virtual reality – BabelTechReviews https://babeltechreviews.com Tech News & Reviews Wed, 01 Mar 2023 12:35:40 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://babeltechreviews.com/wp-content/uploads/2023/03/BTR-logo-blue-square.svg virtual reality – BabelTechReviews https://babeltechreviews.com 32 32 Intel’s Arc Cards do Not Work with Native SteamVR Headsets https://babeltechreviews.com/intels-arc-cards-do-not-work-with-native-steamvr-headsets/ Tue, 20 Dec 2022 19:35:36 +0000 /?p=29288 Read more]]> No Path to the Metaverse for Intel Arc SteamVR Gamers

We received an Intel Arc A770 from JPR and were eager to put it through its paces. The drivers installed easily and we set up our Valve Index hoping that we could play VR games and also test performance against competing AMD and Nvidia video cards.

Unfortunately, we were greeted by the above image. Resetting the headset, cables, and moving to different USB ports, as well as trying SteamVR Beta and non-Beta plus installing Intel WHQL and Beta drivers made no difference.

Our next step was to contact Intel customer support. After a very brief waiting time on chat, we got connected with a Support agent who asked for a PC log file which we uploaded.

“Please know that Intel Arc graphics support for VR headsets continues to evolve as we ramp our products and add updates to our software stack”.

Contacting Intel’s representatives in charge of Arc gave us the same canned response with no ETA for VR support:

Intel Arc graphics support for VR headsets continues to evolve as we ramp our products and add updates to our software stack.

Although the A770 launched more than two months ago, there is still no proper SteamVR support from Intel. So if you are doing your last minute holiday shopping and want an Intel Arc video card to play your VR games using a native SteamVR headset like the Valve Index, you are probably out of luck.

However, BTR also tried the Reverb G2 which is a Windows Mixed Reality (WMR) headset, and it set up and works to get into VR, including into several SteamVR games we launched. BTR will test performance and give our experiences with the A770 and the G2 after the New Year.

Happy Holidays and Happy VR gaming!!

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The Hellhound RX 7900 XTX Takes on the RTX 4080 with 50 VR & PC Games https://babeltechreviews.com/hellhound-rx-7900-xtx-vs-rtx-4080-50-games-vr/ Tue, 13 Dec 2022 05:05:31 +0000 /?p=29183 Read more]]> The Hellhound RX 7900 XTX takes on the RTX 4080 in more than 50 VR & PC Games , GPGPU & SPEC Workstation Benchmarks

The $999 Hellhound RX 7900 XTX arrived at BTR for evaluation last week from PowerColor. We have been comparing it against Nvidia’s new $1199 RTX 4080 Founders Edition (FE) and $1599 RTX 4090 FE plus five additional top cards. We focus on raw performance by benchmarking 42 PC and 10 VR games, GPGPU, workstation, SPEC, and synthetic benchmarks.

We will also compare the performance of these three new competing cards with the RX 6900 XT and RX 6800 XT reference editions and their competitors, the RTX 3080 Ti and RTX 3080 FE.

Features & Specifications

Although launched at reference $999 XTX pricing, the Hellhound RX 7900 XTX has its factory Game Clock set 30MHz higher than the reference version’s 2300MHz. According to PowerColor specifications, the Hellhound RX 7900 XTX can boost its Game Clock to 2330MHz (2270MHz Silent) with the OC BIOS. The Game Clock is the expected GPU clock while running average high-load gaming scenarios with a regular non-overclocked total graphics usage situation. However, the GPU Boost Clock can reach as high as 2525MHz – 25MHz higher than reference – by using the OC BIOS and we will test this.

Here are the Hellhound RX 7900 XTX features.

Source: PowerColor

Additional Information from PowerColor

  • The Hellhound has 2 modes, OC and Silent with a BIOS switch on the side of the card. Even on performance mode it’s said to be considerably quieter than reference board and the silent mode is indeed very quiet.
  • The 14 layer high TG PCB board has 12+3+2+2+1 Phase VRM design. Hellhounds are over-spec’d in order to deliver the best stability and overclocking headroom. By having high quality VRMs, it will run cooler and last longer.
  • DrMos and high-polymer Caps are used without compromise.
  • The cooler features three 9-blade ball bearing fans with 8 heat pipes (8X6?) across a high density heatsink with a copper base. The PCB is shorter than the cooler.
  • It uses mute fan technology and the fans stop under 60C.
  • The Hellhound RX 7900 XTX includes card stands for supporting it so as to not put extra strain on the PCIe slot.

The RX 7900 XTX is AMD’s brand new RDNA 3 flagship card, and the Hellhound represents one of the best choices for a mildly factory overclocked $999 card by virtue of its high-quality components and carefully selected GPUs coupled with good support and great warranty service.

The Test Bed

We benchmark using FCAT VR and FrameView on Windows 11 Pro Edition 2H22 with Intel’s Core i9-13900KF, and 32GB of T-Force Delta RGB 6400MHz CL40 DDR5 2x16GB memory on an ASUS Prime-A Wi-Fi Z790 motherboard with fast SSD storage. All games and benchmarks are patched to their latest versions, and we use recent drivers.

First, let’s take a closer look at the new PowerColor Hellhound RX 7900 XTX.

A Closer Look at the PowerColor Hellhound RX 7900 XTX

Although the Hellhound RX 7900 XTX advertises itself as a premium 24GB card which features ray tracing, Radeon Boost, and Anti-Lag, the cover of the box uses almost no text in favor of stylized imagery.

The back of the box touts key features which include ray tracing, Anti-Lag, DisplayPort 2.1, RDNA 3, FidelityFX, Infinity Cache, streaming aids, and Boost, as well as states its 800W power and system requirements. There is no mention of VR Ready Premium. Also highlighted are PowerColor’s custom cooling solution, Dual-BIOSes, fan improvements, and output LEDs. The default LED color is an eye-pleasing amethyst.

We open the box and note there are parts for a card stand.

The complete package contents except for the anti-static bag are pictured above together with the card holder parts. Above the stand is fully assembled. Although the Hellhound is relatively heavy, it is not 4090-heavy, and we didn’t feel a need for it.

The Hellhound RX 7900 XTX is a large tri-fan card in a three slot design which is quite handsome with PowerColor’s neutral colors and even more striking with the LED on.

Turning it over we see a sturdy backplate featuring the Hellhound logo which also lights up with amethyst being the default color.

Looking at either long edge, we see the entire PCB is covered by heatpipes and heatsink fins. Additional power is provided by the PSU’s 2 x 8-pin Molex cables to the card connectors. There is also a switch to choose between the default overclock (OC) BIOS and the Silent BIOS. We didn’t bother using the Silent BIOS as the card is really quiet anyway, but it is good to have in case a flash goes bad.

The card should perhaps be locked down with two thumbscrews instead of one because it is heavy or the stand can be used.

The Hellhound’s IO panel connectors include 3 DisplayPorts and 1 HDMI connection.

Below is the other end which is very plain.

The Hellhound RX 7900 XTX looks great inside a case.

The specifications look good and the card itself looks solid. Now let’s check out its performance after we look over our test configuration and more on the next page.

Test Configuration

Test Configuration – Hardware

  • Intel Core i9-13900KF (HyperThreading and Turbo boost at stock settings)
  • ASUS Prime-A Z790 LGA1700 motherboard (Intel Z790 chipset, latest BIOS, PCIe 5.0, DDR5)
  • T-Force Delta RGB PC5-51200 6400MHz DDR5 CL40 2x16GB kit, supplied by TeamGroup
  • Valve Index, 90Hz / 100% SteamVR Render Resolution
  • Hellhound RX 7900 XTX, 24GB, factory clocks, supplied by PowerColor
  • RTX 4080 16GB Founders Edition, stock clocks, supplied by Nvidia
  • RTX 4090 24 GB Founders Edition, stock clocks, supplied by Nvidia
  • Gigabyte RX 6900 XT GAMING OC, 16GB, factory clocks
  • RX 6800 XT Reference 16GB, factory clocks, supplied by AMD
  • RTX 3080 Ti 12GB Founders Edition, stock clocks, supplied by Nvidia
  • RTX 3080 10 GB Founders Edition, stock clocks, supplied by Nvidia
  • 2 x 2TB T-Force Cardea Ceramic C440 (5,000/4,400MB/s) PCIe Gen 4 x4 NVMe SSDs (one for AMD/one for Nvidia)
  • T-Force M200 4TB USB 3.2 Gen2x2 Type-C external SSD (2,000x2000B/s), supplied by TeamGroup
  • Super Flower LedEx, 1200W Platinum 80+ power supply unit
  • MSI MAG Series CORELIQUID 360R (AIO) 360mm liquid CPU cooler
  • Corsair 5000D ATX mid-tower (plus 1 x 140mm fan & 2 x 120mm Noctua fans)
  • BenQ EW3270U 32? 4K HDR 60Hz
  • LG C1 48″ 4K OLED HDR 120Hz display

Test Configuration – Software

  • GeForce 526.98 drivers for the RTX 4090/4080 and 527.27 for the RTX 3080/3080 Ti. Adrenalin 22.11.2 for the RX 6800 XT and 6900 XT, and press drivers for the RTX 7900 XTX.
  • High Quality, prefer maximum performance, single display, set in the Nvidia control panel.
  • High Quality textures, all optimizations off in the Adrenalin control panel
  • VSync is off in the control panel and disabled for each game
  • AA enabled as noted in games; all in-game settings are Ultra Preset or highest with 16xAF always applied – no upscaling is used
  • Highest quality sound (stereo) used in all games
  • All games have been patched to their latest versions
  • VR charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom; higher is better)
  • Windows 11 Pro edition; 22H2 recent clean install for GeForce and Radeon cards using separate but identical NVMe SSDs.
  • Latest DirectX
  • SteamVR latest beta

Games

Vulkan

  • Sniper Elite
  • DOOM Eternal
  • Red Dead Redemption 2
  • World War Z
  • Strange Brigade
  • Rainbow Six: Siege

DX12

  • A Plague Tale: Requiem
  • Spiderman: Remastered
  • F1 2022
  • Ghostwire: Tokyo
  • Elden Ring
  • God of War
  • Dying Light 2
  • Forza Horizon 5
  • Call of Duty: Vanguard
  • Marvel’s Guardians of the Galaxy
  • Far Cry 6
  • DEATHLOOP
  • Chernobylite
  • Resident Evil Village
  • Metro Exodus Enhanced Edition
  • Hitman 3
  • Godfall
  • DiRT 5
  • Assassin’s Creed Valhalla
  • Cyberpunk 2077
  • Watch Dogs: Legions
  • Horizon Zero Dawn
  • Death Stranding
  • Borderlands 3
  • Tom Clancy’s The Division 2
  • Civilization VI – Gathering Storm Expansion
  • Battlefield V
  • Shadow of the Tomb Raider

DX11

  • Overwatch 2
  • Total War: Warhammer III
  • Days Gone
  • Crysis Remastered
  • Destiny 2 Shadowkeep
  • Total War: Three Kingdoms
  • Grand Theft Auto V

VR Games

  • Assetto Corsa: Competizione
  • Elite Dangerous
  • F1 2022
  • Kayak Mirage
  • Moss: Book II
  • No Man’s Sky
  • Project CARS 2
  • Skyrim
  • Sniper Elite
  • The Walking Dead: Saints & Sinners

Synthetic

  • Time Spy & Time Spy Extreme (DX12)
  • 3DMark FireStrike – Ultra & Extreme
  • Superposition
  • VRMark Blue Room
  • AIDA64 GPGPU benchmarks
  • Blender 3.3.0 benchmark
  • Geekbench
  • Sandra 2020 GPGPU Benchmarks
  • SPECworkstation3
  • SPECviewperfect 2020
  • FCAT VR benching tool
  • OpenVR Benchmark tool

Adrenalin Control Panel settings

Here are the Adrenalin Control Panel settings.

NVIDIA Control Panel settings

Here are the NVIDIA Control Panel settings.

Overclocking, temperatures and noise

We spent little time overclocking the Hellhound RX 7900 XTX for this review as we encountered some unexpected results that require further investigation. The card is very quiet and its fans never spin up even under a heavy load so as to be irritating or even noticeable. It’s quieter than the Gigabyte 6900 XT or the RTX 3080 Ti.

The Hellhound RX 7900 XTX is factory clocked 30MHz higher than the reference version at 2330MHz using the OC BIOS. According to its specifications, the Hellhound boost can clock up to 2565MHz out of the box. From our benching, we generally see it boosting even higher and it generally settles in above 2750MHz with peaks above 2780MHz.

The Hellhound temperatures stay in the low to mid-60s C with the fans quietly running well below 50% even using the OC BIOS under a full gaming load. It is an exceptionally well-cooled and quiet card.

Let’s head to the performance charts to compare the performance of the Hellhound RX 7900 XTX with six other cards.

The Hellhound RX 7900 XTX vs. the RTX 4080 FE and 5 other cards benchmarked with 42 games

Here are the performance results of 42 games and 3 synthetic tests. The highest settings are used and are listed on the charts. The benches were run at 2560×1440 and 3840×2160. Click on each chart to open in a pop-up for best viewing. Gaming results show average framerates in bold text, and higher is better. Minimum framerates are next to the averages in italics and in a slightly smaller font which represent a game’s average 1% lows (99th percentiles).

The first set of charts show the seven main competing cards. Column two represents the $999 Hellhound RX 7900 XTX performance in between the $1599 RTX 4090 FE in column one and the RTX 4080 FE, its $1199 primary competitor, in the third column. The RTX 3080 Ti results are in the fourth column next to Gigabyte RX 6900 XT OC version performance results in the fifth column, followed up by the RTX 3080 in the sixth and the RX 6800 XT in the seventh column.

“Wins” between the RX 7900 XTX and the RTX 4080 are denoted by yellow text. If there is a tie, both values are in yellow.

Playing with the RX 7900 XTX, Elden Ring locked up the PC even after verifying files and reinstalling Adrenaline drivers and it appears a driver issue prevented ray traced Guardians of the Galaxy running on the RX 6800 XT.

The Hellhound RX 7900 XTX and the RTX 4080 and RTX 4090 are cards that are primarily suited for 4K and high-FPS 1440P gaming and they stand out from the other four cards. The RX 7900 XTX trades blows with the RTX 4080 in rasterized games – they are equivalent cards if ray tracing is not considered.

Although RX 7900 XTX ray tracing has greatly improved over the RX 6900 XT and RX 6800 XT, it now appears to perform similarly to the RTX 3080 and RTX 3080 Ti but far behind the RTX 4080. FSR 2.0, although still not on the same image quality level as Nvidia’s DLSS 2, will almost double framerates for a very minor IQ hit and will make most of the games quite playable at Ultra/4K in this 52 game benching suite. Gamers who are not so impressed with ray tracing or who are not picky about image quality perfection may well prefer to save $200 on a $1000 Hellhound RX 7900 XTX over buying a $1200 RTX 4080.

Let’s look at synthetic benches.

Synthetic benches

We hold synthetic benches to be meaningless for predicting real world gaming performance versus competing cards with different architectures although they have other practical uses like overclocking and ranking. The RX 7900 XTX performs better in the synthetic tests than in gaming.

Let’s see how the Hellhound performs in ten popular VR (Virtual Reality) games next.

10 VR Games

For this review, we benchmarked the Valve Index using FCAT VR and set the SteamVR render resolution to 100% (2016×2240) which uses a factor of 1.4X (the native resolution is 1440×1600) to compensate for lens distortion and to increase clarity. We are going to compare the performance of the RX 7900 XTX with the RX 4080 and versus the RX 4090 at each game’s Ultra/Highest settings.

Unfortunately, FCAT VR still doesn’t work with MS Flight Simulator 2020 or with Star Wars Squadrons. Here are the ten VR games we tested.

VR Games

  • Assetto Corsa: Competizione
  • Elite Dangerous
  • F1 2022
  • Kayak Mirage
  • Moss: Book II
  • No Man’s Sky
  • Project CARS 2
  • Skyrim
  • Sniper Elite
  • The Walking Dead: Saints & Sinners

Synthetic

  • Time Spy & Time Spy Extreme (DX12)
  • 3DMark FireStrike – Ultra & Extreme
  • Superposition
  • VRMark Blue Room

IMPORTANT: BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS, measuring just one important performance metric, faster is better.

Let’s individually look at our 10 sim-heavy VR games’ performance using FCAT VR.

First up, Assetto Corsa: Competizione.

Assetto Corsa: Competizione (ACC)

BTR’s sim/racing editor, Sean Kaldahl created the replay benchmark run that we use for both the pancake game and the VR game. It is run at night with 20 cars, lots of geometry, and the lighting effects of the headlights, tail lights, and everything around the track looks spectacular.

Just like with Project CARS, you can save a replay after a race. Fortunately, the CPU usage is the same between a race and its replay so it is a reasonably accurate benchmark using the Circuit de Spa-Francorchamps. iRacing may be more accurate or realistic, but Assetto Corsa: Competizione has some appeal because it feels more real than many other racing sims. It delivers the sensation of handling a highly-tuned racing machine driven to its edge.

Here are the ACC FCAT VR frametimes using VR Ultra using the Hellhound RX 7900 XTX, the RTX 4080 FE, and the RTX 4090 FE.

Here are the details are reported by FCAT-VR:

The RX 7900 XTX managed 85.77 unconstrained FPS with 6339 (50%) synthesized frames with no dropped frames nor Warp misses.

The RTX 4080 delivered 118.42 unconstrained FPS with 207 (2%) synthesized frames with 1 dropped frame and 1 Warp miss.

The RTX 4090 achieved 164.03 unconstrained FPS together with 1 synthetic frame but with no dropped frames nor Warp misses.

The ACC racing experience is best with the RTX 4090 although the RTX 4080 delivers a nearly constant 90 FPS on the Epic VR preset unlike the RX 7900 XTX which requires one-half of its frames to be synthesized.

Next, we check out Elite Dangerous.

Elite Dangerous (ED)

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets. Elite Dangerous is also co-op and multiplayer with a dedicated following of players.

We picked the Ultra Preset and we set the Field of View to its maximum.

Here are the frametimes.

Here are the details as reported by FCAT-VR:

The RX 7900 XTX managed 185.21 unconstrained FPS with no synthesized frames with no dropped frames or Warp misses.

The RTX 4080 delivered 230.98 unconstrained FPS with 1 synthesized frame and 1 dropped frame and 1 Warp miss.

The RTX 4090 brings 296.16 unconstrained FPS together with 2 synthetic frames but with 2 dropped frames and 2 Warp misses.

Although the Hellhound RX 7900 XTX has the lowest performance, the experience playing Elite Dangerous at Ultra settings is not perceptibly different on any tested video card. However, the RTX 4090 has a lot more performance headroom to increase the render resolution or to use a higher resolution headset like the Reverb G2 or the Vive Pro 2.

Let’s look at our newest VR sim, F1 2022.

F1 2022

Codemasters has captured the entire Formula 1 2021 season racing in F1 2022, and the VR immersion is good. The graphics are customizeable and solid, handling and physics are good, the AI is acceptable, the scenery is outstanding, and the experience ticks many of the necessary boxes for a racing sim.

Here is the frametime plot for F1 2022.

Here are the details as reported by FCAT-VR.

The RX 7900 XTX delivered 156.57 unconstrained FPS with 6 synthesized but no dropped frames nor Warp misses.

The RTX 4080 achieved 200.24 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4090 delivered 254.72 unconstrained FPS together with 3 synthetic frames plus with 3 dropped frames and 3 Warp misses.

The experience playing F1 2022 using the Ultra preset is not very different on any of these video cards but the RTX 4090 and RTX 4080 have considerably more performance headroom than the RX 7900 XTX to use 120Hz/144Hz or to use a higher resolution headset.

Kayak VR: Mirage

The outstanding near-photorealistic visual fidelity really sets Kayak VR: Mirage apart from other simulators. It boasts a wide range of locales with day/night/sunset options offering tropical, icy, desert, and even stormy scenarios with trips to Costa Rica, Antarctica, Norway, and Australia and occasional interactions with wildlife. It can be played as a relaxing sim or as a strenuous workout with competitive time trials which offer asynchronous multiplayer and ranking on global leaderboards.

We benchmark at 100% resolution with the highest “Cinematic” in-game settings but do not use DLSS or FSR.

Here is the frametime plot for Kayak VR: Mirage.

Here are the FCAT-VR details.

The RX 7900 XTX delivered 198.98 unconstrained FPS with no synthesized frames or dropped frames nor Warp misses.

The RTX 4080 delivered 257.16 unconstrained FPS with 1 synthesized and 1 dropped frame and 1 Warp miss.

The RTX 4090 got 329.35 unconstrained FPS together with 1 synthetic frame and 1 dropped frame plus 1 Warp miss.

Kayak VR: Mirage looks fantastic at 100% resolution with maximum settings and would be well-suited for play on the Reverb G2 with any of our test cards.

Next, we look at Moss: Book II.

Moss: Book II

Moss: Book II is an amazing VR experience with much better graphics than the original game. It’s a 3rd person puzzle adventure game played seated that offers a direct physical interaction between you (the Reader) and your avatar, Quill, a mouse that bring real depth to the story. Extreme attention has been paid to the tiniest details with overall great art composition and outstanding lighting that make this game a must-play for gamers of all ages.

Moss II boasts very good visuals and we use the in-game highest settings.

Here are the frametimes plots of our four cards.

Here are the details are reported by FCAT-VR:

The RX 7900 XTX delivered 189.29 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4080 delivered 308.44 unconstrained FPS with 1 synthetic and 1 dropped frame and 1 Warp miss.

The RTX 4090 achieved 436.34 unconstrained FPS no synthesized or dropped frames nor Warp misses.

Unfortunately, the experience playing Moss II on the Valve Index using the RX 7900 XTX is marred by visual issues including artifacting and shimmering.

Next, we will check out another demanding VR game, No Man’s Sky.

No Man’s Sky (NMS)

No Man’s Sky is an action-adventure survival single and multiplayer game that emphasizes survival, exploration, fighting, and trading. It is set in a procedurally generated deterministic open universe, which includes over 18 quintillion unique planets using its own custom game engine.

The player takes the role of a Traveller in an uncharted universe by starting on a random planet with a damaged spacecraft equipped with only a jetpack-equipped exosuit and a versatile multi-tool that can also be used for defense. The player is encouraged to find resources to repair his spacecraft allowing for intra- and inter-planetary travel, and to interact with other players.

Here is the No Man’s Sky frametime plot. We set the settings to Maximum which is a step over Ultra including setting the anisotropic filtering to 16X and upgrading to FXAA. We did not use any upscaling method.

Here are the FCAT-VR details of our comparative runs.

The RX 7900 XTX brought 108.17 unconstrained FPS with 3536 (50%) synthesized frames but no dropped frames nor Warp misses.

The RTX 4080 delivered 159.10 unconstrained FPS with 2 synthesized frames but with no dropped frames nor Warp misses.

The RTX 4090 achieved 201.96 unconstrained FPS together with 17 synthetic frames but with no dropped frames nor Warp misses.

RX 7900 XTX gamers may want to lower some individual settings to remain above 90 FPS. The RTX 4080 and RTX 4090 have enough performance headroom to increase the refresh rate, render resolution, or to perhaps use a higher resolution headset.

Let’s continue with another VR game, Project CARS 2, that we still like better than its successor even though it is no longer available for online play.

Project CARS 2 (PC2)

There is still a sense of immersion that comes from playing Project CARS 2 in VR using a wheel and pedals. It uses its in-house Madness engine, and the physics implementation is outstanding.

Project CARS 2 offers many performance options and settings.

Project CARS 2 performance settings

We used maximum settings including for Motion Blur but picked SMAA Ultra instead of MSAA.

Here is the frametime plot.

Here are the FCAT-VR details.

The RX 7900 XTX delivered 194.77 unconstrained FPS with no synthesized nor dropped frames or Warp misses.

The RTX 4080 got 200.88 unconstrained FPS with no synthesized frames nor dropped frames and no Warp misses.

The RTX 4090 achieved 253.50 unconstrained FPS together with 3 synthetic frames plus 2 dropped frames and 2 Warp misses.

The experience playing Project CARS 2 using maximum settings is similar for all three video cards.

Next we will check out a classic VR game, Skyrim VR.

Skyrim VR

Skyrim VR is an older game that is no longer supported by Bethesda, but fortunately the modding community has adopted it. It is not as demanding as many of the newer VR ports so its performance is still very good on maxed-out settings using its Creation engine.

We benchmarked vanilla Skyrim using its highest settings plus we increased the in-game Supersample option to maximum.

Here are the frametime results.

Here are the details of our comparative runs as reported by FCAT-VR.

