3070 and GTX 2080 Ti GPGPU benchmarks.

Here are the Hellhound RX 7900 XTX AIDA64 GPGPU results compared with an overclocked i9-13900KF.

Here is the chart summary of the AIDA64 GPGPU benchmarks with seven of our competing cards side-by-side.

The RX 7900 XTX is a fast GPGPU card and it compares favorably with the competing cards being weaker in some areas and stronger in others. So let’s look at Sandra 2020 next.

SiSoft Sandra 2020

To see where the CPU, GPU, and motherboard performance results differ, there is no better tool than SiSoft’s Sandra 2020. SiSoftware SANDRA (the System ANalyser, Diagnostic and Reporting Assistant) is a excellent information & diagnostic utility in a complete package. It is able to provide all the information about your hardware, software, and other devices for diagnosis and for benchmarking.

There are several versions of Sandra, including a free version of Sandra Lite that anyone can download and use. Sandra 2020 R10 is the latest version, and we are using the full engineer suite courtesy of SiSoft. Sandra 2020 features continuous multiple monthly incremental improvements over earlier versions of Sandra. It will benchmark and analyze all of the important PC subsystems and even rank your PC while giving recommendations for improvement.

We ran Sandra’s intensive GPGPU benchmarks and charted the results summarizing them.

In Sandra GPGPU benchmarks, since the architectures are different, each card exhibits different characteristics with different strengths and weaknesses. However, we see some very solid solid improvement of the RX 7900 XTX over the RX 6900 XT and the RX 6800 XT.

SPECworkstation3 (3.0.4) Benchmarks

All the SPECworkstation3 benchmarks are based on professional applications, most of which are in the CAD/CAM or media and entertainment fields. All of these benchmarks are free except for vendors of computer-related products and/or services.

The most comprehensive workstation benchmark is SPECworkstation3. It’s a free-standing benchmark which does not require ancillary software. It measures GPU, CPU, storage and all other major aspects of workstation performance based on actual applications and representative workloads. We only tested the GPU-related workstation performance as checked in the image above.

Here are our SPECworkstation 3.0.4 raw scores for the Hellhound RX 7900 XTX. RTX 4080 raw scores are displayed below the XTX results for a detailed performance comparison.

Here are our RTX 4080 SPECworkstation 3.1 raw scores:

Here are the Hellhound XTX SPECworkstation3 results summarized in a chart along with six competing cards. Higher is better.

Using SPEC benchmarks, since the architectures are different, the cards each exhibit different characteristics with different strengths and weaknesses.

SPECviewperf 2020 GPU Benches

The SPEC Graphics Performance Characterization Group (SPECgpc) has released a new 2020 version of its SPECviewperf benchmark recently that features updated viewsets, new models, support for both 2K and 4K display resolutions, and improved set-up and results management.

We benchmarked at 4K and here are the summary results for the Hellhound RX 7900 XTX.

Here are SPECviewperf 2020 Hellhound RX 7900 XTX benchmarks summarized in a chart together with six other cards.

Again we see different architectures with different strengths and weaknesses. After seeing these benches, some creative users may upgrade their existing systems with a new card based on the performance increases and the associated increases in productivity that they require.

The question to buy a new video card should be based on the workflow and requirements of each user as well as their budget. Time is money depending on how these apps are used. However, the target demographic for the reference and Hellhound RX 7900 XTXs are primarily gaming for gamers.

Let’s head to our conclusion.

The Conclusion

The Hellhound RX 7900 XTX improves significantly over the last generation RX 6900 XT, easily exceeds RX 6800 XT performance, and it trades blows with the $200 more expensive RTX 4080 FE in rasterized games although overall it is slightly slower using our 42-game benching suite. The Hellhound RX 7900 XTX beats all of the last generation cards including the RTX 3080 Ti although it still struggles with ray traced games compared with RTX cards.

For Radeon gamers, the Hellhound RX 7900 XTX is a good alternative to GeForce Ada Lovelace cards for the vast majority of modern PC games that use rasterization. The RX 7900 XTX offers 24GB of GDDR6 to the 16GB of GDDR6X that the RTX 4080s are equipped with, but that 8GB of vRAM shouldn’t make any practical difference to game performance in the near future.

At its suggested price of $999, the Hellhound RX 7900 XTX costs about $200 less than the RTX 4080 FE and offers a good value for Radeon gamers. Unlike with the RTX 4080 which increased from $700 for the RTX 3080 to $1200, the RX 7900 XTX is priced the same $999 as AMD’s last generation RX 6900 XT. For Radeon buyers, what makes the Hellhound XTX particularly attractive is that there is no price premium for this mildly overclocked PowerColor card.

The only real issue that we see with Radeon 7000 series cards is that AMD’s FSR solution is still inferior to Nvidia’s DLSS AI upscaling that delivers similar performance but with better image quality. On the flip side, there are still relatively few ray traced games released every year in comparison to thousands of rasterized games where the RTX 7900 XTX trades blows with the much more expensive RTX 4080.

One major issue although affecting relatively few gamers is poor VR RX 7900 XTX performance compared with the RTX 4080. It’s going to need some attention from AMD’s driver team before we can recommend the RX 7900 XTX for the best VR gaming.

We recommend the Hellhound RX 7900 XTX as a great choice out of multiple good choices, especially for any AMD PC gamer looking for good looks with LED lighting, an exceptional cooler, great performance for 2560×1440 or 4K, PowerColor’s excellent support, and overall better value compared with the slower RX 7900 XTX reference version.

Let’s sum it up:

Hellhound RX 7900 XTX Pros

  • The PowerColor Hellhound RX 7900 XTX is much faster than the last generation RX 6900 XT by virtue of new RDNA 3 architecture. It trades blows in the majority of rasterized games with the RTX 4080 FE for significantly less money ($200 less)
  • The Hellhound RX 7900 XTX has excellent cooling with very little noise and has a very good power delivery and a 3-fan custom cooling design that is very quiet when overclocked even using the OC mode
  • Dual-BIOS give the user a choice of quiet with less overclocking, or a bit louder with more power-unlimited and higher overclocks
  • FidelityFX 2.0 allows for upscaling and improved sharpness with almost no performance penalty, and there is a low latency mode for competitive gamers
  • LED lighting and a neutral color allow the Hellhound RX 7900 XTX to fit into any color scheme
  • 24GB vRAM compared with 16GB for the RTX 4080

Hellhound XTX Cons

  • Cost. It’s still very expensive at $999
  • VR performance is subpar
  • Weaker ray tracing performance than the RTX 4080

The Hellhound RX 7900 XTX is a good Radeon card choice for those who game at 2560×1440 or at 4K and want the best that AMD has to offer. It represents a good gaming alternative to the RTX 4080 albeit with weaker ray tracing performance. It is offered especially for those who prefer AMD cards and FreeSync2 enabled displays which are generally less expensive than Gsync displays. And if a gamer is looking for something extra above the reference version, the PowerColor Hellhound RX 7900 XTX is a very well-made and good-looking card that will overclock better.

We are giving the Hellhound RX 7900 XTX BTR’s Recommended Award.

The Verdict:

  • PowerColor’s Hellhound RX 7900 XTX is a solidly-built handsome card with higher clocks out of the box than the same-priced reference version. It trades blows with the RTX 4080 in rasterized games. I t is a kick ass RX 7900 XTX.

Stay tuned, there is much more coming from BTR. We will soon return to VR with a mega performance evaluation to test the role of the CPU for VR performance. And we’ll retest the RX 7900 XTX using higher resolution headsets after AMD’s driver team has a chance to address it’s VR issues. We also plan to test Intel ARC video cards in VR.

Happy Gaming!

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VR Value Wars: The Hellhound 6650 XT & RX 6700 XT vs. the RTX 3060 & 3060 Ti https://babeltechreviews.com/vr-value-wars-the-hellhound-6650-xt-rx-6700-xt-vs-the-rtx-3060-3060-ti/ https://babeltechreviews.com/vr-value-wars-the-hellhound-6650-xt-rx-6700-xt-vs-the-rtx-3060-3060-ti/#comments Mon, 08 Aug 2022 20:43:16 +0000 /?p=28297 Read more]]> The Hellhound 6650 XT & RX 6700 XT vs. the RTX 3060 & 3060 Ti – Finding the best VR value

Video card prices have normalized and most prices of new video cards in the USA have dropped to at or below MSRP, plus there are sales and bundles to be found. This VR review of the Hellhound RX 6650 XT is our follow-up to BTR’s original review in May. We found that the RX 6650 XT beats up on the RTX 3060 but falls short of the RTX 3060 Ti in rasterized pancake gaming. This time, we want to see how the Hellhound performs compared to its faster sibling, the RX 6700 XT, and against the RTX 3060 and RTX 3060 Ti to see if it is a good entry level VR value.

The Hellhound RX 6650 XT is currently below MSRP for $369.99 at Newegg which AMD has positioned against entry level RTX 3060s which can be found starting at $380. RX 6700 XTs can be found starting at $430 and the RTX 3060 Ti can be found starting at $470. We have found the RX 6650 XT to be faster than than the RTX 3060 in rasterized pancake games but outclassed by the Ti which is in turn is slightly slower than the RX 6700 XT. For this VR value showdown, we will use the Valve Index and 10 VR games to compare the performance of the RX 6650 XT and the RX 6700 XT versus the RTX 3060 and RTX 3060 Ti.

We want to see if the RX 6650 XT is adequate as an entry level mainstream card to power a Valve Index. Although a fast CPU is important for geometry and other processing, smooth VR delivery depends primarily on the video card. An underpowered video card can even cause reprojecting and artifacting for a substandard playing experience that may even lead to VR sickness.We currently benchmark ten VR games using the Valve Index that features 2880×1600 resolution (1440×1600 pixels per eye), and we have changed our benching suite and added three new VR games: F1 2022, Kayak Mirage, and Sniper Elite VR.

BTR’s testing platform is an Intel Core i9-12900K, an ASUS ROG Maximus Apex Z690 motherboard, and 32 GB of T-Force DDR5 at 6400MHz on a recent clean install of Windows 11 Pro Edition.

It is important to be aware of VR performance since poorly delivered frames can make a VR experience unpleasant. It’s also important to understand how we accurately benchmark VR games using FCAT-VR as explained here. But before we benchmark our VR games, check out our Test Configuration below.

Test Configuration – Hardware

  • Intel Core i9-12900KF (HyperThreading and Turbo boost at stock settings)..
  • ASUS ROG Maximus Z690 Apex LGA 1700 motherboard (Intel Z690 chipset, latest BIOS, PCIe 5.0, DDR5)
  • T-FORCE DELTA RGB PC5-51200 6400MHz DDR5 CL40 2x16GB kit, supplied by TeamGroup
  • Valve Index, 90Hz
  • Hellhound RX 6650 XT 8GB, factory clocks, on loan from PowerColor
  • Red Devil RX 6700 XT 12GB, factory clocks, on loan from PowerColor
  • RTX 3060 Black 12GB, factory clocks, on loan from EVGA
  • RTX 3060 Ti 8GB Founders Edition, stock clocks, on loan from NVIDIA
  • T-FORCE CARDEA Ceramic C440 2 x 2TB PCIe Gen 4 x4 NVMe SSD (one for AMD/one for NVIDIA)
  • T-FORCE DELTA MAX White 1TBSATA III SSD (Storage), supplied by TeamGroup
  • Super Flower LedEx, 1200W Platinum 80+ power supply unit
  • MSI MAG Series CORELIQUID 360R (AIO) 360mm liquid CPU cooler
  • Corsair 5000D ATX mid-tower (plus 1 x 140mm fan; 2 x 120mm Noctua fans)
  • Samsung G7 27? 1440P HDR600, 240Hz FreeSync/Gsync monitor

Test Configuration – Software

  • GeForce 516.79 drivers – Stock settings in the NVIDIA control panel
  • Adrenalin 22.6.1 drivers. Stock settings in the AMD control panel
  • Windows 11 latest updates
  • Latest DirectX
  • All 10 VR games are patched to their latest versions at time of publication
  • FCAT VR Capture (non-public) Beta
  • FCAT VR Beta 18 (non-public)
  • SteamVR – at 100% resolution

10 VR Game benchmark suite

SteamVR Games

  • Assetto Corsa Competizione
  • Elite Dangerous
  • F1 2022
  • Kayak Mirage
  • Myst
  • No Man’s Sky
  • Skyrim
  • Sniper Elite VR
  • The Vanishing of Ethan Carter
  • The Walking Dead: Saints & Sinners

It is important to remember that BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS which measures just one important performance metric, faster is better.

Let’s individually look at our ten VR games’ performance using FCAT VR. All of our games were benchmarked at 100% SteamVR resolution as we benchmark the Hellhound RX 6650 XT to see how it compares with the EVGA RTX 3060 XC Black and against the Red Devil RTX 6700 XT and RTX 3060 Ti Founders Edition.

First up, Assetto Corsa Competizione.

Assetto Corsa Competizione

BTR’s sim/racing editor, Sean Kaldahl created the replay benchmark run used for both the pancake game and the VR game. It is run at night with lots of geometry, and the lighting effects of the headlights, tail lights, and everything around the track adds to the feel of racing.

Just like with Project CARS, you can save a replay after a race. The CPU usage is the same between a race and its replay so it is a reasonably accurate benchmark using the Circuit de Spa-Francorchamps against 20 AI drivers.

Although iRacing may be more accurate or realistic, Assetto Corsa Competizione has some appeal because it feels more real than many other racing sims. It delivers the sensation of handling a highly-tuned racing machine driven to its edge.

Here are the VR Low frametimes.

Here are the details are reported by FCAT-VR:

The RTX 3060 achieved 123.89 unconstrained FPS with no dropped frames nor Warp misses but with 42 synthetic frames generated.