The RX 7900 XTX provided 218.2 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4080 achieved 239.08 unconstrained FPS with 2 synthetic frames plus 2 dropped frames and 1 Warp miss.

The RTX 4090 delivered 337.76 unconstrained FPS together with 2 synthetic frame and with 2 dropped frames plus 1 Warp miss.

All cards deliver an identical vanilla Skyrim VR experience with a ton of extra performance headroom to add mods and, in addition, to raise the render resolution using the two faster cards.

Next we check out Sniper Elite VR.

Sniper Elite VR

Sniper Elite VR’s visuals are decent with good texture work that is well-realized. The building architecture and panoramas look good, explosions are convincing and the weapons convey a sense of weight, although not achieving realism. It is primarily an arcade style sniping game featuring its signature X-Ray kill cam, but it offers multiple ways to achieve goals including with explosives and by using three other main weapon choices besides your rifle.

We benchmarked using the Highest settings.

Here is the frametime plot.

Here are the details:

The RX 6900 XT delivered 197.98 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4080 delivered 223.33 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4090 brought 318.03 unconstrained FPS together with 1 synthetic and 1 dropped frames and 1 Warp miss.

All three cards deliver a similar playing experience on High with the RTX cards offering more performance headroom. We recommend that any performance headroom be used for increasing the SteamVR render resolution.

Last up, The Walking Dead: Saints & Sinners.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinner is the last of BTR’s 10 VR game benching suite. It is a first person survival horror adventure RPG with a strong emphasis on crafting. Its visuals using the Unreal 4 engine are very good and it makes good use of physics for interactions.

We benchmarked Saints and Sinners using its High preset and we left the Pixel Density at 100%. Here is the frametime chart.

Here are the details as reported by FCAT-VR.

The RX 7900 XTX delivered 198.93 unconstrained FPS with no synthetic nor dropped frames or Warp misses.

The RTX 4080 got 260.94 unconstrained FPS with 1 synthetic frames and 1 dropped frames and 1 Warp miss.

The RTX 4090 achieved 366.41 unconstrained FPS together with 6 synthetic frames and with 4 dropped frames and 4 Warp misses.

The RX 7900 XTX experience was marred by artifacting and shimmering.

Let’s check out synthetic VR tests and unconstrained framerates.

Unconstrained Framerates & Synthetic VR Benchmarks

The following chart summarizes the overall Unconstrained Framerates (the performance headroom) of our three cards using our 10 VR test games. In addition, we added recent RTX 3080 Ti and 6900 XT results for comparison. The preset is listed on the chart and higher is better. In addition, we present three synthetic VR benchmarks.

Although synthetic VR benches (except for OpenVR benchmark) predicted good VR performance, we were disappointed with our 7900 XTX VR experience, unlike with pancake games. In at least two games, we experienced distracting visual artifacting and texture shimmering. The 7900 series may benefit from some attention to VR from the Radeon driver team as in many cases it even falls behind the RX 6900 XT.

At AMD’s press event in Las Vegas, the presenters noted that AMD drivers continue to improve for the entire life of the architecture – generally with an up to 10% performance gain – often compared to “fine wine” aging well. However, for VR enthusiasts today, the RX 7900 XTX is disappointing and it performs well behind the RTX 4080 not logging a single performance win.

We next look at creative, pro, GPGPU, and workstation apps.

Creative, Pro & Workstation Apps

Let’s look at non-gaming applications next to see if the RX 7900 XTX is a good upgrade from the other video cards that we tested starting with Blender.

Blender 3.3.0 Benchmark

Blender is a very popular open source 3D content creation suite. It supports every aspect of 3D development with a complete range of tools for professional 3D creation.

We benchmarked three Blender 3.3.0 benchmarks which measure GPU performance by timing how long it takes to render production files. We tested seven of our comparison cards using CUDA, Optix, and OpenCL.

For the following chart, higher is better as the benchmark renders a scene multiple times and gives the results in samples per minute.

The RX 7900 XTX sits well ahead of the RX 6800 XT and 6900 XT but well behind the GeForce cards.

Next, we move on to AIDA64 GPGPU benchmarks.

AIDA64 v6.80

AIDA64 is an important industry tool for benchmarkers. Its GPGPU benchmarks measure performance and give scores to compare against other popular video cards.

AIDA64’s benchmark code methods are written in Assembly language, and they are well-optimized for every popular AMD, Intel, NVIDIA and VIA processor by utilizing the appropriate instruction set extensions. We use the Engineer’s full version of AIDA64 courtesy of FinalWire. AIDA64 is free to to try and use for 30 days. CPU results are also shown for comparison with both the RTX 3070 and GTX 2080 Ti GPGPU benchmarks.

Here are the Hellhound RX 7900 XTX AIDA64 GPGPU results compared with an overclocked i9-13900KF.

Here is the chart summary of the AIDA64 GPGPU benchmarks with seven of our competing cards side-by-side.

The RX 7900 XTX is a fast GPGPU card and it compares favorably with the competing cards being weaker in some areas and stronger in others. So let’s look at Sandra 2020 next.

SiSoft Sandra 2020

To see where the CPU, GPU, and motherboard performance results differ, there is no better tool than SiSoft’s Sandra 2020. SiSoftware SANDRA (the System ANalyser, Diagnostic and Reporting Assistant) is a excellent information & diagnostic utility in a complete package. It is able to provide all the information about your hardware, software, and other devices for diagnosis and for benchmarking.

There are several versions of Sandra, including a free version of Sandra Lite that anyone can download and use. Sandra 2020 R10 is the latest version, and we are using the full engineer suite courtesy of SiSoft. Sandra 2020 features continuous multiple monthly incremental improvements over earlier versions of Sandra. It will benchmark and analyze all of the important PC subsystems and even rank your PC while giving recommendations for improvement.

We ran Sandra’s intensive GPGPU benchmarks and charted the results summarizing them.

In Sandra GPGPU benchmarks, since the architectures are different, each card exhibits different characteristics with different strengths and weaknesses. However, we see some very solid solid improvement of the RX 7900 XTX over the RX 6900 XT and the RX 6800 XT.

SPECworkstation3 (3.0.4) Benchmarks

All the SPECworkstation3 benchmarks are based on professional applications, most of which are in the CAD/CAM or media and entertainment fields. All of these benchmarks are free except for vendors of computer-related products and/or services.

The most comprehensive workstation benchmark is SPECworkstation3. It’s a free-standing benchmark which does not require ancillary software. It measures GPU, CPU, storage and all other major aspects of workstation performance based on actual applications and representative workloads. We only tested the GPU-related workstation performance as checked in the image above.

Here are our SPECworkstation 3.0.4 raw scores for the Hellhound RX 7900 XTX. RTX 4080 raw scores are displayed below the XTX results for a detailed performance comparison.

Here are our RTX 4080 SPECworkstation 3.1 raw scores:

Here are the Hellhound XTX SPECworkstation3 results summarized in a chart along with six competing cards. Higher is better.

Using SPEC benchmarks, since the architectures are different, the cards each exhibit different characteristics with different strengths and weaknesses.

SPECviewperf 2020 GPU Benches

The SPEC Graphics Performance Characterization Group (SPECgpc) has released a new 2020 version of its SPECviewperf benchmark recently that features updated viewsets, new models, support for both 2K and 4K display resolutions, and improved set-up and results management.

We benchmarked at 4K and here are the summary results for the Hellhound RX 7900 XTX.

Here are SPECviewperf 2020 Hellhound RX 7900 XTX benchmarks summarized in a chart together with six other cards.

Again we see different architectures with different strengths and weaknesses. After seeing these benches, some creative users may upgrade their existing systems with a new card based on the performance increases and the associated increases in productivity that they require.

The question to buy a new video card should be based on the workflow and requirements of each user as well as their budget. Time is money depending on how these apps are used. However, the target demographic for the reference and Hellhound RX 7900 XTXs are primarily gaming for gamers.

Let’s head to our conclusion.

The Conclusion

The Hellhound RX 7900 XTX improves significantly over the last generation RX 6900 XT, easily exceeds RX 6800 XT performance, and it trades blows with the $200 more expensive RTX 4080 FE in rasterized games although overall it is slightly slower using our 42-game benching suite. The Hellhound RX 7900 XTX beats all of the last generation cards including the RTX 3080 Ti although it still struggles with ray traced games compared with RTX cards.

For Radeon gamers, the Hellhound RX 7900 XTX is a good alternative to GeForce Ada Lovelace cards for the vast majority of modern PC games that use rasterization. The RX 7900 XTX offers 24GB of GDDR6 to the 16GB of GDDR6X that the RTX 4080s are equipped with, but that 8GB of vRAM shouldn’t make any practical difference to game performance in the near future.

At its suggested price of $999, the Hellhound RX 7900 XTX costs about $200 less than the RTX 4080 FE and offers a good value for Radeon gamers. Unlike with the RTX 4080 which increased from $700 for the RTX 3080 to $1200, the RX 7900 XTX is priced the same $999 as AMD’s last generation RX 6900 XT. For Radeon buyers, what makes the Hellhound XTX particularly attractive is that there is no price premium for this mildly overclocked PowerColor card.

The only real issue that we see with Radeon 7000 series cards is that AMD’s FSR solution is still inferior to Nvidia’s DLSS AI upscaling that delivers similar performance but with better image quality. On the flip side, there are still relatively few ray traced games released every year in comparison to thousands of rasterized games where the RTX 7900 XTX trades blows with the much more expensive RTX 4080.

One major issue although affecting relatively few gamers is poor VR RX 7900 XTX performance compared with the RTX 4080. It’s going to need some attention from AMD’s driver team before we can recommend the RX 7900 XTX for the best VR gaming.

We recommend the Hellhound RX 7900 XTX as a great choice out of multiple good choices, especially for any AMD PC gamer looking for good looks with LED lighting, an exceptional cooler, great performance for 2560×1440 or 4K, PowerColor’s excellent support, and overall better value compared with the slower RX 7900 XTX reference version.

Let’s sum it up:

Hellhound RX 7900 XTX Pros

  • The PowerColor Hellhound RX 7900 XTX is much faster than the last generation RX 6900 XT by virtue of new RDNA 3 architecture. It trades blows in the majority of rasterized games with the RTX 4080 FE for significantly less money ($200 less)
  • The Hellhound RX 7900 XTX has excellent cooling with very little noise and has a very good power delivery and a 3-fan custom cooling design that is very quiet when overclocked even using the OC mode
  • Dual-BIOS give the user a choice of quiet with less overclocking, or a bit louder with more power-unlimited and higher overclocks
  • FidelityFX 2.0 allows for upscaling and improved sharpness with almost no performance penalty, and there is a low latency mode for competitive gamers
  • LED lighting and a neutral color allow the Hellhound RX 7900 XTX to fit into any color scheme
  • 24GB vRAM compared with 16GB for the RTX 4080

Hellhound XTX Cons

  • Cost. It’s still very expensive at $999
  • VR performance is subpar
  • Weaker ray tracing performance than the RTX 4080

The Hellhound RX 7900 XTX is a good Radeon card choice for those who game at 2560×1440 or at 4K and want the best that AMD has to offer. It represents a good gaming alternative to the RTX 4080 albeit with weaker ray tracing performance. It is offered especially for those who prefer AMD cards and FreeSync2 enabled displays which are generally less expensive than Gsync displays. And if a gamer is looking for something extra above the reference version, the PowerColor Hellhound RX 7900 XTX is a very well-made and good-looking card that will overclock better.

We are giving the Hellhound RX 7900 XTX BTR’s Recommended Award.

The Verdict:

  • PowerColor’s Hellhound RX 7900 XTX is a solidly-built handsome card with higher clocks out of the box than the same-priced reference version. It trades blows with the RTX 4080 in rasterized games. I t is a kick ass RX 7900 XTX.

Stay tuned, there is much more coming from BTR. We will soon return to VR with a mega performance evaluation to test the role of the CPU for VR performance. And we’ll retest the RX 7900 XTX using higher resolution headsets after AMD’s driver team has a chance to address it’s VR issues. We also plan to test Intel ARC video cards in VR.

Happy Gaming!

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The RTX 4080 VR Performance Review https://babeltechreviews.com/the-1199-rtx-4080-vr-performance-review/ Tue, 22 Nov 2022 00:52:11 +0000 /?p=29025 Read more]]> The $1199 RTX 4080 Founders Edition VR Performance Review plus SPEC, Pro Apps, Workstation & GPGPU (Part 1)

BTR received a $1199 RTX 4080 Founders Edition (FE) from Nvidia but are late because we got a bad case of COVID-19 after the AMD Event in Las Vegas over two weeks ago. This Part 1 RTX 4080 review is a 10-VR game performance analysis versus the RTX 3080 Ti, the RTX 4090, and the RX 6900 XT using the Valve Index. Although the RTX 4080 is not a workstation card, we have included workstation SPEC benches and selected popular creative and synthetic apps. Next week, Part 2 will feature the performance of more than 40 games and we will include DLSS 3.0 results.

We will focus on raw VR performance to consider whether the new RTX 4080 Founders Edition at $1199 delivers a good value as a compelling upgrade from the last generation Ampere RTX 3080 Ti which also launched at $1199. We will also compare performance with Nvidia’s current flagship, the $1599 RTX 4090, and the former AMD flagship, the RX 6900 XT, which launched at $999. In addition to gaming, VR, and SPECworkstation3 GPU results, we have added creative results using Geekbench, the Blender 3.3.0 benchmark, and complete Sandra 2020 and AIDA64 GPGPU benchmark results plus some pro applications including Blender rendering and OTOY OctaneRender.

We benchmark using FCAT VR and Windows 11 Pro Edition 2H22 with Intel’s Core i9-13900K that we just upgraded from i9-12900K, and 32GB of T-FORCE DELTA RGB 6400MHz CL40 DDR5 2x16GB memory on an ASUS Prime-A Wi-Fi Z790 motherboard. All games and benchmarks are patched to their latest versions, and we use GeForce Game Ready 526.98 drivers for GeForce cards and Adrenalin 22.11.1 for the RX 6900 XT.

Let’s first take a quick look at the RTX 4080 Founders Edition before we go to the test configuration

The RTX 4080 FE

The RTX 4080 and RTX 4090 are externally physically identical twin cards. Refer to the RTX 4090 unboxing as the features and sizes are the same.

The primary differences lie inside in the RTX 4080’s cut down GPU chip capabilities with about 40% fewer CUDA cores and its lesser power draw requirements. Nvidia recommends a 850W minimum PSU for the 450W TDP RTX 4090 and includes a 4X Molex cable adapter while the 320W TDP RTX 4080 only needs a 750W minimum PSU and a 3X Molex cable adapter is included in that box.

Newer PSUs may offer the new PCIe Gen5 single cable connector instead of using a bulky quad or tri cable adapter. Nvidia advises that the adapter should be firmly inserted into the card before installing it in the PC as an improperly seated connection may cause overheating and melting of the connector.

Both the RTX 4090 and RTX 4080 Founders Edition cards are beautifully designed using a very unique industrial style, and they are each much larger than the RTX 3080 Ti which is itself an imposing card. However, these new 40×0 FE cards tend not to heat up like the smaller last gen cards and they are also much quieter under full load. Either card looks great installed inside a case.

Disassembly appears to be difficult and should give pause to any enthusiast who may have custom watercooling in mind. In fact, we think that watercooling is a waste for the RTX 4080 Founders Edition as it doesn’t have any thermal issues.

Let’s check out our test configuration.

Test Configuration

Test Configuration – Hardware

  • Intel Core i9-13900KF (HyperThreading and Turbo boost at stock settings)
  • ASUS Prime-A Z790 LGA1700 motherboard (Intel Z790 chipset, latest BIOS, PCIe 5.0, DDR5)
  • T-Force Delta RGB PC5-51200 6400MHz DDR5 CL40 2x16GB kit, supplied by TeamGroup
  • Valve Index, 90Hz / 100% SteamVR Render Resolution
  • RTX 4080 16GB Founders Edition, stock clocks, supplied by Nvidia
  • Gigabyte RX 6900 XT GAMING OC, GV-R69XTGAMING OC-16GD 16GB, factory clocks
  • RTX 3090 24GB Founders Edition, factory clocks, supplied by Nvidia
  • RTX 4090 24GB Founders Edition, stock clocks, supplied by Nvidia
  • 2 x T-Force Cardea Ceramic C440; 2TB PCIe Gen 4 x4 NVMe SSDs (one for AMD/one for Nvidia)
  • T-Force M200 4TB USB 3.2 Gen2x2 Type-C external SSD, supplied by TeamGroup
  • Super Flower LedEx, 1200W Platinum 80+ power supply unit
  • MSI MAG Series CORELIQUID 360R (AIO) 360mm liquid CPU cooler
  • Corsair 5000D ATX mid-tower (plus 1 x 140mm fan & 2 x 120mm Noctua fans)
  • BenQ EW3270U 32? 4K HDR 60Hz
  • LG C1 48″ 4K OLED HDR 120Hz display

Test Configuration – Software

  • GeForce 526.98 drivers for Nvidia cards, and Adrenalin 22.11.1 for the RX 6900 XT.
  • High Quality, prefer maximum performance, single display, set in the Nvidia control panel.
  • High Quality textures, all optimizations off in the Adrenalin control panel
  • VSync is off in the control panel and disabled for each game
  • AA enabled as noted in games; all in-game settings are Ultra Preset or highest with 16xAF always applied – no upscaling is used except for five DLSS games tested using the Quality preset.
  • Highest quality sound (stereo) used in all games
  • All games have been patched to their latest versions
  • VR charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom; higher is better)
  • Windows 11 Pro edition; 22H2 clean install for GeForce and Radeon cards using separate identical NVMe SSDs.
  • Latest DirectX
  • SteamVR latest beta

Games

VR Games

  • Assetto Corsa: Competizione
  • Elite Dangerous
  • F1 2022
  • Kayak Mirage
  • Moss: Book II
  • No Man’s Sky
  • Project CARS 2
  • Skyrim
  • Sniper Elite
  • The Walking Dead: Saints & Sinners

Synthetic

  • Time Spy & Time Spy Extreme (DX12)
  • 3DMark FireStrike – Ultra & Extreme
  • Superposition
  • VRMark Blue Room
  • AIDA64 GPGPU benchmarks
  • Blender 3.3.0 benchmark
  • Geekbench
  • Sandra 2020 GPGPU Benchmarks
  • SPECworkstation3
  • SPECviewperfect 2020
  • Octanebench
  • FCAT VR benching tool
  • OpenVR Benchmark tool

NVIDIA Control Panel settings

Here are the NVIDIA Control Panel settings.

Unfortunately, we also did not have time to check out overclocking, but temperatures and noise levels are much lower than the RTX 3090 or RTX 3080 Ti FEs. We plan to follow up with a 40-plus pancake gaming review including DLSS 3.

Let’s check out performance using 10 VR games plus Workstation and creative benches.

First, we look at VR performance.

10 VR Games

For this review, we benchmarked the Valve Index using FCAT VR and set the SteamVR render resolution to 100% (2016×2240) which uses a factor of 1.4X (the native resolution is 1440×1600) to compensate for lens distortion and to increase clarity. The Index is still considered one of the best overall headsets due to its outstanding tracking and solid feature set, and we are going to compare the performance of the RX 4080 versus the RX 4090, the RX 3080 Ti, and against the RX 6900 XT at each game’s Ultra/Highest settings.

IMPORTANT: BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS, measuring just one important performance metric, faster is better.

We had planned to include Star Wars: Squadrons and MS Flight Simulator 2020, but neither game records properly with FCAT VR. So let’s individually look at our 10 sim-heavy VR games’ performance using FCAT VR.

First up, Assetto Corsa: Competizione.

Assetto Corsa: Competizione (ACC)

BTR’s sim/racing editor, Sean Kaldahl created the replay benchmark run that we use for both the pancake game and the VR game. It is run at night with 20 cars, lots of geometry, and the lighting effects of the headlights, tail lights, and everything around the track looks spectacular.

Just like with Project CARS, you can save a replay after a race. Fortunately, the CPU usage is the same between a race and its replay so it is a reasonably accurate benchmark using the Circuit de Spa-Francorchamps.
iRacing may be more accurate or realistic, but Assetto Corsa: Competizione has some appeal because it feels more real than many other racing sims. It delivers the sensation of handling a highly-tuned racing machine driven to its edge.

Here are the ACC FCAT VR frametimes using VR Ultra using the RTX 3080 Ti, the RTX 4080, and the RTX 4090. Unfortunately, the latest ACC patch made it impossible to bench the RTX 6900 XT.

Here are the details are reported by FCAT-VR:

The RTX 3080 Ti managed 91.83 unconstrained FPS with 4649 (36%) synthesized frames with 1 dropped frame and 1 Warp miss.

The RTX 4080 delivered 118.42 unconstrained FPS with 207 (2%) synthesized frames with 1 dropped frame and 1 Warp miss.

The RTX 4090 achieved 164.03 unconstrained FPS together with 1 synthetic frame but with no dropped frames nor Warp misses.

The ACC racing experience is best with the RTX 4090 although the RTX 4080 delivers a nearly constant 90 FPS on the Epic VR preset unlike the RTX 3080 Ti which requires more than one-third of its frames to be synthesized. Only the RTX 4090 has the performance headroom to increase the render resolution to above 100% or use the Index’ faster refresh rate (120Hz/144Hz) or even to use a higher resolution headset like the Reverb G2.

Next, we check out Elite Dangerous.

Elite Dangerous (ED)

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets. Elite Dangerous is also co-op and multiplayer with a dedicated following of players.

We picked the Ultra Preset and we set the Field of View to its maximum. The RX 6900 XT wouldn’t run with the latest driver according to the error message.

Here are the frametimes.

Here are the details as reported by FCAT-VR:

The RTX 3080 Ti managed 182.93 unconstrained FPS with 2 synthesized frames plus 1 dropped frame and 1 Warp miss.

The RTX 4080 delivered 230.98 unconstrained FPS with 1 synthesized frame and 1 dropped frame and 1 Warp miss.

The RTX 4090 brings 296.16 unconstrained FPS together with 2 synthetic frames but with 2 dropped frames and 2 Warp misses.

The experience playing Elite Dangerous at Ultra settings is not perceptibly different on any tested video card but the RTX 4090 has a lot more performance headroom to increase the render resolution or to use a higher resolution headset like the Reverb G2 or the Vive Pro 2.

Let’s look at our newest VR sim, F1 2022.

F1 2022

Codemasters has captured the entire Formula 1 2021 season racing in F1 2022, and the VR immersion is good. The graphics are customizeable and solid, handling and physics are good, the AI is acceptable, the scenery is outstanding, and the experience ticks many of the necessary boxes for a racing sim.

Here is the frametime plot for F1 2022.

Here are the details as reported by FCAT-VR.

The RX 6900 XT delivered 132.21 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 3080 Ti managed 152.67 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4080 achieved 200.24 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4090 delivered 254.72 unconstrained FPS together with 3 synthetic frames plus with 3 dropped frames and 3 Warp misses.

The experience playing F1 2022 using the Ultra preset is not very different on any of these video cards but the RTX 4090 and RTX 4080 have considerably more performance headroom to use 120Hz/144Hz or to use a higher resolution headset.

Kayak VR: Mirage

The outstanding near-photorealistic visual fidelity really sets Kayak VR: Mirage apart from other simulators. It boasts a wide range of locales with day/night/sunset options offering tropical, icy, desert, and even stormy scenarios with trips to Costa Rica, Antarctica, Norway, and Australia and occasional interactions with wildlife. It can be played as a relaxing sim or as a strenous workout with competitive time trials which offer asynchronous multiplayer and ranking on global leaderboards.

We benchmark at 100% resolution with the highest “Cinematic” in-game settings but do not use DLSS or FSR.

Here is the frametime plot for Kayak VR: Mirage.

Here are the FCAT-VR details.

The RX 6900 XT delivered 189.78 unconstrained FPS with no synthesized frames or dropped frames nor Warp misses.

The RTX 3080 Ti managed 201.89 unconstrained FPS with 1 synthetic frame plus 1 dropped frame and 1 Warp miss.

The RTX 4080 delivered 257.16 unconstrained FPS with 1 synthesized and 1 dropped frame and 1 Warp miss.

The RTX 4090 got 329.35 unconstrained FPS together with 1 synthetic frame and 1 dropped frame plus 1 Warp miss.

Kayak VR: Mirage looks fantastic at 100% resolution with maximum settings and would be well-suited for play on the Reverb G2 with any of our test cards.

Next, we look at Moss: Book II.