The RX 6650 XT managed to deliver 137.15 unconstrained FPS with no dropped frames or Warp misses, but 1 frame was synthesized.

The RTX 3060 Ti achieved 170.66 unconstrained FPS with 4 dropped frames and 4 Warp misses plus 4 synthetic frames generated.

The RX 6700 XT managed to deliver171.69 unconstrained FPS with no dropped frames or Warp misses nor were any synthetic frames generated.

The experience playing Assetto Corsa Competizione on VR Low is similar for all 4 cards. Unfortunately VR Low shows a noticeable drop in visuals from VR High and we would suggest increasing individual settings when playing with the two stronger cards that offer more performance headroom. Unfortunately, there is no “VR Medium” preset.

Let’s check out Elite Dangerous next.

Elite Dangerous

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions. We picked a reasonably representative and repeatable benchmark inside of an asteroid field.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets (~400 billion). Elite Dangerous is also co-op and multiplayer with a very dedicated following of players.

We picked the Medium Preset and we set the field of view (FoV) to its maximum. Here are the frametimes.

Here are the details are reported by FCAT-VR:

The RTX 3060 achieved 100.67 unconstrained FPS with no dropped frames nor Warp misses but with 142 (2%) synthetic frames generated.

The RX 6650 XT produced 116.42 unconstrained FPS with no dropped frames or Warp misses, and no frames were synthesized.

The RTX 3060 Ti achieved 138.36 unconstrained FPS with 2 dropped frames and 2 Warp misses plus 16 synthetic frames were generated.

The RX 6700 XT delivered 138.74 unconstrained FPS with no dropped frames or Warp misses but 4 synthetic frames were generated.

All four cards deliver an similar experience on High settings, but the RX 6650 XT has a little extra performance headroom over the RTX 3060. The RTX 3060 Ti and the RX 6700 XT both give the same experience and more headroom to increase individual settings or resolution over the two weaker cards

Let’s continue with F1 2022.

F1 2022

Codemasters has captured the entire Formula 1 2021 season racing in F1 2022, and the VR immersion is good. The graphics are customizeable and solid, handling and physics are good, the AI is acceptable, the scenery is outstanding, and the experience ticks many of the necessary boxes for a racing sim. Best of all, it runs well on the cards we tested.

Here is the frametime plot for F1 2022.

Here are the details as reported by FCAT-VR.

The RTX 3060 struggled with 97.37 unconstrained FPS with 10 dropped frames and 10 Warp misses plus 4565 (46%) synthetic frames generated.

The RX 6650 XT managed to deliver 108.63 unconstrained FPS with no dropped frames or Warp misses, but 50 (1%) frames were synthesized.

The RTX 3060 Ti 131.63 delivered unconstrained FPS with 2 dropped frames and 2 Warp misses plus 14 synthetic frames were generated.

The RX 6700 XT achieved 141.20 unconstrained FPS with no dropped frames or Warp misses and no synthetic frames were generated.

The RTX 3060 really struggled with the F1 2022 VR Medium preset unlike the RX 6650 XT, and the RX 6700 XT edged out the RTX 3060 Ti with a bit more performance headroom.

Next we check out Kayak VR: Mirage.

Kayak VR: Mirage

The outstanding near-photorealistic visual fidelity really sets Kayak VR: Mirage apart from other simulators. It boasts a wide range of locales with day/night/sunset options offering tropical, icy, desert, and even stormy scenarios with trips to Costa Rica, Antarctica, Norway, and Australia and occasional interactions with wildlife. It can be played as a relaxing sim or as a strenous workout with competitive time trials which offer asynchronous multiplayer and ranking on global leaderboards.

We benchmark at 100% resolution with the highest “Cinematic” in-game settings but do not use DLSS or FSR.

Here is the frametime plot for Kayak VR: Mirage.

Here are the FCAT-VR details.

The RTX 3060 struggled with 88.74 unconstrained FPS with 1 dropped frame and 1 Warp miss plus but 2603 (41%) synthetic frames generated.

The RX 6650 XT managed to deliver 99.12 unconstrained FPS with no dropped frames or Warp misses, but 265 (4%) frames were synthesized.

The RTX 3060 Ti achieved 122.38 unconstrained FPS with 2 dropped frames and 2 Warp misses and 4 synthetic frames were generated.

The RX 6700 XT delivered 124.13 unconstrained FPS with no dropped frames or Warp misses and 4 synthetic frames were generated.

Kayak VR: Mirage looks fantastic at 100% resolution with maximum settings although we would recommend dropping settings for the RTX 3060 but not necessarily for the RX 6650 XT. The RX 6700 XT and the RTX 3060 Ti both give similar experiences although DLSS can be enabled for the GeForce card to increase the resolution further.

Next, we look at Myst.

Myst

Myst (2021), by Cyan Worlds Inc, is the latest remake of the iconic 1990s puzzle-adventure game. Myst was rebuilt to play in PC VR. Powered by Unreal Engine 4, it offers support for both AMD FidelityFX Super Resolution (FSR) and NVIDIA Deep Learning Super Sampling (DLSS) technologies to boost performance although we did not use them.

Myst boasts very good visuals and use the second highest settings – High, below Epic, and we leave SteamVR’s resolution at 100%.

Here are the frametimes plots of both of our cards.

Here are the details are reported by FCAT-VR:

The RTX 3060 struggled with 86.57 unconstrained FPS with 2 dropped frames and 2 Warp misses but 2801 (44%) synthetic frames were generated.

The RX 6650 XT also struggled to deliver 85.87 unconstrained FPS with no dropped frames or Warp misses, but 2832 (45%) frames were synthesized.

The RTX 3060 Ti achieved 122.25 unconstrained FPS with no dropped frames or Warp misses but 14 synthetic frames were generated.

The RX 6700 XT delivered 111.58 unconstrained FPS with no dropped frames or Warp misses and 59 (1%) synthetic frames were generated.

The RX 6650 XT and the RTX 3060 would each benefit from dropping the preset from High to Medium and/or using FSR or DLSS to improve the delivered FPS so that synthetic frames are unnecessary. The RTX 3060 Ti may have enough performance headroom using DLSS to potentially increase some individual settings.

Next, we will check out another demanding VR game, No Man’s Sky.

No Man’s Sky

No Man’s Sky is an action-adventure survival single and multiplayer game that emphasizes survival, exploration, fighting, and trading. It is set in a procedurally generated deterministic open universe, which includes over 18 quintillion unique planets using its own custom game engine.

The player takes the role of a Traveller in an uncharted universe by starting on a random planet with a damaged spacecraft equipped with only a jetpack-equipped exosuit and a versatile multi-tool that can also be used for defense. The player is encouraged to find resources to repair his spacecraft allowing for intra- and inter-planetary travel, and to interact with other players.

Here is the No Man’s Sky Frametime plot. We set the settings to Enhanced which is one step over Standard, but we also set the anisotropic filtering to 16X and upgraded to FXAA+TAA. Although DLSS is available for RTX cards and the Quality setting improves performance without impacting image quality significantly, we did not benchmark with it.

Here are the FCAT-VR details of our comparative runs.

The RTX 3060 struggled with 81.81 unconstrained FPS with 1 dropped frames and 1 Warp miss but 3462 (50%) synthetic frames were generated.

The RX 6650 XT also struggled to deliver 83.70 unconstrained FPS with no dropped frames or Warp misses, but 3490 (50%) frames were synthesized.

The RTX 3060 Ti delivered 118.40 unconstrained FPS with 2 dropped frames and 2 Warp misses but 120 (2%) synthetic frames were generated.

The RX 6700 XT managed 101.51 unconstrained FPS with no dropped frames or Warp misses and 319 (5%) synthetic frames were generated.

Both the RTX 3060 and the RX 6600 XT should use the Standard preset; neither card is strong enough to play on the Enhanced setting without synthesizing frames. On the other hand, the RTX 3060 Ti is well suited for the Enhanced preset and DLSS would be able to further increase the performance headroom, unlike with the RX 6700 XT which is able to just manage Enhanced.

Next we check out Sniper Elite VR.

Sniper Elite VR

Sniper Elite VR’s visuals are decent with good texture work that is well-realised. The building architecture and panoramas look good, explosions are convincing and the weapons sport a sense of weight, although not quite achieving realism. Of course, it is primarily an arcade style sniping game with its signature X-Ray kill cam, but it offers multiple ways to achieve goals including using explosives and three other primary weapon choices besides your rifle.

We benchmarked using the High preset. We did not use FSR.

Here is the frametime plot.

Here are the details:

The RTX 3060 managed 134.08 unconstrained FPS with no dropped frames or Warp misses but 35 (1%) synthetic frames were generated.

The RX 6650 XT delivered 141.95 unconstrained FPS with no dropped frames or Warp misses, and no frames were synthesized.

The RTX 3060 Ti gave the highest 193.96 unconstrained FPS of the four cards with no dropped or Warp misses and no synthetic frames were generated.

The RX 6700 XT 189.38 achieved unconstrained FPS with no dropped frames or Warp misses and no synthetic frames were generated.

All four cards deliver a similar playing experience on High with the faster two cards offering more performance headroom. We recommend that any performance headroom be used for increasing the SteamVR render resolution.

Next we will check out a classic VR game, Skyrim VR.

Skyrim VR

Skyrim VR is an older game that is no longer supported by Bethesda, but fortunately the modding community has adopted it. It is not as demanding as many of the newer VR ports so its performance is still very good on maxed-out settings using its Creation engine.

We benchmarked Skyrim VR using its highest settings but we did not increase or Supersample the resolution.

Here are the frametime results.

Here are the details of our comparative runs as reported by FCAT-VR.

The RTX 3060 managed 132.99 unconstrained FPS with 2 dropped frames and 2 Warp misses but 40 synthetic frames were generated.

The RX 6650 XT delivered 140.02 unconstrained FPS with no dropped frames or Warp misses, and 1 frame was synthesized.

The RTX 3060 Ti produced 183.41 unconstrained FPS with 3 dropped and 3 Warp misses and 3 synthetic frames were generated.

The RX 6700 XT achieved 185.91 unconstrained FPS with no dropped frames or Warp misses, and no synthetic frames were generated.

All cards deliver an identical vanilla Skyrim VR experience with a little bit of extra performance headroom for the RX 6650 XT, unlike with the RTX 3060, and a ton of extra headroom to add mods or to Supersample for the two faster cards.

The Vanishing of Ethan Carter

Although The Vanishing of Ethan Carter is an older first generation VR game built on the Unreal 4 engine, it still boasts amazing visuals even on entry-level cards. Although it is considered by some to be a walking simulator, it is also an excellent detective game with great puzzles. However, be aware that its style of locomotion tends to make some of its players VR sick.

There are only a few in-game graphics options available, so we picked the highest 130% resolution with TAA.

Here is the frametime plot.

Here are the FCAT-VR details.

The RTX 3060 managed 219.82 unconstrained FPS with 1 dropped frames and 1 Warp miss but no synthetic frames were generated.

The RX 6650 XT achieved 258.13 unconstrained FPS with no dropped frames nor Warp misses, and no frames were synthesized.

The RTX 3060 Ti produced 270.97 unconstrained FPS with 1 dropped frames and 1 Warp miss, but no synthetic frames were generated.

The RX 6700 XT delivered 304.39 unconstrained FPS with no dropped frames or Warp misses, and no synthetic frames were generated.

The experience playing The Vanishing of Ethan Carter on our medium VR settings is identical for all cards. The RX 6600 XT is faster than the RTX 3060 as the RX 6700 XT is faster than RTX 3060 Ti, which means there is a lot of performance headroom to increase the SteamVR render resolution.

Last up, The Walking Dead: Saints & Sinners.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinner is the last of BTR’s 10 VR game benching suite. It is a first person survival horror adventure RPG with a strong emphasis on crafting. Its visuals using the Unreal 4 engine are very good and it makes good use of physics for interactions.

We benchmarked Saints and Sinners using its High preset and we left the Pixel Density at 100%. Here is the frametime chart.

Here are the details as reported by FCAT-VR.

The RTX 3060 managed 108.22 unconstrained FPS with 4 dropped frames and 4 Warp misses. In addition, 2565 (33%) synthetic frames were generated.

The RX 6650 XT provided 128.54 unconstrained FPS with no dropped frames nor Warp misses, and but 324 (4%) frames were synthesized.

The RTX 3060 Ti delivered 152.75 unconstrained FPS with 1 dropped frames and 1 Warp miss and 55 (1%) synthetic frames were generated.

The RX 6700 XT achieved 155.17 unconstrained FPS with no dropped frames or Warp misses, but 9 synthetic frames were generated.

Playing The Walking Dead: Saints & Sinners using the in-game High preset and 100% Pixel Density is too optimistic for both of our lower end cards and some individual setting should be lowered. However, the RX 6700 XT and the RTX 3060 Ti deliver a decent and similar High preset experience.

Let’s check out our conclusion.

Conclusion

It is great to see AMD and NVIDIA delivering two mainstream cards that are both again priced below $400 that are adequate for entry level VR using a Valve Index (or Vive Pro). AMD appears to have addressed the micro stutter VR driver issues we found when we tested the RTX 6600 XT versus the RTX 3060 last August, and the Radeon is now a faster card that offers slightly more VR performance headroom.

Both the RTX 3060 and the RX 6650 XT can max several VR games in our benching suite if the resolution is left at 100% or slightly subsampled, or if the in-game settings are lowered. But if a VR enthusiast is going to spend $1000 for a premium HMD, it makes sense to pair it with a faster video card like the RTX 3060 Ti or the RX 6700 XT. However, one cannot pair a high resolution headset like the Reverb G2 or the Vive Pro 2 with any of our four tested cards without lowering the resolution or settings.