Moss: Book II

Moss: Book II is an amazing VR experience with much better graphics than the original game. It’s a 3rd person puzzle adventure game played seated that offers a direct physical interaction between you (the Reader) and your avatar, Quill, a mouse that bring real depth to the story. Extreme attention has been paid to the tiniest details with overall great art composition and outstanding lighting that make this game a must-play for gamers of all ages.

Moss II boasts very good visuals and we use the in-game highest settings.

Here are the frametimes plots of our four cards.

Here are the details are reported by FCAT-VR:

The RX 6900 XT delivered 260.40 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 3080 Ti managed 242.83 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4080 delivered 308.44 unconstrained FPS with 1 synthetic and 1 dropped frame and 1 Warp miss.

The RTX 4090 achieved 436.34 unconstrained FPS no synthesized or dropped frames nor Warp misses.

The experience playing Moss II on the Valve Index is identical between cards. It is not demanding so it can be played on a high resolution headset like the Reverb G2 or the Vive Pro 2 and supersampling may also be used.

Next, we will check out another demanding VR game, No Man’s Sky.

No Man’s Sky (NMS)

No Man’s Sky is an action-adventure survival single and multiplayer game that emphasizes survival, exploration, fighting, and trading. It is set in a procedurally generated deterministic open universe, which includes over 18 quintillion unique planets using its own custom game engine.

The player takes the role of a Traveller in an uncharted universe by starting on a random planet with a damaged spacecraft equipped with only a jetpack-equipped exosuit and a versatile multi-tool that can also be used for defense. The player is encouraged to find resources to repair his spacecraft allowing for intra- and inter-planetary travel, and to interact with other players.

Here is the No Man’s Sky Frametime plot. We set the settings to Maximum which is a step over Ultra including setting the anisotropic filtering to 16X and upgrading to FXAA+TAA. Since DLSS is available for RTX cards and the Quality setting improves performance without impacting image quality, we used it. Updated: We did not use any upscaling method.

Here are the FCAT-VR details of our comparative runs.

The RX 6900 XT brought 104.13 unconstrained FPS with 1601 (23%) synthesized frames plus 9 dropped frames and 9 Warp misses.

The RTX 3080 Ti managed 119.88 unconstrained FPS with 14 synthetic frames and with 1 dropped frame and 1 Warp miss.

The RTX 4080 delivered 159.10 unconstrained FPS with 2 synthesized frames but no dropped frames nor Warp misses.

The RTX 4090 achieved 201.96 unconstrained FPS together with 17 synthetic frames but with no dropped frames nor Warp misses.

The experience playing No Man’s Sky using the highest settings is not very different using the three GeForce video cards but RX 6900 XT gamers may want to lower some individual settings to remain above 90 FPS. The RTX 4080 and RTX 4090 have enough performance headroom to increase the refresh rate, render resolution, or to perhaps use a higher resolution headset.

Let’s continue with another VR game, Project CARS 2, that we still like better than its successor even though it is no longer available for online play.

Project CARS 2 (PC2)

There is still a sense of immersion that comes from playing Project CARS 2 in VR using a wheel and pedals. It uses its in-house Madness engine, and the physics implementation is outstanding.

Project CARS 2 offers many performance options and settings and we prefer playing with SMAA Ultra rather than to use MSAA.

Project CARS 2 performance settings

We used maximum settings including for Motion Blur.

Here is the frametime plot.

Here are the FCAT-VR details.

The RX 6900 XT delivered 163.67 unconstrained FPS with 1 synthesized and 1 dropped frames plus 1 Warp miss.

The RTX 3080 Ti managed 142.16 unconstrained FPS with 2 synthetic frames plus 2 dropped frames and 2 Warp misses.

The RTX 4080 got 200.88 unconstrained FPS with no synthesized frames nor dropped frames and no Warp misses.

The RTX 4090 achieved 253.50 unconstrained FPS together with 3 synthetic frames plus 2 dropped frames and 2 Warp misses.

The experience playing Project CARS 2 using maximum settings is similar for all four video cards but the RTX 4090 and RTX 4080 have far more performance headroom to increase the frequency to 120Hz or to use a higher resolution headset.

Next we will check out a classic VR game, Skyrim VR.

Skyrim VR

Skyrim VR is an older game that is no longer supported by Bethesda, but fortunately the modding community has adopted it. It is not as demanding as many of the newer VR ports so its performance is still very good on maxed-out settings using its Creation engine.

We benchmarked vanilla Skyrim using its highest settings plus we increased the in-game Supersample option to maximum.

Here are the frametime results.

Here are the details of our comparative runs as reported by FCAT-VR.

The RX 6900 XT provided 162.13 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 3080 Ti managed 194.63 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4080 achieved 239.08 unconstrained FPS with 2 synthetic frames plus 2 dropped frames and 1 Warp miss.

The RTX 4090 delivered 337.76 unconstrained FPS together with 2 synthetic frame and with 2 dropped frames plus 1 Warp miss.

All cards deliver an identical vanilla Skyrim VR experience with a ton of extra performance headroom to add mods and, in addition, to raise the render resolution using the two faster cards.

Next we check out Sniper Elite VR.

Sniper Elite VR

Sniper Elite VR’s visuals are decent with good texture work that is well-realized. The building architecture and panoramas look good, explosions are convincing and the weapons convey a sense of weight, although not achieving realism. It is primarily an arcade style sniping game featuring its signature X-Ray kill cam, but it offers multiple ways to achieve goals including with explosives and by using three other main weapon choices besides your rifle.

We benchmarked using the Highest settings.

Here is the frametime plot.

Here are the details:

The RX 6900 XT delivered 222.93 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 3080 Ti got 239.07 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4080 delivered 223.33 unconstrained FPS with no synthesized or dropped frames nor Warp misses.

The RTX 4090 brought 318.03 unconstrained FPS together with 1 synthetic and 1 dropped frames and 1 Warp miss.

All four cards deliver a similar playing experience on High with the faster two cards offering more performance headroom. We recommend that any performance headroom be used for increasing the SteamVR render resolution. Since the RTX 4080 only matches the RX 6900 XT and is behind the RTX 3080 Ti, we suspect it may be a driver issue.

Last up, The Walking Dead: Saints & Sinners.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinner is the last of BTR’s 10 VR game benching suite. It is a first person survival horror adventure RPG with a strong emphasis on crafting. Its visuals using the Unreal 4 engine are very good and it makes good use of physics for interactions.

We benchmarked Saints and Sinners using its High preset and we left the Pixel Density at 100%. Here is the frametime chart.

Here are the details as reported by FCAT-VR.

The RX 6900 XT delivered 240.00 unconstrained FPS with 1 synthetic frames and 1 dropped frames and 1 Warp miss.

The RTX 3080 Ti managed 222.18 unconstrained FPS with 1 synthetic frames and 1 dropped frames and 1 Warp miss.

The RTX 4080 got 260.94 unconstrained FPS with 1 synthetic frames and 1 dropped frames and 1 Warp miss.

The RTX 4090 achieved 366.41 unconstrained FPS together with 6 synthetic frames and with 4 dropped frames and 4 Warp misses.

Playing The Walking Dead: Saints & Sinners using the in-game Ultra preset and 100% Pixel Density is similar for all 4 cards but there is significantly more performance headroom for the RTX 4090 and to a lesser extent the RTX 4080 for increasing the render resolution or using a higher resolution headset.

Let’s check out synthetic VR tests and unconstrained framerates.

Unconstrained Framerates & Synthetic VR Benchmarks

The following chart summarizes the overall Unconstrained Framerates (the performance headroom) of our two cards using our 10 VR test games. The preset is listed on the chart and higher is better. In addition, we present three synthetic VR benchmarks.

The RX 4080 FE averages close to one-third higher unconstrained frames for many VR benchmarks and sits in between the RTX 3080 Ti and the RTX 4090 FE in this important performance metric. However, unconstrained framerates are just one metric that has to be taken together with the frametime plots to have real meaning.

It is clear that the RTX 4090 and the RTX 4080 are ready for higher resolution headsets than the Valve Index. In many cases, either card may be able to use the higher refresh rates of 120Hz/144Hz for fast-paced and/or sim racing games.

Creative, Pro & Workstation Apps

Let’s look at Creative applications next to see if the RTX 4080 is a good upgrade from the RTX 3080 Ti or RX 6900 XT. We test starting with Geekbench.

GeekBench

GeekBench is an excellent CPU/GPU benchmarking program which runs a series of tests and times how long a GPU (in this case) takes to complete its tasks. It benchmarks OpenCL, Vulkan, and CUDA performance

OpenCL, Vulkan, and CUDA Performance

The RTX 4080 OpenCL, Vulkan, and CUDA performance are charted below.

Next we test the summary charts below show the overall comparative performance scores.

Again, the RTX 4090 performance is outstanding.

Next up, Blender benchmark.

Blender 3.3.0 Benchmark

Blender is a very popular open source 3D content creation suite. It supports every aspect of 3D development with a complete range of tools for professional 3D creation.

For the following chart, higher is better as the benchmark renders a scene multiple times and gives the results in samples per minute.

Blender’s benchmark performance is highest using the RTX 4090, and often the amount of time saved is substantial over using the next fastest card, the RTX 4080.

Next, we look at the OctaneBench.

OTOY Octane Bench

OctaneBench allows you to benchmark your GPU using OctaneRender. The hardware and software requirements to run OctaneBench are the same as for OctaneRender Standalone.

We run OctaneBenc 2020.1.5 for Windows and here are the RTX 4080’s complete results and overall score of 946.30

Here is the summary comparing the three cards that can run this render benchmark.

The RTX 4090 is a beast of a card when used for rendering and the RTX 4080 sits in between, above the RTX 3080 Ti.

Next, we move on to AIDA64 GPGPU benchmarks.

AIDA64

AIDA64 is an important industry tool for benchmarkers. Its GPGPU benchmarks measure performance and give scores to compare against other popular video cards.

AIDA64’s benchmark code methods are written in Assembly language, and they are well-optimized for every popular AMD, Intel, NVIDIA and VIA processor by utilizing the appropriate instruction set extensions. We use the Engineer’s full version of AIDA64 courtesy of FinalWire. AIDA64 is free to to try and use for 30 days.

Here is the chart summary of the AIDA64 GPGPU benchmarks with the RTX 4090, the RTX 4080, the RTX 3080 Ti, and the RX 6900 XT side-by-side.

Generally the RTX 4090 is faster at almost all of AIDA64’s GPGPU benchmarks than the other cards with the RTX 4080 in second place. So let’s look at Sandra 2020 next.

SiSoft Sandra 2020

To see where the CPU, GPU, and motherboard performance results differ, there is no better tool than SiSoft’s Sandra 2020. SiSoftware SANDRA (the System ANalyser, Diagnostic and Reporting Assistant) is a excellent information & diagnostic utility in a complete package. It is able to provide all the information about your hardware, software, and other devices for diagnosis and for benchmarking. Sandra is derived from a Greek name that implies “defender” or “helper”.

There are several versions of Sandra, including a free version of Sandra Lite that anyone can download and use. 20/21-R16a is the latest version, and we are using the full engineer suite courtesy of SiSoft. Sandra 2020 features continuous multiple monthly incremental improvements over earlier versions of Sandra. It will benchmark and analyze all of the important PC subsystems and even rank your PC while giving recommendations for improvement.

With the above in mind, we ran Sandra’s intensive GPGPU benchmarks and charted the results summarizing them. The performance results of the RTX 4080 and RTX 4090 are compared with the performance results of the RTX 3080 Ti, and the RX 6900 XT.

Second only to the RTX 4090, the RTX 4080 is faster than the RTX 3080 Ti and it distinguishes itself in every area – Processing, Cryptography, Financial and Scientific Analysis, Image Processing, and Bandwidth.

Next up, SPEC benchmarks.

SPECworkstation3.1 Benchmarks

All the SPECworkstation 3 benchmarks are based on professional applications, most of which are in the CAD/CAM or media and entertainment fields. All of these benchmarks are free except for vendors of computer-related products and/or services.

The most comprehensive workstation benchmark is SPECworkstation 3. It’s a free-standing benchmark which does not require ancillary software. It measures GPU, CPU, storage and all other major aspects of workstation performance based on actual applications and representative workloads. We only tested the GPU-related workstation performance as checked in the image above.

Here are our RTX 4080 raw SPECworkstation 3.1 raw scores:

Below are the SPECworkstation 3.1 RTX 4090 results summarized in a chart along with the three competing cards, the RTX 4090, the RTX 3080 Ti, and the RTX 6900 XT. Higher is better since we are comparing scores.

The RTX 4090 is not a workstation card, yet it uses brute force to win most of the benches against the other cards with the RTX 4080 in second place.

Finally, we benchmark using SPECviewperfect GPU benches.

SPECviewperf 2020 GPU Benches

The SPEC Graphics Performance Characterization Group (SPECgpc) has released a 2020-22 version of its SPECviewperf benchmark that features updated viewsets, new models, support for up to 4K display resolutions, and improved set-up and results management. We use the highest available 3800×2120 display resolution for high end cards.

Here are SPECviewperf 2020 GPU RTX 4080 benchmarks summarized in a chart together with our three competing cards.

Although we see three architectures with different strengths and weaknesses, the RTX 4090 is a beast in SPEC benchmarks followed by the RTX 4080 in a solid second place.

After seeing the totality of the benches, creative users may choose to upgrade their existing systems with a new RTX 4080 or 4090 based on the performance increases and the associated increases in productivity that they require. The question to buy a RTX 4080 should be based on the workflow and requirements of each user as well as budget. Time is money to a professional depending on how these apps are used.

Let’s head to our conclusion.

Final Thoughts

Besides suffering with COVID-19, this has been an enjoyable exploration evaluating the new Ada Lovelace RTX 4080 FE versus the RTX 4090 FE, the RTX 3080 TI FE, and Gigabyte RTX 6900 XT Gaming OC. The RTX 4080 performed brilliantly performance-wise, blowing away its other two former flagship competitors and slotting in almost one-third slower than the RTX 4090.

The RTX 4080 at $1199 is a decent upgrade from the $1199 RTX 3080 Ti although it is not as impressive as upgrading from a RTX 3090 ($1499) to a RTX 4090 ($1599). If a VR enthusiast wants the very fastest card, then the RTX 4090 is the best choice for high resolution VR headsets and for creative/workstation apps. For $400 less, the RTX 4080 is a solid choice and it will provide a performance uplift over the RTX 3080 Ti, but not as dramatically as the RTX 4090.

In the last Ampere generation, the $699 RTX 3080 provided the best value, but almost unbelievably, the RTX 4090 provides the best performance bang for buck in Nvidia’s new Ada Lovelace lineup so far. We also notice that there is plenty of performance room for a possible future RTX 4080 Ti to slot in between the RTX 4080 and the RTX 4090.

We are very impressed with the RTX 4080 raw performance after testing it over the past few days in VR. It currently stands as the second fastest video card in the world and would be a solid choice for a high resolution VR headset.

The Founders Edition of the RTX 4080 is well-built, solid, good-looking, and it stays cool and quiet even when overclocked – the big card does not get hot like the RTX 3090 and under load it is quieter than the RTX 3080 Ti FE. The RTX 4080 Founders Edition offers a big performance improvement over the previous $1199 RTX 3080 FE for VR and pro apps although it doesn’t give as great a value as when the RTX 3080 FE launched for $699 two years ago.

However, we cannot give any final verdict now as there is a lot more RTX 4080 benchmarking results on the way next week. We will more extensively test the RTX 4080, RTX 4090, RTX 3080 Ti, and RX 6900 XT using 40-plus pancake games including testing DLSS 3 to determine overall value. Future reviews will hopefully test AMD’s upcoming 7000 series cards and we also plan to test the role of the CPU for VR performance. Stay tuned to BTR!

Happy Gaming!

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Next Move https://babeltechreviews.com/next-move/ Wed, 02 Nov 2022 17:42:15 +0000 /?p=28935 Read more]]> It’s Time for Video Streamers to Embrace Gaming
“Listen, genius. You’re saying my plan is running at 14%? Yours is zero! You haven’t been beat up, strangled, or shot defending this rig today. So, I think you’ll find I’m kind of f***ing motivated here.” J.J Collins, “Interceptor,” Netflix, 2022

A few weeks ago, it was our turn with the streaming controller. (Taking turns eliminates a lot of arguments) so we finally got a chance to watch Netflix’s End of the Road. We’re a sucker for Queen Latifah action projects.

We really enjoyed it. My wife watched intensely. Daughter followed the film in between her social media “duties.” Son probably saw some of it in between his online computer game play.

That just about sums up the entertainment activities for the ordinary family – Millennials plus are satisfied with series/movie entertainment, Gen Z’s have their own favorites when it comes to entertainment: social media, video games, music and then streaming content.

Overwhelmed – People face an overwhelming choice when trying to decide how they want to entertain themselves. They can choose from four video streaming services, two music services, three gaming services. Tough choice

Sure, they’re never far from their online social communities; but according to Deloitte, when it comes to entertainment, playing video games is their first choice (26 percent), followed by listening to music (10 percent),

Watching movies/shows came in fifth with the younger crowd with only 10 percent saying it was their favorite form of entertainment.

Netflix has often said his biggest competition isn’t HBO Max or Disney +. Or for that matter, not even sleep … it’s video gaming!

Before buying Next Games and Boss Flight, Netflix officials told its shareholders, “We compete with (and lose to) Fortnite more than HBO.”

It will be a long time before the two mobile gaming companies turn any profit for the company, but this isn’t about winning in streaming media or the gaming industry.

It’s about winning in the entertainment industry.

Serious Money – Every gaming segment is interesting and offers strong financial rewards for hardware/software firms that focus on them. Mobile gaming accounts for 53 percent of the global sales potential.

Sure, video gaming is important. It’s projected to be a $103.5B industry this year, double the size of the movie industry.

Global Market – As with most streaming activities, gaming is a global market. APAC accounts for 55 percent of the worldwide player activity.

The industry has about 3+B video game consumers.

With a subscriber base of 222+ M (on a good day), that’s a huge new target market and the churn isn’t as bad as it is in today’s streaming video market.

Part of that is because video gaming opens the entertainment door wider than just passive screen viewing.

Choices – With video games, you can choose your own intensity. From the innocence of Candy Crush to the evil of Diablo to the military tactics of Call of Duty. No one judges.

Video gaming enables Gen Z (and every generation) to step into totally new, different, impossible worlds that enhance and deepen player/subscriber engagement.

It’s not a Netflix epiphany.

Actually, it’s a page out of Disney’s Flywheel playbook that Walt Disney developed back in the mid-1950s. Disney (or one of its team) sketched out how the company could feed its own success.

Flywheel – Disney’s infrastructure might look chaotic, but each piece is important and feeds/supports other portions of the world’s leading entertainment organization.

Things went slowly until Bob Iger became boss in 2005, Flywheel cogs were added, including an official fan club and today’s Disney +.

Netflix already has their own online shop, titles based on video games – Witcher, Castlevania, Cuphead, Arcane – titles that are becoming games – Squid Game, Strange Things, F1/Drive to Survive – and more opportunities to blur the lines between video content and gaming.

Gaming blends perfectly with Netflix global aspirations, giving subscribers sit-back entertainment as well as downloadable content about the show/characters and the ability to express themselves, become immersed/part of the story, connect with others and just relax.

Solid Reasons – Every person has a reason – or reasons – she/he plays video games or enjoys other forms of entertainment. It’s what makes gaming sticky and keeps folks coming back for more.

Put together, it could/should reduce churn!

Part of the increased interest in cloud/streaming gaming is the fact that it’s now available to almost everyone.

Cloud Play – Streaming or downloadable video gaming has become increasingly popular because it minimizes the need for gamers to continually upgrade their system to enjoy the entertainment.

Sure, there are a lot of dedicated gamers like our friends Jon, Mark and Rob who are constantly in newer, better, more powerful hardware to pit their skills against the latest, most demanding games. But they aren’t our kids or the millions of folks of all ages around the globe who like to be a part of the gaming community.

No One Answer – Perhaps the major disagreement video gamers have is which platform is better – PC, Console, mobile, whatever. The one that’s most satisfying for you is the best answer.

Of course, Netflix, Disney, Apple, Amazon and the other streaming video services are also entering an arena where there are also some major competitors with lots of extensive experience.

Nvidia’s GeForce Now, Google’s Stadia, Sony’s PlayStation Now and Xbox’s Project xCloud already have a heady lead in the serious gaming arena and are very interested in moving down-market to attract the casual gamer with multiplayer opportunities, branded content and virtual goods to provide folks of all ages with a totally involved social experience.

Virtuality – There are reasons to want to be in the virtual world but the people who really get it want to be whole. Jensen Huang, Nvidia CEO, put his complete avatar in a presentation rather than half a floating body. Real virtuality counts.

We realize that a lot of people are trying to convince us that now is the time to step into the Metaverse. You know, strap on a headset and go about your work/play like it’s absolutely natural, logical.

Sorry but if we’re going to be in a meeting, we want to actually be in a meeting … how dangerous can it be?

The idea of virtual shopping isn’t as satisfying as touching the fabric, trying the clothes on, thumping a watermelon or test driving a couple of different EVs.

However, when it comes to taking on a bunch of lizard people, fending off zombies, or battling to save the universe on a distant planet, actually being there isn’t such a smart idea.

In other words, meta stuff is great for a break from the real world when we want to unwind and take a break from the challenges around us to log a few hours of virtual game play.

Serious Play – Steven Spielberg (center) just wanted to make a space battle movie but with Star Wars, he and the ILM team built the foundation for a totally different other world entertainment industry.

If you want to really understand VR, the best place to learn about it is to go back to its real beginning – Disney’s Light & Magic–docuseries that you can watch on Disney +.

Of course, George Lucas and the ILM crew didn’t have a clue that when they were trying to make a movie called Star Wars that they’d give movies and video games something new, different and more real.

The stepchild of VFX we now know as virtual reality is tied to VR headsets; and since then, idea borrowers have struggled to make people believe that the headset should be/is a natural part of tomorrow.

Dude…it ain’t!

The VR headset technology is improving, and the headsets are becoming lighter, more comfortable, more portable (free of wires) and less expensive, but a natural part of your everyday life?

Sorry, we just don’t buy it.

Two Worlds – Ready Player One got it right when they showed people could move between two worlds – the real and virtual worlds – but it’s difficult (impossible?) to be in the two worlds simultaneously. Simply doesn’t work.

Every year, industry analysts and headset manufacturers tell us VR and AR (augmented reality) sales will double; but every year, they continue to be a niche made popular by people who want to not just play a game but be a part of it.

Before you say, “but what about…”, let us say yes, VR/AR technology is proving invaluable in training, healthcare and similar areas where plunging headlong into stuff without some advanced education and experience can be dangerous and even lethal.

All of the responsible companies in the industry (Nvidia, Microsoft, Google and Apple) are careful and professional as to how they refer to the technologies and their applications because they’re not interested in overstepping the boundaries of credibility and ruining their reputations with their boss … the consumer.

Sooner or later, metaverse hawkers will get a warning similar to what JJ Collins gave Alexander in Interceptor… “Hey. Another thing. Never call a woman by anything other than her name. Not honey, or honey pie, or sugar, or sugar pie, or sweetie, or sweetie pie. Not baby, sweetheart, ho, bitch, and above all, most of all, beyond all else, don’t ever, ever, call her darlin’.”

Especially if you’re stuck on a small platform in the middle of the ocean!

# # #

Andy Marken – andy@markencom.com – is an author of more than 700 articles on management, marketing, communications, industry trends in media & entertainment, consumer electronics, software and applications. An internationally recognized marketing/communications consultant with a broad range of technical and industry expertise especially in storage, storage management and film/video production fields; he has an extended range of relationships with business, industry trade press, online media and industry analysts/consultants.

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RTX 4090 Performance – 45 Games, VR & Pro Apps Benchmarked https://babeltechreviews.com/rtx-4090-performance-45-games-vr-pro-apps-benchmarked/ https://babeltechreviews.com/rtx-4090-performance-45-games-vr-pro-apps-benchmarked/#comments Tue, 11 Oct 2022 07:27:53 +0000 /?p=28708 Read more]]> The $1599 RTX 4090 Performance of 45 Games, VR, SPEC, Pro Apps, Workstation & GPGPU

BTR recently received a RTX 4090 Founders Edition (FE) from Nvidia and we have been testing it for the past ten days by using 45 pancake and VR games plus GPGPU benchmarks. In addition, although the RTX 4090 is not a workstation card, we have added workstation SPEC benches and selected popular creative and synthetic apps. Although this new flagship Ada Lovelace card arrives with multiple new features including DLSS 3, this review will focus on testing raw performance, not upscaling.