To recap pricing: The Hellhound RX 6650 XT is currently below MSRP for $370 at Newegg versus entry level RTX 3060s which can be found starting at $380. The RX 6700 XT can be found starting at $430 and the RTX 3060 Ti can be found starting at $470. Make sure to check for new game bundles, sales, and promotions as both AMD’s and Nvidia’s promos recently ended. Video card pricing changes almost daily.

The RX 6650 XT offers a stronger VR performance at a slightly lower price than the RTX 3060 while the RTX 3060 Ti offers a similar VR experience to the RX 6700 XT. The advantage the GeForce cards hold over the Radeons is that they offer more DLSS supported VR games.

We did not test DLSS in VR nor did we use FSR and will leave that comparison for future reviews. We are going to take a break this week to play Spiderman: Remastered for PC and will be back with more great reviews next week.

Stay tuned to BTR!

Happy VR Gaming!

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The Hellhound RX 6650 XT Takes on the RTX 3060 & RTX 3060 Ti in 38 Games+ https://babeltechreviews.com/the-hellhound-rx-6650-xt-takes-on-the-rtx-3060-rtx-3060-ti-in-38-games/ Tue, 17 May 2022 22:26:53 +0000 /?p=27357 Read more]]> The PowerColor Hellhound RX 6650 XT takes on the RTX 3060 & RTX 3060 Ti in 38 Games – Latest Preview Driver, OC’ing, Workstation, GPGPU +

A new Hellhound RX 6650 XT arrived at BTR for evaluation from PowerColor as a premium and overclocked 8GB vRAM-equipped 128-bit card at $409 although the base models start at a rather high $399 considering it is targeting 1080P and with only a mild speed bump over the $379 RX 6600 XT. Using a borrowed PC GamerZ Hawaii ‘Blue Elixir’ 12700KF PC, we have been exhaustively comparing it versus the $399 RTX 3060 EVGA Black XC 12GB and versus the unavailable-at-any-resonable price, RTX 3060 Ti 8GB Founders Edition. Using AMD’s latest Preview public driver for Win 11, we test 38 games, GPGPU, workstation, SPEC, and synthetic benchmarks.

This editor is in Honolulu for the month of May on a working vacation, so we asked PC GamerZ for a 12700KF/DDR4 PC that we will compare with BTR’s flagship 12900K/DDR5 PC for an upcoming review next month. The owner kindly allowed us to switch out video cards and we brought along a EVGA RTX 3060 XC Black and a RTX 3060 Ti Founders Edition (FE) for comparison with the Hellhound.

The Hellhound RX 6650 XT is factory clocked higher than the reference version using its OC BIOS. While the reference Radeon RX 6600 XT offers a Game clock up to 2359MHz and a Boost clock of 2589MHz, its replacement reference RX 6650 XT has a Game clock up to 2410MHz and a Boost clock up to 2635MHz – a 2% improvement. The GDDR6 memory clocks of the RX 6650 XT (17.5Gbps) is clocked about 9% higher than that of the RX 6600 XT. The Hellhound RX 6650 XT game clocks up to 2486MHz and further boosts to 2689MHz. The RX 6650 XT board power is increased by around 13% over the RX 6600 XT so the Hellhound RX 6650 XT tames its thermals by using a dual fan design whose LED lights up in blue.

The Reference and Hellhound RX 6650 XT Features & Specifications

First let’s look at the Hellhound RX 6650 XT specifications:

Source: PowerColor

Additional Information from PowerColor

PowerColor newest RX 6650 XT Hellhound, is positioned to compete with custom 3060 premium models.

  • PowerColor Hellhound RX 6650 XT is equipped with a dual fan design (2x 100mm), a cooler with 3X6Φ nickel-plated heatpipes, and a smooth nickel-plated copper base that enhances heat dissipation.
  • The card has 2 modes, OC and Silent. There’s a BIOS switch on the side of the card. We designed this card to be very quiet, even on performance mode it’s considerably quieter than most silent cards. We advise trying the silent mode as it’s truly whisper quiet.
  • The board has 10 Phase VS the 6+2 Phase VRM design on the standard designs meaning is over spec’d in order to deliver the best
    stability and overclock headroom, and by having such VRM it will run cooler and last longer.
  • DrMOS provides superior power efficiency and offers better thermal protection, and the 6+2 phases VRM guarantees better overclocking and stability, no compromises.
  • Dual 100mm fans optimized static pressure fan design provides more air flow and longer circulation; at this TDP there is no need of oversized 3 fan coolers, better sized and yet efficient cooling!
  • Hellhound features the blue LED lighting on the shroud and backplate that provides a cold color to light up in your case.
  • Hellhound has Mute fan technology, fans stop under 60c!
  • The metal backplate strengthens the card and improves the airflow through the cuts. It does not use thermal pads but instead the cuts allow the PCB to breath, which under high heat scenarios is more beneficial than having thermal pads as otherwise a back plate can become a heat trap.

RX 6000 features

AMD has their own ecosystem for gamers and many unique new features for the Radeon 6000 series including the FidelityFX 1.0 Super Resolution upscaler and the brand new 2.0 version that looks about as good as native resolution in Deathloop.

Infinity Cache and Smart Access Memory are two other important components of many included in Adrenalin software.

Infinity Cache & Smart Access Memory

AMD’s RDNA 2 architecture includes the Infinity Cache which alters the way data is delivered to GPUs. This global cache allows fast data
access and increases bandwidth. This optimized on-die cache uses 96MB of AMD Infinity Cache delivering up to 2.5x the effective bandwidth compared to 256-bit 12Gbps GDDR6.

BTR is using an Intel 12th generation CPU, the i9-12700KF, which does not have this cache available so our results will probably be lower than what a gamer using a full Ryzen 5000 platform will achieve. In addition, we don’t have Smart Access Memory.

AMD’s Smart Access Memory is a new feature for the Radeon RX 6000 Series graphics cards that enables additional memory space to be mapped to the base address register resulting in performance gains for select games when paired with an AMD Ryzen 5000 Series processor or with some Ryzen 3000 series CPUs. Using PCIe, the Base Address Register (BAR) defines how much GPU memory space can be mapped. Without using Smart Access Memory, CPUs can generally access up to 256MB of GPU memory restricting performance somewhat.

NVIDIA has worked with its partners and with Intel to enable Resizable BAR which currently is enabled for the ASUS H670-DDR4 motherboard. We also enabled it for the RX 6650 XT and tested all of our video cards and games with Resizable BAR.

The Test Bed

BTR’s test bed consists of 38 games and 5 synthetic game benchmarks at 1920×1080 as well as SPEC, workstation, and GPGPU benchmarks. Our latest games include Total War: Warhammer III, God of War, Ghostwire: Tokyo, Elden Ring, Dying Light 2 and CoD: Vanguard. The testing platform uses a recent installation of Windows 11 Pro Edition, and our CPU is an i9-12700KF, an ASUS TUF Gaming H670-PRO WIFI D4 motherboard, and 16GB of G.SKILL Trident DDR4 at 3600MHz. The games, settings, and hardware are identical except for the cards being compared.