The RTX 4090 is touted as a beast in every way by Nvidia as the fastest video card for gaming with up to 4X the performance of the Ampere flagship or up to 2X the performance without using DLSS 3. The RTX 4090 boasts 83 Shader-TFLOPS, 191 RT-TFLOPS, and 1.3 Tensor petaFLOPS. It achieves over 1 TB/s memory bandwidth using 24 GB of GDDR6X memory. Its 72 MB L2 cache offers a 12X improvement over the RTX 3090 Ti.

We will focus on RTX 4090 raw performance as well as consider whether the new RTX 4090 Founders Edition at $1599 delivers a good value as a compelling upgrade from the RTX 3090 which launched at $1499 two years ago. We will also compare performance with the RX 6900 XT. In addition to gaming, VR, and SPECworkstation3 GPU results, we have added creative results using Geekbench, the Blender 3.3.0 benchmark, and complete Sandra 2020 and AIDA64 GPGPU benchmark results plus some pro applications including Blender rendering and OTOY OctaneRender.

We benchmark using Windows 11 Pro Edition 2H22 at 2560×1440 and at 3840×2160 using Intel’s Core i9-12900K and 32GB of T-FORCE DELTA RGB 6400MHz CL40 DDR5 2x16GB memory on an ASUS ROG Maximus Apex motherboard. All games and benchmarks are the latest versions, and we use the latest GeForce Game Ready press drivers for games and for testing pro apps, and Adrenalin 22.10.1 for the RX 6900 XT benching.

Let’s first take a quick look at the RTX 4090 Founders Edition before we go to the test configuration

The RTX 4090 Founders Edition Unboxing

Just like as with all RTX 3000 Founders Edition cards, the RTX 4090 comes in a similar “shoebox” style where the card inside lays flat at an slight incline for display. However, the RTX 4090 box is much thicker and probably close to 50% larger.

Score 10/10 for presentation but not so well for environmental consciousness and recyclability

The system requirements, contents, and warranty information are printed on the bottom of each box. The RTX 4090 requires an 850W power supply unit – 100W more than the RTX 3090 – and the case must have space for a 304mm (L) x 137mm (W) x 61mm (H) three-slot card. However, it easily fits in our Corsair 5000D ATX mid-tower. The extra thick packing of the box protects the card. Inside the box and beneath the card are warnings, a quick start guide, and warranty information, plus the PCIe Gen5 power cable adapter to quad PCIe 8-pin cables that will be required to connect the RTX 4090 to most PSUs.

The RTX 4090 Founders Edition exudes a premium and solid feel from its industrial design. It is a very heavy 3-slot card and we use two thumbscrews to lock it down, taking care not to damage our PCIe slot.

The power connector adapter requires three or four molex cables from the PSU to operate; the fourth cable is for overclocking. Newer PSUs may offer the new PCIe Gen5 single cable connector instead of a bulky quad cable.

Turning the card over, we see a similar design of the Ada Lovelace FEs to the Ampere cards with a fan also on the other side.

The IO panel has a very large air vent and four connectors. The connectors are similar to the Founders Edition of the RTX 3090. Three DisplayPort 1.4 connectors are included, and the HDMI 2.1 connector allows for 4K/120Hz or 8K/60Hz over a single HDMI cable.

The other end offers a removable plate for enthusiasts to use a support bracket.

The RTX 4090 Founders Edition is a beautiful card with a very unique industrial style, and it’s larger than the RTX 3090 which is itself an imposing card. However, the larger Ada Lovelace card tends not to heat up like the RTX 3090 and it is also much quieter under full load. It looks great installed inside a case.

Disassembly appears to be very difficult and should give pause to any enthusiast who may have custom watercooling in mind. In fact, we think that watercooling is a waste for the Founders Edition as it doesn’t have any thermal issues.

Let’s check out our test configuration.

Test Configuration

Test Configuration – Hardware

  • Intel Core i9-12900KF (HyperThreading and Turbo boost at stock settings)..
  • ASUS ROG Maximus Z690 Apex LGA1700 motherboard (Intel Z690 chipset, latest BIOS, PCIe 5.0, DDR5)
  • T-Force Delta RGB PC5-51200 6400MHz DDR5 CL40 2x16GB kit, supplied by TeamGroup
  • Valve Index, 90Hz
  • Gigabyte RX 6900 XT GAMING OC, GV-R69XTGAMING OC-16GD 16GB, factory clocks
  • RTX 3090 24GB Founders Edition, factory clocks, supplied by Nvidia
  • RTX 4090 24GB Founders Edition, stock clocks, supplied by Nvidia
  • 2 x T-Force Cardea Ceramic C440; 2TB PCIe Gen 4 x4 NVMe SSD (one for AMD/one for Nvidia)
  • T-Force M200 4TB USB 3.2 Gen2x2 Type-C Portable SSD, supplied by TeamGroup
  • Super Flower LedEx, 1200W Platinum 80+ power supply unit
  • MSI MAG Series CORELIQUID 360R (AIO) 360mm liquid CPU cooler
  • Corsair 5000D ATX mid-tower (plus 1 x 140mm fan; 2 x 120mm Noctua fans)
  • BenQ EW3270U 32? 4K HDR 60Hz FreeSync monitor
  • LG C1 48″ 4K OLED HDR 120Hz display/TV

Test Configuration – Software

  • GeForce press drivers for the RTX 3090 and RTX 4090, and Adrenalin 22.10.1 for the RX 6900 XT.
  • High Quality, prefer maximum performance, single display, set in the Nvidia control panel.
  • High Quality textures, all optimizations off in the Adrenalin control panel
  • VSync is off in the control panel and disabled for each game
  • AA enabled as noted in games; all in-game settings are Ultra Preset or highest with 16xAF always applied – no upscaling is used except for five DLSS games tested using the Quality preset.
  • Highest quality sound (stereo) used in all games
  • All games have been patched to their latest versions
  • Gaming results show average frame rates in bold including minimum frame rates shown on the chart next to the averages in a smaller italics font where higher is better. The minimums are expressed by 1% lows (99th-percentile) in FPS
  • Windows 11 Pro edition; 22H2 clean install for GeForce and Radeon cards on separate identical NVMe SSDs. DX11 titles are run under the DX11 render path. DX12 titles are run under DX12, and seven games use the Vulkan API.
  • Latest DirectX

Games

Vulkan

  • Sniper Elite
  • DOOM Eternal
  • Red Dead Redemption 2
  • Ghost Recon: Breakpoint
  • Wolfenstein Youngblood
  • World War Z
  • Strange Brigade

DX12

  • Spiderman: Remastered
  • F1 2022
  • Ghostwire: Tokyo
  • Elden Ring
  • God of War
  • Dying Light 2
  • Forza Horizon 5
  • Call of Duty: Vanguard
  • Marvel’s Guardians of the Galaxy
  • Far Cry 6
  • DEATHLOOP
  • Chernobylite
  • Resident Evil Village
  • Metro Exodus Enhanced Edition
  • Hitman 3
  • Godfall
  • DiRT 5
  • Assassin’s Creed Valhalla
  • Cyberpunk 2077
  • Watch Dogs: Legions
  • Horizon Zero Dawn
  • Death Stranding
  • Borderlands 3
  • Tom Clancy’s The Division 2
  • Civilization VI – Gathering Storm Expansion
  • Battlefield V
  • Shadow of the Tomb Raider

DX11

  • Overwatch 2
  • Total War: Warhammer III
  • Days Gone
  • Crysis Remastered
  • Destiny 2 Shadowkeep
  • Total War: Three Kingdoms
  • Grand Theft Auto V

VR Games

  • Assetto Corsa: Competizione
  • Elite Dangerous
  • F1 2022
  • No Man’s Sky
  • ProjectCARS 2

Synthetic

  • TimeSpy & Time Spy Extreme (DX12)
  • 3DMark FireStrike – Ultra & Extreme
  • Superposition
  • VRMark Blue Room
  • AIDA64 GPGPU benchmarks
  • Blender 3.3.0 benchmark
  • Geekbench
  • Sandra 2020 GPGPU Benchmarks
  • SPECworkstation3
  • SPECviewperfect 2020
  • Octanebench
  • FrameView benching tool
  • OCAT benching tool

NVIDIA Control Panel settings

Here are the NVIDIA Control Panel settings.

Unfortunately, we did not have time to check out overclocking, but temperatures and noise levels are lower than the RTX 3090 FE. We plan to follow this review up with a VR review, an overclocking review, and a DLSS 3 review.

Let’s check out performance using 41 pancake and 5 VR games plus Workstation and creative benches on the next page.

Performance summary charts & graphs

Main Performance Gaming Summary Charts

Here are the summary charts of 41 games and 6 synthetic tests. The highest settings are always chosen, ray tracing is enabled for all games that offer it, and the settings are listed on the chart. The benches were run at 2560×1440 and at 3840×2160 as it is pointless to test at 1920×1080 with such a powerful card. In fact, we see CPU bottlenecking at 1440P for certain games.

Three cards are compared and they are listed in order starting with the RTX 4090, the RX 6900 XT, and the RTX 3090. We do not have a RX 6950 XT or a RTX 3090 Ti and no other cards are in this class.

All results, except for synthetic scores, show average framerates, and higher is better. Minimum framerates are next to the averages in italics and in a slightly smaller font. Minimum framerates are expressed by the 99th-percentile (1% lows) and higher is better.

The RTX 4090 offers an overall 160% to 180% improvement over the RTX 3090’s baseline performance (at 100%) depending on the resolution and individual game, and in several examples it offers nearly a 200% improvement!

All of the games that we tested ran well on the RTX 4090. Although some games show less of a performance increase than others due to being CPU bound even at 1440P, it is a blowout and the RTX 4090 FE wins every game benchmark over the RTX 3090 and RX 6900 XT – it crushes the former Ampere and RDNA2 flagships. This is achieved with no upscaling whatsoever!

The RTX 4090 is the first single-GPU card that is truly suitable for 4K/60+ FPS using ultra/maxed-out ray traced settings for most modern demanding games without any upscaling, and it’s probably even solid for 4K/120 FPS using Quality DLSS which has equivalent or better visuals than the native image.

Next we look at five RTX/DLSS enabled games, each using maximum ray traced settings and the highest Quality DLSS.

RTX/DLSS Benchmarks

The RTX 4090 FE maintains its performance dominance over the RTX 3090 FE and pulls even further away when Quality DLSS is enabled.

Using Quality DLSS, we can see that the RTX 4090 will take advantage of an LG C1 4K/120Hz panel using the most demanding ray traced modern games. From testing DLSS 2 exhaustively, we note that the Quality setting at 4K is visually equal to or better than the native image.

We only had a little time to check out DLSS 3 which upscales far better than DLSS 2 and looks just as good. We believe that DLSS 3 will prove especially advantageous for the less powerful upcoming Ada Lovelace cards and will devote an upcoming review to it.

Next, we look at VR performance.

VR Games

For this review we benchmarked the Valve Index and set the SteamVR render resolution to 150% (2758×2740) which is considered ideal, if overkill, to compensate for lens distortion, and it’s well above our usual benchmarking render resolution at 100%. This higher render resolution gives the visuals exceptional clarity. The Index is still considered one of the best overall headsets due to its outstanding tracking and solid feature set, and we are going to compare the performance of the RX 4090 versus the RX 3090 at each game’s Ultra/Highest settings.

IMPORTANT: BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS, measuring just one important performance metric, faster is better.

Let’s individually look at our 5 sim-heavy VR games’ performance using FCAT VR. All of these games were benchmarked at 150% SteamVR resolution as we compare the stock-clocked RTX 4090 FE with the stock RTX 3090 FE using the Valve Index and FCAT VR.

First up, Assetto Corsa Competizione.

Assetto Corsa: Competizione (ACC)

BTR’s sim/racing editor, Sean Kaldahl created the replay benchmark run that we use for both the pancake game and the VR game. It is run at night with 20 cars, lots of geometry, and the lighting effects of the headlights, tail lights, and everything around the track looks spectacular.

Just like with Project CARS, you can save a replay after a race. Fortunately, the CPU usage is the same between a race and its replay so it is a reasonably accurate benchmark using the Circuit de Spa-Francorchamps.
iRacing may be more accurate or realistic, but Assetto Corsa: Competizione has some appeal because it feels more real than many other racing sims. It delivers the sensation of handling a highly-tuned racing machine driven to its edge. We test the VR Ultra preset.

VR Ultra

Here are the ACC FCAT VR frametimes using VR Ultra.

Here are the details are reported by FCAT-VR:

The RTX 3090 delivered 46.26 unconstrained FPS with 7884 (62%) synthesized frames with 1 dropped frame and 1 Warp miss.

The RTX 4090 delivered 78.63 unconstrained FPS together with 6346 (50%) synthetic frames but with no dropped frames nor Warp misses.

The ACC racing experience is better with the RTX 4090. However, the only way that the RTX 4090 can play on VR Epic is to lower the SteamVR render resolution to 100% as it is best to have no synthesized frames.

Next, we check out Elite Dangerous next.

Elite Dangerous (ED)

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets. Elite Dangerous is also co-op and multiplayer with a dedicated following of players.

We picked the Ultra Preset and we set the Field of View to its maximum. Here are the frametimes.

Here are the details as reported by FCAT-VR:

The RTX 3090 delivered 137.33 unconstrained FPS with 1 synthesized frames with 1 dropped frame and 1 Warp miss.

The RTX 4090 delivered 236.17 unconstrained FPS together with no synthetic frames and with no dropped frames nor Warp misses.

The experience playing Elite Dangerous at Ultra settings is not perceptibly different on either video card but the RTX 4090 has a lot more performance headroom to increase the render resolution or to use a higher resolution headset like the Reverb G2 or the Vive Pro 2.

Let’s look at our newest VR sim, F1 2022.

F1 2022

Codemasters has captured the entire Formula 1 2021 season racing in F1 2022, and the VR immersion is good. The graphics are customizeable and solid, handling and physics are good, the AI is acceptable, the scenery is outstanding, and the experience ticks many of the necessary boxes for a racing sim.

Here is the frametime plot for F1 2022.

Here are the details as reported by FCAT-VR.

The RTX 3090 delivered 117.16 unconstrained FPS with 2 synthesized frames but no dropped frames or Warp misses.

The RTX 4090 delivered 192.66 unconstrained FPS together with no synthetic frames and with no dropped frames nor Warp misses.

The experience playing F1 2022 using the Ultra preset is not very different on either video card but the RTX 4090 has more performance headroom to increase the framerate to 120Hz or to use a higher resolution headset.

Next we check out No Man’s Sky.

No Man’s Sky (NMS)

No Man’s Sky is an action-adventure survival single and multiplayer game that emphasizes survival, exploration, fighting, and trading. It is set in a procedurally generated deterministic open universe, which includes over 18 quintillion unique planets using its own custom game engine.

The player takes the role of a Traveller in an uncharted universe by starting on a random planet with a damaged spacecraft equipped with only a jetpack-equipped exosuit and a versatile multi-tool that can also be used for defense. The player is encouraged to find resources to repair his spacecraft allowing for intra- and inter-planetary travel, and to interact with other players.

Here is the No Man’s Sky Frametime plot. We set the settings to Maximum which is a step over Ultra including setting the anisotropic filtering to 16X and upgrading to FXAA+TAA. Since DLSS is available for RTX cards and the Quality setting improves performance without impacting image quality, we used it.

Here are the FCAT-VR details of our comparative runs.

The RTX 3090 delivered 109.88 unconstrained FPS with 198 (3%) synthesized frames but no dropped frames or Warp misses.

The RTX 4090 delivered 183.68 unconstrained FPS together with 4 synthetic frames and with no dropped frames nor Warp misses.

The experience playing No Man’s Sky using the highest settings is not very different on either video card but the RTX 4090 has far more performance headroom.

Let’s continue with another VR game, ProjectCARS 2, that we still like better than its successor even though it is no longer available for online play.

Project CARS 2 (PC2)

There is a real sense of immersion that comes from playing Project CARS 2 in VR using a wheel and pedals. It uses its in-house Madness engine, and the physics implementation is outstanding. We are disappointed with Project CARS 3, and will continue to use the older game instead for VR benching.

Project CARS 2 offers many performance options and settings and we prefer playing with SMAA Ultra rather than to use MSAA.

Project CARS 2 performance settings

We used maximum settings including for Motion Blur.

Here is the frametime plot.

Here are the FCAT-VR details.

The RTX 3090 delivered 113.60 unconstrained FPS with no synthesized frames and no dropped frames or Warp misses.

The RTX 4090 delivered 209.53 unconstrained FPS together with no synthetic frames and with no dropped frames nor Warp misses.

The experience playing Project CARS 2 using maximum settings is similar for both video cards but the RTX 4090 has far more performance headroom to increase the framerate to 120Hz or to use a higher resolution headset like the Vive Pro 2 or Reverb G2.

Amazing. Although all of these maxed out VR benchmarks were run at SteamVR’s 150% render resolution (2758×2740), the RTRX 4090 only broke a sweat playing ACC.

Unconstrained Framerates

The following chart summarizes the overall Unconstrained Framerates (the performance headroom) of our two cards using our 5 VR test games. The preset is listed on the chart and higher is better.

The RX 4090 FE delivers far higher unconstrained frames for all VR benchmarks over the RTX 3090 FE in this important performance metric. However, unconstrained framerates are just one metric that has to be taken together with the frametime plots to have any meaning. It is clear that the RTX 4090 is ready for higher resolution headsets than the Valve Index. We’ll follow up this review with an expanded VR review using the Reverb G2 and Vive Pro.

Creative, Pro & Workstation Apps

Let’s look at Creative applications next to see if the RTX 4090 is a good upgrade from the RTX 3090 or RX 6900 XT. We test starting with Geekbench.

GeekBench

GeekBench is an excellent CPU/GPU benchmarking program which runs a series of tests and times how long a GPU (in this case) takes to complete its tasks. It benchmarks OpenCL, Vulcan, and CUDA performance

OpenCL, Vulcan, and CUDA Performance

RTX 6900 XT

First, OpenCL performance.

Next we test the RTX 6900 XT using Vulcan.

The 6900 XT does not run CUDA, so we move on to RTX 3090 performance.

RX 3090

First, OpenCL performance.

Next we test the RX 3090 using Vulcan.

Finally, RTX 3090 CUDA performance.

We move on to RTX 4090 performance

RX 4090

First, OpenCL performance.

Next we test the RX 4090 using Vulcan.

Finally, RTX 4090 CUDA performance.

The summary charts below show the comparative performance scores.

Again, the RTX 4090 performance is outstanding.

Next up, Blender benchmark.

Blender 3.3.0 Benchmark

Blender is a very popular open source 3D content creation suite. It supports every aspect of 3D development with a complete range of tools for professional 3D creation.

For the following chart, higher is better as the benchmark renders a scene multiple times and gives the results in samples per minute.

Blender’s benchmark performance is highest using the RTX4090, and often the amount of time saved is substantial over using the next fastest card, the RTX 3090.

Next, we look at the OctaneBench.

OTOY Octane Bench

OctaneBench allows you to benchmark your GPU using OctaneRender. The hardware and software requirements to run OctaneBench are the same as for OctaneRender Standalone.

We run OctaneBenc 2020.1.5 for Windows and here are the RTX 3090’s complete results and overall score of 671.17

We compare the score and results for the RTX 4090 – almost double the RTX 3090 score with 1261.64

Here is the summary chart comparing the RTX 4090 with the RTX 3090 overall scores.

The RTX 4090 is a beast of a card when used for rendering.

Next, we move on to AIDA64 GPGPU benchmarks.

AIDA64

AIDA64 is an important industry tool for benchmarkers. Its GPGPU benchmarks measure performance and give scores to compare against other popular video cards.

AIDA64’s benchmark code methods are written in Assembly language, and they are well-optimized for every popular AMD, Intel, NVIDIA and VIA processor by utilizing the appropriate instruction set extensions. We use the Engineer’s full version of AIDA64 courtesy of FinalWire. AIDA64 is free to to try and use for 30 days. CPU results are also shown for comparison with the RTX 4090 GPGPU benchmarks.

Here is the chart summary of the AIDA64 GPGPU benchmarks with the RTX 4090, the RTX 3090 and the RX 6900 XT side-by-side.

Generally the RTX 3090 is faster at almost all of AIDA64’s GPGPU benchmarks than the other cards. So let’s look at Sandra 2020 next.

SiSoft Sandra 2020

To see where the CPU, GPU, and motherboard performance results differ, there is no better tool than SiSoft’s Sandra 2020. SiSoftware SANDRA (the System ANalyser, Diagnostic and Reporting Assistant) is a excellent information & diagnostic utility in a complete package. It is able to provide all the information about your hardware, software, and other devices for diagnosis and for benchmarking. Sandra is derived from a Greek name that implies “defender” or “helper”.

There are several versions of Sandra, including a free version of Sandra Lite that anyone can download and use. 20/21-R16a is the latest version, and we are using the full engineer suite courtesy of SiSoft. Sandra 2020 features continuous multiple monthly incremental improvements over earlier versions of Sandra. It will benchmark and analyze all of the important PC subsystems and even rank your PC while giving recommendations for improvement.

With the above in mind, we ran Sandra’s intensive GPGPU benchmarks and charted the results summarizing them. The performance results of the RTX 4090 are compared with the performance results of the RTX 3080, and the RX 6900 XT.

In Sandra GPGPU benchmarks, the RTX 4090 is much faster than the RTX 3090 and it distinguishes itself in every area – Processing, Cryptography, Financial and Scientific Analysis, Image Processing, and Bandwidth.

Next up, SPEC benchmarks.

SPECworkstation3.1 Benchmarks

All the SPECworkstation 3 benchmarks are based on professional applications, most of which are in the CAD/CAM or media and entertainment fields. All of these benchmarks are free except for vendors of computer-related products and/or services.

The most comprehensive workstation benchmark is SPECworkstation 3. It’s a free-standing benchmark which does not require ancillary software. It measures GPU, CPU, storage and all other major aspects of workstation performance based on actual applications and representative workloads. We only tested the GPU-related workstation performance as checked in the image above.

Here are our raw SPECworkstation 3.1 raw scores for the RX 6900 XT:

Here are our raw SPECworkstation 3.1 raw scores for the RTX 3090:

Finally, here are our SPECworkstation 3.1 raw scores for the RTX 4090:

Below are the SPECworkstation 3.1 RTX 4090 results summarized in a chart along with the two competing cards, the RTX 3090, and the RTX 6900 XT. Higher is better since we are comparing scores.

The RTX 4090 is not a workstation card, yet it uses brute force to win most of the benches against the other two cards. The Radeon scores unbelievably high in snx-03, however, and we have no explanation for this result.

Finally, we benchmark using SPECviewperfect GPU benches.

SPECviewperf 2020 GPU Benches

The SPEC Graphics Performance Characterization Group (SPECgpc) has released a 2020-22 version of its SPECviewperf benchmark that features updated viewsets, new models, support for up to 4K display resolutions, and improved set-up and results management. We use the highest available 3800×2120 display resolution for highend cards.

Here are SPECviewperf 2020 GPU RTX 4090 benchmarks summarized in a chart together with our two competing cards.

Although we see different architectures with different strengths and weaknesses, the RTX 4090 is a beast in these SPEC benchmarks.

The RTX 4090 doesn’t offer any certifications for professional applications and it is not expected. It is likely that in workstation specific benchmarks, there will be cases where a Quadro board will outperform the RTX 4090 GeForce card. This is why professionals pay much more for Quadro than for any GeForce with otherwise equivalent raw performance.

After seeing the totality of the benches, many creative users will probably upgrade their existing systems with a new RTX 4090 series card based on the performance increases and the associated increases in productivity that they require. The question to buy the RTX 4090 or the RTX 3090 should be based on the workflow and requirements of each user as well as budget. Time is money to a professional depending on how these apps are used. Hopefully the benchmarks that we ran may help you decide.

Let’s head to our conclusion.

Final Thoughts

This has been a very enjoyable exploration evaluating the new Ada Lovelace RTX 4090 FE versus the RTX 3090 FE and Gigabyte RTX 6900 XT Gaming OC. The RTX 4090 performed brilliantly performance-wise. It totally blows away its other competitors as it is much faster. The RTX 4090 at $1599 is the upgrade from the $1499 RTX 3090 since the RTX 4090 gives at least a 160% (1.6X) improvement over its baseline performance. If a gaming enthusiast wants the very fastest card – just as the RTX 3090 was for the past two years (until the up to 10% faster RTX 3090 Ti was released), and doesn’t mind the $100 price increase – then the RTX 4090 is the only choice for intensive gaming and high resolution VR headsets.