First, let’s take a closer look at the new PowerColor Hellhound RX 6650 XT.

A Closer Look at the Hellhound RX 6650 XT

Although the Hellhound RX 6650 XT advertises itself as a 7nm 8GB vRAM-equipped card on AMD’s RDNA 2 architecture which features 1080P and PCIe 4.0, the cover of the box favors stylized imagery over text.

The back of the box touts key features which now include HDMI 2.1 VRR, ray tracing technology, FidelityFX, and VR Ready Premium as well as states its 600W power and system requirements. AMD’s technology features are highlighted and the box features PowerColor’s custom cooling solution, Dual-BIOSes, blue output LED, and a solid backplate with the Hellhound logo.

Opening the box, we see a video card inside a anti-static bag. It’s barebones.

The Hellhound RX 6650 XT is a dual-fan card. Turning it over (below) we see a solid backplate that features the Hellhound logo.

The Hellhound RX 6650 XT is a medium-sized dual-fan card (220mm long x 132mm tall x 45mm thick) in a 2 slot design which is quite handsome with PowerColor’s colors and even more striking with the blue LED on.

The Hellhound uses one 1×8-pin PCIe connector. There is also a switch to choose between the default overclock (OC) BIOS and the Silent BIOS (below, left). We didn’t bother with the Silent BIOS as the card is very quiet using the OC BIOS, but a dual BIOS is good to have in case a flash goes bad.

We would suggest that with the current voltage limitations and low power draw, any extra connector besides what PowerColor included is completely unnecessary even for overclocking.

Looking at the edges, we can see it is all heatsink fins for cooling as is typical of Hellhound cards, and we expect it to run cool.

The Hellhound’s RX 6650 XT’s connectors include 3 DisplayPorts and 1 HDMI connector. The specifications look good and the Hellhound itself looks great with its default bright blue contrasting with the black backplate.

Let’s check out its performance after we look over our test configuration and more on the next page.

Test Configuration – Hardware

  • Intel Core i9-12700KF (HyperThreading/Turbo boost On) supplied by PC GamerZ Hawaii
  • ASUS TUF Gaming H670-PRO WIFI D4 (Intel Z690 chipset, latest BIOS, PCIe 5.0/5.0/3.0/3.1/3.2 specification, CrossFire/SLI 8x+8x), supplied by PC GamerZ Hawaii
  • G.SKILL Trident Z 16GB DDR4 (2x16GB, dual channel at 3600MHz), supplied by PC GamerZ Hawaii
  • Hellhound RX 6650 XT 8GB, factory settings and overclocked, on loan from PowerColor
  • EVGA RTX 3060 XC Black 12GB, stock clocks, on loan from EVGA
  • RTX 3060 Ti Founders Edition 8GB, stock clocks, on loan from NVIDIA
  • T-FORCE CARDEA A440 Pro Special Series 2TB SSD for C: drive, supplied by Team Group
  • The T-FORCE M200 4TB USB 3.2 Gen2x2 Type-C Portable SSD for game storage, supplied by Team Group
  • EVGA 850B5, 850W Bronze PSU, supplied by PC GamerZ Hawaii
  • ACER (LC27G75TQSNXZA) 27″ 1920×1080/165Hz monitor, supplied by PC GamerZ Hawaii
  • Lian-Li Galahad 360 AIO Cooler, supplied by PC GamerZ Hawaii
  • CoolerMaster TD500 Mesh White, supplied by PC GamerZ Hawaii

Test Configuration – Software

  • AMD Software Preview Driver May 2022 Driver Version 22.10.01.03 used for the RX 6650 XT
  • GeForce 512.59 for the RTX 3060 and the RTX 3060 Ti.
  • High Quality, prefer maximum performance, single display, set in the NVIDIA control panel; Vsync off.
  • All optimizations are off, Vsync is forced off, Texture filtering is set to High, and Tessellation uses application settings in the AMD control panel.
  • AA enabled as noted in games; all in-game settings are specified with 16xAF always applied
  • Highest quality sound (stereo) used in all games
  • All games have been patched to their latest versions
  • Gaming results show average frame rates in bold including minimum frame rates shown on the chart next to the averages in a smaller italics font where higher is better.
  • Windows 11 64-bit Pro edition; latest updates. DX11 titles are run under the DX11 render path. DX12 titles are generally run under DX12, and multiple games use the Vulkan API.
  • Latest DirectX

Games

Vulkan

  • DOOM Eternal
  • Wolfenstein Youngblood
  • Red Dead Redemption 2
  • Ghost Recon: Breakpoint
  • World War Z
  • Strange Brigade
  • Rainbow 6 Siege

DX12

  • God of War
  • Ghostwire: Tokyo
  • Elden Ring
  • Dying Light 2
  • Call of Duty: Vanguard
  • Guardians of the Galaxy
  • Far Cry 6
  • Chernobylite
  • Resident Evil Village
  • Metro Exodus Enhanced Edition
  • Hitman 3
  • Godfall
  • DiRT 5
  • Assassin’s Creed: Valhalla
  • Cyberpunk 2077
  • Watch Dogs: Legion
  • Horizon Zero Dawn
  • Death Stranding
  • F1 2021
  • Borderlands 3
  • Tom Clancy’s The Division 2
  • Civilization VI – Gathering Storm Expansion
  • Battlefield V
  • Shadow of the Tomb Raider

DX11

  • Total War: Warhammer III
  • Days Gone
  • Crysis Remastered
  • Destiny 2 Shadowkeep
  • Total War: Three Kingdoms
  • Overwatch
  • Grand Theft Auto V

Synthetic

  • TimeSpy (DX12)
  • 3DMark FireStrike & Extreme
  • Superposition
  • Heaven 4.0 benchmark
  • AIDA64 GPGPU benchmarks
  • Blender 3.01 benchmark
  • Sandra 2021 GPGPU Benchmarks
  • SPECviewperf 2020

NVIDIA Control Panel settings

Here are the NVIDIA Control Panel settings.

Next the AMD settings.

AMD Adrenalin Control Center Settings

All AMD settings are set so that all optimizations are off, Vsync is forced off, Texture filtering is set to High, and Tessellation uses application settings. All Navi cards are capable of high Tessellation unlike earlier generations of Radeons.

Anisotropic Filtering is disabled by default but we always use 16X for all game benchmarks.

Let’s check out overclocking, temperatures and noise next.

Overclocking, temperatures and noise

We spent a lot of time overclocking the Hellhound RX 6650 XT for this review. It is factory clocked higher than the reference specifications using its OC BIOS. While the reference RX 6650 XT has a Game clock up to 2410MHz and a Boost clock up to 2635MHz, the Hellhound RX 6650 XT game clocks up to 2486MHz and further boosts to 2689MHz.