The RTX 4090 is the flagship gaming card that can also run intensive creative apps very well, especially by virtue of its huge 24GB framebuffer. But it is still not a Quadro. These cards cost a lot more and are optimized specifically for workstations and also for professional and creative apps.

For RTX 3090 gamers who paid $1499 and who have disposable cash for their hobby, the RTX 4090 Founders Edition which costs $1599 is the card to maximize their upgrade. And for high-end gamers who also use creative apps, this card may become a very good value. Hobbies are very expensive to maintain, and the expense of PC gaming pales in comparison to what golfers, skiers, audiophiles, and many other hobbyists pay for their entertainment.

We cannot call the $1600 RTX 4090 a “good value” generally for gamers as it is a halo card although it provides more than 1.6X the performance of a RTX 3090. Of course, a RTX 3090 can be currently found at many etailers for under $1000 and a RTX 6900 XT for less than $700. Value is in the eye of the beholder, and the RTX 4090 delivers on its raw performance promises.

In addition, DLSS 3 brings a great future value to the new 4000 series as it has already received support from many of the world’s leading game developers, with more than 35 games and applications announcing support including game engines, including Unity, Unreal, and Frostbite Engine. If a game already uses DLSS 2 Super Resolution, upgrading to DLSS 3 is a relatively simple process that will make both Super Resolution and Frame Generation available. DLSS 3 leverages the same integration points as DLSS 2 (color buffer, depth buffer, engine motion vectors, and output buffers) and Nvidia Reflex, making upgrades from these existing SDKs easy for devs using the DLSS 3 Streamline plugin.

We will follow up with a DLSS 3 review since what we have experienced so far is extremely promising especially for upcoming less powerful Ada Lovelace cards.

Conclusion

We are very impressed with the RTX 4090 raw performance after spending more than 100 hours testing it over the past few days. It offers exceptional performance at Ultra 4K and and it even supports smooth playable gaming at 4K/120Hz using Quality DLSS and may be used for 8K gaming. It currently stands alone as the fastest video card in the world.

The Founders Edition of the RTX 4090 is well-built, solid, good-looking, and it stays cool and quiet even when overclocked – the card does not get hot like the RTX 3090 and it is much quieter under load. The RTX 4090 Founders Edition offers a big performance improvement over any previous Founders Editions in every metric.

Pros

  • The RTX 4090 is the fastest video card in the world
  • The RTX 4090 at $100 more than the RTX 3090 launched at is at least a 1.6X+ jump in raw performance
  • The RTX 4090 offers an overall 160% to 180% improvement over the RTX 3090’s baseline performance (at 100%) depending on the resolution and individual game, and in several examples it offers nearly a 200% improvement!
  • 24GB of fast vRAM and a fast core allow for 4K/120Hz gaming and it’s also very useful for intensive creative apps
  • Ray tracing is a game changer in every way and DLSS 2 is pure magic. DLSS 3 looks to be even more of a game changer
  • Ada Lovelace improves over Ampere with AI/deep learning and ray tracing to improve visuals while also increasing performance with DLSS 2 and especially with DLSS 3
  • The RTX 4090 Founders Edition design cooling is quiet and efficient; the GPU in a well-ventilated case stays much cooler and quieter than the RTX 3090
  • The industrial design is eye-catching and it is solidly built

Con

  • Price. At $1600, the RTX 4090 is not a good value for gaming except as a multi-purpose halo card or for bragging rights

The Verdict:

If you are a gamer who also uses creative apps where saving time is important, you may do yourself a favor by upgrading to a RTX 4090. For high-end gamers with disposable income, the RTX 4090 is a true 4K/120Hz video card for most modern games and it offers the highest performance as an upgrade from a RTX 3090 delivering from 160% to nearly 200% improvement in raw performance power.

Stay tuned, there is a lot more on the way from BTR. Next up, we will more extensively test the RTX 4090, RTX 3080, and RX 6900 XT in VR using the Vive Pro 2 and Reverb G2 with an ETA of early next week. We also plan to follow up with an RTX 4090 overclocking review and a DLSS 3 deep dive. Stay tuned to BTR!

Happy Gaming!

UPDATE: I shared my data with John Peddie Research and they posted their own take on the RTX 4090 focusing on averages and easy-to-read charts including their famous Pmark overall comparison.

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VR Value Wars: The Hellhound 6650 XT & RX 6700 XT vs. the RTX 3060 & 3060 Ti https://babeltechreviews.com/vr-value-wars-the-hellhound-6650-xt-rx-6700-xt-vs-the-rtx-3060-3060-ti/ https://babeltechreviews.com/vr-value-wars-the-hellhound-6650-xt-rx-6700-xt-vs-the-rtx-3060-3060-ti/#comments Mon, 08 Aug 2022 20:43:16 +0000 /?p=28297 Read more]]> The Hellhound 6650 XT & RX 6700 XT vs. the RTX 3060 & 3060 Ti – Finding the best VR value

Video card prices have normalized and most prices of new video cards in the USA have dropped to at or below MSRP, plus there are sales and bundles to be found. This VR review of the Hellhound RX 6650 XT is our follow-up to BTR’s original review in May. We found that the RX 6650 XT beats up on the RTX 3060 but falls short of the RTX 3060 Ti in rasterized pancake gaming. This time, we want to see how the Hellhound performs compared to its faster sibling, the RX 6700 XT, and against the RTX 3060 and RTX 3060 Ti to see if it is a good entry level VR value.

The Hellhound RX 6650 XT is currently below MSRP for $369.99 at Newegg which AMD has positioned against entry level RTX 3060s which can be found starting at $380. RX 6700 XTs can be found starting at $430 and the RTX 3060 Ti can be found starting at $470. We have found the RX 6650 XT to be faster than than the RTX 3060 in rasterized pancake games but outclassed by the Ti which is in turn is slightly slower than the RX 6700 XT. For this VR value showdown, we will use the Valve Index and 10 VR games to compare the performance of the RX 6650 XT and the RX 6700 XT versus the RTX 3060 and RTX 3060 Ti.

We want to see if the RX 6650 XT is adequate as an entry level mainstream card to power a Valve Index. Although a fast CPU is important for geometry and other processing, smooth VR delivery depends primarily on the video card. An underpowered video card can even cause reprojecting and artifacting for a substandard playing experience that may even lead to VR sickness.We currently benchmark ten VR games using the Valve Index that features 2880×1600 resolution (1440×1600 pixels per eye), and we have changed our benching suite and added three new VR games: F1 2022, Kayak Mirage, and Sniper Elite VR.

BTR’s testing platform is an Intel Core i9-12900K, an ASUS ROG Maximus Apex Z690 motherboard, and 32 GB of T-Force DDR5 at 6400MHz on a recent clean install of Windows 11 Pro Edition.

It is important to be aware of VR performance since poorly delivered frames can make a VR experience unpleasant. It’s also important to understand how we accurately benchmark VR games using FCAT-VR as explained here. But before we benchmark our VR games, check out our Test Configuration below.

Test Configuration – Hardware

  • Intel Core i9-12900KF (HyperThreading and Turbo boost at stock settings)..
  • ASUS ROG Maximus Z690 Apex LGA 1700 motherboard (Intel Z690 chipset, latest BIOS, PCIe 5.0, DDR5)
  • T-FORCE DELTA RGB PC5-51200 6400MHz DDR5 CL40 2x16GB kit, supplied by TeamGroup
  • Valve Index, 90Hz
  • Hellhound RX 6650 XT 8GB, factory clocks, on loan from PowerColor
  • Red Devil RX 6700 XT 12GB, factory clocks, on loan from PowerColor
  • RTX 3060 Black 12GB, factory clocks, on loan from EVGA
  • RTX 3060 Ti 8GB Founders Edition, stock clocks, on loan from NVIDIA
  • T-FORCE CARDEA Ceramic C440 2 x 2TB PCIe Gen 4 x4 NVMe SSD (one for AMD/one for NVIDIA)
  • T-FORCE DELTA MAX White 1TBSATA III SSD (Storage), supplied by TeamGroup
  • Super Flower LedEx, 1200W Platinum 80+ power supply unit
  • MSI MAG Series CORELIQUID 360R (AIO) 360mm liquid CPU cooler
  • Corsair 5000D ATX mid-tower (plus 1 x 140mm fan; 2 x 120mm Noctua fans)
  • Samsung G7 27? 1440P HDR600, 240Hz FreeSync/Gsync monitor

Test Configuration – Software

  • GeForce 516.79 drivers – Stock settings in the NVIDIA control panel
  • Adrenalin 22.6.1 drivers. Stock settings in the AMD control panel
  • Windows 11 latest updates
  • Latest DirectX
  • All 10 VR games are patched to their latest versions at time of publication
  • FCAT VR Capture (non-public) Beta
  • FCAT VR Beta 18 (non-public)
  • SteamVR – at 100% resolution

10 VR Game benchmark suite

SteamVR Games

  • Assetto Corsa Competizione
  • Elite Dangerous
  • F1 2022
  • Kayak Mirage
  • Myst
  • No Man’s Sky
  • Skyrim
  • Sniper Elite VR
  • The Vanishing of Ethan Carter
  • The Walking Dead: Saints & Sinners

It is important to remember that BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS which measures just one important performance metric, faster is better.

Let’s individually look at our ten VR games’ performance using FCAT VR. All of our games were benchmarked at 100% SteamVR resolution as we benchmark the Hellhound RX 6650 XT to see how it compares with the EVGA RTX 3060 XC Black and against the Red Devil RTX 6700 XT and RTX 3060 Ti Founders Edition.

First up, Assetto Corsa Competizione.

Assetto Corsa Competizione

BTR’s sim/racing editor, Sean Kaldahl created the replay benchmark run used for both the pancake game and the VR game. It is run at night with lots of geometry, and the lighting effects of the headlights, tail lights, and everything around the track adds to the feel of racing.

Just like with Project CARS, you can save a replay after a race. The CPU usage is the same between a race and its replay so it is a reasonably accurate benchmark using the Circuit de Spa-Francorchamps against 20 AI drivers.

Although iRacing may be more accurate or realistic, Assetto Corsa Competizione has some appeal because it feels more real than many other racing sims. It delivers the sensation of handling a highly-tuned racing machine driven to its edge.

Here are the VR Low frametimes.

Here are the details are reported by FCAT-VR:

The RTX 3060 achieved 123.89 unconstrained FPS with no dropped frames nor Warp misses but with 42 synthetic frames generated.

The RX 6650 XT managed to deliver 137.15 unconstrained FPS with no dropped frames or Warp misses, but 1 frame was synthesized.

The RTX 3060 Ti achieved 170.66 unconstrained FPS with 4 dropped frames and 4 Warp misses plus 4 synthetic frames generated.

The RX 6700 XT managed to deliver171.69 unconstrained FPS with no dropped frames or Warp misses nor were any synthetic frames generated.

The experience playing Assetto Corsa Competizione on VR Low is similar for all 4 cards. Unfortunately VR Low shows a noticeable drop in visuals from VR High and we would suggest increasing individual settings when playing with the two stronger cards that offer more performance headroom. Unfortunately, there is no “VR Medium” preset.

Let’s check out Elite Dangerous next.

Elite Dangerous

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions. We picked a reasonably representative and repeatable benchmark inside of an asteroid field.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets (~400 billion). Elite Dangerous is also co-op and multiplayer with a very dedicated following of players.

We picked the Medium Preset and we set the field of view (FoV) to its maximum. Here are the frametimes.

Here are the details are reported by FCAT-VR:

The RTX 3060 achieved 100.67 unconstrained FPS with no dropped frames nor Warp misses but with 142 (2%) synthetic frames generated.

The RX 6650 XT produced 116.42 unconstrained FPS with no dropped frames or Warp misses, and no frames were synthesized.

The RTX 3060 Ti achieved 138.36 unconstrained FPS with 2 dropped frames and 2 Warp misses plus 16 synthetic frames were generated.

The RX 6700 XT delivered 138.74 unconstrained FPS with no dropped frames or Warp misses but 4 synthetic frames were generated.

All four cards deliver an similar experience on High settings, but the RX 6650 XT has a little extra performance headroom over the RTX 3060. The RTX 3060 Ti and the RX 6700 XT both give the same experience and more headroom to increase individual settings or resolution over the two weaker cards

Let’s continue with F1 2022.

F1 2022

Codemasters has captured the entire Formula 1 2021 season racing in F1 2022, and the VR immersion is good. The graphics are customizeable and solid, handling and physics are good, the AI is acceptable, the scenery is outstanding, and the experience ticks many of the necessary boxes for a racing sim. Best of all, it runs well on the cards we tested.

Here is the frametime plot for F1 2022.

Here are the details as reported by FCAT-VR.

The RTX 3060 struggled with 97.37 unconstrained FPS with 10 dropped frames and 10 Warp misses plus 4565 (46%) synthetic frames generated.

The RX 6650 XT managed to deliver 108.63 unconstrained FPS with no dropped frames or Warp misses, but 50 (1%) frames were synthesized.

The RTX 3060 Ti 131.63 delivered unconstrained FPS with 2 dropped frames and 2 Warp misses plus 14 synthetic frames were generated.

The RX 6700 XT achieved 141.20 unconstrained FPS with no dropped frames or Warp misses and no synthetic frames were generated.

The RTX 3060 really struggled with the F1 2022 VR Medium preset unlike the RX 6650 XT, and the RX 6700 XT edged out the RTX 3060 Ti with a bit more performance headroom.

Next we check out Kayak VR: Mirage.

Kayak VR: Mirage

The outstanding near-photorealistic visual fidelity really sets Kayak VR: Mirage apart from other simulators. It boasts a wide range of locales with day/night/sunset options offering tropical, icy, desert, and even stormy scenarios with trips to Costa Rica, Antarctica, Norway, and Australia and occasional interactions with wildlife. It can be played as a relaxing sim or as a strenous workout with competitive time trials which offer asynchronous multiplayer and ranking on global leaderboards.

We benchmark at 100% resolution with the highest “Cinematic” in-game settings but do not use DLSS or FSR.

Here is the frametime plot for Kayak VR: Mirage.

Here are the FCAT-VR details.

The RTX 3060 struggled with 88.74 unconstrained FPS with 1 dropped frame and 1 Warp miss plus but 2603 (41%) synthetic frames generated.

The RX 6650 XT managed to deliver 99.12 unconstrained FPS with no dropped frames or Warp misses, but 265 (4%) frames were synthesized.

The RTX 3060 Ti achieved 122.38 unconstrained FPS with 2 dropped frames and 2 Warp misses and 4 synthetic frames were generated.

The RX 6700 XT delivered 124.13 unconstrained FPS with no dropped frames or Warp misses and 4 synthetic frames were generated.

Kayak VR: Mirage looks fantastic at 100% resolution with maximum settings although we would recommend dropping settings for the RTX 3060 but not necessarily for the RX 6650 XT. The RX 6700 XT and the RTX 3060 Ti both give similar experiences although DLSS can be enabled for the GeForce card to increase the resolution further.

Next, we look at Myst.

Myst

Myst (2021), by Cyan Worlds Inc, is the latest remake of the iconic 1990s puzzle-adventure game. Myst was rebuilt to play in PC VR. Powered by Unreal Engine 4, it offers support for both AMD FidelityFX Super Resolution (FSR) and NVIDIA Deep Learning Super Sampling (DLSS) technologies to boost performance although we did not use them.

Myst boasts very good visuals and use the second highest settings – High, below Epic, and we leave SteamVR’s resolution at 100%.

Here are the frametimes plots of both of our cards.

Here are the details are reported by FCAT-VR:

The RTX 3060 struggled with 86.57 unconstrained FPS with 2 dropped frames and 2 Warp misses but 2801 (44%) synthetic frames were generated.

The RX 6650 XT also struggled to deliver 85.87 unconstrained FPS with no dropped frames or Warp misses, but 2832 (45%) frames were synthesized.

The RTX 3060 Ti achieved 122.25 unconstrained FPS with no dropped frames or Warp misses but 14 synthetic frames were generated.

The RX 6700 XT delivered 111.58 unconstrained FPS with no dropped frames or Warp misses and 59 (1%) synthetic frames were generated.

The RX 6650 XT and the RTX 3060 would each benefit from dropping the preset from High to Medium and/or using FSR or DLSS to improve the delivered FPS so that synthetic frames are unnecessary. The RTX 3060 Ti may have enough performance headroom using DLSS to potentially increase some individual settings.

Next, we will check out another demanding VR game, No Man’s Sky.

No Man’s Sky

No Man’s Sky is an action-adventure survival single and multiplayer game that emphasizes survival, exploration, fighting, and trading. It is set in a procedurally generated deterministic open universe, which includes over 18 quintillion unique planets using its own custom game engine.

The player takes the role of a Traveller in an uncharted universe by starting on a random planet with a damaged spacecraft equipped with only a jetpack-equipped exosuit and a versatile multi-tool that can also be used for defense. The player is encouraged to find resources to repair his spacecraft allowing for intra- and inter-planetary travel, and to interact with other players.

Here is the No Man’s Sky Frametime plot. We set the settings to Enhanced which is one step over Standard, but we also set the anisotropic filtering to 16X and upgraded to FXAA+TAA. Although DLSS is available for RTX cards and the Quality setting improves performance without impacting image quality significantly, we did not benchmark with it.

Here are the FCAT-VR details of our comparative runs.

The RTX 3060 struggled with 81.81 unconstrained FPS with 1 dropped frames and 1 Warp miss but 3462 (50%) synthetic frames were generated.

The RX 6650 XT also struggled to deliver 83.70 unconstrained FPS with no dropped frames or Warp misses, but 3490 (50%) frames were synthesized.

The RTX 3060 Ti delivered 118.40 unconstrained FPS with 2 dropped frames and 2 Warp misses but 120 (2%) synthetic frames were generated.

The RX 6700 XT managed 101.51 unconstrained FPS with no dropped frames or Warp misses and 319 (5%) synthetic frames were generated.

Both the RTX 3060 and the RX 6600 XT should use the Standard preset; neither card is strong enough to play on the Enhanced setting without synthesizing frames. On the other hand, the RTX 3060 Ti is well suited for the Enhanced preset and DLSS would be able to further increase the performance headroom, unlike with the RX 6700 XT which is able to just manage Enhanced.

Next we check out Sniper Elite VR.

Sniper Elite VR

Sniper Elite VR’s visuals are decent with good texture work that is well-realised. The building architecture and panoramas look good, explosions are convincing and the weapons sport a sense of weight, although not quite achieving realism. Of course, it is primarily an arcade style sniping game with its signature X-Ray kill cam, but it offers multiple ways to achieve goals including using explosives and three other primary weapon choices besides your rifle.

We benchmarked using the High preset. We did not use FSR.

Here is the frametime plot.

Here are the details:

The RTX 3060 managed 134.08 unconstrained FPS with no dropped frames or Warp misses but 35 (1%) synthetic frames were generated.

The RX 6650 XT delivered 141.95 unconstrained FPS with no dropped frames or Warp misses, and no frames were synthesized.

The RTX 3060 Ti gave the highest 193.96 unconstrained FPS of the four cards with no dropped or Warp misses and no synthetic frames were generated.

The RX 6700 XT 189.38 achieved unconstrained FPS with no dropped frames or Warp misses and no synthetic frames were generated.

All four cards deliver a similar playing experience on High with the faster two cards offering more performance headroom. We recommend that any performance headroom be used for increasing the SteamVR render resolution.

Next we will check out a classic VR game, Skyrim VR.

Skyrim VR

Skyrim VR is an older game that is no longer supported by Bethesda, but fortunately the modding community has adopted it. It is not as demanding as many of the newer VR ports so its performance is still very good on maxed-out settings using its Creation engine.

We benchmarked Skyrim VR using its highest settings but we did not increase or Supersample the resolution.

Here are the frametime results.

Here are the details of our comparative runs as reported by FCAT-VR.

The RTX 3060 managed 132.99 unconstrained FPS with 2 dropped frames and 2 Warp misses but 40 synthetic frames were generated.

The RX 6650 XT delivered 140.02 unconstrained FPS with no dropped frames or Warp misses, and 1 frame was synthesized.

The RTX 3060 Ti produced 183.41 unconstrained FPS with 3 dropped and 3 Warp misses and 3 synthetic frames were generated.

The RX 6700 XT achieved 185.91 unconstrained FPS with no dropped frames or Warp misses, and no synthetic frames were generated.

All cards deliver an identical vanilla Skyrim VR experience with a little bit of extra performance headroom for the RX 6650 XT, unlike with the RTX 3060, and a ton of extra headroom to add mods or to Supersample for the two faster cards.

The Vanishing of Ethan Carter

Although The Vanishing of Ethan Carter is an older first generation VR game built on the Unreal 4 engine, it still boasts amazing visuals even on entry-level cards. Although it is considered by some to be a walking simulator, it is also an excellent detective game with great puzzles. However, be aware that its style of locomotion tends to make some of its players VR sick.

There are only a few in-game graphics options available, so we picked the highest 130% resolution with TAA.

Here is the frametime plot.

Here are the FCAT-VR details.

The RTX 3060 managed 219.82 unconstrained FPS with 1 dropped frames and 1 Warp miss but no synthetic frames were generated.

The RX 6650 XT achieved 258.13 unconstrained FPS with no dropped frames nor Warp misses, and no frames were synthesized.

The RTX 3060 Ti produced 270.97 unconstrained FPS with 1 dropped frames and 1 Warp miss, but no synthetic frames were generated.

The RX 6700 XT delivered 304.39 unconstrained FPS with no dropped frames or Warp misses, and no synthetic frames were generated.

The experience playing The Vanishing of Ethan Carter on our medium VR settings is identical for all cards. The RX 6600 XT is faster than the RTX 3060 as the RX 6700 XT is faster than RTX 3060 Ti, which means there is a lot of performance headroom to increase the SteamVR render resolution.

Last up, The Walking Dead: Saints & Sinners.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinner is the last of BTR’s 10 VR game benching suite. It is a first person survival horror adventure RPG with a strong emphasis on crafting. Its visuals using the Unreal 4 engine are very good and it makes good use of physics for interactions.

We benchmarked Saints and Sinners using its High preset and we left the Pixel Density at 100%. Here is the frametime chart.

Here are the details as reported by FCAT-VR.

The RTX 3060 managed 108.22 unconstrained FPS with 4 dropped frames and 4 Warp misses. In addition, 2565 (33%) synthetic frames were generated.

The RX 6650 XT provided 128.54 unconstrained FPS with no dropped frames nor Warp misses, and but 324 (4%) frames were synthesized.

The RTX 3060 Ti delivered 152.75 unconstrained FPS with 1 dropped frames and 1 Warp miss and 55 (1%) synthetic frames were generated.

The RX 6700 XT achieved 155.17 unconstrained FPS with no dropped frames or Warp misses, but 9 synthetic frames were generated.

Playing The Walking Dead: Saints & Sinners using the in-game High preset and 100% Pixel Density is too optimistic for both of our lower end cards and some individual setting should be lowered. However, the RX 6700 XT and the RTX 3060 Ti deliver a decent and similar High preset experience.

Let’s check out our conclusion.

Conclusion

It is great to see AMD and NVIDIA delivering two mainstream cards that are both again priced below $400 that are adequate for entry level VR using a Valve Index (or Vive Pro). AMD appears to have addressed the micro stutter VR driver issues we found when we tested the RTX 6600 XT versus the RTX 3060 last August, and the Radeon is now a faster card that offers slightly more VR performance headroom.

Both the RTX 3060 and the RX 6650 XT can max several VR games in our benching suite if the resolution is left at 100% or slightly subsampled, or if the in-game settings are lowered. But if a VR enthusiast is going to spend $1000 for a premium HMD, it makes sense to pair it with a faster video card like the RTX 3060 Ti or the RX 6700 XT. However, one cannot pair a high resolution headset like the Reverb G2 or the Vive Pro 2 with any of our four tested cards without lowering the resolution or settings.

To recap pricing: The Hellhound RX 6650 XT is currently below MSRP for $370 at Newegg versus entry level RTX 3060s which can be found starting at $380. The RX 6700 XT can be found starting at $430 and the RTX 3060 Ti can be found starting at $470. Make sure to check for new game bundles, sales, and promotions as both AMD’s and Nvidia’s promos recently ended. Video card pricing changes almost daily.

The RX 6650 XT offers a stronger VR performance at a slightly lower price than the RTX 3060 while the RTX 3060 Ti offers a similar VR experience to the RX 6700 XT. The advantage the GeForce cards hold over the Radeons is that they offer more DLSS supported VR games.

We did not test DLSS in VR nor did we use FSR and will leave that comparison for future reviews. We are going to take a break this week to play Spiderman: Remastered for PC and will be back with more great reviews next week.

Stay tuned to BTR!

Happy VR Gaming!

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The RTX 3050 Entry-Level VR Review https://babeltechreviews.com/the-rtx-3050-entry-level-vr-review/ Fri, 11 Feb 2022 07:55:47 +0000 /?p=26258 Read more]]> The RTX 3050 Entry-Level VR Review using the Vive Pro vs. the GTX 1660 Super

BTR received the RTX 3050 XC Black Edition 8GB video card from EVGA and we have tested its VR performance by benchmarking nine virtual reality games using the Vive Pro. Although it’s a gaming card, we have added synthetic gaming and workstation benches. We will see if the RTX 3050 is a better entry level card for VR and an improvement over the GTX 1660 Super.

The RTX 3050 XC Black is a $249.99 MSRP EVGA card, but because of supply/demand issues, all suggested pricing is meaningless as only a very lucky few gamers will get them at or close to MSRP/SEP. It is out of stock at most retailers and can mostly be found on eBay starting around $450. The RTX 3050 is generally priced lower than the GTX 1660 Super which sells for around $500 currently.

There is hope in sight as the end of the COVID-19 pandemic may be in view, Etherium is transitioning to Proof of Stake from Proof of Work, and we may see lower prices and better availability before end of this year. Plus it is possible to buy video cards at close to retail if buyers exercise patience by signing up for EVGA’s queue, watch for Best Buy stock to come in, and participate in Newegg’s Shuffle.

Specifications

The RTX 3050 is a solid step up over the GTX 1650 which it replaces. The RTX 3050 is NVIDIA’s 1080P entry level gaming card. The RTX 3050 has also been equipped with Tensor and RT cores for ray tracing and DLSS. It’s also an upgrade over the GTX 1660, 1660 Super, and 1660 Ti which do not have these specialized cores. DLSS is now available on over 145 games and applications and it is also available in some VR games. We will specifically test No Man’s Sky to see if the RTX 3050’s DLSS VR performance is better than the GTX 1660 Super which cannot use DLSS.

Source: NVIDIA

We benchmark using Windows 11 Pro Edition with an Intel Core i9-12900KF at 5.3GHz/5.1 GHz and 32GB of T-FORCE Delta 6400MHz DDR5 on a ASUS ROG Maximum Apex Z690 motherboard. All games and benchmarks use the latest versions and the most recent drivers.

Let’s first look at the EVGA RTX 3050 XC Black before we check out the test configuration.

A Close-up of the EVGA RTX 3050 XC Black Edition

The 8GB XC Black Edition is EVGA’s entry level 2-slot dual-fan RTX 3050 which is rather small at 4.33 inches high by 7.94 inches long.

The back of the card is a bare PCB.

The RTX 3050 Black uses a single 8-pin connector and a 550W PSU is recommended as minimum.

The IO panel has four connectors. Three DisplayPort 1.4a connectors are included, and the HDMI port 2.1 allows for 4K/120Hz over a single HDMI cable and variable refresh rate (VRR) is supported.

As a small two-slot card, the EVGA RTX 3050 XC Black will fit into most cases and it looks good installed inside our Corsair 5000D.

Let’s check out our test configuration.

Test Configuration

Test Configuration – Hardware

  • Intel Core i9-12900KF (Overclocked to 5.3GHz, Cores 1-2; 5.1GHz, Cores 3-8)
  • ASUS ROG Maximus Apex motherboard (Intel Z690 chipset, latest BIOS with Resizable BAR enabled, PCIe 5.0/4.0/3.1/3.1 – USB 4.0 Type-C specification)
  • T-FORCE DELTA 2x16GB DDR5 6400MHz CL40, supplied by TeamGroup
  • GeForce RTX 3050 XC Black 8GB, supplied by EVGA
  • ASUS GTX 1660 OC Super 6GB, supplied by ASUS
  • T-FORCE CARDEA A440 1TB M.2 NVMe PCIe 4.0 SSD, supplied by TeamGroup as primary storage for games and benchmarks
  • T-FORCE CARDEA Ceramic C440 2TB PCIe Gen 4 x4 NVMe SSD, C: drive
  • Super Flower LedEx, 1200W Platinum 80+ power supply unit
  • MSI MAG Series CORELIQUID 360R (AIO) 360mm liquid CPU cooler
  • Corsair 5000D ATX mid-tower (plus 1 x 140mm fan; 2 x 120mm Noctua fans)
  • BenQ EW3270U 32? 4K HDR 60Hz FreeSync monitor

Test Configuration – Software

  • GeForce 511.65 drivers
  • Windows 11 Professional edition; latest updates/build
  • Latest DirectX
  • All benchmarking programs are updated to their latest versions
  • All 9 VR games are patched to their latest versions at time of publication.
  • FCAT-VR Capture v0.9.3202.0 UAC
  • FCAT-VR Beta 17

VR Games

  • Elite Dangerous
  • Hellblade: Senua’s Sacrifice
  • Myst 2021
  • No Man’s Sky
  • Obduction
  • Skyrim
  • The Walking Dead; Saints & Sinners
  • The Vanishing of Ethan Carter
  • Zombieland

Synthetic

  • TimeSpy (DX12)
  • 3DMark FireStrike – Ultra & Extreme
  • VRMark – Orange & Cyan Benchmarks
  • OpenVR Benchmark
  • Superposition
  • Blender 2.93.1 benchmark
  • SPECworkstation3
  • SPECviewperf 2020
  • OctaneBench

NVIDIA Control Panel settings

Here are the NVIDIA Control Panel settings.

Let’s look at the RTX 3050 and GTX 1660 Super VR gaming using the Vive Pro and FCAT VR.

Performance Summary Charts & Graphs

VR Gaming with the Vive Pro

The Vive Pro resolution is 1440 x 1600, the same as the Valve Index. By default, the SteamVR Render Resolution is set to 150% which is generally too high using demanding VR games for either the GTX 1660 Super or the RTX 3050. Instead of dropping settings, most VR gamers prefer to lower the SteamVR’s default 150% Render Resolution which is used to compensate for VR lens’ distortion.

We decided to test at 100% resolution and aim for a steady 90 FPS. If there is performance headroom, a gamer may choose to increase settings or increase the resolution. If the framerates drop below 90 FPS, a gamer may choose to decrease the resolution further or drop settings.

We see relatively minor visual differences between 100% and 150% SteamVR Render Resolution, but at 50% SteamVR Render Resolution, there is a clear degradation of visuals. If a video card is not capable of delivering a steady 90 FPS, the framerate will generally be halved to 45 FPS and there will be some artifacting which may or may not be acceptable depending on the game. Generally, fast-paced games should be played with a locked on steadily delivered 90 FPS.

The OpenVR benchmark result requires 100% SteamVR Render Resolution for its default run. Here are some synthetic benchmarks and VR benchmarks comparing the two cards.

It is important to remember that BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS which measures just one important performance metric, faster is better.

Let’s individually look at our nine VR games’ performance tested and charted using FCAT VR. All of our games were benchmarked at 100% SteamVR resolution.

First up, Elite Dangerous.

Elite Dangerous (ED)

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets (~400 billion). Elite Dangerous is also co-op and multiplayer with a very dedicated following of players.

We picked the Medium Preset with the minimum FoV. Here is the frametime plot.

Here are the frametimes.

Here are the details as reported by FCAT-VR:

The GTX 1660 Super delivered 85.85 unconstrained FPS with no Warp Misses or any dropped frames but the framerates were halved to 45 FPS and 3007 frames (50%) were synthesized. The Medium preset is too high for the GTX 1660 Super to deliver a steady 90 FPS, so a gamer may choose to play on the Low preset instead.

The RTX 3050 delivered 97.70 unconstrained FPS with no Warp Misses nor any dropped frames. The Medium preset still is a bit too high to deliver a steady 90 FPS, so a gamer may wish to drop some individual settings as 833 frames (14%) needed to be synthesized.

The RTX 3050 has more performance headroom than the GTX 1660 Super for a more satisfactory playing experience.

Next we benchmark Hellblade: Senua’s Sacrifice.

Hellblade: Senua’s Sacrifice

Hellblade: Senua’s Sacrifice is a visually impressive older game using the Unreal 4 engine. It is a dark and disturbing game that is far more intense in VR than playing the pancake version. We benchmark at the the Medium Preset.

Here is the frametime plot for Hellblade: Senua’s Sacrifice.

Now the details.

The unconstrained framerate of the RTX 1660 SUPER was 94.66 FPS but it required 1527 (24%) synthetic frames.

The RTX 3050 managed 104.60 FPS but although 27 frames were dropped, it was able to maintain the ideal 90 FPS cadence delivery.

Hellblade: Senua’s Sacrifice is a beautiful game even on the Medium Preset and the RTX 3050 gives a better playing experience over using the GTX 1660 Super.

Next we check out Myst 2021.

Myst 2021

Myst (2021), by Cyan Worlds Inc, is the latest remake of the iconic 1990s puzzle-adventure game. Myst was rebuilt to play in PC VR and for flatscreen gamers. Powered by Unreal Engine 4, the pancake game features gorgeous support for NVIDIA Deep Learning Super Sampling (DLSS) technologies to boost performance. Unfortunately, we had some issues enabling DLSS using the Low Preset and did not test with it.

Here is the frametime plot.

Here are the details.

The GTX 1660 Super delivers 95.96 unconstrained frames, but it requires 1068 (28%) frames to be synthesized.

The RTX 3050 does better with the Low Preset by delivering 105.81 unconstrained frames, requiring requiring 693 (12%) to be synthesized. If we had been able to enable DLSS, a minimum of 90 FPS should have easily been achievable.

Next we will check out another very demanding VR game, No Man’s Sky.

No Man’s Sky

No Man’s Sky is an action-adventure survival single and multiplayer game that emphasizes survival, exploration, fighting, and trading. It is set in a procedurally generated deterministic open universe, which includes over 18 quintillion unique planets using its own custom game engine.

The player takes the role of a Traveller, in an uncharted universe by starting on a random planet with a damaged spacecraft equipped only with a jetpack-equipped exosuit and a versatile multi-tool that can also be used for defense. The player is encouraged to find resources to repair their spacecraft allowing for intra- and inter-planetary travel, and to interact with other players.

Here is the No Man’s Sky Frametime plot. We set the settings to “Standard” which is Low and and also used TAA Low. This time, we had no issues enabling Performance DLSS for the RTX 3050.

Here are the details

The unconstrained framerate of the GTX 1660 SUPER was 62.15 FPS and half of the frames (3242) needed to be synthesized.

The RTX 3050 managed 67.19 FPS, but half of the frames were also synthesized (3199). Using Performance DLSS, the unconstrained framerates went up to 82.53 FPS, but 50% of the frames were again synthesized. Ultra Performance DLSS is an option, but a gamer may instead choose to drop the SteamVR Render Resolution to 90% or a bit lower to maintain a minimum of 90 FPS. This option simply isn’t available for the GTX 1660 Super gamer who will have to accept 45 FPS.

Next up is an older game, Obduction, from the same developers as Myst.

Obduction

Obduction is considered the spiritual successor to Myst and Riven. It is an older adventure game developed by Cyan Worlds using the Unreal 4 engine but the visuals are still impressive. There is an emphasis on puzzle solving which get more and more difficult as a player progresses.

Here are the detals

Obduction’s unconstrained framerate of the GTX 1660 SUPER was 107.13 FPS with 40 synthetic frames (1%). This is totally acceptable.

The RTX 3050 gave 110.26 unconstrained FPS with 72 synthetic frames which made for an identical high-quality playing experience on either video card using the Medium Preset.

Next up, Skyrim.

Skyrim VR

Skyrim VR is an older game that is no longer supported by Bethesda, but fortunately the modding community has adopted it. It uses the Creation engine.

We benchmarked Skyrim VR using its lowest settings. Here are the frametime results.

Here are the details

The RTX 1660 Super managed 106.09 unconstrained FPS with 664 synthetic frames (7%).

The RTX 3050 managed 101.36 unconstrained FPS but it required 2177 synthetic (24%) frames. In this case, the GTX 1660 Super gave the better VR experience playing Skyrim.

Next up, The Vanishing of Ethan Carter.

The Vanishing of Ethan Carter

The Vanishing of Ethan Carter is built on the Unreal 4 engine and it boasts amazing visuals even on entry-level cards. Although it is considered by some to be a walking simulator, it is also an excellent detective game with great puzzles. Be aware that its style of locomotion tends to make some of its players VR sick.

There are just a few in-game graphics options available, so we picked 100% resolution with TAA.

Here are the details.

The Vanishing of Ethan Carter’s unconstrained framerate of the GTX 1660 Super produced 140.41 FPS. Only 1 synthetic frame was generated.

The RTX 3050 managed 151.17 FPS without any synthetic or dropped frames. The playing experience is identical for both cards although the RTX 3050 has a bit more performance headroom for increasing the SteamVR Render Resolution.

Next up, The Walking Dead: Saints & Sinners.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinner is a first person survival horror adventure RPG with a strong emphasis on crafting. Its visuals using the Unreal 4 engine are outstanding and it makes good use of physics for interactions.

We benchmarked Saints and Sinners using its lowest preset and we left the Pixel Density at 100%.

Here is the frametime chart.

Here are the details as reported by FCAT-VR.

The GTX 1660 Super produced 154.16 unconstrained FPS with no dropped or synthesized frames.

The RTX 3050 gave 165.65 unconstrained FPS with no dropped or synthesized frames.

Playing The Walking Dead: Saints & Sinners is similar for both of our cards on the Low Preset although the RTX 3050 has a little extra performance headroom. Unfortunately, neither card can manage to deliver a steady 90 FPS on the Medium Preset, so we would suggest that a gamer experiment with the individual setting to give the best balance of performance to visuals.

Last up, Zombieland.

Zombieland

Zombieland VR: Headshot Fever is a fun arcade style light gun wave shooter that adds split-second racing mechanics while featuring just one mechanic – headshots that slow down time.

Here is the frametime chart using the Medium Preset.

Here are the details as reported by FCAT-VR.

The GTX 1660 Super produced 257.52 unconstrained FPS.

The RTX 3050 managed 252.52 unconstrained FPS. Neither card could deliver a steady minimum of at least 90 FPS using the High Preset because it boosts the resolution from 100% to 140%. We would again suggest that the player experiment with raising individual settings and adjusting the SteamVR resolution to deliver the best balance of performance to visuals

We see that overall the RTX 3050 is a stronger VR card than the GTX 1660 Super and it also has the advantage of being able to use DLSS.

To see if the RTX 3050 may be used for other applications besides for VR and gaming, we tested workstation, creative, and GPGPU benchmarks starting with Blender.

Blender 2.93.1 Benchmark

Blender is a very popular open source 3D content creation suite. It supports every aspect of 3D development with a complete range of tools for professional 3D creation.

We benchmarked six individual Blender 2.93.1 benchmarks which measure GPU performance by timing how long it takes to render production files. We tested our two comparison cards with both CUDA and Optix running on the GPU and also compared with our overclocked 24-core 12900K CPU.

Here are the RTX 3050 Ti’s CUDA and OPTIX scores.

For the following chart, lower is better as the benchmark renders a scene multiple times and gives the results in minutes and seconds.

Blender’s benchmark performance is fastest using OPTIX, and the RTX 3050 is generally faster than the GTX 1660 Super.

Next we look at the OctaneBench.

Octane Bench

OctaneBench allows you to benchmark GPUs using OctaneRender. The hardware and software requirements to run OctaneBench are the same as for OctaneRender Standalone.

We run OctaneBench 2020.1.5 for Windows and here are the RTX 3050’s complete results with an overall score of 183.44

Here is the summary chart comparing our two GeForce cards.

The RTX 3050 is a decent card when used for rendering and in this case, it is faster than using the GTX 1660 Super.

Next, we move on to SPECworkstation3.

SPECworkstation3 Benchmarks

All the SPECworkstation3 benchmarks are based on professional applications, most of which are in the CAD/CAM or media and entertainment fields. All of these benchmarks are free except for vendors of computer-related products and/or services.

The most comprehensive workstation benchmark is SPECworkstation3. It’s a free-standing benchmark which does not require ancillary software. It measures GPU, CPU, storage and all other major aspects of workstation performance based on actual applications and representative workloads. We only tested the GPU-related workstation performance as checked in the image above.

Here are our raw SPECworkstation 3.1.0 summary and raw scores for the RTX 3050 at 1920×1080.

Here are the SPECworkstation3 results summarized in a chart. Higher is better.

Using SPEC benchmarks, the GTX 1660 Super scores higher than the RTX 3050.

SPECviewperf 2020 GPU Benches

The SPEC Graphics Performance Characterization Group (SPECgpc) has released a 2020 version of its SPECviewperf benchmark that features updated viewsets, new models, support for both 2K and 4K display resolutions, and improved set-up and results management.

We benchmarked at 1900×1060 and here is the summary for the RTX 3050.

Here are SPECviewperf 2020 GPU benchmarks summarized in a chart together with six other cards.

Again the GTX 1660 Super scores higher than the RTX 3050.

Purchasing a RTX 3050 or a GTX 1660 should be based on the workflow and requirements of each user as well as their budget. Time is money depending on how these apps are used. However, the target demographic for the RTX 3050 is primarily gaming for gamers, especially at 1080P and for entry level VR.

Let’s head to our conclusion.

Final Thoughts

The $249 RTX 3050 is a no brainer as a VR entry level card. However, the reality is that it is in short supply, almost impossible to get at MSRP, and generally sells above $450 in today’s open market.

If a gaming enthusiast needs a good entry level VR or 1080P videocard, the RTX 3050 is better choice than the GTX 1660 Super which is currently even more expensive.

The EVGA XC Black Edition of the RTX 3050 Ti is well-built, solid, and good-looking, and it stays cool and quiet. The RTX 3050 is a small but noticeable performance upgrade over the GTX 1660 Super with a solid plus of being able to use DLSS and ray tracing, and a big upgrade over the GTX 1650. However, it would offer less performance than a RTX 2060.

The Verdict

If you are a gamer who plays at 1080P or who wants a capable entry level VR card, you may wish to upgrade to a RTX 3050. The EVGA XC Black Edition offers good performance as an upgrade from previous GTX 16×0 cards with the additional benefit of being able to handle ray tracing and especially DLSS.

Stay tuned, there is a lot more on the way from BTR. Next week, we will benchmark the T-FORCE DELTA DDR5 6400MHz 2x16GB kit in our continuing memory series comparing multiple grades of DDR5 and also versus DDR4.

Happy VR Gaming!

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VR Wars: The Red Devil RX 6600 XT Showdown with the RTX 3060 https://babeltechreviews.com/vr-wars-the-red-devil-rx-6600-xt-showdown-with-the-rtx-3060/ https://babeltechreviews.com/vr-wars-the-red-devil-rx-6600-xt-showdown-with-the-rtx-3060/#comments Wed, 25 Aug 2021 12:10:16 +0000 /?p=24587 Read more]]> VR Mainstream Wars: The Red Devil RX 6600 XT & the RTX 3060 Showdown in VR with a Valve Index

The RX 6600 XT is priced starting at $379 while the factory overclocked Red Devil is priced higher than the $399 RTX 3060 Ti Founders Edition, yet AMD has positioned its newest mainstream video card against the entry level $329 RTX 3060. We have found the Red Devil RX 6600 XT to be a bit faster than than the RTX 3060 in rasterized pancake games but outclassed by the Ti. For this VR showdown, we will use the Valve Index and 10 VR games to compare the performance of the RX 6600 XT with the RTX 3060.

We want to see if the RX 6600 XT is worthy of AMD’s claim of VR premium and how it compares with the RTX 3060 which is adequate as an entry level mainstream card to power a Valve Index. Although a fast CPU is important for geometry and other processing, smooth VR delivery depends mostly on the video card. An underpowered video card can even cause reprojecting and artifacting for a substandard playing experience that may even lead to VR sickness.We currently benchmark ten VR games using the Valve Index that features 2880×1600 resolution (1440×1600 pixels per eye), the same as the Vive Pro and with similar performance at 90Hz/90FPS. BTR’s testing platform is an overclocked Intel Core i9-10900K, an EVGA Z490 FTW motherboard, and 32 GB of Vulcan Dark Z DDR4 at 3600MHz on a recent clean install of Windows 10 64-bit Pro Edition.

It is important to be aware of VR performance since poorly delivered frames can make a VR experience unpleasant. It’s also important to understand how we accurately benchmark VR games using FCAT-VR as explained here. But before we benchmark our VR games, check out our Test Configuration below.

Test Configuration – Hardware

  • Intel Core i9-10900K (HyperThreading/Turbo boost On; All cores overclocked to 5.1GHz/5.0Ghz. Comet Lake DX11 CPU graphics)
  • EVGA Z490 FTW motherboard (Intel Z490 chipset, v1.3 BIOS, PCIe 3.0/3.1/3.2 specification, CrossFire/SLI 8x+8x), supplied by EVGA
  • T-FORCE DARK Z 32GB DDR4 (2x16GB, dual channel at 3600MHz), supplied by Team Group
  • Valve Index, 90Hz
  • EVGA RTX 3060 Black 12GB, stock clocks, on loan from EVGA
  • Red Devil RX 6600 XT 8GB, stock clocks, on loan from PowerColor
  • 2 x 1TB Team Group MP33 NVMe2 PCIe SSD for C: drive (one for AMD; one for NVIDIA)
  • 1.92TB San Disk enterprise class SATA III SSD (storage)
  • 2TB Micron 1100 SATA III SSD (storage)
  • 1TB Team Group GX2 SATA III SSD (storage)
  • 1TB T-FORCE DELTA MAX SATA III SSD (storage), supplied by Team Group
  • ANTEC HCG1000 Extreme, 1000W gold power supply unit
  • Samsung G7 Odyssey (LC27G75TQSNXZA) 27? 2560×1440/240Hz/1ms/G-SYNC/HDR600 monitor
  • DEEPCOOL Castle 360EX AIO 360mm liquid CPU cooler
  • Phanteks Eclipse P400 ATX mid-tower (plus 1 Noctua 140mm fan)

Test Configuration – Software

  • GeForce 471.68 drivers – Stock settings in the NVIDIA control panel
  • Adrenalin 21.8.1 drivers. Stock settings in the AMD control panel
  • Windows 10 64-bit Pro edition; latest updates
  • Latest DirectX
  • All 10 VR games are patched to their latest versions at time of publication
  • FCAT VR Capture (non-public) Beta
  • FCAT VR Beta 18 (non-public)
  • SteamVR – at 100% resolution

10 VR Game benchmark suite & 1 synthetic test

Synthetic

  • OpenVR Benchmark

SteamVR Games

  • Assetto Corsa Competizione
  • Borderlands 2
  • Boneworks
  • Elite Dangerous
  • Half Life: Alyx
  • No Man’s Sky
  • Pavlov
  • Project CARS 2
  • Skyrim
  • The Walking Dead: Saints & Sinners

It is important to remember that BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS which measures just one important performance metric, faster is better.

Let’s individually look at our ten VR games’ performance using FCAT VR. All of our games were benchmarked at 100% SteamVR resolution as we benchmark the Red Devil RX 6600 XT to see how it compares with the EVGA RTX 3060 Black.

The OpenVR benchmark ranks the RX 6600 XT and the RTX 3060 almost identically.

RX 6600 XT
RTX 3060

But we really want to see gaming benchmarks. First up, Assetto Corsa Competizione.

Assetto Corsa Competizione

BTR’s sim/racing editor, Sean Kaldahl created the replay benchmark run used for both the pancake game and the VR game. It is run at night with lots of geometry, and the lighting effects of the headlights, tail lights, and everything around the track adds to the feel of racing.

Just like with Project CARS, you can save a replay after a race. The CPU usage is the same between a race and its replay so it is a reasonably accurate benchmark using the Circuit de Spa-Francorchamps against 20 AI drivers.

Although iRacing may be more accurate or realistic, Assetto Corsa Competizione has some appeal because it feels more real than many other racing sims. It delivers the sensation of handling a highly-tuned racing machine driven to its edge.

Here are the VR Low frametimes.

Here are the details are reported by FCAT-VR:

The RX 6600 XT managed to deliver 117.00 unconstrained FPS with no dropped frames or Warp misses, but 2 frames were synthesized.

The RTX 3060 achieved 126.33 unconstrained FPS with no dropped frames nor Warp misses but with 1 synthetic frame generated.

The RTX 3060 has a bit more performance headroom than its Radeon competitor.

VR Low shows a noticeable drop in visuals from VR High and we would suggest lowering individual settings instead of dropping from presets to stay out of reprojection if possible. Unfortunately, there is no “VR Medium” preset.