We used Wattman for overclocking. The performance didn’t matter whether the power limit was set to default or higher even when overclocked. At default, we typically saw clocks vary between 2626MHz and 2642MHz and the GPU stayed cool, up to 73C. The fan speeds are tracked by Wattman and they remained low (around 1000 rpm) and we could not hear them over our other case fans using the OC BIOS.

The Wattman auto overclock feature is still mostly useless as it advised a very conservative low overclock so we used trial and error to find the Hellhounds’s maximum performance at the edge of stability. We settled on increasing the memory to the maximum allowed by the slider, 110% (from 2180MHz to 2400MHz; typically 2386MHz) and increasing the core clock by 9% as below.

At maximum overclock, the clocks run from 2850MHz to a peak of 2859MHz, but this time the temperatures drop below 70C as the fan speeds increase. Even while overclocked to the max, the Hellhound remains very quiet and cool with power consumption just approaching 152W (from 140W default) and fan speeds increasing from the default 1000 rpm to just over 2000 rpm.

There is a small performance increase from overclocking the Hellhound’s core by 9% and increasing the memory by 10%. Unfortunately, AMD has again locked all RX 6650 XT cards overclocking down in an attempt to maximize overall performance by limiting the voltage We would also suggest that the RX 6650 XT is rather voltage constrained and the Hellhound could benefit by more voltage. No doubt some enthusiast gamers will use MPT (More Power Tool) and risk their warranty to gain a potentially higher overclock although we cannot recommend it.

We believe that the Hellhound’s overclock will not degrade over time as its PCB components are fit to run all the time at the highest overclock settings – perhaps unlike entry level versions which are not engineered for ultimate maximum reliability.

Of course, many gamers will want to fine-tune their own overclock and undervolting is a possibility although the Hellhound RX 6650 XT is no power hog. Check the overclocking chart in the next section for performance increases using ten key games.

Let’s head to the performance charts to see how the performance of the Hellhound RX 6650 XT compares with the RTX 3060 and RTX 3060 Ti.

Performance summary charts

Here are the performance results of 38 games and 5 synthetic tests comparing the factory-clocked 8GB Hellhound RX 6650 XT with the EVGA RTX 3060 XC Black 12GB (reference) and versus the RTX 3060 Ti FE 8GB at their factory set clocks. The benches were run at 1920×1080. Click on each chart to open in a pop-up for best viewing.

All gaming results show average framerates in bold text, and higher is better. Minimum framerates (1% lows/99-percentiles) are next to the averages in italics and in a slightly smaller font. We did not use any upscaling for any game – no DLSS and no FidelityFX.

The Red Devil RX 6650 XT vs. the RTX 3060 & RTX 3060 Ti

The Hellhound RX 6650 XT is faster overall than the RTX 3060 EVGA Black (reference) version but it is still in a similar class, trading blows depending on the games tested. Being able to handle ultra ray tracing is still a weakness of AMD’s 6000 series compared with the GeForce 3000 series although rasterized games – the vast majority of current PC games – have no issues.

Since we do not have Smart Access Memory, we expect that some games would shift in favor of the Radeon using a Ryzen 5000 platform. However, it is outclassed by the much more expensive RTX 3060 Ti, winning only two games against it.

The RX 6650 XT gets outperformed overall when compared with the slightly less expensive RTX 3060 after ray tracing is enabled in many of our test games – even when NVIDIA’s DLSS is not used. However, AMD has recently introduced FidelityFX Super Resolution (FSR) which is their answer to NVIDIA’s DLSS.

FidelityFX Super Resolution (FSR)

Source: AMD

FSR improves performance by first rendering frames at a lower resolution and then by using an open-source spatial upscaling algorithm with a sharpening filter in an attempt to make the game look nearly as good as at native resolution. NVIDIA’s DLSS is a more mature temporal upscaling solution that uses AI/Deep Learning. With DLSS, data is accumulated from multiple frames and combined into the final image with the AI reconstruction component running on GeForce RTX Tensor cores.

In contrast, FSR is basically a post-process shader which also makes it easy for game developers to implement across all graphics cards and not just for Radeons. So far, there are about a dozen games that use it and we have tested three games that use FSR. Although Ultra FSR is not the equal of DLSS – and especially not of DLSS 2.0 Quality which rivals and sometimes improves on the native image – it is still a very solid non-AI/temporal upscaler that provides good performance improvements.

Ultra FSR is far more than a standard Lanczos implementation plus sharpening and it brings good value to Radeons (and for all video cards!) for higher “free” performance with a minimal hit to visuals. We were especially impressed with the Ultra FSR implementation in Chernobylite. although the image quality still not up to Quality DLSS standards. However, AMD has just released FSR 2.0 which we briefly got to compare using Deathloop.

By comparing FSR 2.0 with DLSS, we were pleasantly surprised to see a massive IQ improvement of FSR 2.0 over 1.0. It’s only one game, but there is a lot of promise for increased performance, especially with ray traced games.

Next we look at overclocked performance.

Overclocked benchmarks

These ten benchmarks were run with both Hellhound RX 6650 XT overclocked as far as it can go while remaining stable as described in the overclocking section. The factory-clocked results are in the first column and the overclocked results in the second column.

There is a reasonable performance increase from manually overclocking the Hellhound RX 6650 XT beyond its factory clocks up to around 10%.

Let’s look at non-gaming applications next to see if the RX 6650 XT is a performer in creative/workstation tasks starting with Blender.

Blender 3.01 Benchmark

Blender is a very popular open source 3D content creation suite. It supports every aspect of 3D development with a complete range of tools for professional 3D creation.

We benchmarked three Blender benchmarks which measure GPU performance by measuring samples per second by render production files. We tested our comparison cards using OpenCL for the Radeons and CUDA on GeForce running on the GPU and the comparing with a 12700KF CPU.

For the following chart, higher is better as the benchmark renders a scene multiple times and gives the results in samples per second.

OpenCL is not as well-optimized for Radeons compared with CUDA for GeForce but all three video cards are significantly faster than a 12700KF CPU.

Next, we move on to AIDA64 GPGPU benchmarks.

AIDA64 v6.70

AIDA64 is an important industry tool for benchmarkers. Its GPGPU benchmarks measure performance and give scores to compare against other popular video cards.

AIDA64’s benchmark code methods are written in Assembly language, and they are well-optimized for every popular AMD, Intel, NVIDIA and VIA processor by utilizing the appropriate instruction set extensions. We use the Engineer’s full version of AIDA64 courtesy of FinalWire. AIDA64 is free to to try and use for 30 days. CPU results are also shown for comparison.

Here are the Hellhound RX 6650 XT AIDA64 GPGPU results compared with an overclocked i9-12700KF and the two competing GeForce cards.

The RX 6650 XT is a fast GPGPU card and it compares favorably with competing RTX 3060/Ti cards, being weaker in some areas and stronger in others. So let’s look at Sandra 2021 next.