Next, we look at Borderlands 2 performance.

Borderlands 2

Borderlands 2 is a full version of the pancake version sans co-op. Battles deliver frantic in-your face 360 degree superfast action with endless weapon combination possibilities which are even more intense and addictive in VR, and if there is a way to enable the 120Hz option without reprojecting frames, we’d recommend using it over 90Hz.

We benchmark at 100% resolution with medium/near/normal in-game settings and plus 16xAF and FXAA as below.

Here is the frametime plot for Borderlands 2.

Here are the FCAT-VR details.

The RX 6600 XT delivered 104.45 unconstrained FPS with no dropped frames, no Warp misses, nor any synthesized frames.

The RTX 3060 delivered 106.71 unconstrained FPS with no dropped frames and no Warp misses, but it required 35 synthetic frames.

Borderlands 2 looks great at 100% resolution with medium detail, and both cards give a comparably good VR experience.

Next, we look at Boneworks.

Boneworks

Boneworks is a rare game that couples a fair single player campaign with an incredible sandbox and next generation VR physics interactive tour de force. We benchmark using the ‘Time Tower’ level.

Boneworks made on the Unity engine has average to very good visuals and it particularly benefits by allowing for high levels of MSAA up to 8X which we use for benching. We also enable ambient occlusion and use the highest settings, and we leave SteamVR’s resolution at 100%.

Here are the frametimes plots of both of our cards.

Here are the details are reported by FCAT-VR:

The RX 6600 XT delivered 149.34 unconstrained FPS with no dropped frame or Warp misses and no frames were synthesized.

The RTX 3060 achieved 148.58 unconstrained FPS with no dropped frames and no synthetic frames or Warp misses.

There isn’t any difference playing with either cards at the highest settings at 100% resolution and it is possible to increase the SteamVR resolution. For GeForce cards, we recommend using VRSS for additional visual improvement with only a minor performance penalty.

Let’s check out Elite Dangerous next.

Elite Dangerous

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets (~400 billion). Elite Dangerous is also co-op and multiplayer with a very dedicated following of players.

We picked the Medium Preset and we set the field of view (FoV) to its maximum. Here are the frametimes.

Here are the details are reported by FCAT-VR:

The RX 6600 XT delivered 141.51 unconstrained FPS with no dropped frames, no Warp misses, and none of its frames were synthesized.

The RTX 3060 delivered 128.22 unconstrained FPS with no dropped or synthesized frames nor any Warp misses.

Both cards deliver an identical experience on Medium settings, but the RX 6600 XT has a little extra performance headroom.

Let’s continue with Half Life: Alyx.

Half Life: Alyx

Half Life: Alyx uses an adaptive/dynamic scaling algorithm which uses a card’s performance headroom to subsample in demanding scenes and to supersample in less demanding scenes. We used its console commands to lock the SteamVR resolution to 100% so that it did not supersample or subsample and we set the graphics preset to High.

Here is the frametime plot for Half Life Alyx.

High Preset used for both cards

Here are the details as reported by FCAT-VR.

The RX 6600 XT delivered 114.87 unconstrained FPS with 2 dropped frames and 2 Warp misses, but 222 (4%) of its frames were synthesized.

The RTX 3060 managed 114.43 unconstrained FPS with no Warp misses but with 2 dropped frames and 399 (6%) synthetic frames.

Half Life: Alyx isn’t particularly demanding unless the Super Resolution increased in SteamVR settings, but unless console commands are used, the game will automatically subsample or supersample as needed and it will run fine with High settings on both cards. Unfortunately, while playing the game, Warp misses happened too frequently with the 6600 XT to mar an otherwise good VR experience.

Next, we will check out another demanding VR game, No Man’s Sky.

No Man’s Sky

No Man’s Sky is an action-adventure survival single and multiplayer game that emphasizes survival, exploration, fighting, and trading. It is set in a procedurally generated deterministic open universe, which includes over 18 quintillion unique planets using its own custom game engine.

The player takes the role of a Traveller in an uncharted universe by starting on a random planet with a damaged spacecraft equipped with only a jetpack-equipped exosuit and a versatile multi-tool that can also be used for defense. The player is encouraged to find resources to repair his spacecraft allowing for intra- and inter-planetary travel, and to interact with other players.

Here is the No Man’s Sky Frametime plot. We set the settings to Standard, but we also set the anisotropic filtering to 16X and upgraded to FXAA+TAA. Although DLSS is available for RTX cards and the Quality setting improves performance without impacting image quality significantly, we did not test with it.

Here are the FCAT-VR details of our comparative runs.

The RX 6600 XT delivered 76.91 unconstrained FPS with no dropped frames nor Warp misses, but 3221 (50%) frames were synthesized.

The RTX 3060 produced 103.61 unconstrained FPS with no dropped frames nor Warp misses, and it only required 191 (3%) synthetic frames.

Although, the RTX 3060 gives a better experience over the RX 6600 XT in No Man’s Sky using the Standard preset, it isn’t strong enough to play on the Enhanced setting without synthesizing frames.

Next we check out Pavlov.

Pavlov

There is a real sense of immersion that comes from playing Pavlov in VR. Pavlov is the most popular multiplayer VR shooter with a primary focus on its community. Realistic fast-paced combat is a large part of its core experience, and even tanks have been added.

Source: Steam

We benchmarked using the training sessions with the highest settings.

Here is the frametime plot.

Here are the details:

The RX 6600 XT delivered 165.97 unconstrained FPS with no dropped, synthesized frames, or Warp misses.

The RTX 3060 delivered 175.96 unconstrained FPS also with no dropped, synthesized frames, or Warp misses.

The RTX 3060 delivers an identical VR experience to the RX 6600 XT although it has a little more performance headroom. We recommend that it be used for increasing the SteamVR render resolution or for playing at 120Hz.

Next we will check out another demanding VR game, Project CARS 2

Project CARS 2

There is a real sense of immersion that comes from playing Project CARS 2 in VR using a wheel and pedals. It uses its in-house Madness engine, and the physics implementation is outstanding. We are disappointed with Project CARS 3, and will continue to use the older game instead for VR benching.

Project CARS 2 offers many performance options and settings and we prefer playing with SMAA Ultra.

Project CARS 2 performance settings

We used maximum settings including for Motion Blur although it looks best to us on Low or Medium. For lesser cards, we would also recommend lowering grass and reflections to maximize framerate delivery as motion smoothing or reprojection tends to cause visible artifacting.

Here is the frametime plot.

Here are the FCAT-VR details.

The RX 6600 XT managed 100.15 unconstrained FPS with 17 dropped frame and 17 Warp misses but 566 (6%) frames were synthesized.

The RTX 3060 achieved 77.43 unconstrained FPS with 1 dropped frame and with 1 Warp miss but with 4820 (50%) synthetic frames. It had no Warp misses.

The experience playing Project CARS 2 on our medium VR settings is unsatisfactory for both cards and we would recommend lowering individual settings or even lower the resolution a bit as needed to stay out of reprojection. The RX 6600 XT is faster, but the VR experience is spoiled by dropped frames and Warp misses.

Let’s benchmark Skyrim VR.

Skyrim VR

Skyrim VR is an older game that is no longer supported by Bethesda, but fortunately the modding community has adopted it. It is not as demanding as many of the newer VR ports so its performance is still very good on maxed-out settings using its Creation engine.

We benchmarked Skyrim VR using its highest settings but we did not increase or Supersample the resolution.

Here are the frametime results.

Here are the details of our comparative runs as reported by FCAT-VR.

The RX 6600 XT delivered 128.30 unconstrained FPS with no dropped or synthetic frames and there were no Warp misses.

The RTX 3060 managed 129.39 unconstrained FPS, also with no dropped frames or Warp misses, but 26 synthetic frames were produced

Both cards deliver an identical experience with a little bit of performance headroom to add mods or to Supersample.

Last up, The Walking Dead: Saints & Sinners.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinner is the last of BTR’s 10 VR game benching suite. It is a first person survival horror adventure RPG with a strong emphasis on crafting. Its visuals using the Unreal 4 engine are outstanding and it makes good use of physics for interactions.

We benchmarked Saints and Sinners using its highest settings and we left the Pixel Density at 100%.. Here is the frametime chart. Please note that the Pixel Density is 100%.

Here are the details as reported by FCAT-VR.

The RX 6600 XT produced 120.55 unconstrained FPS with 7 dropped frames and 7 Warp misses, but 114 (2%) frames were synthesized.

The RTX 3060 managed 115.00 unconstrained FPS with no dropped frames nor Warp misses and 37 (1%) synthetic frames were generated.

Playing The Walking Dead: Saints & Sinners using the in-game maximum settings and 100% Pixel Density should be similar for both of our cards although the RX 6600 XT has too many dropped frames and Warp misses.

Let’s check out our conclusion.

Conclusion

It is great to see AMD and NVIDIA delivering two mainstream cards that are both priced below $400 – if they can be found at all at MSRP – that drop the entry price for VR. The EVGA RTX 3060 Black sits in a unique position as the fastest $329 MSRP video card available for VR and it offers reasonable performance for use with a Valve Index, and no doubt it would offer excellent performance for an original Vive, Rift CV1, or even for a Rift S. The Red Devil RX 6600 XT at above $400 should be slightly faster, but unfortunately it suffers from microstuttering together with excessive dropped frames and Warp misses, and we suggest that AMD’s driver team should address this.

Both the RTX 3060 and the RX 6600 XT can max multiple VR games in our benching suite if the resolution is left at 100% or slightly subsampled, or if the in-game settings are lowered. But if someone is going to spend $1000 for a premium HMD, it makes sense to pair it with a faster video card like the RTX 3060 Ti Founders Edition which is MSRP/SEP priced below the Red Devil RX 6600 XT. However, one cannot pair a high resolution headset like the Reverb G2 or the Vive Pro 2 with either card.

The RTX 3060 is a good card for high/medium quality PC VR at a rather bargain price of $329 – if it can be purchased at this price – and the RTX 3060 Ti is a more solid offering for $70 more. Unfortunately, the RX 6600 XT at $379 barely matches the experience of the RX 3060 at $329 – never mind the Red Devil at above $400 – and it needs some attention from AMD’s driver team before we can give it a solid recommendation for VR. We did not test DLSS in VR nor did we use FSR and will leave that comparison for a future review.

Next up, we plan to review Myst which launches tomorrow on Steam also in VR. It features ray tracing in the pancake version and DLSS in both versions.

Stay tuned to BTR!

Happy VR Gaming!

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Virtually Real https://babeltechreviews.com/virtually-real/ Thu, 03 Jun 2021 02:10:57 +0000 /?p=23651 Read more]]> Immersion Delivers a Needed Break from Reality
“Walking around like regular people. They don’t see each other. They only see what they want to see. They don’t know they’re dead.” Cole Sear, “The Sixth Sense,” Buena Vista Films, 1999

For a number of years during college we shared a house with foreign physics and chemistry grad students. To avoid studying, we’d get in these deep philosophical discussions on what reality and being really was.

You know, like “I’m real and you are a figment of my imagination or you’re real and I’m a figment of your imagination.” Or, we’d have existential discussions as to reality that we – and this planet –were really just a molecule of a still larger universe; and, in fact, a molecule in a chair in this still larger universe.

When we saw the first Matrix, we said, “Jeezz maybe our reality isn’t.”

After a year of hiding behind a mask, barricaded at home except for a few missions out, endless Zoom meetings and a constant barrage of real/shaky/fake “news,” we’re less certain.

We got swept back into the 4th/5th coming of VR for a couple of reasons.

First, it seemed that for the last six months, we’ve been seeing a resurgence of articles and news about VR finally (again) beginning to enter the mainstream world.

Second, the rush of annual film festivals always has some great VR projects we’d like to experience.

Of course, if you ask two of our expert acquaintances – Jon Peddie, Jon Peddie Research, and Mark Poppin, founder of BabelTechReviews – they’ll tell you to disregard the Zuckerberg/Facebook BS. Instead, focus on the three Cs – Content, Comfort, Cost.

No, the world won’t be running to escape to the better world as in Real Player One. Instead, there are great experiences being delivered for work, game play and visual storytelling.

“It’s so much better than what most people think,” Peddie huffed. “It’s not as dark and devious as Black Watch – https://tinyurl.com/1ekizmqw – and certainly isn’t like Bliss – https://tinyurl.com/4v79rhlv – that requires red/blue pills to hop between the worlds.”

Both Peddie and Poppin said the pandemic has been good for VR producers.

Peddie estimates that stand-alone VR headset sales grew about 30 percent last year and added that sales/use would have been even greater if the better-quality headsets (more expensive) hadn’t been on backorder most of the year because of chip/manufacturing challenges.

Because of, or in spite of, the CES announcements and upbeat news surrounding VR; Peddie has a theory about the technology.

“Remember when people used to talk about video conferencing at the turn of the century – it was always going to be a big market – someday …. and then, BAM! Here is it and free,” he reminded us.

“VR could be like that,” Peddie continued. “It will actually start with AR, just normal glasses, light weight, low cost, not anything you’d be embarrassed to wear in public. While sitting at a bus stop, bored, maybe agitated because the bus is late; you tap the side of your glasses, they go dark and your own private world lights up.

“It will happen, and your worlds will blur,” he said.

There are always a number of heady VR announcements at CES that make you believe it’s here and you’re the only one who missed the bus.

When we saw Panasonic’s, new VR glasses the first thing we thought of was Vin Diesel’s eyeglasses in Riddick.

But it doesn’t take long to think they’re so much better than the boxes.

Seeing is Believing – In his Riddick films, Vin Diesel used goggles that look a lot like Panasonic’s VR glasses that were unveiled at this year’s CES. They probably won’t have the same dangers that he experienced when you slip them on.

According to Panasonic, this is the first VR solution that delivers UHD/HDR (ultra-high definition/high- dynamic range) viewing and includes 6DOF tracking for more freedom of natural movement.

The lenses are 2.6K micro-LED with individual diopter adjustment to compensate for the differences between your eyes.

We’ll be interested to see how VR purists take to the slimmed down glasses compared to conventional HMDs.

If the performance and experience are even close to similar, we like idea of entering an alternate world simply by sliding on a pair of glasses rather than a claustrophobic box strapped to our face.

What we enjoy about the constant over-the-top industry projections is that they focus on how good/great headset hardware is going to be rather than what’s important … content.

So Close – Every year, industry forecasters make heady projections on how big VR is going to be, especially the hardware sales; and the numbers only grow slowly … but, soon.

The disappointment to us is that they have been making – and adjusting upward – these projections for years.

Get serious, folks … wishing doesn’t make it happen.

Ever since Facebook dropped $2B back in 2014, analysts and VR zealots have predicted millions and millions of headsets will be used by people everywhere … in a few years.

VR just didn’t/hasn’t followed the new technology cycle where innovators brought along the early adopters who developed applications and entertainment that attracted the early majority followed by the late majority.

The defining opportunity was always just over the hill in gaming and immersive content experience that will open the floodgate.

It just never crossed Geoffrey Moore’s chasm – https://tinyurl.com/1byjsk8d.

We don’t say VR is a failure–far from it.

In fact, it is evolving into a segment solution that will entice and attract audiences as long as their experiences aren’t over-promised.

We found it interesting several years ago when we spent some time on Mars at the SMPTE conference with 20th Century Fox’s The Martian: VR experience.

Performing the tasks Mark Watney had to do on the red planet, driving the rover over craters and steering in zero gravity was neat but we really never felt as though we were actually there.

Andrew Cochrane’s Batman’s Skydive – https://tinyurl.com/2tomphq6 – unveiled during ComicCon a couple of years ago let you experience a skydiving wind tunnel.

The 360-degree video was the centerpiece of Batman’s 80th anniversary.

Andy and his longtime friend Andrew Shulkind have done some exceptional collaborative and individual VR work.

Despite the fact that companies have dumped billions of dollars into developing and refining the technology and its companion AR (augmented reality) they somehow miss the point that it’s the creative work game developers and filmmakers do that make all the difference.

They also seem to ignore the issues/problems consumers have with the technology.

Heady Issues – Despite years of steady commitment and improvements, hardware manufacturers and project developers still haven’t done enough to make people cross the market’s chasm. Ultimately, it will just … happen!

The hardware shouldn’t get in the way of experiencing/enjoying VR but should actually make it seamless to move between the environments.

Better yet, it should totally immerse you in the new, different, alternate universe as it did for Keanu Reeves in Matrix.

You shouldn’t even know you have options.

We suspect that one of the reasons VR took such a jump in popularity this year is that people needed close/personal association with others.

Zoom calls are okay, but after two-three days of them … get real!

Interest is There – People may not fully understand VR but they are very intrigued by the potential of living in two or more worlds.

That’s probably why so many social VR apps have popped up around the web.

People can get together in a virtual space to battle monsters with/against each other or just sit down “together” and enjoy a VR film.

Simulated togetherness is fine but — especially during this past year’s lockdown — folks simply want to get away by themselves.

We were amazed at how many new personal VR opportunities are now available – nature treks, real VR fishing, VR travel, personal training (tons of them), holiday trips, remote adventures, and yes, … other stuff.

Getting Away – Even with the HMD limitations there is nothing like suddenly being in a new/different city, state or country or even on a distant planet. The technology can be refreshing and exhilarating as well as scary.

Escapism is VR’s strong suit.

Game developers have created experiences and challenges that appeal to people young/old, male/female. But still, to escape to an isolated location you need to be tethered to your computer or strap on an expensive/cumbersome computer.

The pandemic did a lot to push VR technology into the mainstream. But we think more credit goes to the creative program writers/producers who enabled folks to spend time in a new normal world where people could connect with people to play, work and enjoy stuff together.

In Action – Gaming and immersive film viewing are not only the most popular use of today’s VR technology, but they also represent the greatest creative opportunities for developers and story producers.

Slowly, VR is coming into its own.

Zuck noted late last year that 36 developers had made over $1M with VR content sales.

Quest 2 has surpassed the number of active users of the original.

While Peddie and Poppin both note that games are on a faster path to growth, we feel those players would like a more intense story beyond their first-person shooter.

The short-form narratives are becoming more inviting to folks who want to deep dive into the immersive world.

With the right marketing efforts, they should attract gamers and non-gamers.

Projects such as Half-Life: Alyx are gaining increasing attention with people who are interested in saving the earth.

In Half-Life, you’re directly involved and see/feel how your efforts fail or succeed. It easily becomes not just a story but reality for the viewer/player/participant.

Roger Ascher’s A Glitch in the Matrix was just one of a number of VR films from Argentina, Poland and the US shown at this year’s Sundance Film Festival.

The documentary fit neatly into people’s concern today as to what is reality and what is simulation.

The documentary explains that everything from the chair you’re in, the thoughts in your head and the people you interact with can be reduced to lines of code.

A Glitch in the Matrix is a mix of philosophy, sci-fi and religion without making you understand the direction or ultimate answer.

Ascher makes it easy to question which world is real and which is simply human error.

If you want to stream it and test your own version of reality, A Glitch in the Matrix is available on iTunes, Amazon Prime, Vudu and Google Play.

Thanks to film festivals like Sundance, we’re reminded that filmmakers and Hollywood are still in love with VR and the technology has the potential for being a video story game changer.

Next Step Up – While VR gaming accounts for most of the technology’s sales and profits, PriceWaterhouse continues to project that video will dominate the application soon.

The Consumer Technology Association (CTA) and the National Association of Television Program Executives (NATPE) recently released a report that optimistically says the future of VR depends on quality content.

The breadth of genres that can be adapted to the technology to generate content creation that can be monetized really isn’t limited.

In addition, it can be enhanced to make long-form storytelling more viewable, more viable.

Considerable experimentation and testing have been done – prior to the shutdown – with live sporting events and concerts. In fact, a number of franchise holders and promoters see these two venues becoming even more popular as the world emerges from the pandemic.

Lots of Pieces – VR isn’t just hardware or software, it is a complete ecosystem all in itself that relies almost solely on creative people to make it work.

Perhaps largely because of the past year and people’s desire/need to escape and change scenery, VR has grown quite a bit.

Social sites like Altspace, VRchat and BigScreen have become gathering points where people develop/share new content and provide constructive feedback.

Part of the problem as Peddie and Poppin will quickly point out is that platforms such as Fortnite have become pseudo-VR venues for concerts and large virtual gatherings.

Travis Scott’s concert drew more than 12M viewers. Animal Crossing has become a quarantine hit. People are using Zoom and video-chat apps to hold “virtual” game nights, cocktail parties and yoga classes on their devices.

Nice but they really aren’t real VR immersive experiences.

Perhaps though they are the bridge activities Peddie feels people need to realize it’s time to cross the chasm and fully enter immersive games and movies.

Ultimately, VR will enable creatives to help viewers experience content from a personal perspective and make it their own.

It sure will beat a 3D version of our kid’s first-person shooter.

Then folks will be able to experience it all and know The Sixth Sense’s Malcolm Crowe meant them when he said, “Hey… you are not a freak. Don’t you believe anybody that tries to convince you of that. You don’t have to go through your life believing that.”

It’ll be a great break from the boring reality we just experienced.

# # #

Andy Marken – andy@markencom.com – is an author of more than 700 articles on management, marketing, communications, industry trends in media & entertainment, consumer electronics, software and applications. Internationally recognized marketing/communications consultant with a broad range of technical and industry expertise especially in storage, storage management and film/video production fields. Extended range of relationships with business, industry trade press, online media and industry analysts/consultants.

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Reverb G2 VR Sim Wars – the Red Devil RX 6900 XT “Ultimate” vs. the RTX 3090 FE https://babeltechreviews.com/red-devil-rx-6900-xt-ultimate-vs-the-rtx-3090-fe-featuring-vr-sims-the-reverb-g2/ https://babeltechreviews.com/red-devil-rx-6900-xt-ultimate-vs-the-rtx-3090-fe-featuring-vr-sims-the-reverb-g2/#comments Sat, 17 Apr 2021 16:31:47 +0000 /?p=23069 Read more]]> VR Sim Wars: The Red Devil RX 6900 XT “Ultimate” vs. the RTX 3090 FE with the Reverb G2

This review features a follow up VR performance showdown focusing on sims between the Red Devil RX 6900 XT and the RTX 3090 Founders Edition (FE) using the Reverb G2 and FCAT VR. On a short-term loan from PowerColor, we recently received a Red Devil “Ultimate” Edition which is an unlocked card that is built for overclocking by allowing for higher voltage.

Although we had originally planned to overclock the Red Devil RX 6900 XT Ultimate versus the overclocked RTX 3090 FE, we had issues with our ANTEC/Seasonic 1000W power supply and the card’s protection circuitry so we had to abort overclocked benchmarking after we lost our favorite 1TB CARDEA Ceramic PCIe Gen 4 x4 SSD to a transient power surge. However, we will compare stock benchmarks also since we found that both NVIDIA and AMD have each improved performance since January.

Our main focus for this review is on using the HP Reverb G2 with three popular sims: Elite Dangerous, Assetto Corsa: Competizione, and Project CARS 2. BTR’s testing platform is an overclocked Intel Core i9-10900K, an EVGA Z490 FTW motherboard, and 32 GB of Vulcan Dark Z DDR4 at 3600MHz on a clean install of Windows 10 64-bit Pro Edition using NVIDIA’s GeForce Game Ready Driver, 466.11, and AMD’s Adrenalin Software 21.3.2 drivers.

After we received the Red Devil RX 6900 XT on a short-term loan in January, we tested 35 pancake games to validate its performance versus the NVIDIA flagship, the RTX 3090 FE and also overclocked them. The two cards traded blows and the performance was close in multiple rasterized games, but the GeForce was the faster card as well as being more expensive at MSRP. Although we will update our results using 14 pancake games today, this review will focus on VR sim performance using arguably the best headset for sims – the very demanding Reverb G2.

The Red Devil RX 6900 XT “Ultimate” Edition.

The Red Devil RX 6900 XT “Ultimate” edition is the same as the regular edition and performs identically out of the box with stock clocks. The Ultimate Edition is unlocked and aimed at more extreme overclocking with pre-selected and binned GPUs. It features a 303W ‘Unleash BIOS’ vs the 289W on the regular Red Devil.