SiSoft Sandra 2021R13

To see where the CPU, GPU, and motherboard performance results differ, there is no better tool than SiSoft’s Sandra 2021. SiSoftware SANDRA (the System ANalyser, Diagnostic and Reporting Assistant) is a excellent information & diagnostic utility in a complete package. It is able to provide all the information about your hardware, software, and other devices for diagnosis and for benchmarking. Sandra is derived from a Greek name that implies “defender” or “helper”.

There are several versions of Sandra, including a free version of Sandra Lite that anyone can download and use. Sandra 2021 is the latest version, and we are using the full engineer suite courtesy of SiSoft. Sandra 2021 features continuous multiple monthly incremental improvements over earlier versions of Sandra. It will benchmark and analyze all of the important PC subsystems and even rank your PC while giving recommendations for improvement.

We ran the latest version of Sandra’s intensive GPGPU benchmarks and charted the results summarizing them.

In Sandra GPGPU benchmarks, since the architectures are different, each card exhibits different characteristics with different strengths and weaknesses.

SPECviewperf 2020 GPU Benches

The SPEC Graphics Performance Characterization Group (SPECgpc) has released a 2020 version of its SPECviewperf benchmark that features updated viewsets, new models, support for up to 4K display resolutions, and improved set-up and results management. We use 1900×1060 display resolution for midrange cards like the RX 6650 XT.

Here are SPECviewperf 2020 GPU Hellhound RX 6650 XT benchmarks summarized in a chart together with our two competing cards.

Again we see different architectures with different strengths and weaknesses.

After seeing these benches, some creative users may upgrade their existing systems with a new card based on the performance increases and the associated increases in productivity that they require. The question to buy a new video card should be based on the workflow and requirements of each user as well as their budget. Time is money depending on how these apps are used. However, the target demographic for the Hellhound RX 6650 XT is primarily 1080P gaming for gamers.

Let’s head to our conclusion.

Final Thoughts

The Hellhound RX 6650 XT boasts a mild speedup over the RX 6600 XT and it trades blows with and overall it beats the RTX 3060 in most of the rasterized games we tested. The RX 6650 XT like the RX 6600 XT beats the last generation cards including the RX 5600 XT although it struggles with ray traced games compared with competing GeForce cards. We somewhat handicapped the RX 6650 XT by not being able to use Infinity Cache & Smart Access Memory and we expect that performance would be higher if we used a Ryzen 5000 platform.

FSR brings a great value to the RX 6650 XT as an alternative to DLSS, although it cannot quite match it in visual quality. We look forward to critically comparing further side-by-side improvements in FSR 2.0 and hope many more games use it as it also works on GeForce cards.

For Radeon gamers, the $409 Hellhound RX 6650 XT is a great alternative to the $399 RTX 3060 for the vast majority of modern PC games that use rasterization. However, although the RX 6650 XT offers 8GB of GDDR6 to the 12GB of GDDR6 that the RTX 3060 is equipped with, 12GB appears to be wasted for that card.

At its suggested price of $409, and significantly less than the street price of the RTX 3060 Ti – beginning around $550 – the RX 6650 XT offers a good value. Now that the Russian scalpers have been cut out of the market, cryptocurrency is crashing and mining with new cards is dead, gamers are returning to work in the new COVID-19 normal, and the supply chain is starting to normalize, supply of AMD cards at near or even below MSRP/SEP has drastically improved over the past 18 months.

We think that AMD has set pricing too high on the RX 6650 XT. They appear to forget that the competing GeForce is much stronger in ray traced games – with over 150 games featuring DLSS – and that FSR 1.0 doesn’t match it although FSR 2.0 is very promising with only a single game to show now. At $120 more than what the RX 5600 XT launched at, AMD has jacked-up the price of 1080P gaming and it is not a consumer friendly move. However, for practical terms – since the RX 6650 XT can be found at MSRP/SEP – it is a good value as most other competing GeForce cards are still selling for well above MSRP except for the 3060 which is a slower card at rasterized games.

We recommend the Hellhound RX 6650 XT as a great choice out of multiple good choices, especially if you are looking for good looks with blue lighting, an exceptional cooler, and great performance for 1920×1080, PowerColor’s excellent support, and overall good value. We are convinced that PowerColor is an outstanding AMD AIB, and we never hesitate to recommend their cards to our friends. When we have a choice, we pick and have picked PowerColor video cards for our own purchases.

Let’s sum it up:

The Hellhound RX 6650 XT Pros

  • The PowerColor Hellhound RX 6650 XT like the RTX 6600 is much faster than the last generation RX 5600 XT by virtue of new RDNA 2 architecture. It beats the RTX 3060 in most raster games and is a great ultra 1080P card.
  • FSR is an awesome added value that can greatly improves performance without impacting visuals significantly and FSR v2.0 looks to be a significant improvement.
  • The Hellhound RX 6650 XT has excellent cooling and it is a very quiet card even when overclocked to its maximum
  • The Hellhound has a very good power delivery system and dual-fan custom cooling design
  • Dual-BIOS give the user a choice of quiet with less overclocking, or a bit louder with more power-unlimited and higher overclocks. It’s also a great safety feature if a BIOS flash goes bad
  • FreeSync2 HDR eliminates tearing and stuttering
  • Infinity Cache & Smart Access Memory give higher performance with Ryzen 5000 platform
  • A blue LED and a neutral color allow the Hellhound to fit into most color schemes.

Hellhound RX 6650 XT Cons

  • Pricing. $399 for a midrange 1080P card is $120 more than AMD’s RX 5600 XT launch price.
  • Weaker ray tracing performance than the RTX 3060

The Hellhound RX 6650 XT is a good card choice for those who game at 1920×1080, and it represents a good alternative to the RTX 3060 albeit with weaker ray tracing performance. They are offered especially for those who prefer AMD cards and FreeSync2 enabled displays which are generally less expensive than Gsync displays; and Infinity Cache & Smart Access Memory are a real plus for gamers using the Ryzen 5000 platform.

If a gamer is looking for something beyond the reference version, the Hellhound RX 6650 XT is a very well made, solid and handsome card that will overclock decently and it should last a long time without performance degradation.

The Verdict:

PowerColor’s Hellhound RX 6650 XT is a solidly-built good-looking RGB card with higher clocks out of the box than the reference version and it overclocks decently. It trades blows with and overall beats the RTX 3060 in most rasterized games. PowerColor has made a kick-ass RX 6650 XT.

The Hellhound RX 6650 XT offers a good alternative to the RTX 3060 for solid raster performance in gaming, and it also beats the performance of AMD’s last generation by a good margin. A bonus is that availability is excellent and pricing is at MSRP.

Stay tuned, there is much more coming from BTR. Stay tuned for Rodrigo’s upcoming GeForce 512.77 driver performance analysis! We will follow up with a T-FORCE SSD review and then a review of PC GamerZ Hawaii 12700KF/RTX 3080 ‘Blue Elixir’ PC.

Happy Gaming!

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