This means there are no clock limits as the Ultimate edition will unlock any limits on the AMD Wattman overclocking tool, whereas there are clock limits on the regular Red Devil RX 6900 XT. It means you can go as far as the ASIC allows as long as you can keep it cool. Well, we ran into issues and were unable to complete overclocked benching. Here are the Ultimate edition features according to PowerColor:
  • The Ultimate series come with a specially binned GPU, having a better silicon together with a higher power limit, will clock higher
    comparative to the normal series.
  • AMD drivers will recognize this special series and will unlock much higher minimum and maximum clock settings on AMD Wattman OC tool.
  • The card has 2 modes, OC and Silent. 303W / 272W Power target. There’s a bios switch on the side of the card. We designed this card to be able to maximize the overclock potential under air cooling as well a run whisper quiet on the silent mode. OC – Game 2235MHz / Boost 2425MHz
  • Silent – Game 2135MHz / Boost 2335MHz
  • The board has 16 Phase VS the 11+2 Phase VRM design on the reference design meaning is over spec’d in order to deliver the best stability and overclock headroom, not only capable of well over 400W but by having such VRM it will run cooler and last longer.
  • DrMos and high-polymer Caps are used on our Design, no compromises.
  • Our cooler features 2 x 100mm with a center 1x90mm fan, all with two ball bearing fans with 7 heat pipes (3X8? and 4X6? heatpipes) across the high density heatsink with copper base. As you might notice the PCB is shorter than the cooler, this design is a continuation of what we already implemented in many generations previously and just now has become almost a industry standard.
  • RGB is enhanced, Red Devil now connects to the motherboard aRGB (5V 3 pin connector).
  • Red Devil has Mute fan technology, fans stop under 60C!
  • The ports are LED illuminated. Now you can see in the dark where to plug.
  • The card back plate does not have thermal pads but instead we did cuts across the backplate for the PCB to breath, which under high heat scenarios is more beneficial than having thermal pads as the back plate can become a heat trap.
  • Buyers of Red Devil Limited edition will be able to join exclusive giveaway as well access to the Devil Club website. A membership club for Devil users only which gives them access to News, Competitions, Downloads and most important instant support via Live chat.

Here is what comes in the Ultimate box.

The Ultimate edition is very similar to the regular Red Devil RX 6900 XT edition, the only differences being that the card is binned and unlocked. It’s a shame we were unable to overclock it, but we are glad to be able to retest it in VR and with regular games before we had to send this one back to PowerColor also.

Up next is our test configuration which are the same for PC games as PC VR games.

Test Configuration – Hardware

  • Intel Core i9-10900K (HyperThreading/Turbo boost On; All cores overclocked to 5.1GHz/5.0Ghz. Comet Lake DX11 CPU graphics)
  • EVGA Z490 FTW motherboard (Intel Z490 chipset, v1.3 BIOS, PCIe 3.0/3.1/3.2 specification, CrossFire/SLI 8x+8x), supplied by EVGA
  • T-FORCE DARK Z 32GB DDR4 (2x16GB, dual channel at 3600MHz), supplied by Team Group
  • Reverb G2, on loan from HP/Reverb
  • Red Devil RX 6900 XT Ultimate edition 16GB, stock clocks, on loan from PowerColor.
  • RTX 3090 Founders Edition 24GB, stock clocks, on loan from NVIDIA
  • 1TB Team Group MP33 NVMe2 PCIe SSD for C: drive
  • 1.92TB San Disk enterprise class SATA III SSD (storage)
  • 2TB Micron 1100 SATA III SSD (storage)
  • 1TB Team Group GX2 SATA III SSD (storage)
  • 500GB T-FORCE Vulcan SSD (storage), supplied by Team Group
  • ANTEC HCG1000 Extreme, 1000W gold power supply unit
  • BenQ EW3270U 32? 4K HDR 60Hz FreeSync monitor
  • Samsung G7 Odyssey (LC27G75TQSNXZA) 27? 2560×1440/240Hz/1ms/G-SYNC/HDR600 monitor
  • DEEPCOOL Castle 360EX AIO 360mm liquid CPU cooler
  • Phanteks Eclipse P400 ATX mid-tower (plus 1 Noctua 140mm fan)

Test Configuration – Software

  • GeForce 466.11 Game Ready drivers – High Quality, prefer maximum performance, single display, no optimizations, Vsync is off as set in the NVIDIA control panel
  • Adrenalin Software 21.3.2 – All optimizations are off, Vsync is forced off, Texture filtering is set to High, and Tessellation uses application settings
  • Windows 10 64-bit Pro edition; latest updates v2004.
  • Latest DirectX
  • All games are patched to their latest versions at time of publication
  • FCAT-VR Capture (latest non public Beta 04/21)
  • FCAT-VR Beta 18 (non public)
  • SteamVR – at 100% resolution unless specified

3 VR Sim Game, 14 Pancake benchmark suite & 1 synthetic test

Synthetic

  • Unigine Superposition VR Benchmark
  • 3DMark Fire Strike & Time Spy

VR Sim Games

  • Assetto Corsa Competizione
  • Elite Dangerous
  • Project CARS 2

Pancake Games

  • DiRT 5
  • Godfall
  • Death Stranding
  • Ghost Recon: Breakpoint
  • Red Dead Redemption 2
  • Borderlands 3
  • Wolfenstein Youngblood
  • World War Z
  • Strange Brigade
  • Rainbow 6 Siege
  • Horizon Zero Dawn
  • Metro Exodus
  • Total War: Three Kingdoms
  • Far Cry New Dawn

First we are going to check the performance of 14 pancake games

14 PC Games

Most gaming results show average framerates in bold text, and higher is better. Minimum framerates are next to the averages in italics and in a slightly smaller font. The games benched with OCAT show average framerates but the minimums are expressed by frametimes in ms where lower numbers are better. Column one represents the stock RTX 3090 FE performance next to the stock Red Devil RX 6900 XT Ultimate edition performance results in the second column.

Compared with our last benchmarks between the Red Devil RX 6900 XT and the RTX 3090 FE, there has been a general performance increase for both cards. The Red Devil wins three games outright and it ties or trades blows in six others depending on the resolution although the RX 3090 still maintains the overall lead. So let’s look at our three featured VR sim games next.

VR Sims

The Reverb G2 is a much more demanding headset than the Vive Pro or the Valve Index by virtue of its higher resolution. This higher resolution gives it exceptional clarity with no screen door effect, but its tracking isn’t as perfect as lighthouse tracking for many action games. The G2 is considered one of the best headsets for racing and flight sims and we are going to compare the performance of the RX 6900 XT versus the RX 3090 – first at each game’s Ultra settings and also, if necessary, at more “playable” settings to minimize reprojection.

Some VR gamers prefer to lower the SteamVR render resolution for the G2 which is extremely high and mostly used to compensate for the lens’ distortion instead of lowering the preset or by dropping individual settings. It is a viable option but we prefer to test at SteamVR’s 100% resolution for benchmarking purposes.

Also, please note that FCAT VR doesn’t distinguish dropped frames from synthesized frames using the G2 like it properly does for the Valve Index and the Vive Pro. We suggest that the vast majority of the frames reported as dropped are actually synthetically generated (reprojected) frames.

It is important to remember that BTR’s charts use frametimes in ms where lower is better, but we also compare “unconstrained framerates” which shows what a video card could deliver (headroom) if it wasn’t locked to either 90 FPS or to 45 FPS by the HMD. In the case of unconstrained FPS which measures just one important performance metric, faster is better.

Let’s individually look at our 3 sim VR games’ performance using FCAT VR. All of our games were benchmarked at 100% SteamVR resolution as we compare the stock-clocked Red Devil RX 6900 XT with the stock RTX 3090 FE using the Reverb G2 and FCAT VR.

First up, Assetto Corsa Competizione.

Assetto Corsa Competizione (ACC)

BTR’s sim/racing editor, Sean Kaldahl created the replay benchmark run that we use for both the pancake game and the VR game. It is run at night with 20 cars, lots of geometry, and the lighting effects of the headlights, tail lights, and everything around the track looks spectacular.

Just like with Project CARS, you can save a replay after a race. Fortunately, the CPU usage is the same between a race and its replay so it is a reasonably accurate benchmark using the Circuit de Spa-Francorchamps.
iRacing may be more accurate or realistic, but Assetto Corsa Competizione has some appeal because it feels more real than many other racing sims. It delivers the sensation of handling a highly-tuned racing machine driven to its edge. We test the VR High preset first.

VR High

Here are the ACC FCAT VR frametimes using VR High.

Here are the details are reported by FCAT-VR:

The RX 6900 XT delivered 72.12 unconstrained FPS with 5802 (49%) dropped or synthesized frames but no Warp misses.

The RTX 3090 delivered 86.48 unconstrained FPS together with 1623 (17%) dropped or synthetic frames along with no Warp misses.

The ACC racing experience is better with the RTX 3090 since less than 20% of its frames need to be synthesized compared with nearly 50% using the RX 6900 XT. However, there is no way that either of these cards can play on VR Epic without lowering the resolution, and it is best to have no synthesized frames, so we will try VR Low next – unfortunately there is no VR Medium.

VR Low

Here are the ACC frametimes using VR Low.

Here are the details are reported by FCAT-VR:

The RX 6900 XT delivered 126.27 unconstrained FPS with 6 dropped or synthesized frames and no Warp misses.

The RTX 3090 delivered 136.11 unconstrained FPS with no dropped, synthesized frames, or Warp misses.

FIXED TEXT – 04/19/2021 9:45 AM PDT

Both cards play ACC similarly on VR Low. The RTX 3090 has more performance headroom and it is possible to play it on VR High with minimal reprojected or synthesized frames by lowering a few settings. The RX 6900 XT is best suited for playing ACC on VR Low.

Next, we check out Elite Dangerous next.

Elite Dangerous (ED)

Elite Dangerous is a popular space sim built using the COBRA engine. It is hard to find a repeatable benchmark outside of the training missions.

A player will probably spend a lot of time piloting his space cruiser while completing a multitude of tasks as well as visiting space stations and orbiting a multitude of different planets (~400 billion). Elite Dangerous is also co-op and multiplayer with a very dedicated following of players.

We picked the Ultra Preset and we set the Field of View to its maximum. Here are the frametimes.

Here are the details as reported by FCAT-VR:

The RX 6900 XT delivered 93.65 unconstrained FPS with no Warp Misses but with 450 (7%) dropped or synthesized frames..

The RTX 3090 delivered 89.21 unconstrained FPS with no Warp Misses either, but with 584 (9%) dropped or synthetic frames.

The experience playing Elite Dangerous at Ultra settings is not perceptibly different on either video card and Ultra is a good option if a player doesn’t mind less than 10% of the frames are reprojected or synthesized. If not, individual settings or the SteamVR render resolution may be lowered to keep delivered framerates at a constant 90 FPS.

Let’s continue with another demanding VR game, Project CARS 2, that we still like better than its successor.

Project CARS 2 (PC2)

There is a real sense of immersion that comes from playing Project CARS 2 in VR using a wheel and pedals. It uses its in-house Madness engine, and the physics implementation is outstanding. We are disappointed with Project CARS 3, and will continue to use the older game instead for VR benching.

Project CARS 2 offers many performance options and settings and we prefer playing with SMAA Ultra rather than to use MSAA.

Project CARS 2 performance settings

We used maximum settings including for Motion Blur although it looks best to us with on Low or Medium. For lesser cards, we would also recommend lowering grass and reflections to maximize framerate delivery as motion smoothing or reprojection tends to cause visible artifacting.

Ultra

Here is the frametime plot.

Here are the FCAT-VR details.

The Red Devil RX 6900 XT delivered 78.68 unconstrained FPS, with 1 warp miss and 5802 of its frames (49%) had to be synthesized.

The RTX 3090 delivered 82.77 unconstrained FPS with 1913 (20%) dropped or synthesized frames but with no warp misses

The VR experience playing Project CARS 2 on our maximum settings is better on the RTX 3090 since the RX 6900 XT requires almost 50% of its frames to be synthesized whereas the RTX 3090 only requires 20%. If you want maximum settings without reprojection, the only other acceptable option is to lower the SteamVR render resolution.

Next up the PC2 Medium preset.

Medium

Here is the frametime plot.

Here are the FCAT-VR details.

The Red Devil RX 6900 XT delivered 104.51 unconstrained FPS, with 226 (2%) dropped or synthesized frames but no Warp misses.

The RTX 3090 delivered 100.81 unconstrained FPS with 314 (3%) synthesized or dropped frames and with no Warp misses.

The experience playing Project CARS 2 on the Medium preset is similar using either card.

Let’s look at our overall Unconstrained Framerates Chart.

Unconstrained Framerates

The following chart summarizes the overall Unconstrained Framerates (the performance headroom) of our two cards using our 3 sim VR test games. The preset is listed on the chart and higher is better.

The RX 3090 FE delivers higher unconstrained frames in three out of five sim benchmarks over the Red Devil RX 6900 XT in this one important performance metric. But unconstrained framerates are just one metric that has to be taken together with the frametime plots to have any meaning.

Let’s check out our conclusion.

Conclusion

It is great to see AMD delivering a card that is performance competitive with the RX 3090 in VR as well as in rasterized PC games. Several of the FCAT VR frametime plots indicate the RTX 3090 delivers a smoother VR experience at higher settings. However, the RX 6900 XT distinguishes itself from the RX 6800 XT as a faster card for playing at our demanding VR settings better than it does with pancake games, and the Red Devil is a fine RX 6900 XT indeed.

The Ultimate edition of the Red Devil RX 6900 XT is for overclockers who want a 3-year factory warranty for a card that can be potentially overclocked higher than the regular edition although it won’t give higher performance at stock compared to the regular Red Devil. We can only hope that the dual pandemics – crypto mining and COVID-19 – will end soon and that pricing and availability will return to normal – there is hope on the horizon.

Next week, we are going to review new software and will afterward return to VR by continuing to benchmark the Red Devil RX 6700 XT versus the RTX 3070 and the RTX 3060 Ti. We have added Borderlands 2 to our VR benching suite and may also add Medal of Honor: Above and Beyond.

Happy VR Gaming!

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GTC 2021: Unity Adding NVIDIA DLSS Support to Their Game Engine https://babeltechreviews.com/gtc-2021-unity-adding-nvidia-dlss-support-to-their-game-engine/ Wed, 14 Apr 2021 14:14:00 +0000 /?p=23055 Read more]]> GTC 2021: Unity Adding NVIDIA DLSS Support to Their Game Engine with Implications for VR

Our friends at NVIDIA have made a series of major announcements at virtual GTC 2021 and today has real implications especially for VR. The first VR confirmed to use DLSS after it was added to the Unreal Engine 4 as a plugin, Into the Radius, shows strong performance gains. DLSS will pave the way for higher resolution headsets and even ray tracing for VR games.

Here is today’s press release:

GTC 2021 kicked off this week with a flurry of GPU news and announcements. Of interest to gamers, Unity will be natively supporting NVIDIA Deep Learning Super Sampling (DLSS) in their popular game engine.

Unity Developers Can Easily Add DLSS to Add to Their Games

Developers’ ability to level up their games with the same cutting-edge technologies found in the biggest blockbusters got a lot simpler. Unity developers will soon be able to add NVIDIA DLSS to their creations in just a few clicks. Before the end of 2021, NVIDIA DLSS will be natively supported for the High Definition Render Pipeline ( HDRP) in Unity 2021.2.

At GTC 2021, Light Brick Studio demonstrated how stunning Unity games can look when real-time ray tracing and DLSS are combined. Watch their full talk for free here. You can also check out our developer interview with Unity’s Mathieu Muller, senior product manager for high-end graphics here.

NVIDIA DLSS uses advanced AI rendering to produce image quality that’s comparable to native resolution–and sometimes even better–while only conventionally rendering a fraction of the pixels. With real-time ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful real-time ray traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS also provides a substantial performance boost for traditional rasterized graphics.

This comes hot on the heels of the announcement that DLSS support has been added as a plug-in to Epic’s Unreal Engine.

Learn from Experts at GTC 2021 Gaming Sessions

Anyone interested in learning more about computer graphics should take a look at the gaming-centric sessions at GTC 2021 in the attached PDF. It is free to sign up and attend!

NVIDIA introduced several new Software Development Kits (SDKs) at this year’s GTC 2021 that help developers make better games, and save precious time and money. Highlights include RTX Direct Illumination, to add millions of dynamic lights to environments with ease, RTX Global Illumination, to calculate and add realistic bounced indirect lighting, and NVIDIA Omniverse, a RTX-accelerated simulation and collaboration platform for 3D content creators, currently in open beta.

You can find a complete rundown here.

Related Links:

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The Sim Side: 2021 Test Suite Overview – iRacing https://babeltechreviews.com/the-sim-side-2021-vr-simulation-test-suite-part-ii/ https://babeltechreviews.com/the-sim-side-2021-vr-simulation-test-suite-part-ii/#comments Thu, 08 Apr 2021 12:42:41 +0000 /?p=22781 Read more]]> The Sim Side: 2021 Test Suite Overview, Part 2 – iRacing
Welcome back for Part II of our 2021 Simulation Test Suite Overview. iRacing is the second and perhaps most well known of our 2021 test suite motorsport simulators. Since the world fell into the terrible grip of the Covid-19 pandemic, iRacing has risen to enormous prominence becoming a virtual backup for actual motorsport with professional drivers participating in races broadcast worldwide.

Mission Statement

The Sim Side has two goals: first, to share the immersion and excitement of virtual reality (VR) simulation with newcomers and veteran PC gamers alike. Second, and just as important, our goal is to cover the latest hardware in detail with reliable and repeatable test data. This calls for a software suite that captures a broad cross-section of the simracing, flightsim, and space communities. With those goals in mind, we’ve chosen the following lauded sim-titles for our 2021 test suite:
  1. Simracing – Assetto Corsa Competizione
  2. Simracing – iRacing
  3. Flightsim – IL2 Sturmovik: Great Battles Series
  4. Flightsim – Digital Combat Simulator World (DCS)
  5. Space – Elite Dangerous: Horizons & Odyssey

The above five titles encompass a major portion of the modern sim-communities’ player-base. Additionally, they each utilize radically different game engines while featuring robust VR support. Given that variety, we’re assured that any GPU, CPU, or VR HMD will be adequately challenged in future reviews.

Background

iRacing grew out of the ashes of the Papyrus Design Group, the studio responsible for the legendary (in sim circles) Grand Prix Legends, and NASCAR Racing series. Founded as iRacing.com in 2004, iRacing has evolved from its original NASCAR Racing 2003 code through innumerable additions, physics revisions, and two major engine changes into the online simracing juggernaut it is today.

As an online subscription service, users are required to pay a monthly fee in addition to having to purchase additional cars and tracks outside of base content. Each year is divided into four twelve week ‘Seasons’ of ranked competition, with a ‘Week Thirteen’ of more fun and unranked events between each. iRacing is the official virtual race platform of NASCAR, IMSA, INDYCAR, and others.

The Hustle

As perhaps the most expansive online racing sim to date, iRacing allows one to participate in just about any discipline of Motorsport on dozens of laser-scanned tracks across the globe. In keeping with a simulation of such scope, iRacing allows for hundreds of potential setting and configuration options.

Luckily, iRacing makes starting out relatively easy as a rookie limiting new users to a couple of simple starter vehicles in their respective classes. However, one quickly learns that these ‘rookie’ classes aren’t easy just because they’re slow. For a driver to progress out of rookies and into their intended racing class, they need to learn racecraft and proper vehicle handling – unlike yours truly, who was a bit of a maniac starting out.

The iRacing service tracks a driver’s skill with two primary metrics: Safety Rating and iRating. Safety Rating (S.R.) effectively measures how clean and incident-free a driver can race. iRating takes much more into consideration but is generally a quantified measure of driver skill.

-iRacing Driver Profile with Safety and iRating

Yet, accidents do happen.

With a primary emphasis on progression and skill-building, iRacing offers some of the cleanest and most sportsmanlike racing online. Nowhere else can one find a community of 160,000+ racing enthusiasts that genuinely try to do their best. Of course, for the bad apples out there, iRacing allows users to report drivers for a wide range of infractions.

Based on the severity of the incident (honest accident vs. intentional wrecking), iRacing reserves the right to impose race penalties and even outright bans. This may sound harsh to one used to the ‘wild west’ environment typical of PC gaming, but systemic accountability is a primary reason for iRacing’s success to date as it ensures drivers put their best foot forward.

Performance

iRacing’s graphics can be adjusted to support myriad system configurations. For traditional use with a single monitor, the engine allows for the use of surprisingly vintage hardware with acceptable framerates at 1080p or 1440p. Of course, with more powerful hardware, more detail can be progressively dialed-in. At it’s highest settings, iRacing is a love-letter to motorsport, and it doesn’t feel lacking in any respect that matters.

– iRacing: Mature, but solid graphics

iRacing supports VR remarkably well with virtually every PCVR HMD supported. Users of an HTC Vive, Vive Pro, Oculus Rift CV1, Rift S, and others can be confident that they’ll attain at least 80-90fps with a mix of low-medium settings on moderate hardware (GPU: GTX 980 equivalent or higher and CPU: i7 4770K equivalent or higher).

For users who want to run those HMDs or even more demanding HMDs (HP G1, G2, PiMax) at high detail settings with fast framerates, stronger hardware is required (GPU: GTX 1080 Ti equivalent or higher, and CPU: i7 6700K / Ryzen 7 1800X equivalent or higher).

From our initial NVIDIA SPS VR Performance in iRacing series, we maxed-out the Oculus Rift S, and on System #1 ran a HP G1 Professional VR HMD at a slightly lower quality 90 FPS with the following hardware.

Test Hardware

System #1
  • CPU: AMD Ryzen 9 3900X (12c/24t) – PBO 4.5GHz Boost
  • Motherboard: ASUS ROG Crosshair VII Hero X470 – BIOS 3004
  • Memory: Crucial Ballistix RGB 3600 32GB DDR4 – 2x16GB, dual channel at 3600MHz
  • GPU: EVGA GTX 1080 Ti SC2 – Stock clocks
  • Sound Card: Creative Labs Sound Blaster AE-7
  • SSD: Samsung 970 Evo 1TB NVME M.2
  • PSU: Seasonic Focus+ Gold 850w
  • VR HMD: Oculus Rift S – Quality Setting
  • Sim Gear – Fanatec DD1 Wheelbase, Fanatec Formula V2 Rim, Fanatec CSL ELite LC pedals
System #2
  • CPU: AMD Ryzen 7 2700X (8c/16t) – PBO 4.1GHz Boost
  • Motherboard: ASUS ROG Strix B450-F Gaming – BIOS 2301
  • Memory: GSkill TridentZ RGB 3200 16GB DDR4 – 2x8GB, dual channel at 3200MHz
  • GPU: EVGA GTX 1080 Founders Edition – Stock clocks
  • Sound Card: Creative Labs Sound Blaster Z
  • SSD: Western Digital Black SN750 1TB NVME M.2
  • PSU: EVGA SuperNova 850 G2 – 850w
  • VR HMD: Oculus Rift S – Quality Setting
  • Sim Gear – Fanatec CSW v2.5 Wheelbase, Fanatec Formula V2 Rim, Fanatec CSL ELite LC pedals
– iRacing VR Performance
– iRacing VR FPS, Frametimes, Synth Frames

These results clearly show that even medium-tier hardware from a few years ago is more than capable of delivering a smooth and engaging VR racing experience.

Realism / Immersion

Compared to sims like Assetto Corsa Competizione, Project Cars 2, and others, iRacing’s graphics can be fairly described as ‘bland’ or ‘sterile.’ Yet a lack of superfluous shaders and GPU trickery allow the sim to run at extremely high framerates even on a modest PC. Above all, iRacing is fast, smooth, and fluid. This fluidity greatly helps in immersing a virtual driver in their car, allowing them to sense its dynamic physical behavior. Besides the fluid-framerate and detailed vehicle handling, iRacing’s other standout feature is force feedback implementation. iRacing will give you all the tactile clues you need to push your car to the edge with a decent-quality force feedback wheel and pedal setup.

Lastly, this brings us to sound design. As far as sound is concerned, iRacing does an adequate job, but some cars could use higher-fidelity or more accurate recordings to be convincing. While not yet at the level of Assetto Corsa Competizione for example, each patch moves the needle the right way.

Staying Power

iRacing went live in August of 2008, making it 12.5 years old and the “oldest” racing sim still in popular use. Yet like a PC constantly upgraded with new parts, at what point is it no longer the thing it started out as? iRacing has certainly evolved lightyears beyond it’s legacy Grand Prix Legends and NASCAR Racing 2003 roots. As long as the team keeps investing time and talent into keeping the service reliable and relevant, there’s no reason iRacing won’t be around for more decades to come.

Closing Thoughts

As an unabashed racing junkie, I have to admit the old adage I constantly heard online is true: “All roads lead to iRacing eventually.” After several years of racing in other sims, and many times having good runs ruined by those who don’t care, I relented and subscribed. Looking back, it was the right decision. The experiences and friends gained have been and continue to be more than worth the price of admission.

Quit spinning your wheels and subscribe to iRacing here.

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